Add per-bone meta to Skeleton3D

Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled.
- Also adds support for GLTF import/export
This commit is contained in:
demolke 2024-08-30 22:40:11 +02:00
parent 6daa6a8513
commit 0468bea899
14 changed files with 617 additions and 115 deletions

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@ -99,6 +99,21 @@
Returns the global rest transform for [param bone_idx]. Returns the global rest transform for [param bone_idx].
</description> </description>
</method> </method>
<method name="get_bone_meta" qualifiers="const">
<return type="Variant" />
<param index="0" name="bone_idx" type="int" />
<param index="1" name="key" type="StringName" />
<description>
Returns bone metadata for [param bone_idx] with [param key].
</description>
</method>
<method name="get_bone_meta_list" qualifiers="const">
<return type="StringName[]" />
<param index="0" name="bone_idx" type="int" />
<description>
Returns a list of all metadata keys for [param bone_idx].
</description>
</method>
<method name="get_bone_name" qualifiers="const"> <method name="get_bone_name" qualifiers="const">
<return type="String" /> <return type="String" />
<param index="0" name="bone_idx" type="int" /> <param index="0" name="bone_idx" type="int" />
@ -171,6 +186,14 @@
Use for invalidating caches in IK solvers and other nodes which process bones. Use for invalidating caches in IK solvers and other nodes which process bones.
</description> </description>
</method> </method>
<method name="has_bone_meta" qualifiers="const">
<return type="bool" />
<param index="0" name="bone_idx" type="int" />
<param index="1" name="key" type="StringName" />
<description>
Returns whether there exists any bone metadata for [param bone_idx] with key [param key].
</description>
</method>
<method name="is_bone_enabled" qualifiers="const"> <method name="is_bone_enabled" qualifiers="const">
<return type="bool" /> <return type="bool" />
<param index="0" name="bone_idx" type="int" /> <param index="0" name="bone_idx" type="int" />
@ -263,6 +286,15 @@
[b]Note:[/b] The pose transform needs to be a global pose! To convert a world transform from a [Node3D] to a global bone pose, multiply the [method Transform3D.affine_inverse] of the node's [member Node3D.global_transform] by the desired world transform. [b]Note:[/b] The pose transform needs to be a global pose! To convert a world transform from a [Node3D] to a global bone pose, multiply the [method Transform3D.affine_inverse] of the node's [member Node3D.global_transform] by the desired world transform.
</description> </description>
</method> </method>
<method name="set_bone_meta">
<return type="void" />
<param index="0" name="bone_idx" type="int" />
<param index="1" name="key" type="StringName" />
<param index="2" name="value" type="Variant" />
<description>
Sets bone metadata for [param bone_idx], will set the [param key] meta to [param value].
</description>
</method>
<method name="set_bone_name"> <method name="set_bone_name">
<return type="void" /> <return type="void" />
<param index="0" name="bone_idx" type="int" /> <param index="0" name="bone_idx" type="int" />

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@ -0,0 +1,118 @@
/**************************************************************************/
/* add_metadata_dialog.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "add_metadata_dialog.h"
AddMetadataDialog::AddMetadataDialog() {
VBoxContainer *vbc = memnew(VBoxContainer);
add_child(vbc);
HBoxContainer *hbc = memnew(HBoxContainer);
vbc->add_child(hbc);
hbc->add_child(memnew(Label(TTR("Name:"))));
add_meta_name = memnew(LineEdit);
add_meta_name->set_custom_minimum_size(Size2(200 * EDSCALE, 1));
hbc->add_child(add_meta_name);
hbc->add_child(memnew(Label(TTR("Type:"))));
add_meta_type = memnew(OptionButton);
hbc->add_child(add_meta_type);
Control *spacing = memnew(Control);
vbc->add_child(spacing);
spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE));
set_ok_button_text(TTR("Add"));
register_text_enter(add_meta_name);
validation_panel = memnew(EditorValidationPanel);
vbc->add_child(validation_panel);
validation_panel->add_line(EditorValidationPanel::MSG_ID_DEFAULT, TTR("Metadata name is valid."));
validation_panel->set_update_callback(callable_mp(this, &AddMetadataDialog::_check_meta_name));
validation_panel->set_accept_button(get_ok_button());
add_meta_name->connect(SceneStringName(text_changed), callable_mp(validation_panel, &EditorValidationPanel::update).unbind(1));
}
void AddMetadataDialog::_complete_init(const StringName &p_title) {
add_meta_name->grab_focus();
add_meta_name->set_text("");
validation_panel->update();
set_title(vformat(TTR("Add Metadata Property for \"%s\""), p_title));
// Skip if we already completed the initialization.
if (add_meta_type->get_item_count()) {
return;
}
// Theme icons can be retrieved only the Window has been initialized.
for (int i = 0; i < Variant::VARIANT_MAX; i++) {
if (i == Variant::NIL || i == Variant::RID || i == Variant::CALLABLE || i == Variant::SIGNAL) {
continue; //not editable by inspector.
}
String type = i == Variant::OBJECT ? String("Resource") : Variant::get_type_name(Variant::Type(i));
add_meta_type->add_icon_item(get_editor_theme_icon(type), type, i);
}
}
void AddMetadataDialog::open(const StringName p_title, List<StringName> &p_existing_metas) {
this->_existing_metas = p_existing_metas;
_complete_init(p_title);
popup_centered();
}
StringName AddMetadataDialog::get_meta_name() {
return add_meta_name->get_text();
}
Variant AddMetadataDialog::get_meta_defval() {
Variant defval;
Callable::CallError ce;
Variant::construct(Variant::Type(add_meta_type->get_selected_id()), defval, nullptr, 0, ce);
return defval;
}
void AddMetadataDialog::_check_meta_name() {
const String meta_name = add_meta_name->get_text();
if (meta_name.is_empty()) {
validation_panel->set_message(EditorValidationPanel::MSG_ID_DEFAULT, TTR("Metadata name can't be empty."), EditorValidationPanel::MSG_ERROR);
} else if (!meta_name.is_valid_ascii_identifier()) {
validation_panel->set_message(EditorValidationPanel::MSG_ID_DEFAULT, TTR("Metadata name must be a valid identifier."), EditorValidationPanel::MSG_ERROR);
} else if (_existing_metas.find(meta_name)) {
validation_panel->set_message(EditorValidationPanel::MSG_ID_DEFAULT, vformat(TTR("Metadata with name \"%s\" already exists."), meta_name), EditorValidationPanel::MSG_ERROR);
} else if (meta_name[0] == '_') {
validation_panel->set_message(EditorValidationPanel::MSG_ID_DEFAULT, TTR("Names starting with _ are reserved for editor-only metadata."), EditorValidationPanel::MSG_ERROR);
}
}

