godot/editor/project_manager.cpp

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/**************************************************************************/
/* project_manager.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
2014-02-10 01:10:30 +00:00
#include "project_manager.h"
#include "core/config/project_settings.h"
#include "core/io/config_file.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/resource_saver.h"
#include "core/io/stream_peer_tls.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/string/translation.h"
#include "core/version.h"
#include "editor/editor_about.h"
#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/plugins/asset_library_editor_plugin.h"
#include "editor/project_manager/project_dialog.h"
#include "editor/project_manager/project_list.h"
#include "editor/project_manager/project_tag.h"
#include "editor/themes/editor_icons.h"
#include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme_manager.h"
#include "main/main.h"
#include "scene/gui/check_box.h"
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#include "scene/gui/color_rect.h"
#include "scene/gui/flow_container.h"
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#include "scene/gui/line_edit.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/option_button.h"
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#include "scene/gui/panel_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/texture_rect.h"
#include "scene/main/window.h"
#include "servers/display_server.h"
#include "servers/navigation_server_3d.h"
#include "servers/physics_server_2d.h"
constexpr int GODOT4_CONFIG_VERSION = 5;
ProjectManager *ProjectManager::singleton = nullptr;
// Notifications.
void ProjectManager::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
Engine::get_singleton()->set_editor_hint(false);
} break;
case NOTIFICATION_THEME_CHANGED: {
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const int top_bar_separation = get_theme_constant(SNAME("top_bar_separation"), EditorStringName(Editor));
root_container->add_theme_constant_override("margin_left", top_bar_separation);
root_container->add_theme_constant_override("margin_top", top_bar_separation);
root_container->add_theme_constant_override("margin_bottom", top_bar_separation);
root_container->add_theme_constant_override("margin_right", top_bar_separation);
main_vbox->add_theme_constant_override("separation", top_bar_separation);
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background_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("Background"), EditorStringName(EditorStyles)));
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main_view_container->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("TabContainer")));
title_bar_logo->set_icon(get_editor_theme_icon(SNAME("TitleBarLogo")));
_set_main_view_icon(MAIN_VIEW_PROJECTS, get_editor_theme_icon(SNAME("ProjectList")));
_set_main_view_icon(MAIN_VIEW_ASSETLIB, get_editor_theme_icon(SNAME("AssetLib")));
// Project list.
{
loading_label->add_theme_font_override("font", get_theme_font(SNAME("bold"), EditorStringName(EditorFonts)));
search_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("search_panel"), SNAME("ProjectManager")));
// Top bar.
search_box->set_right_icon(get_editor_theme_icon(SNAME("Search")));
language_btn->set_icon(get_editor_theme_icon(SNAME("Environment")));
// Sidebar.
create_btn->set_icon(get_editor_theme_icon(SNAME("Add")));
import_btn->set_icon(get_editor_theme_icon(SNAME("Load")));
scan_btn->set_icon(get_editor_theme_icon(SNAME("Search")));
open_btn->set_icon(get_editor_theme_icon(SNAME("Edit")));
run_btn->set_icon(get_editor_theme_icon(SNAME("Play")));
rename_btn->set_icon(get_editor_theme_icon(SNAME("Rename")));
manage_tags_btn->set_icon(get_editor_theme_icon("Script"));
erase_btn->set_icon(get_editor_theme_icon(SNAME("Remove")));
erase_missing_btn->set_icon(get_editor_theme_icon(SNAME("Clear")));
create_tag_btn->set_icon(get_editor_theme_icon("Add"));
tag_error->add_theme_color_override("font_color", get_theme_color("error_color", EditorStringName(Editor)));
tag_edit_error->add_theme_color_override("font_color", get_theme_color("error_color", EditorStringName(Editor)));
create_btn->add_theme_constant_override("h_separation", get_theme_constant(SNAME("sidebar_button_icon_separation"), SNAME("ProjectManager")));
import_btn->add_theme_constant_override("h_separation", get_theme_constant(SNAME("sidebar_button_icon_separation"), SNAME("ProjectManager")));
scan_btn->add_theme_constant_override("h_separation", get_theme_constant(SNAME("sidebar_button_icon_separation"), SNAME("ProjectManager")));
open_btn->add_theme_constant_override("h_separation", get_theme_constant(SNAME("sidebar_button_icon_separation"), SNAME("ProjectManager")));
run_btn->add_theme_constant_override("h_separation", get_theme_constant(SNAME("sidebar_button_icon_separation"), SNAME("ProjectManager")));
rename_btn->add_theme_constant_override("h_separation", get_theme_constant(SNAME("sidebar_button_icon_separation"), SNAME("ProjectManager")));
manage_tags_btn->add_theme_constant_override("h_separation", get_theme_constant(SNAME("sidebar_button_icon_separation"), SNAME("ProjectManager")));
erase_btn->add_theme_constant_override("h_separation", get_theme_constant(SNAME("sidebar_button_icon_separation"), SNAME("ProjectManager")));
erase_missing_btn->add_theme_constant_override("h_separation", get_theme_constant(SNAME("sidebar_button_icon_separation"), SNAME("ProjectManager")));
}
// Asset library popup.
