SCons: Add method to generate raw cstrings

This commit is contained in:
Thaddeus Crews 2024-07-31 14:15:56 -05:00
parent 1d57b81d26
commit 0163705640
No known key found for this signature in database
GPG Key ID: 62181B86FE9E5D84
11 changed files with 175 additions and 76 deletions

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@ -3,6 +3,8 @@
import os import os
from io import StringIO from io import StringIO
from methods import to_raw_cstring
# See also `scene/theme/icons/default_theme_icons_builders.py`. # See also `scene/theme/icons/default_theme_icons_builders.py`.
def make_editor_icons_action(target, source, env): def make_editor_icons_action(target, source, env):
@ -10,21 +12,9 @@ def make_editor_icons_action(target, source, env):
svg_icons = source svg_icons = source
with StringIO() as icons_string, StringIO() as s: with StringIO() as icons_string, StringIO() as s:
for f in svg_icons: for svg in svg_icons:
fname = str(f) with open(str(svg), "r") as svgf:
icons_string.write("\t%s,\n" % to_raw_cstring(svgf.read()))
icons_string.write('\t"')
with open(fname, "rb") as svgf:
b = svgf.read(1)
while len(b) == 1:
icons_string.write("\\" + str(hex(ord(b)))[1:])
b = svgf.read(1)
icons_string.write('"')
if fname != svg_icons[-1]:
icons_string.write(",")
icons_string.write("\n")
s.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") s.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
s.write("#ifndef _EDITOR_ICONS_H\n") s.write("#ifndef _EDITOR_ICONS_H\n")

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@ -3,7 +3,7 @@
import os.path import os.path
from typing import Optional from typing import Optional
from methods import print_error from methods import print_error, to_raw_cstring
class GLES3HeaderStruct: class GLES3HeaderStruct:
@ -553,20 +553,12 @@ def build_gles3_header(
fd.write("\t\tstatic const Feedback* _feedbacks=nullptr;\n") fd.write("\t\tstatic const Feedback* _feedbacks=nullptr;\n")
fd.write("\t\tstatic const char _vertex_code[]={\n") fd.write("\t\tstatic const char _vertex_code[]={\n")
for x in header_data.vertex_lines: fd.write(to_raw_cstring(header_data.vertex_lines))
for c in x: fd.write("\n\t\t};\n\n")
fd.write(str(ord(c)) + ",")
fd.write(str(ord("\n")) + ",")
fd.write("\t\t0};\n\n")
fd.write("\t\tstatic const char _fragment_code[]={\n") fd.write("\t\tstatic const char _fragment_code[]={\n")
for x in header_data.fragment_lines: fd.write(to_raw_cstring(header_data.fragment_lines))
for c in x: fd.write("\n\t\t};\n\n")
fd.write(str(ord(c)) + ",")
fd.write(str(ord("\n")) + ",")
fd.write("\t\t0};\n\n")
fd.write( fd.write(
'\t\t_setup(_vertex_code,_fragment_code,"' '\t\t_setup(_vertex_code,_fragment_code,"'