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@ -0,0 +1,66 @@
/**************************************************************************/
/* add_metadata_dialog.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef ADD_METADATA_DIALOG_H
#define ADD_METADATA_DIALOG_H
#include "core/object/callable_method_pointer.h"
#include "editor/editor_help.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_validation_panel.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/item_list.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/tree.h"
class AddMetadataDialog : public ConfirmationDialog {
GDCLASS(AddMetadataDialog, ConfirmationDialog);
public:
AddMetadataDialog();
void open(const StringName p_title, List<StringName> &p_existing_metas);
StringName get_meta_name();
Variant get_meta_defval();
private:
List<StringName> _existing_metas;
void _check_meta_name();
void _complete_init(const StringName &p_label);
LineEdit *add_meta_name = nullptr;
OptionButton *add_meta_type = nullptr;
EditorValidationPanel *validation_panel = nullptr;
};
#endif // ADD_METADATA_DIALOG_H

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@ -32,6 +32,7 @@
#include "editor_inspector.compat.inc" #include "editor_inspector.compat.inc"
#include "core/os/keyboard.h" #include "core/os/keyboard.h"
#include "editor/add_metadata_dialog.h"
#include "editor/doc_tools.h" #include "editor/doc_tools.h"
#include "editor/editor_feature_profile.h" #include "editor/editor_feature_profile.h"
#include "editor/editor_main_screen.h" #include "editor/editor_main_screen.h"
@ -4245,92 +4246,33 @@ Variant EditorInspector::get_property_clipboard() const {
return property_clipboard; return property_clipboard;
} }
void EditorInspector::_add_meta_confirm() {
String name = add_meta_name->get_text();
object->editor_set_section_unfold("metadata", true); // Ensure metadata is unfolded when adding a new metadata.
Variant defval;
Callable::CallError ce;
Variant::construct(Variant::Type(add_meta_type->get_selected_id()), defval, nullptr, 0, ce);
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(vformat(TTR("Add metadata %s"), name));
undo_redo->add_do_method(object, "set_meta", name, defval);
undo_redo->add_undo_method(object, "remove_meta", name);
undo_redo->commit_action();
}
void EditorInspector::_check_meta_name() {
const String meta_name = add_meta_name->get_text();
if (meta_name.is_empty()) {
validation_panel->set_message(EditorValidationPanel::MSG_ID_DEFAULT, TTR("Metadata name can't be empty."), EditorValidationPanel::MSG_ERROR);
} else if (!meta_name.is_valid_ascii_identifier()) {
validation_panel->set_message(EditorValidationPanel::MSG_ID_DEFAULT, TTR("Metadata name must be a valid identifier."), EditorValidationPanel::MSG_ERROR);
} else if (object->has_meta(meta_name)) {
validation_panel->set_message(EditorValidationPanel::MSG_ID_DEFAULT, vformat(TTR("Metadata with name \"%s\" already exists."), meta_name), EditorValidationPanel::MSG_ERROR);
} else if (meta_name[0] == '_') {
validation_panel->set_message(EditorValidationPanel::MSG_ID_DEFAULT, TTR("Names starting with _ are reserved for editor-only metadata."), EditorValidationPanel::MSG_ERROR);
}
}
void EditorInspector::_show_add_meta_dialog() { void EditorInspector::_show_add_meta_dialog() {
if (!add_meta_dialog) { if (!add_meta_dialog) {
add_meta_dialog = memnew(ConfirmationDialog); add_meta_dialog = memnew(AddMetadataDialog());
VBoxContainer *vbc = memnew(VBoxContainer);
add_meta_dialog->add_child(vbc);
HBoxContainer *hbc = memnew(HBoxContainer);
vbc->add_child(hbc);
hbc->add_child(memnew(Label(TTR("Name:"))));
add_meta_name = memnew(LineEdit);
add_meta_name->set_custom_minimum_size(Size2(200 * EDSCALE, 1));
hbc->add_child(add_meta_name);
hbc->add_child(memnew(Label(TTR("Type:"))));
add_meta_type = memnew(OptionButton);
for (int i = 0; i < Variant::VARIANT_MAX; i++) {
if (i == Variant::NIL || i == Variant::RID || i == Variant::CALLABLE || i == Variant::SIGNAL) {
continue; //not editable by inspector.
}
String type = i == Variant::OBJECT ? String("Resource") : Variant::get_type_name(Variant::Type(i));
add_meta_type->add_icon_item(get_editor_theme_icon(type), type, i);
}
hbc->add_child(add_meta_type);
Control *spacing = memnew(Control);
vbc->add_child(spacing);
spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE));
add_meta_dialog->set_ok_button_text(TTR("Add"));
add_child(add_meta_dialog);
add_meta_dialog->register_text_enter(add_meta_name);
add_meta_dialog->connect(SceneStringName(confirmed), callable_mp(this, &EditorInspector::_add_meta_confirm)); add_meta_dialog->connect(SceneStringName(confirmed), callable_mp(this, &EditorInspector::_add_meta_confirm));
add_child(add_meta_dialog);
validation_panel = memnew(EditorValidationPanel);
vbc->add_child(validation_panel);
validation_panel->add_line(EditorValidationPanel::MSG_ID_DEFAULT, TTR("Metadata name is valid."));
validation_panel->set_update_callback(callable_mp(this, &EditorInspector::_check_meta_name));
validation_panel->set_accept_button(add_meta_dialog->get_ok_button());
add_meta_name->connect(SceneStringName(text_changed), callable_mp(validation_panel, &EditorValidationPanel::update).unbind(1));
} }
StringName dialog_title;
Node *node = Object::cast_to<Node>(object); Node *node = Object::cast_to<Node>(object);
if (node) { // If object is derived from Node use node name, if derived from Resource use classname.
add_meta_dialog->set_title(vformat(TTR("Add Metadata Property for \"%s\""), node->get_name())); dialog_title = node ? node->get_name() : StringName(object->get_class());
} else {
// This should normally be reached when the object is derived from Resource.
add_meta_dialog->set_title(vformat(TTR("Add Metadata Property for \"%s\""), object->get_class()));
}
add_meta_dialog->popup_centered(); List<StringName> existing_meta_keys;
add_meta_name->grab_focus(); object->get_meta_list(&existing_meta_keys);
add_meta_name->set_text(""); add_meta_dialog->open(dialog_title, existing_meta_keys);
validation_panel->update(); }
void EditorInspector::_add_meta_confirm() {
// Ensure metadata is unfolded when adding a new metadata.
object->editor_set_section_unfold("metadata", true);
String name = add_meta_dialog->get_meta_name();
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(vformat(TTR("Add metadata %s"), name));
undo_redo->add_do_method(object, "set_meta", name, add_meta_dialog->get_meta_defval());
undo_redo->add_undo_method(object, "remove_meta", name);
undo_redo->commit_action();
} }
void EditorInspector::_bind_methods() { void EditorInspector::_bind_methods() {

