Bug Fixes

-=-=-=-=-

-Documentation now shows overridable theme values (though this needs to be documented).
-Detect when object transform is flipped and flip normals too.
-TileMap can specify bounce and friction for collision.
-Removed limit of 4 lights per object
-Added is_hovered() to buttons.
This commit is contained in:
Juan Linietsky 2014-06-29 22:41:02 -03:00
parent 97731696c9
commit 01632a824e
13 changed files with 301 additions and 46 deletions

View File

@ -4083,7 +4083,6 @@ void RasterizerGLES2::_add_geometry( const Geometry* p_geometry, const InstanceD
}
LightInstance *lights[RenderList::MAX_LIGHTS];
RenderList *render_list=NULL;
@ -4197,26 +4196,36 @@ void RasterizerGLES2::_add_geometry( const Geometry* p_geometry, const InstanceD
e->light_type=0x7F; //unshaded is zero
} else {
//setup lights
uint16_t light_count=0;
uint16_t sort_key[4];
uint8_t light_types[4];
bool duplicate=false;
int dlc = MIN(directional_light_count,RenderList::MAX_LIGHTS);;
light_count=dlc;
for(int i=0;i<dlc;i++) {
sort_key[i]=directional_lights[i]->sort_key;
light_types[i]=VS::LIGHT_DIRECTIONAL;
for(int i=0;i<directional_light_count;i++) {
uint16_t sort_key = directional_lights[i]->sort_key;
uint8_t light_type = VS::LIGHT_DIRECTIONAL;
if (directional_lights[i]->base->shadow_enabled) {
light_types[i]|=0x8;
light_type|=0x8;
if (directional_lights[i]->base->directional_shadow_mode==VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS)
light_types[i]|=0x10;
light_type|=0x10;
else if (directional_lights[i]->base->directional_shadow_mode==VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS)
light_types[i]|=0x30;
light_type|=0x30;
}
RenderList::Element *ec;
if (duplicate) {
ec = render_list->add_element();
memcpy(ec,e,sizeof(RenderList::Element));
} else {
ec=e;
duplicate=true;
}
ec->light_type=light_type;
ec->light=sort_key;
ec->additive_ptr=&e->additive;
}
@ -4227,37 +4236,33 @@ void RasterizerGLES2::_add_geometry( const Geometry* p_geometry, const InstanceD
for(int i=0;i<ilc;i++) {
if (light_count>=RenderList::MAX_LIGHTS)
break;
LightInstance *li=light_instance_owner.get( liptr[i] );
if (!li || li->last_pass!=scene_pass) //lit by light not in visible scene
continue;
light_types[light_count]=li->base->type;
uint8_t light_type=li->base->type;
if (li->base->shadow_enabled)
light_types[light_count]|=0x8;
sort_key[light_count++]=li->sort_key;
}
for(int i=0;i<light_count;i++) {
light_type|=0x8;
uint16_t sort_key =li->sort_key;
RenderList::Element *ec;
if (i>0) {
if (duplicate) {
ec = render_list->add_element();
memcpy(ec,e,sizeof(RenderList::Element));
} else {
duplicate=true;
ec=e;
}
ec->light_type=light_types[i];
ec->light=sort_key[i];
ec->light_type=light_type;
ec->light=sort_key;
ec->additive_ptr=&e->additive;
}
}
DEBUG_TEST_ERROR("Add Geometry");
@ -5548,6 +5553,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
bool stores_glow = !shadow && (current_env && current_env->fx_enabled[VS::ENV_FX_GLOW]) && !p_alpha_pass;
bool prev_blend=false;
glDisable(GL_BLEND);
for (int i=0;i<p_render_list->element_count;i++) {
@ -5620,6 +5626,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
additive=true;
}
if (stores_glow)
material_shader.set_conditional(MaterialShaderGLES2::USE_GLOW,!additive);
@ -5752,7 +5759,8 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
if (i==0 || light!=prev_light || rebind) {
if (e->light!=0xFFFF) {
_setup_light(e->light&0x3);
_setup_light(e->light);
}
}
@ -5824,6 +5832,9 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
material_shader.set_uniform(MaterialShaderGLES2::WORLD_TRANSFORM, e->instance->transform);
}
material_shader.set_uniform(MaterialShaderGLES2::NORMAL_MULT, e->mirror?-1.0:1.0);
_render(e->geometry, material, skeleton,e->owner,e->instance->transform);
DEBUG_TEST_ERROR("Rendering");