if (asset_library) {
// Removes extra border margins.
asset_library->add_theme_style_override("panel", memnew(StyleBoxEmpty));
}
} break;
case NOTIFICATION_READY: {
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int default_sorting = (int)EDITOR_GET("project_manager/sorting_order");
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filter_option->select(default_sorting);
_project_list->set_order_option(default_sorting);
#ifndef ANDROID_ENABLED
if (_project_list->get_project_count() >= 1) {
// Focus on the search box immediately to allow the user
// to search without having to reach for their mouse
search_box->grab_focus();
}
#endif
// Suggest browsing asset library to get templates/demos.
if (asset_library && open_templates && _project_list->get_project_count() == 0) {
open_templates->popup_centered();
}
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
set_process_shortcut_input(is_visible_in_tree());
} break;
case NOTIFICATION_WM_CLOSE_REQUEST: {
_dim_window();
} break;
case NOTIFICATION_WM_ABOUT: {
_show_about();
} break;
}
}
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// Utility data.
Ref<Texture2D> ProjectManager::_file_dialog_get_icon(const String &p_path) {
if (p_path.get_extension().to_lower() == "godot") {
return singleton->icon_type_cache["GodotMonochrome"];
}
return singleton->icon_type_cache["Object"];
}
Ref<Texture2D> ProjectManager::_file_dialog_get_thumbnail(const String &p_path) {
if (p_path.get_extension().to_lower() == "godot") {
return singleton->icon_type_cache["GodotFile"];
}
return Ref<Texture2D>();
}
void ProjectManager::_build_icon_type_cache(Ref<Theme> p_theme) {
if (p_theme.is_null()) {
return;
}
List<StringName> tl;
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p_theme->get_icon_list(EditorStringName(EditorIcons), &tl);
for (List<StringName>::Element *E = tl.front(); E; E = E->next()) {
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icon_type_cache[E->get()] = p_theme->get_icon(E->get(), EditorStringName(EditorIcons));
}
}
// Main layout.
void ProjectManager::_update_size_limits() {
const Size2 minimum_size = Size2(680, 450) * EDSCALE;
const Size2 default_size = Size2(1024, 600) * EDSCALE;
// Define a minimum window size to prevent UI elements from overlapping or being cut off.
Window *w = Object::cast_to<Window>(SceneTree::get_singleton()->get_root());
if (w) {
// Calling Window methods this early doesn't sync properties with DS.
w->set_min_size(minimum_size);
DisplayServer::get_singleton()->window_set_min_size(minimum_size);
w->set_size(default_size);
DisplayServer::get_singleton()->window_set_size(default_size);
}
Rect2i screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(DisplayServer::get_singleton()->window_get_current_screen());
if (screen_rect.size != Vector2i()) {
// Center the window on the screen.
Vector2i window_position;
window_position.x = screen_rect.position.x + (screen_rect.size.x - default_size.x) / 2;
window_position.y = screen_rect.position.y + (screen_rect.size.y - default_size.y) / 2;
DisplayServer::get_singleton()->window_set_position(window_position);
// Limit popup menus to prevent unusably long lists.
// We try to set it to half the screen resolution, but no smaller than the minimum window size.