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@ -31,6 +31,7 @@
#ifndef EDITOR_INSPECTOR_H #ifndef EDITOR_INSPECTOR_H
#define EDITOR_INSPECTOR_H #define EDITOR_INSPECTOR_H
#include "editor/add_metadata_dialog.h"
#include "editor_property_name_processor.h" #include "editor_property_name_processor.h"
#include "scene/gui/box_container.h" #include "scene/gui/box_container.h"
#include "scene/gui/scroll_container.h" #include "scene/gui/scroll_container.h"
@ -575,14 +576,13 @@ class EditorInspector : public ScrollContainer {
bool _is_property_disabled_by_feature_profile(const StringName &p_property); bool _is_property_disabled_by_feature_profile(const StringName &p_property);
ConfirmationDialog *add_meta_dialog = nullptr; AddMetadataDialog *add_meta_dialog = nullptr;
LineEdit *add_meta_name = nullptr; LineEdit *add_meta_name = nullptr;
OptionButton *add_meta_type = nullptr; OptionButton *add_meta_type = nullptr;
EditorValidationPanel *validation_panel = nullptr; EditorValidationPanel *validation_panel = nullptr;
void _add_meta_confirm(); void _add_meta_confirm();
void _show_add_meta_dialog(); void _show_add_meta_dialog();
void _check_meta_name();
protected: protected:
static void _bind_methods(); static void _bind_methods();