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@ -1,25 +1,9 @@
"""Functions used to generate source files during build time""" """Functions used to generate source files during build time"""
import os.path import os.path
from typing import Iterable, Optional from typing import Optional
from methods import print_error from methods import print_error, to_raw_cstring
def generate_inline_code(input_lines: Iterable[str], insert_newline: bool = True):
"""Take header data and generate inline code
:param: input_lines: values for shared inline code
:return: str - generated inline value
"""
output = []
for line in input_lines:
if line:
output.append(",".join(str(ord(c)) for c in line))
if insert_newline:
output.append("%s" % ord("\n"))
output.append("0")
return ",".join(output)
class RDHeaderStruct: class RDHeaderStruct:
@ -127,13 +111,13 @@ def build_rd_header(
if header_data.compute_lines: if header_data.compute_lines:
body_parts = [ body_parts = [
"static const char _compute_code[] = {\n%s\n\t\t};" % generate_inline_code(header_data.compute_lines), "static const char _compute_code[] = {\n%s\n\t\t};" % to_raw_cstring(header_data.compute_lines),
f'setup(nullptr, nullptr, _compute_code, "{out_file_class}");', f'setup(nullptr, nullptr, _compute_code, "{out_file_class}");',
] ]
else: else:
body_parts = [ body_parts = [
"static const char _vertex_code[] = {\n%s\n\t\t};" % generate_inline_code(header_data.vertex_lines), "static const char _vertex_code[] = {\n%s\n\t\t};" % to_raw_cstring(header_data.vertex_lines),
"static const char _fragment_code[] = {\n%s\n\t\t};" % generate_inline_code(header_data.fragment_lines), "static const char _fragment_code[] = {\n%s\n\t\t};" % to_raw_cstring(header_data.fragment_lines),
f'setup(_vertex_code, _fragment_code, nullptr, "{out_file_class}");', f'setup(_vertex_code, _fragment_code, nullptr, "{out_file_class}");',
] ]
@ -211,7 +195,7 @@ def build_raw_header(
#define {out_file_ifdef}_RAW_H #define {out_file_ifdef}_RAW_H
static const char {out_file_base}[] = {{ static const char {out_file_base}[] = {{
{generate_inline_code(header_data.code, insert_newline=False)} {to_raw_cstring(header_data.code)}
}}; }};
#endif #endif
""" """

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@ -8,7 +8,7 @@ from collections import OrderedDict
from enum import Enum from enum import Enum
from io import StringIO, TextIOWrapper from io import StringIO, TextIOWrapper
from pathlib import Path from pathlib import Path
from typing import Generator, Optional from typing import Generator, List, Optional, Union
# Get the "Godot" folder name ahead of time # Get the "Godot" folder name ahead of time
base_folder_path = str(os.path.abspath(Path(__file__).parent)) + "/" base_folder_path = str(os.path.abspath(Path(__file__).parent)) + "/"
@ -1641,3 +1641,43 @@ def generated_wrapper(
file.write(f"\n\n#endif // {header_guard}") file.write(f"\n\n#endif // {header_guard}")
file.write("\n") file.write("\n")
def to_raw_cstring(value: Union[str, List[str]]) -> str:
MAX_LITERAL = 16 * 1024
if isinstance(value, list):
value = "\n".join(value) + "\n"
split: List[bytes] = []
offset = 0
encoded = value.encode()
while offset <= len(encoded):
segment = encoded[offset : offset + MAX_LITERAL]
offset += MAX_LITERAL
if len(segment) == MAX_LITERAL:
# Try to segment raw strings at double newlines to keep readable.
pretty_break = segment.rfind(b"\n\n")
if pretty_break != -1:
segment = segment[: pretty_break + 1]
offset -= MAX_LITERAL - pretty_break - 1
# If none found, ensure we end with valid utf8.
# https://github.com/halloleo/unicut/blob/master/truncate.py
elif segment[-1] & 0b10000000:
last_11xxxxxx_index = [i for i in range(-1, -5, -1) if segment[i] & 0b11000000 == 0b11000000][0]
last_11xxxxxx = segment[last_11xxxxxx_index]
if not last_11xxxxxx & 0b00100000:
last_char_length = 2
elif not last_11xxxxxx & 0b0010000:
last_char_length = 3
elif not last_11xxxxxx & 0b0001000:
last_char_length = 4
if last_char_length > -last_11xxxxxx_index:
segment = segment[:last_11xxxxxx_index]
offset += last_11xxxxxx_index
split += [segment]
return " ".join(f'R"<!>({x.decode()})<!>"' for x in split)

