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Fix crash when loading a scene containing an uncreatable type
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@ -147,15 +147,20 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
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}
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#endif
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}
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} else if (ClassDB::is_class_enabled(snames[n.type])) {
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//node belongs to this scene and must be created
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Object *obj = ClassDB::instance(snames[n.type]);
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} else {
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Object *obj = nullptr;
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if (ClassDB::is_class_enabled(snames[n.type])) {
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//node belongs to this scene and must be created
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obj = ClassDB::instance(snames[n.type]);
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}
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if (!Object::cast_to<Node>(obj)) {
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if (obj) {
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memdelete(obj);
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obj = nullptr;
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}
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WARN_PRINT(String("Warning node of type " + snames[n.type].operator String() + " does not exist.").ascii().get_data());
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WARN_PRINT(vformat("Node %s of type %s cannot be created. A placeholder will be created instead.", snames[n.name], snames[n.type]).ascii().get_data());
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if (n.parent >= 0 && n.parent < nc && ret_nodes[n.parent]) {
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if (Object::cast_to<Node3D>(ret_nodes[n.parent])) {
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obj = memnew(Node3D);
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@ -172,10 +177,6 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
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}
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node = Object::cast_to<Node>(obj);
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} else {
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//print_line("Class is disabled for: " + itos(n.type));
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//print_line("name: " + String(snames[n.type]));
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}
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if (node) {
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