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@ -52,7 +52,7 @@
#include "scene/resources/skeleton_profile.h" #include "scene/resources/skeleton_profile.h"
#include "scene/resources/surface_tool.h" #include "scene/resources/surface_tool.h"
void BoneTransformEditor::create_editors() { void BonePropertiesEditor::create_editors() {
section = memnew(EditorInspectorSection); section = memnew(EditorInspectorSection);
section->setup("trf_properties", label, this, Color(0.0f, 0.0f, 0.0f), true); section->setup("trf_properties", label, this, Color(0.0f, 0.0f, 0.0f), true);
section->unfold(); section->unfold();
@ -61,7 +61,7 @@ void BoneTransformEditor::create_editors() {
enabled_checkbox = memnew(EditorPropertyCheck()); enabled_checkbox = memnew(EditorPropertyCheck());
enabled_checkbox->set_label("Pose Enabled"); enabled_checkbox->set_label("Pose Enabled");
enabled_checkbox->set_selectable(false); enabled_checkbox->set_selectable(false);
enabled_checkbox->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed)); enabled_checkbox->connect("property_changed", callable_mp(this, &BonePropertiesEditor::_value_changed));
section->get_vbox()->add_child(enabled_checkbox); section->get_vbox()->add_child(enabled_checkbox);
// Position property. // Position property.
@ -69,8 +69,8 @@ void BoneTransformEditor::create_editors() {
position_property->setup(-10000, 10000, 0.001, true); position_property->setup(-10000, 10000, 0.001, true);
position_property->set_label("Position"); position_property->set_label("Position");
position_property->set_selectable(false); position_property->set_selectable(false);
position_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed)); position_property->connect("property_changed", callable_mp(this, &BonePropertiesEditor::_value_changed));
position_property->connect("property_keyed", callable_mp(this, &BoneTransformEditor::_property_keyed)); position_property->connect("property_keyed", callable_mp(this, &BonePropertiesEditor::_property_keyed));
section->get_vbox()->add_child(position_property); section->get_vbox()->add_child(position_property);
// Rotation property. // Rotation property.
@ -78,8 +78,8 @@ void BoneTransformEditor::create_editors() {
rotation_property->setup(-10000, 10000, 0.001, true); rotation_property->setup(-10000, 10000, 0.001, true);
rotation_property->set_label("Rotation"); rotation_property->set_label("Rotation");
rotation_property->set_selectable(false); rotation_property->set_selectable(false);
rotation_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed)); rotation_property->connect("property_changed", callable_mp(this, &BonePropertiesEditor::_value_changed));
rotation_property->connect("property_keyed", callable_mp(this, &BoneTransformEditor::_property_keyed)); rotation_property->connect("property_keyed", callable_mp(this, &BonePropertiesEditor::_property_keyed));
section->get_vbox()->add_child(rotation_property); section->get_vbox()->add_child(rotation_property);
// Scale property. // Scale property.
@ -87,8 +87,8 @@ void BoneTransformEditor::create_editors() {
scale_property->setup(-10000, 10000, 0.001, true, true); scale_property->setup(-10000, 10000, 0.001, true, true);
scale_property->set_label("Scale"); scale_property->set_label("Scale");
scale_property->set_selectable(false); scale_property->set_selectable(false);
scale_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed)); scale_property->connect("property_changed", callable_mp(this, &BonePropertiesEditor::_value_changed));
scale_property->connect("property_keyed", callable_mp(this, &BoneTransformEditor::_property_keyed)); scale_property->connect("property_keyed", callable_mp(this, &BonePropertiesEditor::_property_keyed));
section->get_vbox()->add_child(scale_property); section->get_vbox()->add_child(scale_property);
// Transform/Matrix section. // Transform/Matrix section.
@ -102,50 +102,136 @@ void BoneTransformEditor::create_editors() {
rest_matrix->set_label("Transform"); rest_matrix->set_label("Transform");
rest_matrix->set_selectable(false); rest_matrix->set_selectable(false);
rest_section->get_vbox()->add_child(rest_matrix); rest_section->get_vbox()->add_child(rest_matrix);
// Bone Metadata property
meta_section = memnew(EditorInspectorSection);
meta_section->setup("bone_meta", TTR("Bone Metadata"), this, Color(.0f, .0f, .0f), true);
section->get_vbox()->add_child(meta_section);
add_metadata_button = EditorInspector::create_inspector_action_button(TTR("Add Bone Metadata"));
add_metadata_button->connect(SceneStringName(pressed), callable_mp(this, &BonePropertiesEditor::_show_add_meta_dialog));
section->get_vbox()->add_child(add_metadata_button);
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->connect("version_changed", callable_mp(this, &BonePropertiesEditor::_update_properties));
undo_redo->connect("history_changed", callable_mp(this, &BonePropertiesEditor::_update_properties));
} }
void BoneTransformEditor::_notification(int p_what) { void BonePropertiesEditor::_notification(int p_what) {
switch (p_what) { switch (p_what) {
case NOTIFICATION_THEME_CHANGED: { case NOTIFICATION_THEME_CHANGED: {
const Color section_color = get_theme_color(SNAME("prop_subsection"), EditorStringName(Editor)); const Color section_color = get_theme_color(SNAME("prop_subsection"), EditorStringName(Editor));
section->set_bg_color(section_color); section->set_bg_color(section_color);
rest_section->set_bg_color(section_color); rest_section->set_bg_color(section_color);
add_metadata_button->set_icon(get_editor_theme_icon(SNAME("Add")));
} break; } break;
} }
} }
void BoneTransformEditor::_value_changed(const String &p_property, const Variant &p_value, const String &p_name, bool p_changing) { void BonePropertiesEditor::_value_changed(const String &p_property, const Variant &p_value, const String &p_name, bool p_changing) {
if (updating) { if (updating || !skeleton) {
return; return;
} }
if (skeleton) {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS);
undo_redo->add_undo_property(skeleton, p_property, skeleton->get(p_property));
undo_redo->add_do_property(skeleton, p_property, p_value);
Skeleton3DEditor *se = Skeleton3DEditor::get_singleton(); EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
if (se) { undo_redo->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS);
undo_redo->add_do_method(se, "update_joint_tree"); undo_redo->add_undo_property(skeleton, p_property, skeleton->get(p_property));
undo_redo->add_undo_method(se, "update_joint_tree"); undo_redo->add_do_property(skeleton, p_property, p_value);
}
undo_redo->commit_action(); Skeleton3DEditor *se = Skeleton3DEditor::get_singleton();
if (se) {
undo_redo->add_do_method(se, "update_joint_tree");
undo_redo->add_undo_method(se, "update_joint_tree");
} }
undo_redo->commit_action();
} }
BoneTransformEditor::BoneTransformEditor(Skeleton3D *p_skeleton) : void BonePropertiesEditor::_meta_changed(const String &p_property, const Variant &p_value, const String &p_name, bool p_changing) {
if (!skeleton || p_property.get_slicec('/', 2) != "bone_meta") {
return;
}
int bone = p_property.get_slicec('/', 1).to_int();
if (bone >= skeleton->get_bone_count()) {
return;
}
String key = p_property.get_slicec('/', 3);
if (!skeleton->has_bone_meta(1, key)) {
return;
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(vformat(TTR("Modify metadata '%s' for bone '%s'"), key, skeleton->get_bone_name(bone)));
undo_redo->add_do_property(skeleton, p_property, p_value);
undo_redo->add_do_method(meta_editors[p_property], "update_property");
undo_redo->add_undo_property(skeleton, p_property, skeleton->get_bone_meta(bone, key));
undo_redo->add_undo_method(meta_editors[p_property], "update_property");
undo_redo->commit_action();
}
void BonePropertiesEditor::_meta_deleted(const String &p_property) {
if (!skeleton || p_property.get_slicec('/', 2) != "bone_meta") {
return;
}
int bone = p_property.get_slicec('/', 1).to_int();
if (bone >= skeleton->get_bone_count()) {
return;
}
String key = p_property.get_slicec('/', 3);
if (!skeleton->has_bone_meta(1, key)) {
return;
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(vformat(TTR("Remove metadata '%s' from bone '%s'"), key, skeleton->get_bone_name(bone)));
undo_redo->add_do_property(skeleton, p_property, Variant());
undo_redo->add_undo_property(skeleton, p_property, skeleton->get_bone_meta(bone, key));
undo_redo->commit_action();
emit_signal(SNAME("property_deleted"), p_property);
}
void BonePropertiesEditor::_show_add_meta_dialog() {
if (!add_meta_dialog) {
add_meta_dialog = memnew(AddMetadataDialog());
add_meta_dialog->connect(SceneStringName(confirmed), callable_mp(this, &BonePropertiesEditor::_add_meta_confirm));
add_child(add_meta_dialog);
}
int bone = Skeleton3DEditor::get_singleton()->get_selected_bone();
StringName dialog_title = skeleton->get_bone_name(bone);
List<StringName> existing_meta_keys;
skeleton->get_bone_meta_list(bone, &existing_meta_keys);
add_meta_dialog->open(dialog_title, existing_meta_keys);
}
void BonePropertiesEditor::_add_meta_confirm() {
int bone = Skeleton3DEditor::get_singleton()->get_selected_bone();
String name = add_meta_dialog->get_meta_name();
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(vformat(TTR("Add metadata '%s' to bone '%s'"), name, skeleton->get_bone_name(bone)));
undo_redo->add_do_method(skeleton, "set_bone_meta", bone, name, add_meta_dialog->get_meta_defval());
undo_redo->add_undo_method(skeleton, "set_bone_meta", bone, name, Variant());
undo_redo->commit_action();
}
BonePropertiesEditor::BonePropertiesEditor(Skeleton3D *p_skeleton) :
skeleton(p_skeleton) { skeleton(p_skeleton) {
create_editors(); create_editors();
} }
void BoneTransformEditor::set_keyable(const bool p_keyable) { void BonePropertiesEditor::set_keyable(const bool p_keyable) {
position_property->set_keying(p_keyable); position_property->set_keying(p_keyable);
rotation_property->set_keying(p_keyable); rotation_property->set_keying(p_keyable);
scale_property->set_keying(p_keyable); scale_property->set_keying(p_keyable);
} }
void BoneTransformEditor::set_target(const String &p_prop) { void BonePropertiesEditor::set_target(const String &p_prop) {
enabled_checkbox->set_object_and_property(skeleton, p_prop + "enabled"); enabled_checkbox->set_object_and_property(skeleton, p_prop + "enabled");
enabled_checkbox->update_property(); enabled_checkbox->update_property();
@ -162,7 +248,7 @@ void BoneTransformEditor::set_target(const String &p_prop) {
rest_matrix->update_property(); rest_matrix->update_property();
} }
void BoneTransformEditor::_property_keyed(const String &p_path, bool p_advance) { void BonePropertiesEditor::_property_keyed(const String &p_path, bool p_advance) {
AnimationTrackEditor *te = AnimationPlayerEditor::get_singleton()->get_track_editor(); AnimationTrackEditor *te = AnimationPlayerEditor::get_singleton()->get_track_editor();
if (!te || !te->has_keying()) { if (!te || !te->has_keying()) {
return; return;
@ -183,16 +269,17 @@ void BoneTransformEditor::_property_keyed(const String &p_path, bool p_advance)
} }
} }
void BoneTransformEditor::_update_properties() { void BonePropertiesEditor::_update_properties() {
if (!skeleton) { if (!skeleton) {
return; return;
} }
int selected = Skeleton3DEditor::get_singleton()->get_selected_bone(); int selected = Skeleton3DEditor::get_singleton()->get_selected_bone();
List<PropertyInfo> props; List<PropertyInfo> props;
HashSet<StringName> meta_seen;
skeleton->get_property_list(&props); skeleton->get_property_list(&props);
for (const PropertyInfo &E : props) { for (const PropertyInfo &E : props) {
PackedStringArray split = E.name.split("/"); PackedStringArray split = E.name.split("/");
if (split.size() == 3 && split[0] == "bones") { if (split.size() >= 3 && split[0] == "bones") {
if (split[1].to_int() == selected) { if (split[1].to_int() == selected) {
if (split[2] == "enabled") { if (split[2] == "enabled") {
enabled_checkbox->set_read_only(E.usage & PROPERTY_USAGE_READ_ONLY); enabled_checkbox->set_read_only(E.usage & PROPERTY_USAGE_READ_ONLY);
@ -224,9 +311,35 @@ void BoneTransformEditor::_update_properties() {
rest_matrix->update_editor_property_status(); rest_matrix->update_editor_property_status();
rest_matrix->queue_redraw(); rest_matrix->queue_redraw();
} }
if (split[2] == "bone_meta") {
meta_seen.insert(E.name);
if (!meta_editors.find(E.name)) {
EditorProperty *editor = EditorInspectorDefaultPlugin::get_editor_for_property(skeleton, E.type, E.name, PROPERTY_HINT_NONE, "", E.usage);
editor->set_label(split[3]);
editor->set_object_and_property(skeleton, E.name);
editor->set_deletable(true);
editor->set_selectable(false);
editor->connect("property_changed", callable_mp(this, &BonePropertiesEditor::_meta_changed));
editor->connect("property_deleted", callable_mp(this, &BonePropertiesEditor::_meta_deleted));
meta_section->get_vbox()->add_child(editor);
editor->update_property();
editor->update_editor_property_status();
editor->queue_redraw();
meta_editors[E.name] = editor;
}
}
} }
} }
} }
// UI for any bone metadata prop not seen during the iteration has to be deleted
for (KeyValue<StringName, EditorProperty *> iter : meta_editors) {
if (!meta_seen.has(iter.key)) {
callable_mp((Node *)meta_section->get_vbox(), &Node::remove_child).call_deferred(iter.value);
meta_editors.remove(meta_editors.find(iter.key));
}
}
} }
Skeleton3DEditor *Skeleton3DEditor::singleton = nullptr; Skeleton3DEditor *Skeleton3DEditor::singleton = nullptr;
@ -992,7 +1105,7 @@ void Skeleton3DEditor::create_editors() {
SET_DRAG_FORWARDING_GCD(joint_tree, Skeleton3DEditor); SET_DRAG_FORWARDING_GCD(joint_tree, Skeleton3DEditor);
s_con->add_child(joint_tree); s_con->add_child(joint_tree);
pose_editor = memnew(BoneTransformEditor(skeleton)); pose_editor = memnew(BonePropertiesEditor(skeleton));
pose_editor->set_label(TTR("Bone Transform")); pose_editor->set_label(TTR("Bone Transform"));
pose_editor->set_visible(false); pose_editor->set_visible(false);
add_child(pose_editor); add_child(pose_editor);