View File

@ -781,9 +781,22 @@ class RasterizerGLES2 : public Rasterizer {
bool *additive_ptr;
bool additive;
bool mirror;
uint16_t light;
uint8_t light_type;
uint8_t sort_flags;
union {
#ifdef BIG_ENDIAN_ENABLED
struct {
uint8_t sort_flags;
uint8_t light_type;
uint16_t light;
};
#else
struct {
uint16_t light;
uint8_t light_type;
uint8_t sort_flags;
};
#endif
uint32_t sort_key;
};
};
@ -896,27 +909,22 @@ class RasterizerGLES2 : public Rasterizer {
_FORCE_INLINE_ bool operator()(const Element* A, const Element* B ) const {
if (A->sort_flags == B->sort_flags) {
if (A->light_type == B->light_type) {
if (A->material->shader_cache == B->material->shader_cache) {
if (A->material == B->material) {
if (A->sort_key == B->sort_key) {
if (A->material->shader_cache == B->material->shader_cache) {
if (A->material == B->material) {
return (A->geometry_cmp < B->geometry_cmp);
} else {
return (A->material < B->material);
}
return (A->geometry_cmp < B->geometry_cmp);
} else {
return (A->material->shader_cache < B->material->shader_cache);
return (A->material < B->material);
}
} else {
return A->light_type < B->light_type;
return (A->material->shader_cache < B->material->shader_cache);
}
} else {
return A->sort_flags < B->sort_flags; //one is null and one is not
return A->sort_key < B->sort_key; //one is null and one is not
}
}
};

View File

@ -31,6 +31,8 @@ attribute vec4 color_attrib; // attrib:3
attribute vec2 uv_attrib; // attrib:4
attribute vec2 uv2_attrib; // attrib:5
uniform float normal_mult;
#ifdef USE_SKELETON
attribute vec4 bone_indices; // attrib:6
attribute vec4 bone_weights; // attrib:7
@ -232,8 +234,10 @@ void main() {
#endif
highp vec4 vertex_in = vertex_attrib; // vec4(vertex_attrib.xyz * data_attrib.x,1.0);
vec3 normal_in = normal_attrib;
normal_in*=normal_mult;
#if defined(ENABLE_TANGENT_INTERP)
vec3 tangent_in = tangent_attrib.xyz;
tangent_in*=normal_mult;
#endif
#ifdef USE_SKELETON

View File

@ -316,6 +316,9 @@ Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const
VisualServer::get_singleton()->canvas_item_set_transform( q.canvas_item, xform );
q.static_body=Physics2DServer::get_singleton()->body_create(Physics2DServer::BODY_MODE_STATIC);
Physics2DServer::get_singleton()->body_set_layer_mask(q.static_body,collision_layer);
Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_FRICTION,friction);
Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_BOUNCE,bounce);
if (is_inside_scene()) {
xform = get_global_transform() * xform;
RID space = get_world_2d()->get_space();
@ -556,6 +559,38 @@ void TileMap::set_collision_layer_mask(uint32_t p_layer) {
}
}
void TileMap::set_collision_friction(float p_friction) {
friction=p_friction;
for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
Quadrant &q=E->get();
Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_FRICTION,p_friction);
}
}
float TileMap::get_collision_friction() const{
return friction;
}
void TileMap::set_collision_bounce(float p_bounce){
bounce=p_bounce;
for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
Quadrant &q=E->get();
Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_BOUNCE,p_bounce);
}
}
float TileMap::get_collision_bounce() const{
return bounce;
}
uint32_t TileMap::get_collision_layer_mask() const {
return collision_layer;
@ -584,6 +619,12 @@ void TileMap::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_collision_layer_mask","mask"),&TileMap::set_collision_layer_mask);
ObjectTypeDB::bind_method(_MD("get_collision_layer_mask"),&TileMap::get_collision_layer_mask);
ObjectTypeDB::bind_method(_MD("set_collision_friction","value"),&TileMap::set_collision_friction);
ObjectTypeDB::bind_method(_MD("get_collision_friction"),&TileMap::get_collision_friction);
ObjectTypeDB::bind_method(_MD("set_collision_bounce","value"),&TileMap::set_collision_bounce);
ObjectTypeDB::bind_method(_MD("get_collision_bounce"),&TileMap::get_collision_bounce);
ObjectTypeDB::bind_method(_MD("set_cell","x","y","tile","flip_x","flip_y"),&TileMap::set_cell,DEFVAL(false),DEFVAL(false));
ObjectTypeDB::bind_method(_MD("get_cell","x","y"),&TileMap::get_cell);
ObjectTypeDB::bind_method(_MD("is_cell_x_flipped","x","y"),&TileMap::is_cell_x_flipped);
@ -602,7 +643,9 @@ void TileMap::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::INT,"quadrant_size",PROPERTY_HINT_RANGE,"1,128,1"),_SCS("set_quadrant_size"),_SCS("get_quadrant_size"));
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_set",PROPERTY_HINT_RESOURCE_TYPE,"TileSet"),_SCS("set_tileset"),_SCS("get_tileset"));
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_tile_data"),_SCS("_get_tile_data"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer_mask"),_SCS("get_collision_layer_mask"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_friction"),_SCS("get_collision_friction"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_bounce"),_SCS("get_collision_bounce"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer_mask"),_SCS("get_collision_layer_mask"));
ADD_SIGNAL(MethodInfo("settings_changed"));
@ -620,6 +663,8 @@ TileMap::TileMap() {
center_x=false;
center_y=false;
collision_layer=1;
friction=1;
bounce=0;
fp_adjust=0.01;
fp_adjust=0.01;

