mirror of
https://github.com/godotengine/godot.git
synced 2024-11-14 16:13:08 +00:00
Merge pull request #31048 from Calinou/fix-gizmo-size-low-viewport-height
Fix 3D manipulator the gizmo growing too large on small viewports
This commit is contained in:
commit
00efb61fbd
@ -2922,8 +2922,14 @@ void SpatialEditorViewport::update_transform_gizmo_view() {
|
||||
if (dd == 0)
|
||||
dd = 0.0001;
|
||||
|
||||
float gsize = EditorSettings::get_singleton()->get("editors/3d/manipulator_gizmo_size");
|
||||
gizmo_scale = (gsize / Math::abs(dd)) * MAX(1, EDSCALE) / viewport_container->get_stretch_shrink();
|
||||
float gizmo_size = EditorSettings::get_singleton()->get("editors/3d/manipulator_gizmo_size");
|
||||
// At low viewport heights, multiply the gizmo scale based on the viewport height.
|
||||
// This prevents the gizmo from growing very large and going outside the viewport.
|
||||
const int viewport_base_height = 400 * MAX(1, EDSCALE);
|
||||
gizmo_scale =
|
||||
(gizmo_size / Math::abs(dd)) * MAX(1, EDSCALE) *
|
||||
MIN(viewport_base_height, viewport_container->get_size().height) / viewport_base_height /
|
||||
viewport_container->get_stretch_shrink();
|
||||
Vector3 scale = Vector3(1, 1, 1) * gizmo_scale;
|
||||
|
||||
xform.basis.scale(scale);
|
||||
|
Loading…
Reference in New Issue
Block a user