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@ -31,6 +31,7 @@
#ifndef SKELETON_3D_EDITOR_PLUGIN_H #ifndef SKELETON_3D_EDITOR_PLUGIN_H
#define SKELETON_3D_EDITOR_PLUGIN_H #define SKELETON_3D_EDITOR_PLUGIN_H
#include "editor/add_metadata_dialog.h"
#include "editor/editor_properties.h" #include "editor/editor_properties.h"
#include "editor/gui/editor_file_dialog.h" #include "editor/gui/editor_file_dialog.h"
#include "editor/plugins/editor_plugin.h" #include "editor/plugins/editor_plugin.h"
@ -50,8 +51,8 @@ class Tree;
class TreeItem; class TreeItem;
class VSeparator; class VSeparator;
class BoneTransformEditor : public VBoxContainer { class BonePropertiesEditor : public VBoxContainer {
GDCLASS(BoneTransformEditor, VBoxContainer); GDCLASS(BonePropertiesEditor, VBoxContainer);
EditorInspectorSection *section = nullptr; EditorInspectorSection *section = nullptr;
@ -63,6 +64,10 @@ class BoneTransformEditor : public VBoxContainer {
EditorInspectorSection *rest_section = nullptr; EditorInspectorSection *rest_section = nullptr;
EditorPropertyTransform3D *rest_matrix = nullptr; EditorPropertyTransform3D *rest_matrix = nullptr;
EditorInspectorSection *meta_section = nullptr;
AddMetadataDialog *add_meta_dialog = nullptr;
Button *add_metadata_button = nullptr;
Rect2 background_rects[5]; Rect2 background_rects[5];
Skeleton3D *skeleton = nullptr; Skeleton3D *skeleton = nullptr;
@ -79,11 +84,18 @@ class BoneTransformEditor : public VBoxContainer {
void _property_keyed(const String &p_path, bool p_advance); void _property_keyed(const String &p_path, bool p_advance);
void _meta_changed(const String &p_property, const Variant &p_value, const String &p_name, bool p_changing);
void _meta_deleted(const String &p_property);
void _show_add_meta_dialog();
void _add_meta_confirm();
HashMap<StringName, EditorProperty *> meta_editors;
protected: protected:
void _notification(int p_what); void _notification(int p_what);
public: public:
BoneTransformEditor(Skeleton3D *p_skeleton); BonePropertiesEditor(Skeleton3D *p_skeleton);
// Which transform target to modify. // Which transform target to modify.
void set_target(const String &p_prop); void set_target(const String &p_prop);
@ -123,8 +135,8 @@ class Skeleton3DEditor : public VBoxContainer {
}; };
Tree *joint_tree = nullptr; Tree *joint_tree = nullptr;
BoneTransformEditor *rest_editor = nullptr; BonePropertiesEditor *rest_editor = nullptr;
BoneTransformEditor *pose_editor = nullptr; BonePropertiesEditor *pose_editor = nullptr;
HBoxContainer *topmenu_bar = nullptr; HBoxContainer *topmenu_bar = nullptr;
MenuButton *skeleton_options = nullptr; MenuButton *skeleton_options = nullptr;