View File

@ -98,6 +98,8 @@ class TileMap : public Node2D {
Rect2 rect_cache;
bool rect_cache_dirty;
float fp_adjust;
float friction;
float bounce;
uint32_t collision_layer;
@ -149,6 +151,12 @@ public:
void set_collision_layer_mask(uint32_t p_layer);
uint32_t get_collision_layer_mask() const;
void set_collision_friction(float p_friction);
float get_collision_friction() const;
void set_collision_bounce(float p_bounce);
float get_collision_bounce() const;
void clear();
TileMap();

View File

@ -276,6 +276,10 @@ bool BaseButton::is_pressed() const {
return toggle_mode?status.pressed:status.press_attempt;
}
bool BaseButton::is_hovered() const {
return status.hovering;
}
BaseButton::DrawMode BaseButton::get_draw_mode() const {
@ -337,6 +341,7 @@ void BaseButton::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_input_event"),&BaseButton::_input_event);
ObjectTypeDB::bind_method(_MD("set_pressed","pressed"),&BaseButton::set_pressed);
ObjectTypeDB::bind_method(_MD("is_pressed"),&BaseButton::is_pressed);
ObjectTypeDB::bind_method(_MD("is_hovered"),&BaseButton::is_hovered);
ObjectTypeDB::bind_method(_MD("set_toggle_mode","enabled"),&BaseButton::set_toggle_mode);
ObjectTypeDB::bind_method(_MD("is_toggle_mode"),&BaseButton::is_toggle_mode);
ObjectTypeDB::bind_method(_MD("set_disabled","disabled"),&BaseButton::set_disabled);

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@ -83,6 +83,8 @@ public:
bool is_pressed() const; ///< return wether button is pressed (toggled in)
bool is_pressing() const; ///< return wether button is pressed (toggled in)
bool is_hovered() const;
void set_pressed(bool p_pressed); ///only works in toggle mode
void set_toggle_mode(bool p_on);
bool is_toggle_mode() const;

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@ -1002,7 +1002,7 @@ void Control::_window_input_event(InputEvent p_event) {
}
p_event.mouse_button.global_x = pos.x;
p_event.mouse_button.global_x = pos.x;
p_event.mouse_button.global_y = pos.y;
pos = window->focus_inv_xform.xform(pos);

View File

@ -45,6 +45,7 @@ class SceneMainLoop;
class Node;
class Viewport;
class SceneMainLoop : public MainLoop {
_THREAD_SAFE_CLASS_