Size2 half_screen_rect = (screen_rect.size * EDSCALE) / 2;
Size2 maximum_popup_size = MAX(half_screen_rect, minimum_size);
language_btn->get_popup()->set_max_size(maximum_popup_size);
}
}
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Button *ProjectManager::_add_main_view(MainViewTab p_id, const String &p_name, const Ref<Texture2D> &p_icon, Control *p_view_control) {
ERR_FAIL_INDEX_V(p_id, MAIN_VIEW_MAX, nullptr);
ERR_FAIL_COND_V(main_view_map.has(p_id), nullptr);
ERR_FAIL_COND_V(main_view_toggle_map.has(p_id), nullptr);
Button *toggle_button = memnew(Button);
toggle_button->set_flat(true);
toggle_button->set_theme_type_variation("MainScreenButton");
toggle_button->set_toggle_mode(true);
toggle_button->set_button_group(main_view_toggles_group);
toggle_button->set_text(p_name);
toggle_button->connect("pressed", callable_mp(this, &ProjectManager::_select_main_view).bind((int)p_id));
main_view_toggles->add_child(toggle_button);
main_view_toggle_map[p_id] = toggle_button;
_set_main_view_icon(p_id, p_icon);
p_view_control->set_visible(false);
main_view_container->add_child(p_view_control);
main_view_map[p_id] = p_view_control;
return toggle_button;
}
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void ProjectManager::_set_main_view_icon(MainViewTab p_id, const Ref<Texture2D> &p_icon) {
ERR_FAIL_INDEX(p_id, MAIN_VIEW_MAX);
ERR_FAIL_COND(!main_view_toggle_map.has(p_id));
Button *toggle_button = main_view_toggle_map[p_id];
Ref<Texture2D> old_icon = toggle_button->get_icon();
if (old_icon.is_valid()) {
old_icon->disconnect_changed(callable_mp((Control *)toggle_button, &Control::update_minimum_size));
}
if (p_icon.is_valid()) {
toggle_button->set_icon(p_icon);
// Make sure the control is updated if the icon is reimported.
p_icon->connect_changed(callable_mp((Control *)toggle_button, &Control::update_minimum_size));
} else {
toggle_button->set_icon(Ref<Texture2D>());
}
}
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void ProjectManager::_select_main_view(int p_id) {
MainViewTab view_id = (MainViewTab)p_id;
ERR_FAIL_INDEX(view_id, MAIN_VIEW_MAX);
ERR_FAIL_COND(!main_view_map.has(view_id));
ERR_FAIL_COND(!main_view_toggle_map.has(view_id));
if (current_main_view != view_id) {
main_view_toggle_map[current_main_view]->set_pressed_no_signal(false);
main_view_map[current_main_view]->set_visible(false);
current_main_view = view_id;
}
main_view_toggle_map[current_main_view]->set_pressed_no_signal(true);
main_view_map[current_main_view]->set_visible(true);
#ifndef ANDROID_ENABLED
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if (current_main_view == MAIN_VIEW_PROJECTS && search_box->is_inside_tree()) {
// Automatically grab focus when the user moves from the Templates tab
// back to the Projects tab.
search_box->grab_focus();
}
// The Templates tab's search field is focused on display in the asset
// library editor plugin code.
#endif
}
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void ProjectManager::_show_about() {
about->popup_centered(Size2(780, 500) * EDSCALE);
}
void ProjectManager::_open_asset_library() {
asset_library->disable_community_support();
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_select_main_view(MAIN_VIEW_ASSETLIB);
}
// Quick settings.
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void ProjectManager::_language_selected(int p_id) {
String lang = language_btn->get_item_metadata(p_id);
EditorSettings::get_singleton()->set("interface/editor/editor_language", lang);
restart_required_dialog->popup_centered();
}
void ProjectManager::_restart_confirm() {
List<String> args = OS::get_singleton()->get_cmdline_args();
Error err = OS::get_singleton()->create_instance(args);
ERR_FAIL_COND(err);
_dim_window();
get_tree()->quit();
}
void ProjectManager::_dim_window() {
// This method must be called before calling `get_tree()->quit()`.
// Otherwise, its effect won't be visible
// Dim the project manager window while it's quitting to make it clearer that it's busy.