View File

@ -5534,6 +5534,10 @@ void GLTFDocument::_convert_skeleton_to_gltf(Skeleton3D *p_skeleton3d, Ref<GLTFS
joint_node->set_name(_gen_unique_name(p_state, skeleton->get_bone_name(bone_i))); joint_node->set_name(_gen_unique_name(p_state, skeleton->get_bone_name(bone_i)));
joint_node->transform = skeleton->get_bone_pose(bone_i); joint_node->transform = skeleton->get_bone_pose(bone_i);
joint_node->joint = true; joint_node->joint = true;
if (p_skeleton3d->has_bone_meta(bone_i, "extras")) {
joint_node->set_meta("extras", p_skeleton3d->get_bone_meta(bone_i, "extras"));
}
GLTFNodeIndex current_node_i = p_state->nodes.size(); GLTFNodeIndex current_node_i = p_state->nodes.size();
p_state->scene_nodes.insert(current_node_i, skeleton); p_state->scene_nodes.insert(current_node_i, skeleton);
p_state->nodes.push_back(joint_node); p_state->nodes.push_back(joint_node);

View File

@ -602,6 +602,11 @@ Error SkinTool::_create_skeletons(
skeleton->set_bone_pose_rotation(bone_index, node->transform.basis.get_rotation_quaternion()); skeleton->set_bone_pose_rotation(bone_index, node->transform.basis.get_rotation_quaternion());
skeleton->set_bone_pose_scale(bone_index, node->transform.basis.get_scale()); skeleton->set_bone_pose_scale(bone_index, node->transform.basis.get_scale());
// Store bone-level GLTF extras in skeleton per bone meta.
if (node->has_meta("extras")) {
skeleton->set_bone_meta(bone_index, "extras", node->get_meta("extras"));
}
if (node->parent >= 0 && nodes[node->parent]->skeleton == skel_i) { if (node->parent >= 0 && nodes[node->parent]->skeleton == skel_i) {
const int bone_parent = skeleton->find_bone(nodes[node->parent]->get_name()); const int bone_parent = skeleton->find_bone(nodes[node->parent]->get_name());
ERR_FAIL_COND_V(bone_parent < 0, FAILED); ERR_FAIL_COND_V(bone_parent < 0, FAILED);