View File

@ -34,6 +34,7 @@
#include "script_language.h"
#include "io/marshalls.h"
#include "io/compression.h"
#include "scene/resources/theme.h"
void DocData::merge_from(const DocData& p_data) {
@ -111,6 +112,21 @@ void DocData::merge_from(const DocData& p_data) {
}
}
for(int i=0;i<c.theme_properties.size();i++) {
PropertyDoc &p = c.theme_properties[i];
for(int j=0;j<cf.theme_properties.size();j++) {
if (cf.theme_properties[j].name!=p.name)
continue;
const PropertyDoc &pf = cf.theme_properties[j];
p.description=pf.description;
break;
}
}
}
}
@ -334,6 +350,60 @@ void DocData::generate(bool p_basic_types) {
c.constants.push_back(constant);
}
//theme stuff
{
List<StringName> l;
Theme::get_default()->get_constant_list(cname,&l);
for (List<StringName>::Element*E=l.front();E;E=E->next()) {
PropertyDoc pd;
pd.name=E->get();
pd.type="int";
c.theme_properties.push_back(pd);
}
l.clear();
Theme::get_default()->get_color_list(cname,&l);
for (List<StringName>::Element*E=l.front();E;E=E->next()) {
PropertyDoc pd;
pd.name=E->get();
pd.type="Color";
c.theme_properties.push_back(pd);
}
l.clear();
Theme::get_default()->get_icon_list(cname,&l);
for (List<StringName>::Element*E=l.front();E;E=E->next()) {
PropertyDoc pd;
pd.name=E->get();
pd.type="Texture";
c.theme_properties.push_back(pd);
}
l.clear();
Theme::get_default()->get_font_list(cname,&l);
for (List<StringName>::Element*E=l.front();E;E=E->next()) {
PropertyDoc pd;
pd.name=E->get();
pd.type="Font";
c.theme_properties.push_back(pd);
}
l.clear();
Theme::get_default()->get_stylebox_list(cname,&l);
for (List<StringName>::Element*E=l.front();E;E=E->next()) {
PropertyDoc pd;
pd.name=E->get();
pd.type="StyleBox";
c.theme_properties.push_back(pd);
}
}
classes.pop_front();
}
@ -714,6 +784,35 @@ Error DocData::_load(Ref<XMLParser> parser) {
break; //end of <constants>
}
} else if (name=="theme_items") {
while(parser->read()==OK) {
if (parser->get_node_type() == XMLParser::NODE_ELEMENT) {
String name = parser->get_node_name();
if (name=="theme_item") {
PropertyDoc prop;
ERR_FAIL_COND_V(!parser->has_attribute("name"),ERR_FILE_CORRUPT);
prop.name=parser->get_attribute_value("name");
ERR_FAIL_COND_V(!parser->has_attribute("type"),ERR_FILE_CORRUPT);
prop.type=parser->get_attribute_value("type");
parser->read();
if (parser->get_node_type()==XMLParser::NODE_TEXT)
prop.description=parser->get_node_data().strip_edges();
c.theme_properties.push_back(prop);
} else {
ERR_EXPLAIN("Invalid tag in doc file: "+name);
ERR_FAIL_V(ERR_FILE_CORRUPT);
}
} else if (parser->get_node_type() == XMLParser::NODE_ELEMENT_END && parser->get_node_name()=="members")
break; //end of <constants>
}
} else if (name=="constants") {
while(parser->read()==OK) {
@ -897,7 +996,20 @@ Error DocData::save(const String& p_path) {
}
_write_string(f,1,"</constants>");
_write_string(f,0,"</class>");
_write_string(f,1,"<theme_items>");
if (c.theme_properties.size()) {
for(int i=0;i<c.theme_properties.size();i++) {
PropertyDoc &p=c.theme_properties[i];
_write_string(f,2,"<theme_item name=\""+p.name+"\" type=\""+p.type+"\">");
_write_string(f,2,"</theme_item>");
}
}
_write_string(f,0,"</theme_items>");
}

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@ -77,6 +77,7 @@ public:
Vector<MethodDoc> signals;
Vector<ConstantDoc> constants;
Vector<PropertyDoc> properties;
Vector<PropertyDoc> theme_properties;
};

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@ -168,6 +168,18 @@ void EditorHelpSearch::_update_search() {
}
}
for(int i=0;i<c.theme_properties.size();i++) {
if (c.theme_properties[i].name.findn(term)!=-1) {
TreeItem *item = search_options->create_item(root);
item->set_metadata(0,"class_theme_item:"+E->key()+":"+c.theme_properties[i].name);
item->set_text(0,E->key()+"."+c.theme_properties[i].name+" (Theme Item)");
item->set_icon(0,cicon);
}
}
}
//same but descriptions
@ -666,7 +678,48 @@ Error EditorHelp::_goto_desc(const String& p_class,bool p_update_history,int p_v
}
if (cd.theme_properties.size()) {
class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/keyword_color"));
class_desc->push_font(doc_title_font);
class_desc->add_text("GUI Theme Items:");
class_desc->pop();
class_desc->pop();
class_desc->add_newline();
class_desc->push_indent(1);
//class_desc->add_newline();
for(int i=0;i<cd.theme_properties.size();i++) {
theme_property_line[cd.theme_properties[i].name]=class_desc->get_line_count()-2; //gets overriden if description
class_desc->push_font(doc_code_font);
_add_type(cd.theme_properties[i].type);
class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/text_color"));
class_desc->add_text(" "+cd.theme_properties[i].name);
class_desc->pop();
class_desc->pop();
if (cd.theme_properties[i].description!="") {
class_desc->push_font(doc_font);
class_desc->add_text(" ");
class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/comment_color"));
class_desc->add_text(cd.theme_properties[i].description);
class_desc->pop();
class_desc->pop();
}
class_desc->add_newline();
}
class_desc->add_newline();
class_desc->pop();
}
if (cd.signals.size()) {
class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/keyword_color"));
@ -905,6 +958,10 @@ void EditorHelp::_help_callback(const String& p_topic) {
if (property_line.has(name))
line=property_line[name];
} else if (what=="class_theme_item") {
if (theme_property_line.has(name))
line=theme_property_line[name];
} else if (what=="class_constant") {
if (constant_line.has(name))

View File

@ -107,6 +107,7 @@ class EditorHelp : public VBoxContainer {
Map<String,int> method_line;
Map<String,int> signal_line;
Map<String,int> property_line;
Map<String,int> theme_property_line;
Map<String,int> constant_line;
int description_line;