// No transition is applied, as the effect needs to be visible immediately
float c = 0.5f;
Color dim_color = Color(c, c, c);
set_modulate(dim_color);
}
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// Footer.
void ProjectManager::_version_button_pressed() {
DisplayServer::get_singleton()->clipboard_set(version_btn->get_text());
}
// Project list.
void ProjectManager::_scan_projects() {
scan_dir->popup_file_dialog();
}
void ProjectManager::_run_project() {
const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
if (selected_list.size() < 1) {
return;
}
if (selected_list.size() > 1) {
multi_run_ask->set_text(vformat(TTR("Are you sure to run %d projects at once?"), selected_list.size()));
multi_run_ask->popup_centered();
} else {
_run_project_confirm();
}
}
void ProjectManager::_run_project_confirm() {
Vector<ProjectList::Item> selected_list = _project_list->get_selected_projects();
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for (int i = 0; i < selected_list.size(); ++i) {
const String &selected_main = selected_list[i].main_scene;
if (selected_main.is_empty()) {
run_error_diag->set_text(TTR("Can't run project: no main scene defined.\nPlease edit the project and set the main scene in the Project Settings under the \"Application\" category."));
run_error_diag->popup_centered();
continue;
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}
const String &path = selected_list[i].path;
// `.substr(6)` on `ProjectSettings::get_singleton()->get_imported_files_path()` strips away the leading "res://".
if (!DirAccess::exists(path.path_join(ProjectSettings::get_singleton()->get_imported_files_path().substr(6)))) {
run_error_diag->set_text(TTR("Can't run project: Assets need to be imported.\nPlease edit the project to trigger the initial import."));
run_error_diag->popup_centered();
continue;
}
print_line("Running project: " + path);
List<String> args;
for (const String &a : Main::get_forwardable_cli_arguments(Main::CLI_SCOPE_PROJECT)) {
args.push_back(a);
}
args.push_back("--path");
args.push_back(path);
Error err = OS::get_singleton()->create_instance(args);
ERR_FAIL_COND(err);
}
}
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void ProjectManager::_open_selected_projects() {
// Show loading text to tell the user that the project manager is busy loading.
// This is especially important for the Web project manager.
loading_label->show();
const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
for (const String &path : selected_list) {
String conf = path.path_join("project.godot");
if (!FileAccess::exists(conf)) {
dialog_error->set_text(vformat(TTR("Can't open project at '%s'."), path));
dialog_error->popup_centered();
return;
}
print_line("Editing project: " + path);
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List<String> args;
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for (const String &a : Main::get_forwardable_cli_arguments(Main::CLI_SCOPE_TOOL)) {
args.push_back(a);
}
args.push_back("--path");
args.push_back(path);
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args.push_back("--editor");
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Error err = OS::get_singleton()->create_instance(args);
ERR_FAIL_COND(err);
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}
_project_list->project_opening_initiated = true;
_dim_window();
get_tree()->quit();
}
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void ProjectManager::_open_selected_projects_ask() {
const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
if (selected_list.size() < 1) {
return;
}
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const Size2i popup_min_size = Size2i(600.0 * EDSCALE, 0);
if (selected_list.size() > 1) {
multi_open_ask->set_text(vformat(TTR("You requested to open %d projects in parallel. Do you confirm?\nNote that usual checks for engine version compatibility will be bypassed."), selected_list.size()));
multi_open_ask->popup_centered(popup_min_size);
return;
}
ProjectList::Item project = _project_list->get_selected_projects()[0];
if (project.missing) {
return;
}
// Update the project settings or don't open.
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const int config_version = project.version;
PackedStringArray unsupported_features = project.unsupported_features;
Label *ask_update_label = ask_update_settings->get_label();
ask_update_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_LEFT); // Reset in case of previous center align.
full_convert_button->hide();
ask_update_settings->get_ok_button()->set_text("OK");
// Check if the config_version property was empty or 0.
if (config_version == 0) {
ask_update_settings->set_text(vformat(TTR("The selected project \"%s\" does not specify its supported Godot version in its configuration file (\"project.godot\").\n\nProject path: %s\n\nIf you proceed with opening it, it will be converted to Godot's current configuration file format.\n\nWarning: You won't be able to open the project with previous versions of the engine anymore."), project.project_name, project.path));
ask_update_settings->popup_centered(popup_min_size);
return;
}
// Check if we need to convert project settings from an earlier engine version.