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@ -41,6 +41,7 @@
#include "modules/gltf/gltf_document.h" #include "modules/gltf/gltf_document.h"
#include "modules/gltf/gltf_state.h" #include "modules/gltf/gltf_state.h"
#include "scene/3d/mesh_instance_3d.h" #include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/main/window.h" #include "scene/main/window.h"
#include "scene/resources/3d/primitive_meshes.h" #include "scene/resources/3d/primitive_meshes.h"
#include "scene/resources/material.h" #include "scene/resources/material.h"
@ -158,6 +159,62 @@ TEST_CASE("[SceneTree][Node] GLTF test mesh and material meta export and import"
memdelete(original); memdelete(original);
memdelete(loaded); memdelete(loaded);
} }
TEST_CASE("[SceneTree][Node] GLTF test skeleton and bone export and import") {
// Setup scene.
Skeleton3D *skeleton = memnew(Skeleton3D);
skeleton->set_name("skeleton");
Dictionary skeleton_extras;
skeleton_extras["node_type"] = "skeleton";
skeleton->set_meta("extras", skeleton_extras);
skeleton->add_bone("parent");
skeleton->set_bone_rest(0, Transform3D());
Dictionary parent_bone_extras;
parent_bone_extras["bone"] = "i_am_parent_bone";
skeleton->set_bone_meta(0, "extras", parent_bone_extras);
skeleton->add_bone("child");
skeleton->set_bone_rest(1, Transform3D());
skeleton->set_bone_parent(1, 0);
Dictionary child_bone_extras;
child_bone_extras["bone"] = "i_am_child_bone";
skeleton->set_bone_meta(1, "extras", child_bone_extras);
// We have to have a mesh to link with skeleton or it will not get imported.
Ref<PlaneMesh> meshdata = memnew(PlaneMesh);
meshdata->set_name("planemesh");
MeshInstance3D *mesh = memnew(MeshInstance3D);
mesh->set_mesh(meshdata);
mesh->set_name("mesh_instance_3d");
Node3D *scene = memnew(Node3D);
SceneTree::get_singleton()->get_root()->add_child(scene);
scene->add_child(skeleton);
scene->add_child(mesh);
scene->set_name("node3d");
// Now that both skeleton and mesh are part of scene, link them.
mesh->set_skeleton_path(mesh->get_path_to(skeleton));
// Convert to GLFT and back.
String tempfile = OS::get_singleton()->get_cache_path().path_join("gltf_bone_extras");
Node *loaded = _gltf_export_then_import(scene, tempfile);
// Compare the results.
CHECK(loaded->get_name() == "node3d");
Skeleton3D *result = Object::cast_to<Skeleton3D>(loaded->find_child("Skeleton3D", false, true));
CHECK(result->get_bone_name(0) == "parent");
CHECK(Dictionary(result->get_bone_meta(0, "extras"))["bone"] == "i_am_parent_bone");
CHECK(result->get_bone_name(1) == "child");
CHECK(Dictionary(result->get_bone_meta(1, "extras"))["bone"] == "i_am_child_bone");
memdelete(skeleton);
memdelete(mesh);
memdelete(scene);
memdelete(loaded);
}
} // namespace TestGltfExtras } // namespace TestGltfExtras
#endif // TOOLS_ENABLED #endif // TOOLS_ENABLED

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@ -103,6 +103,8 @@ bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) {
set_bone_pose_rotation(which, p_value); set_bone_pose_rotation(which, p_value);
} else if (what == "scale") { } else if (what == "scale") {
set_bone_pose_scale(which, p_value); set_bone_pose_scale(which, p_value);
} else if (what == "bone_meta") {
set_bone_meta(which, path.get_slicec('/', 3), p_value);
#ifndef DISABLE_DEPRECATED #ifndef DISABLE_DEPRECATED
} else if (what == "pose" || what == "bound_children") { } else if (what == "pose" || what == "bound_children") {
// Kept for compatibility from 3.x to 4.x. // Kept for compatibility from 3.x to 4.x.
@ -170,6 +172,8 @@ bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const {
r_ret = get_bone_pose_rotation(which); r_ret = get_bone_pose_rotation(which);
} else if (what == "scale") { } else if (what == "scale") {
r_ret = get_bone_pose_scale(which); r_ret = get_bone_pose_scale(which);
} else if (what == "bone_meta") {
r_ret = get_bone_meta(which, path.get_slicec('/', 3));
} else { } else {
return false; return false;
} }
@ -187,6 +191,11 @@ void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + PNAME("position"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + PNAME("position"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
p_list->push_back(PropertyInfo(Variant::QUATERNION, prep + PNAME("rotation"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); p_list->push_back(PropertyInfo(Variant::QUATERNION, prep + PNAME("rotation"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + PNAME("scale"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + PNAME("scale"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
for (const KeyValue<StringName, Variant> &K : bones[i].metadata) {
PropertyInfo pi = PropertyInfo(bones[i].metadata[K.key].get_type(), prep + PNAME("bone_meta/") + K.key, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR);
p_list->push_back(pi);
}
} }
for (PropertyInfo &E : *p_list) { for (PropertyInfo &E : *p_list) {
@ -531,6 +540,57 @@ void Skeleton3D::set_bone_name(int p_bone, const String &p_name) {
version++; version++;
} }
Variant Skeleton3D::get_bone_meta(int p_bone, const StringName &p_key) const {
const int bone_size = bones.size();
ERR_FAIL_INDEX_V(p_bone, bone_size, Variant());
if (!bones[p_bone].metadata.has(p_key)) {
return Variant();
}
return bones[p_bone].metadata[p_key];
}
TypedArray<StringName> Skeleton3D::_get_bone_meta_list_bind(int p_bone) const {
const int bone_size = bones.size();
ERR_FAIL_INDEX_V(p_bone, bone_size, TypedArray<StringName>());
TypedArray<StringName> _metaret;
for (const KeyValue<StringName, Variant> &K : bones[p_bone].metadata) {
_metaret.push_back(K.key);
}
return _metaret;
}
void Skeleton3D::get_bone_meta_list(int p_bone, List<StringName> *p_list) const {
const int bone_size = bones.size();
ERR_FAIL_INDEX(p_bone, bone_size);
for (const KeyValue<StringName, Variant> &K : bones[p_bone].metadata) {
p_list->push_back(K.key);
}
}
bool Skeleton3D::has_bone_meta(int p_bone, const StringName &p_key) const {
const int bone_size = bones.size();
ERR_FAIL_INDEX_V(p_bone, bone_size, false);
return bones[p_bone].metadata.has(p_key);
}
void Skeleton3D::set_bone_meta(int p_bone, const StringName &p_key, const Variant &p_value) {
const int bone_size = bones.size();
ERR_FAIL_INDEX(p_bone, bone_size);
if (p_value.get_type() == Variant::NIL) {
if (bones.write[p_bone].metadata.has(p_key)) {
bones.write[p_bone].metadata.erase(p_key);
}
return;
}
bones.write[p_bone].metadata.insert(p_key, p_value, false);
}
bool Skeleton3D::is_bone_parent_of(int p_bone, int p_parent_bone_id) const { bool Skeleton3D::is_bone_parent_of(int p_bone, int p_parent_bone_id) const {
int parent_of_bone = get_bone_parent(p_bone); int parent_of_bone = get_bone_parent(p_bone);
@ -1014,6 +1074,11 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &Skeleton3D::get_bone_name); ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &Skeleton3D::get_bone_name);
ClassDB::bind_method(D_METHOD("set_bone_name", "bone_idx", "name"), &Skeleton3D::set_bone_name); ClassDB::bind_method(D_METHOD("set_bone_name", "bone_idx", "name"), &Skeleton3D::set_bone_name);
ClassDB::bind_method(D_METHOD("get_bone_meta", "bone_idx", "key"), &Skeleton3D::get_bone_meta);
ClassDB::bind_method(D_METHOD("get_bone_meta_list", "bone_idx"), &Skeleton3D::_get_bone_meta_list_bind);
ClassDB::bind_method(D_METHOD("has_bone_meta", "bone_idx", "key"), &Skeleton3D::has_bone_meta);
ClassDB::bind_method(D_METHOD("set_bone_meta", "bone_idx", "key", "value"), &Skeleton3D::set_bone_meta);
ClassDB::bind_method(D_METHOD("get_concatenated_bone_names"), &Skeleton3D::get_concatenated_bone_names); ClassDB::bind_method(D_METHOD("get_concatenated_bone_names"), &Skeleton3D::get_concatenated_bone_names);
ClassDB::bind_method(D_METHOD("get_bone_parent", "bone_idx"), &Skeleton3D::get_bone_parent); ClassDB::bind_method(D_METHOD("get_bone_parent", "bone_idx"), &Skeleton3D::get_bone_parent);