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@ -15,12 +15,12 @@ def export_icon_builder(target, source, env):
src_path = Path(str(source[0])) src_path = Path(str(source[0]))
src_name = src_path.stem src_name = src_path.stem
platform = src_path.parent.parent.stem platform = src_path.parent.parent.stem
with open(str(source[0]), "rb") as file: with open(str(source[0]), "r") as file:
svg = "".join([f"\\{hex(x)[1:]}" for x in file.read()]) svg = file.read()
with methods.generated_wrapper(target, prefix=platform) as file: with methods.generated_wrapper(target, prefix=platform) as file:
file.write( file.write(
f"""\ f"""\
static const char *_{platform}_{src_name}_svg = "{svg}"; static const char *_{platform}_{src_name}_svg = {methods.to_raw_cstring(svg)};
""" """
) )

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@ -3,6 +3,8 @@
import os import os
from io import StringIO from io import StringIO
from methods import to_raw_cstring
# See also `editor/icons/editor_icons_builders.py`. # See also `editor/icons/editor_icons_builders.py`.
def make_default_theme_icons_action(target, source, env): def make_default_theme_icons_action(target, source, env):
@ -10,21 +12,9 @@ def make_default_theme_icons_action(target, source, env):
svg_icons = [str(x) for x in source] svg_icons = [str(x) for x in source]
with StringIO() as icons_string, StringIO() as s: with StringIO() as icons_string, StringIO() as s:
for f in svg_icons: for svg in svg_icons:
fname = str(f) with open(svg, "r") as svgf:
icons_string.write("\t%s,\n" % to_raw_cstring(svgf.read()))
icons_string.write('\t"')
with open(fname, "rb") as svgf:
b = svgf.read(1)
while len(b) == 1:
icons_string.write("\\" + str(hex(ord(b)))[1:])
b = svgf.read(1)
icons_string.write('"')
if fname != svg_icons[-1]:
icons_string.write(",")
icons_string.write("\n")
s.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n\n") s.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n\n")
s.write('#include "modules/modules_enabled.gen.h"\n\n') s.write('#include "modules/modules_enabled.gen.h"\n\n')

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@ -37,10 +37,34 @@ protected:
static const Feedback* _feedbacks=nullptr; static const Feedback* _feedbacks=nullptr;
static const char _vertex_code[]={ static const char _vertex_code[]={
10,112,114,101,99,105,115,105,111,110,32,104,105,103,104,112,32,102,108,111,97,116,59,10,112,114,101,99,105,115,105,111,110,32,104,105,103,104,112,32,105,110,116,59,10,10,108,97,121,111,117,116,40,108,111,99,97,116,105,111,110,32,61,32,48,41,32,105,110,32,104,105,103,104,112,32,118,101,99,51,32,118,101,114,116,101,120,59,10,10,111,117,116,32,104,105,103,104,112,32,118,101,99,52,32,112,111,115,105,116,105,111,110,95,105,110,116,101,114,112,59,10,10,118,111,105,100,32,109,97,105,110,40,41,32,123,10,9,112,111,115,105,116,105,111,110,95,105,110,116,101,114,112,32,61,32,118,101,99,52,40,118,101,114,116,101,120,46,120,44,49,44,48,44,49,41,59,10,125,10,10, 0}; R"<!>(
precision highp float;
precision highp int;
layout(location = 0) in highp vec3 vertex;
out highp vec4 position_interp;
void main() {
position_interp = vec4(vertex.x,1,0,1);
}
)<!>"
};
static const char _fragment_code[]={ static const char _fragment_code[]={
10,112,114,101,99,105,115,105,111,110,32,104,105,103,104,112,32,102,108,111,97,116,59,10,112,114,101,99,105,115,105,111,110,32,104,105,103,104,112,32,105,110,116,59,10,10,105,110,32,104,105,103,104,112,32,118,101,99,52,32,112,111,115,105,116,105,111,110,95,105,110,116,101,114,112,59,10,10,118,111,105,100,32,109,97,105,110,40,41,32,123,10,9,104,105,103,104,112,32,102,108,111,97,116,32,100,101,112,116,104,32,61,32,40,40,112,111,115,105,116,105,111,110,95,105,110,116,101,114,112,46,122,32,47,32,112,111,115,105,116,105,111,110,95,105,110,116,101,114,112,46,119,41,32,43,32,49,46,48,41,59,10,9,102,114,97,103,95,99,111,108,111,114,32,61,32,118,101,99,52,40,100,101,112,116,104,41,59,10,125,10, 0}; R"<!>(
precision highp float;
precision highp int;
in highp vec4 position_interp;
void main() {
highp float depth = ((position_interp.z / position_interp.w) + 1.0);
frag_color = vec4(depth);
}
)<!>"
};
_setup(_vertex_code,_fragment_code,"VertexFragmentShaderGLES3",0,_uniform_strings,0,_ubo_pairs,0,_feedbacks,0,_texunit_pairs,1,_spec_pairs,1,_variant_defines); _setup(_vertex_code,_fragment_code,"VertexFragmentShaderGLES3",0,_uniform_strings,0,_ubo_pairs,0,_feedbacks,0,_texunit_pairs,1,_spec_pairs,1,_variant_defines);
} }

