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Bump version to 3.3-rc
We decided to rename the upcoming 3.2.4 release to 3.3 to better reflect that it is a significant feature release, and not a maintenance update. The `3.2` branch was also renamed to `3.x` and will now be the development branch for future 3.x releases (3.3, 3.4, etc.).
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4
misc/dist/osx_tools.app/Contents/Info.plist
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4
misc/dist/osx_tools.app/Contents/Info.plist
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@ -19,11 +19,11 @@
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>3.2.4</string>
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<string>3.3</string>
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<key>CFBundleSignature</key>
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<string>godot</string>
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<key>CFBundleVersion</key>
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<string>3.2.4</string>
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<string>3.3</string>
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<key>NSMicrophoneUsageDescription</key>
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<string>Microphone access is required to capture audio.</string>
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<key>NSCameraUsageDescription</key>
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2
misc/dist/windows/godot.iss
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2
misc/dist/windows/godot.iss
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@ -1,5 +1,5 @@
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#define MyAppName "Godot Engine"
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#define MyAppVersion "3.2.4"
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#define MyAppVersion "3.3"
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#define MyAppPublisher "Godot Engine contributors"
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#define MyAppURL "https://godotengine.org/"
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#define MyAppExeName "godot.exe"
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@ -6,8 +6,8 @@
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<Authors>Godot Engine contributors</Authors>
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<PackageId>Godot.NET.Sdk</PackageId>
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<Version>3.2.4</Version>
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<PackageVersion>3.2.4</PackageVersion>
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<Version>3.3</Version>
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<PackageVersion>3.3</PackageVersion>
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<PackageProjectUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk</PackageProjectUrl>
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<PackageType>MSBuildSdk</PackageType>
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<PackageTags>MSBuildSdk</PackageTags>
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@ -8,7 +8,7 @@ namespace GodotTools.ProjectEditor
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{
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public static class ProjectGenerator
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{
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public const string GodotSdkVersionToUse = "3.2.4";
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public const string GodotSdkVersionToUse = "3.3";
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public const string GodotSdkNameToUse = "Godot.NET.Sdk";
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public static ProjectRootElement GenGameProject(string name)
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@ -1,8 +1,8 @@
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short_name = "godot"
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name = "Godot Engine"
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major = 3
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minor = 2
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patch = 4
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minor = 3
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patch = 0
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status = "rc"
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module_config = ""
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year = 2021
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