View File

@ -116,6 +116,8 @@ private:
} }
} }
HashMap<StringName, Variant> metadata;
#ifndef DISABLE_DEPRECATED #ifndef DISABLE_DEPRECATED
Transform3D pose_global_no_override; Transform3D pose_global_no_override;
real_t global_pose_override_amount = 0.0; real_t global_pose_override_amount = 0.0;
@ -193,6 +195,7 @@ protected:
void _get_property_list(List<PropertyInfo> *p_list) const; void _get_property_list(List<PropertyInfo> *p_list) const;
void _validate_property(PropertyInfo &p_property) const; void _validate_property(PropertyInfo &p_property) const;
void _notification(int p_what); void _notification(int p_what);
TypedArray<StringName> _get_bone_meta_list_bind(int p_bone) const;
static void _bind_methods(); static void _bind_methods();
virtual void add_child_notify(Node *p_child) override; virtual void add_child_notify(Node *p_child) override;
@ -238,6 +241,12 @@ public:
void set_motion_scale(float p_motion_scale); void set_motion_scale(float p_motion_scale);
float get_motion_scale() const; float get_motion_scale() const;
// bone metadata
Variant get_bone_meta(int p_bone, const StringName &p_key) const;
void get_bone_meta_list(int p_bone, List<StringName> *p_list) const;
bool has_bone_meta(int p_bone, const StringName &p_key) const;
void set_bone_meta(int p_bone, const StringName &p_key, const Variant &p_value);
// Posing API // Posing API
Transform3D get_bone_pose(int p_bone) const; Transform3D get_bone_pose(int p_bone) const;
Vector3 get_bone_pose_position(int p_bone) const; Vector3 get_bone_pose_position(int p_bone) const;

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@ -0,0 +1,78 @@
/**************************************************************************/
/* test_skeleton_3d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TEST_SKELETON_3D_H
#define TEST_SKELETON_3D_H
#include "tests/test_macros.h"
#include "scene/3d/skeleton_3d.h"
namespace TestSkeleton3D {
TEST_CASE("[Skeleton3D] Test per-bone meta") {
Skeleton3D *skeleton = memnew(Skeleton3D);
skeleton->add_bone("root");
skeleton->set_bone_rest(0, Transform3D());
// Adding meta to bone.
skeleton->set_bone_meta(0, "key1", "value1");
skeleton->set_bone_meta(0, "key2", 12345);
CHECK_MESSAGE(skeleton->get_bone_meta(0, "key1") == "value1", "Bone meta missing.");
CHECK_MESSAGE(skeleton->get_bone_meta(0, "key2") == Variant(12345), "Bone meta missing.");
// Rename bone and check if meta persists.
skeleton->set_bone_name(0, "renamed_root");
CHECK_MESSAGE(skeleton->get_bone_meta(0, "key1") == "value1", "Bone meta missing.");
CHECK_MESSAGE(skeleton->get_bone_meta(0, "key2") == Variant(12345), "Bone meta missing.");
// Retrieve list of keys.
List<StringName> keys;
skeleton->get_bone_meta_list(0, &keys);
CHECK_MESSAGE(keys.size() == 2, "Wrong number of bone meta keys.");
CHECK_MESSAGE(keys.find("key1"), "key1 not found in bone meta list");
CHECK_MESSAGE(keys.find("key2"), "key2 not found in bone meta list");
// Removing meta.
skeleton->set_bone_meta(0, "key1", Variant());
skeleton->set_bone_meta(0, "key2", Variant());
CHECK_MESSAGE(!skeleton->has_bone_meta(0, "key1"), "Bone meta key1 should be deleted.");
CHECK_MESSAGE(!skeleton->has_bone_meta(0, "key2"), "Bone meta key2 should be deleted.");
List<StringName> should_be_empty_keys;
skeleton->get_bone_meta_list(0, &should_be_empty_keys);
CHECK_MESSAGE(should_be_empty_keys.size() == 0, "Wrong number of bone meta keys.");
// Deleting non-existing key should succeed.
skeleton->set_bone_meta(0, "non-existing-key", Variant());
memdelete(skeleton);
}
} // namespace TestSkeleton3D
#endif // TEST_SKELETON_3D_H

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@ -160,6 +160,7 @@
#include "tests/scene/test_path_3d.h" #include "tests/scene/test_path_3d.h"
#include "tests/scene/test_path_follow_3d.h" #include "tests/scene/test_path_follow_3d.h"
#include "tests/scene/test_primitives.h" #include "tests/scene/test_primitives.h"
#include "tests/scene/test_skeleton_3d.h"
#endif // _3D_DISABLED #endif // _3D_DISABLED
#include "modules/modules_tests.gen.h" #include "modules/modules_tests.gen.h"