godot/doc/classes/BoxOccluder3D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="BoxOccluder3D" inherits="Occluder3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Cuboid shape for use with occlusion culling in [OccluderInstance3D].
</brief_description>
<description>
[BoxOccluder3D] stores a cuboid shape that can be used by the engine's occlusion culling system.
See [OccluderInstance3D]'s documentation for instructions on setting up occlusion culling.
</description>
<tutorials>
</tutorials>
<members>
<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)">
The box's size in 3D units.
</member>
</members>
</class>