Merge pull request #42531 from BastiaanOlij/add_get_native_handle

Add get native handle
This commit is contained in:
Rémi Verschelde 2020-10-20 13:27:07 +02:00 committed by GitHub
commit 04fb41a0f3
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12 changed files with 122 additions and 0 deletions

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@ -1144,6 +1144,11 @@ void _OS::move_window_to_foreground() {
OS::get_singleton()->move_window_to_foreground();
}
int64_t _OS::get_native_handle(HandleType p_handle_type) {
return (int64_t)OS::get_singleton()->get_native_handle(p_handle_type);
}
bool _OS::is_debug_build() const {
#ifdef DEBUG_ENABLED
@ -1292,6 +1297,8 @@ void _OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("center_window"), &_OS::center_window);
ClassDB::bind_method(D_METHOD("move_window_to_foreground"), &_OS::move_window_to_foreground);
ClassDB::bind_method(D_METHOD("get_native_handle", "handle_type"), &_OS::get_native_handle);
ClassDB::bind_method(D_METHOD("set_borderless_window", "borderless"), &_OS::set_borderless_window);
ClassDB::bind_method(D_METHOD("get_borderless_window"), &_OS::get_borderless_window);
@ -1503,6 +1510,12 @@ void _OS::_bind_methods() {
BIND_ENUM_CONSTANT(MONTH_NOVEMBER);
BIND_ENUM_CONSTANT(MONTH_DECEMBER);
BIND_ENUM_CONSTANT(APPLICATION_HANDLE);
BIND_ENUM_CONSTANT(DISPLAY_HANDLE);
BIND_ENUM_CONSTANT(WINDOW_HANDLE);
BIND_ENUM_CONSTANT(WINDOW_VIEW);
BIND_ENUM_CONSTANT(OPENGL_CONTEXT);
BIND_ENUM_CONSTANT(SCREEN_ORIENTATION_LANDSCAPE);
BIND_ENUM_CONSTANT(SCREEN_ORIENTATION_PORTRAIT);
BIND_ENUM_CONSTANT(SCREEN_ORIENTATION_REVERSE_LANDSCAPE);

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@ -143,6 +143,14 @@ public:
MONTH_DECEMBER
};
enum HandleType {
APPLICATION_HANDLE, // HINSTANCE, NSApplication*, UIApplication*, JNIEnv* ...
DISPLAY_HANDLE, // X11::Display* ...
WINDOW_HANDLE, // HWND, X11::Window*, NSWindow*, UIWindow*, Android activity ...
WINDOW_VIEW, // HDC, NSView*, UIView*, Android surface ...
OPENGL_CONTEXT, // HGLRC, X11::GLXContext, NSOpenGLContext*, EGLContext* ...
};
void global_menu_add_item(const String &p_menu, const String &p_label, const Variant &p_signal, const Variant &p_meta);
void global_menu_add_separator(const String &p_menu);
void global_menu_remove_item(const String &p_menu, int p_idx);
@ -206,6 +214,8 @@ public:
virtual void center_window();
virtual void move_window_to_foreground();
virtual int64_t get_native_handle(HandleType p_handle_type);
virtual void set_borderless_window(bool p_borderless);
virtual bool get_borderless_window() const;
@ -383,6 +393,7 @@ VARIANT_ENUM_CAST(_OS::Weekday);
VARIANT_ENUM_CAST(_OS::Month);
VARIANT_ENUM_CAST(_OS::SystemDir);
VARIANT_ENUM_CAST(_OS::ScreenOrientation);
VARIANT_ENUM_CAST(_OS::HandleType);
class _Geometry : public Object {

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@ -238,6 +238,22 @@ public:
virtual void request_attention() {}
virtual void center_window();
// Returns internal pointers and handles.
// While exposed to GDScript this is mostly to give GDNative plugins access to this information.
// Note that whether a valid handle is returned depends on whether it applies to the given
// platform and often to the chosen render driver.
// NULL will be returned if a handle is not available.
enum HandleType {
APPLICATION_HANDLE, // HINSTANCE, NSApplication*, UIApplication*, JNIEnv* ...
DISPLAY_HANDLE, // X11::Display* ...
WINDOW_HANDLE, // HWND, X11::Window*, NSWindow*, UIWindow*, Android activity ...
WINDOW_VIEW, // HDC, NSView*, UIView*, Android surface ...
OPENGL_CONTEXT, // HGLRC, X11::GLXContext, NSOpenGLContext*, EGLContext* ...
};
virtual void *get_native_handle(int p_handle_type) { return NULL; };
// Returns window area free of hardware controls and other obstacles.
// The application should use this to determine where to place UI elements.
//