if (config_version < ProjectSettings::CONFIG_VERSION) {
if (config_version == GODOT4_CONFIG_VERSION - 1 && ProjectSettings::CONFIG_VERSION == GODOT4_CONFIG_VERSION) { // Conversion from Godot 3 to 4.
full_convert_button->show();
ask_update_settings->set_text(vformat(TTR("The selected project \"%s\" was generated by Godot 3.x, and needs to be converted for Godot 4.x.\n\nProject path: %s\n\nYou have three options:\n- Convert only the configuration file (\"project.godot\"). Use this to open the project without attempting to convert its scenes, resources and scripts.\n- Convert the entire project including its scenes, resources and scripts (recommended if you are upgrading).\n- Do nothing and go back.\n\nWarning: If you select a conversion option, you won't be able to open the project with previous versions of the engine anymore."), project.project_name, project.path));
ask_update_settings->get_ok_button()->set_text(TTR("Convert project.godot Only"));
} else {
ask_update_settings->set_text(vformat(TTR("The selected project \"%s\" was generated by an older engine version, and needs to be converted for this version.\n\nProject path: %s\n\nDo you want to convert it?\n\nWarning: You won't be able to open the project with previous versions of the engine anymore."), project.project_name, project.path));
ask_update_settings->get_ok_button()->set_text(TTR("Convert project.godot"));
}
ask_update_settings->popup_centered(popup_min_size);
ask_update_settings->get_cancel_button()->grab_focus(); // To prevent accidents.
return;
}
// Check if the file was generated by a newer, incompatible engine version.
if (config_version > ProjectSettings::CONFIG_VERSION) {
dialog_error->set_text(vformat(TTR("Can't open project \"%s\" at the following path:\n\n%s\n\nThe project settings were created by a newer engine version, whose settings are not compatible with this version."), project.project_name, project.path));
dialog_error->popup_centered(popup_min_size);
return;
}
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// Check if the project is using features not supported by this build of Godot.
if (!unsupported_features.is_empty()) {
String warning_message = "";
for (int i = 0; i < unsupported_features.size(); i++) {
String feature = unsupported_features[i];
if (feature == "Double Precision") {
warning_message += TTR("Warning: This project uses double precision floats, but this version of\nGodot uses single precision floats. Opening this project may cause data loss.\n\n");
unsupported_features.remove_at(i);
i--;
} else if (feature == "C#") {
warning_message += TTR("Warning: This project uses C#, but this build of Godot does not have\nthe Mono module. If you proceed you will not be able to use any C# scripts.\n\n");
unsupported_features.remove_at(i);
i--;
} else if (ProjectList::project_feature_looks_like_version(feature)) {
warning_message += vformat(TTR("Warning: This project was last edited in Godot %s. Opening will change it to Godot %s.\n\n"), Variant(feature), Variant(VERSION_BRANCH));
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unsupported_features.remove_at(i);
i--;
}
}
if (!unsupported_features.is_empty()) {
String unsupported_features_str = String(", ").join(unsupported_features);
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warning_message += vformat(TTR("Warning: This project uses the following features not supported by this build of Godot:\n\n%s\n\n"), unsupported_features_str);
}
warning_message += TTR("Open anyway? Project will be modified.");
ask_update_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
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ask_update_settings->set_text(warning_message);
ask_update_settings->popup_centered(popup_min_size);
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return;
}
// Open if the project is up-to-date.
