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Add Android NetSocket implementation.
Automatically acquire and release multicast lock when needed.
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commit
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@ -47,6 +47,7 @@
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<description>
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Joins the multicast group specified by [code]multicast_address[/code] using the interface identified by [code]interface_name[/code].
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You can join the same multicast group with multiple interfaces. Use [method IP.get_local_interfaces] to know which are available.
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Note: Some Android devices might require the [code]CHANGE_WIFI_MULTICAST_STATE[/code] permission for multicast to work.
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</description>
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</method>
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<method name="leave_multicast_group">
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@ -83,6 +84,7 @@
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</argument>
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<description>
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Enable or disable sending of broadcast packets (e.g. [code]set_dest_address("255.255.255.255", 4343)[/code]. This option is disabled by default.
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Note: Some Android devices might require the [code]CHANGE_WIFI_MULTICAST_STATE[/code] permission and this option to be enabled to receive broadcast packets too.
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</description>
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</method>
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<method name="set_dest_address">
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@ -12,6 +12,7 @@ android_files = [
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'file_access_jandroid.cpp',
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'dir_access_jandroid.cpp',
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'thread_jandroid.cpp',
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'net_socket_android.cpp',
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'audio_driver_jandroid.cpp',
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'java_godot_lib_jni.cpp',
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'java_class_wrapper.cpp',
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@ -43,6 +43,7 @@
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#include "java_class_wrapper.h"
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#include "main/input_default.h"
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#include "main/main.h"
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#include "net_socket_android.h"
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#include "os_android.h"
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#include "string_android.h"
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#include "thread_jandroid.h"
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@ -635,6 +636,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en
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DirAccessJAndroid::setup(godot_io_java->get_instance());
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AudioDriverAndroid::setup(godot_io_java->get_instance());
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NetSocketAndroid::setup(godot_java->get_member_object("netUtils", "Lorg/godotengine/godot/utils/GodotNetUtils;", env));
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os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion);
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136
platform/android/net_socket_android.cpp
Normal file
136
platform/android/net_socket_android.cpp
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@ -0,0 +1,136 @@
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/*************************************************************************/
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/* net_socket_android.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "net_socket_android.h"
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#include "thread_jandroid.h"
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jobject NetSocketAndroid::net_utils = 0;
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jclass NetSocketAndroid::cls = 0;
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jmethodID NetSocketAndroid::_multicast_lock_acquire = 0;
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jmethodID NetSocketAndroid::_multicast_lock_release = 0;
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void NetSocketAndroid::setup(jobject p_net_utils) {
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JNIEnv *env = ThreadAndroid::get_env();
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net_utils = env->NewGlobalRef(p_net_utils);
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jclass c = env->GetObjectClass(net_utils);
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cls = (jclass)env->NewGlobalRef(c);
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_multicast_lock_acquire = env->GetMethodID(cls, "multicastLockAcquire", "()V");
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_multicast_lock_release = env->GetMethodID(cls, "multicastLockRelease", "()V");
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}
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void NetSocketAndroid::multicast_lock_acquire() {
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if (_multicast_lock_acquire) {
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JNIEnv *env = ThreadAndroid::get_env();
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env->CallVoidMethod(net_utils, _multicast_lock_acquire);
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}
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}
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void NetSocketAndroid::multicast_lock_release() {
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if (_multicast_lock_release) {
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JNIEnv *env = ThreadAndroid::get_env();
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env->CallVoidMethod(net_utils, _multicast_lock_release);
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}
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}
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NetSocket *NetSocketAndroid::_create_func() {
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return memnew(NetSocketAndroid);
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}
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void NetSocketAndroid::make_default() {
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_create = _create_func;
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}
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NetSocketAndroid::NetSocketAndroid() :
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wants_broadcast(false),
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multicast_groups(0) {
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}
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NetSocketAndroid::~NetSocketAndroid() {
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close();
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}
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void NetSocketAndroid::close() {
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NetSocketPosix::close();
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if (wants_broadcast)
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multicast_lock_release();
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if (multicast_groups)
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multicast_lock_release();
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wants_broadcast = false;
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multicast_groups = 0;
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}
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Error NetSocketAndroid::set_broadcasting_enabled(bool p_enabled) {
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Error err = NetSocketPosix::set_broadcasting_enabled(p_enabled);
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if (err != OK)
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return err;
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if (p_enabled != wants_broadcast) {
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if (p_enabled) {
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multicast_lock_acquire();
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} else {
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multicast_lock_release();
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}
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wants_broadcast = p_enabled;
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}
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return OK;
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}
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Error NetSocketAndroid::join_multicast_group(const IP_Address &p_multi_address, String p_if_name) {
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Error err = NetSocketPosix::join_multicast_group(p_multi_address, p_if_name);
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if (err != OK)
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return err;
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if (!multicast_groups)
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multicast_lock_acquire();
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multicast_groups++;
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return OK;
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}
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Error NetSocketAndroid::leave_multicast_group(const IP_Address &p_multi_address, String p_if_name) {
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Error err = NetSocketPosix::leave_multicast_group(p_multi_address, p_if_name);
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if (err != OK)
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return err;
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ERR_FAIL_COND_V(multicast_groups == 0, ERR_BUG);
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multicast_groups--;
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if (!multicast_groups)
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multicast_lock_release();
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return OK;
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}
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78
platform/android/net_socket_android.h
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78
platform/android/net_socket_android.h
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@ -0,0 +1,78 @@
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/*************************************************************************/
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/* net_socket_android.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef NET_SOCKET_ANDROID_H
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#define NET_SOCKET_ANDROID_H
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#include "drivers/unix/net_socket_posix.h"
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#include <jni.h>
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/**
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* Specialized NetSocket implementation for Android.
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*
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* Some devices requires Android-specific code to acquire a MulticastLock
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* before sockets are allowed to receive broadcast and multicast packets.
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* This implementation calls into Java code and automatically acquire/release
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* the lock when broadcasting is enabled/disabled on a socket, or that socket
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* joins/leaves a multicast group.
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*/
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class NetSocketAndroid : public NetSocketPosix {
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private:
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static jobject net_utils;
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static jclass cls;
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static jmethodID _multicast_lock_acquire;
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static jmethodID _multicast_lock_release;
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bool wants_broadcast;
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int multicast_groups;
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static void multicast_lock_acquire();
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static void multicast_lock_release();
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protected:
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static NetSocket *_create_func();
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public:
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static void make_default();
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static void setup(jobject p_net_utils);
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virtual void close();
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virtual Error set_broadcasting_enabled(bool p_enabled);
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virtual Error join_multicast_group(const IP_Address &p_multi_address, String p_if_name);
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virtual Error leave_multicast_group(const IP_Address &p_multi_address, String p_if_name);
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NetSocketAndroid();
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~NetSocketAndroid();
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};
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#endif
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@ -43,6 +43,7 @@
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#include "dir_access_jandroid.h"
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#include "file_access_jandroid.h"
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#include "net_socket_android.h"
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#include <dlfcn.h>
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@ -106,6 +107,8 @@ void OS_Android::initialize_core() {
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DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_RESOURCES);
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DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
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DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_FILESYSTEM);
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NetSocketAndroid::make_default();
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}
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void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {
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