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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "RDPipelineRasterizationState" inherits= "RefCounted" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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Pipeline rasterization state (used by [RenderingDevice]).
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</brief_description>
<description >
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This object is used by [RenderingDevice].
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</description>
<tutorials >
</tutorials>
<members >
<member name= "cull_mode" type= "int" setter= "set_cull_mode" getter= "get_cull_mode" enum= "RenderingDevice.PolygonCullMode" default= "0" >
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The cull mode to use when drawing polygons, which determines whether front faces or backfaces are hidden.
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</member>
<member name= "depth_bias_clamp" type= "float" setter= "set_depth_bias_clamp" getter= "get_depth_bias_clamp" default= "0.0" >
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A limit for how much each depth value can be offset. If negative, it serves as a minimum value, but if positive, it serves as a maximum value.
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</member>
<member name= "depth_bias_constant_factor" type= "float" setter= "set_depth_bias_constant_factor" getter= "get_depth_bias_constant_factor" default= "0.0" >
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A constant offset added to each depth value. Applied after [member depth_bias_slope_factor].
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</member>
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<member name= "depth_bias_enabled" type= "bool" setter= "set_depth_bias_enabled" getter= "get_depth_bias_enabled" default= "false" >
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If [code]true[/code], each generated depth value will by offset by some amount. The specific amount is generated per polygon based on the values of [member depth_bias_slope_factor] and [member depth_bias_constant_factor].
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</member>
<member name= "depth_bias_slope_factor" type= "float" setter= "set_depth_bias_slope_factor" getter= "get_depth_bias_slope_factor" default= "0.0" >
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A constant scale applied to the slope of each polygons' depth. Applied before [member depth_bias_constant_factor].
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</member>
<member name= "discard_primitives" type= "bool" setter= "set_discard_primitives" getter= "get_discard_primitives" default= "false" >
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If [code]true[/code], primitives are discarded immediately before the rasterization stage.
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</member>
<member name= "enable_depth_clamp" type= "bool" setter= "set_enable_depth_clamp" getter= "get_enable_depth_clamp" default= "false" >
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If [code]true[/code], clamps depth values according to the minimum and maximum depth of the associated viewport.
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</member>
<member name= "front_face" type= "int" setter= "set_front_face" getter= "get_front_face" enum= "RenderingDevice.PolygonFrontFace" default= "0" >
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The winding order to use to determine which face of a triangle is considered its front face.
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</member>
<member name= "line_width" type= "float" setter= "set_line_width" getter= "get_line_width" default= "1.0" >
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The line width to use when drawing lines (in pixels). Thick lines may not be supported on all hardware.
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</member>
<member name= "patch_control_points" type= "int" setter= "set_patch_control_points" getter= "get_patch_control_points" default= "1" >
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The number of control points to use when drawing a patch with tessellation enabled. Higher values result in higher quality at the cost of performance.
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</member>
<member name= "wireframe" type= "bool" setter= "set_wireframe" getter= "get_wireframe" default= "false" >
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If [code]true[/code], performs wireframe rendering for triangles instead of flat or textured rendering.
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</member>
</members>
</class>