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@ -3,6 +3,18 @@
#define COMPUTE_SHADER_GLSL_RAW_H #define COMPUTE_SHADER_GLSL_RAW_H
static const char compute_shader_glsl[] = { static const char compute_shader_glsl[] = {
35,91,99,111,109,112,117,116,101,93,10,10,35,118,101,114,115,105,111,110,32,52,53,48,10,10,35,86,69,82,83,73,79,78,95,68,69,70,73,78,69,83,10,10,10,35,100,101,102,105,110,101,32,77,95,80,73,32,51,46,49,52,49,53,57,50,54,53,51,53,57,10,10,118,111,105,100,32,109,97,105,110,40,41,32,123,10,9,118,101,99,51,32,115,116,97,116,105,99,95,108,105,103,104,116,32,61,32,118,101,99,51,40,48,44,32,49,44,32,48,41,59,10,125,10,0 R"<!>(#[compute]
#version 450
#VERSION_DEFINES
#define M_PI 3.14159265359
void main() {
vec3 static_light = vec3(0, 1, 0);
}
)<!>"
}; };
#endif #endif

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@ -3,6 +3,38 @@
#define VERTEX_FRAGMENT_SHADER_GLSL_RAW_H #define VERTEX_FRAGMENT_SHADER_GLSL_RAW_H
static const char vertex_fragment_shader_glsl[] = { static const char vertex_fragment_shader_glsl[] = {
35,91,118,101,114,115,105,111,110,115,93,10,10,108,105,110,101,115,32,61,32,34,35,100,101,102,105,110,101,32,77,79,68,69,95,76,73,78,69,83,34,59,10,10,35,91,118,101,114,116,101,120,93,10,10,35,118,101,114,115,105,111,110,32,52,53,48,10,10,35,86,69,82,83,73,79,78,95,68,69,70,73,78,69,83,10,10,108,97,121,111,117,116,40,108,111,99,97,116,105,111,110,32,61,32,48,41,32,111,117,116,32,118,101,99,51,32,117,118,95,105,110,116,101,114,112,59,10,10,118,111,105,100,32,109,97,105,110,40,41,32,123,10,10,35,105,102,100,101,102,32,77,79,68,69,95,76,73,78,69,83,10,9,117,118,95,105,110,116,101,114,112,32,61,32,118,101,99,51,40,48,44,48,44,49,41,59,10,35,101,110,100,105,102,10,125,10,10,35,91,102,114,97,103,109,101,110,116,93,10,10,35,118,101,114,115,105,111,110,32,52,53,48,10,10,35,86,69,82,83,73,79,78,95,68,69,70,73,78,69,83,10,10,35,100,101,102,105,110,101,32,77,95,80,73,32,51,46,49,52,49,53,57,50,54,53,51,53,57,10,10,108,97,121,111,117,116,40,108,111,99,97,116,105,111,110,32,61,32,48,41,32,111,117,116,32,118,101,99,52,32,100,115,116,95,99,111,108,111,114,59,10,10,118,111,105,100,32,109,97,105,110,40,41,32,123,10,9,100,115,116,95,99,111,108,111,114,32,61,32,118,101,99,52,40,49,44,49,44,48,44,48,41,59,10,125,10,0 R"<!>(#[versions]
lines = "#define MODE_LINES";
#[vertex]
#version 450
#VERSION_DEFINES
layout(location = 0) out vec3 uv_interp;
void main() {
#ifdef MODE_LINES
uv_interp = vec3(0,0,1);
#endif
}
#[fragment]
#version 450
#VERSION_DEFINES
#define M_PI 3.14159265359
layout(location = 0) out vec4 dst_color;
void main() {
dst_color = vec4(1,1,0,0);
}
)<!>"
}; };
#endif #endif