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@ -292,6 +292,16 @@
Returns the name of the host OS. Possible values are: [code]"Android"[/code], [code]"iOS"[/code], [code]"HTML5"[/code], [code]"OSX"[/code], [code]"Server"[/code], [code]"Windows"[/code], [code]"UWP"[/code], [code]"X11"[/code].
</description>
</method>
<method name="get_native_handle">
<return type="int">
</return>
<argument index="0" name="handle_type" type="int" enum="OS.HandleType">
</argument>
<description>
Returns internal structure pointers for use in GDNative plugins.
[b]Note:[/b] This method is implemented on Linux and Windows (other OSs will soon be supported).
</description>
</method>
<method name="get_power_percent_left">
<return type="int">
</return>
@ -1163,6 +1173,34 @@
<constant name="MONTH_DECEMBER" value="12" enum="Month">
December.
</constant>
<constant name="APPLICATION_HANDLE" value="0" enum="HandleType">
Application handle:
- Windows: [code]HINSTANCE[/code] of the application
- MacOS: [code]NSApplication*[/code] of the application (not yet implemented)
- Android: [code]JNIEnv*[/code] of the application (not yet implemented)
</constant>
<constant name="DISPLAY_HANDLE" value="1" enum="HandleType">
Display handle:
- Linux: [code]X11::Display*[/code] for the display
</constant>
<constant name="WINDOW_HANDLE" value="2" enum="HandleType">
Window handle:
- Windows: [code]HWND[/code] of the main window
- Linux: [code]X11::Window*[/code] of the main window
- MacOS: [code]NSWindow*[/code] of the main window (not yet implemented)
- Android: [code]jObject[/code] the main android activity (not yet implemented)
</constant>
<constant name="WINDOW_VIEW" value="3" enum="HandleType">
Window view:
- Windows: [code]HDC[/code] of the main window drawing context
- MacOS: [code]NSView*[/code] of the main windows view (not yet implemented)
</constant>
<constant name="OPENGL_CONTEXT" value="4" enum="HandleType">
OpenGL Context:
- Windows: [code]HGLRC[/code]
- Linux: [code]X11::GLXContext[/code]
- MacOS: [code]NSOpenGLContext*[/code] (not yet implemented)
</constant>
<constant name="SCREEN_ORIENTATION_LANDSCAPE" value="0" enum="ScreenOrientation">
Landscape screen orientation.
</constant>

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@ -60,6 +60,14 @@ void ContextGL_Windows::make_current() {
wglMakeCurrent(hDC, hRC);
}
HDC ContextGL_Windows::get_hdc() {
return hDC;
}
HGLRC ContextGL_Windows::get_hglrc() {
return hRC;
}
int ContextGL_Windows::get_window_width() {
return OS::get_singleton()->get_video_mode().width;

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@ -63,6 +63,9 @@ public:
void make_current();
HDC get_hdc();
HGLRC get_hglrc();
int get_window_width();
int get_window_height();
void swap_buffers();

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@ -2463,6 +2463,17 @@ void OS_Windows::request_attention() {
FlashWindowEx(&info);
}
void *OS_Windows::get_native_handle(int p_handle_type) {
switch (p_handle_type) {
case APPLICATION_HANDLE: return hInstance;
case DISPLAY_HANDLE: return NULL; // Do we have a value to return here?
case WINDOW_HANDLE: return hWnd;
case WINDOW_VIEW: return gl_context->get_hdc();
case OPENGL_CONTEXT: return gl_context->get_hglrc();
default: return NULL;
}
}
String OS_Windows::get_name() const {
return "Windows";

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@ -466,6 +466,7 @@ public:
virtual void set_console_visible(bool p_enabled);
virtual bool is_console_visible() const;
virtual void request_attention();
virtual void *get_native_handle(int p_handle_type);
virtual void set_borderless_window(bool p_borderless);
virtual bool get_borderless_window();

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@ -224,6 +224,14 @@ int ContextGL_X11::get_window_height() {
return xwa.height;
}
void *ContextGL_X11::get_glx_context() {
if (p != NULL) {
return p->glx_context;
} else {
return NULL;
}
}
void ContextGL_X11::set_use_vsync(bool p_use) {
static bool setup = false;
static PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT = NULL;

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@ -68,6 +68,7 @@ public:
void swap_buffers();
int get_window_width();
int get_window_height();
void *get_glx_context();
Error initialize();

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@ -1756,6 +1756,17 @@ void OS_X11::request_attention() {
XFlush(x11_display);
}
void *OS_X11::get_native_handle(int p_handle_type) {
switch (p_handle_type) {
case APPLICATION_HANDLE: return NULL; // Do we have a value to return here?
case DISPLAY_HANDLE: return (void *)x11_display;
case WINDOW_HANDLE: return (void *)x11_window;
case WINDOW_VIEW: return NULL; // Do we have a value to return here?
case OPENGL_CONTEXT: return context_gl->get_glx_context();
default: return NULL;
}
}
void OS_X11::get_key_modifier_state(unsigned int p_x11_state, Ref<InputEventWithModifiers> state) {
state->set_shift((p_x11_state & ShiftMask));

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@ -308,6 +308,7 @@ public:
virtual bool is_window_always_on_top() const;
virtual bool is_window_focused() const;
virtual void request_attention();
virtual void *get_native_handle(int p_handle_type);
virtual void set_borderless_window(bool p_borderless);
virtual bool get_borderless_window();