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@ -11,7 +11,19 @@ public:
ComputeShaderRD() { ComputeShaderRD() {
static const char _compute_code[] = { static const char _compute_code[] = {
10,35,118,101,114,115,105,111,110,32,52,53,48,10,10,35,86,69,82,83,73,79,78,95,68,69,70,73,78,69,83,10,10,35,100,101,102,105,110,101,32,66,76,79,67,75,95,83,73,90,69,32,56,10,10,35,100,101,102,105,110,101,32,77,95,80,73,32,51,46,49,52,49,53,57,50,54,53,51,53,57,10,10,118,111,105,100,32,109,97,105,110,40,41,32,123,10,9,117,105,110,116,32,116,32,61,32,66,76,79,67,75,95,83,73,90,69,32,43,32,49,59,10,125,10,0 R"<!>(
#version 450
#VERSION_DEFINES
#define BLOCK_SIZE 8
#define M_PI 3.14159265359
void main() {
uint t = BLOCK_SIZE + 1;
}
)<!>"
}; };
setup(nullptr, nullptr, _compute_code, "ComputeShaderRD"); setup(nullptr, nullptr, _compute_code, "ComputeShaderRD");
} }

View File

@ -11,10 +11,33 @@ public:
VertexFragmentShaderRD() { VertexFragmentShaderRD() {
static const char _vertex_code[] = { static const char _vertex_code[] = {
10,35,118,101,114,115,105,111,110,32,52,53,48,10,10,35,86,69,82,83,73,79,78,95,68,69,70,73,78,69,83,10,10,35,100,101,102,105,110,101,32,77,95,80,73,32,51,46,49,52,49,53,57,50,54,53,51,53,57,10,10,108,97,121,111,117,116,40,108,111,99,97,116,105,111,110,32,61,32,48,41,32,111,117,116,32,118,101,99,50,32,117,118,95,105,110,116,101,114,112,59,10,10,118,111,105,100,32,109,97,105,110,40,41,32,123,10,9,117,118,95,105,110,116,101,114,112,32,61,32,118,101,99,50,40,48,44,32,49,41,59,10,125,10,10,0 R"<!>(
#version 450
#VERSION_DEFINES
#define M_PI 3.14159265359
layout(location = 0) out vec2 uv_interp;
void main() {
uv_interp = vec2(0, 1);
}
)<!>"
}; };
static const char _fragment_code[] = { static const char _fragment_code[] = {
10,35,118,101,114,115,105,111,110,32,52,53,48,10,10,35,86,69,82,83,73,79,78,95,68,69,70,73,78,69,83,10,10,108,97,121,111,117,116,40,108,111,99,97,116,105,111,110,32,61,32,48,41,32,105,110,32,118,101,99,50,32,117,118,95,105,110,116,101,114,112,59,10,10,118,111,105,100,32,109,97,105,110,40,41,32,123,10,9,117,118,95,105,110,116,101,114,112,32,61,32,118,101,99,50,40,49,44,32,48,41,59,10,125,10,0 R"<!>(
#version 450
#VERSION_DEFINES
layout(location = 0) in vec2 uv_interp;
void main() {
uv_interp = vec2(1, 0);
}
)<!>"
}; };
setup(_vertex_code, _fragment_code, nullptr, "VertexFragmentShaderRD"); setup(_vertex_code, _fragment_code, nullptr, "VertexFragmentShaderRD");
} }