_open_selected_projects();
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}
void ProjectManager::_install_project(const String &p_zip_path, const String &p_title) {
npdialog->set_mode(ProjectDialog::MODE_INSTALL);
npdialog->set_zip_path(p_zip_path);
npdialog->set_zip_title(p_title);
npdialog->show_dialog();
}
void ProjectManager::_import_project() {
npdialog->set_mode(ProjectDialog::MODE_IMPORT);
npdialog->ask_for_path_and_show();
}
void ProjectManager::_new_project() {
npdialog->set_mode(ProjectDialog::MODE_NEW);
npdialog->show_dialog();
}
void ProjectManager::_rename_project() {
const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
if (selected_list.size() == 0) {
return;
}
for (const String &E : selected_list) {
npdialog->set_project_path(E);
npdialog->set_mode(ProjectDialog::MODE_RENAME);
npdialog->show_dialog();
}
}
void ProjectManager::_erase_project() {
const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
if (selected_list.size() == 0) {
return;
}
String confirm_message;
if (selected_list.size() >= 2) {
confirm_message = vformat(TTR("Remove %d projects from the list?"), selected_list.size());
} else {
confirm_message = TTR("Remove this project from the list?");
}
erase_ask_label->set_text(confirm_message);
//delete_project_contents->set_pressed(false);
erase_ask->popup_centered();
}
void ProjectManager::_erase_missing_projects() {
erase_missing_ask->set_text(TTR("Remove all missing projects from the list?\nThe project folders' contents won't be modified."));
erase_missing_ask->popup_centered();
}
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void ProjectManager::_erase_project_confirm() {
_project_list->erase_selected_projects(false);
_update_project_buttons();
}
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void ProjectManager::_erase_missing_projects_confirm() {
_project_list->erase_missing_projects();
_update_project_buttons();
}
void ProjectManager::_update_project_buttons() {
Vector<ProjectList::Item> selected_projects = _project_list->get_selected_projects();
bool empty_selection = selected_projects.is_empty();
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bool is_missing_project_selected = false;
for (int i = 0; i < selected_projects.size(); ++i) {
if (selected_projects[i].missing) {
is_missing_project_selected = true;
break;
}
}
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erase_btn->set_disabled(empty_selection);
open_btn->set_disabled(empty_selection || is_missing_project_selected);
rename_btn->set_disabled(empty_selection || is_missing_project_selected);
manage_tags_btn->set_disabled(empty_selection || is_missing_project_selected || selected_projects.size() > 1);
run_btn->set_disabled(empty_selection || is_missing_project_selected);
erase_missing_btn->set_disabled(!_project_list->is_any_project_missing());
}
void ProjectManager::_on_projects_updated() {
Vector<ProjectList::Item> selected_projects = _project_list->get_selected_projects();
int index = 0;
for (int i = 0; i < selected_projects.size(); ++i) {
index = _project_list->refresh_project(selected_projects[i].path);
}
if (index != -1) {
_project_list->ensure_project_visible(index);
}
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_project_list->update_dock_menu();
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}
void ProjectManager::_on_project_created(const String &dir) {
_project_list->add_project(dir, false);
_project_list->save_config();
search_box->clear();
int i = _project_list->refresh_project(dir);
_project_list->select_project(i);
_project_list->ensure_project_visible(i);
_open_selected_projects_ask();
_project_list->update_dock_menu();
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}
void ProjectManager::_on_order_option_changed(int p_idx) {
if (is_inside_tree()) {
_project_list->set_order_option(p_idx);
}
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}
void ProjectManager::_on_search_term_changed(const String &p_term) {
_project_list->set_search_term(p_term);
_project_list->sort_projects();
// Select the first visible project in the list.
// This makes it possible to open a project without ever touching the mouse,
// as the search field is automatically focused on startup.
_project_list->select_first_visible_project();
_update_project_buttons();
}
void ProjectManager::_on_search_term_submitted(const String &p_text) {
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if (current_main_view != MAIN_VIEW_PROJECTS) {
return;
}
_open_selected_projects_ask();
}
LineEdit *ProjectManager::get_search_box() {
return search_box;
}
// Project tag management.
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void ProjectManager::_manage_project_tags() {
for (int i = 0; i < project_tags->get_child_count(); i++) {
project_tags->get_child(i)->queue_free();
}
const ProjectList::Item item = _project_list->get_selected_projects()[0];
current_project_tags = item.tags;
for (const String &tag : current_project_tags) {
ProjectTag *tag_control = memnew(ProjectTag(tag, true));
project_tags->add_child(tag_control);
tag_control->connect_button_to(callable_mp(this, &ProjectManager::_delete_project_tag).bind(tag));
}
tag_edit_error->hide();
tag_manage_dialog->popup_centered(Vector2i(500, 0) * EDSCALE);
}
void ProjectManager::_add_project_tag(const String &p_tag) {
if (current_project_tags.has(p_tag)) {
return;
}
current_project_tags.append(p_tag);
ProjectTag *tag_control = memnew(ProjectTag(p_tag, true));
project_tags->add_child(tag_control);
tag_control->connect_button_to(callable_mp(this, &ProjectManager::_delete_project_tag).bind(p_tag));
}
void ProjectManager::_delete_project_tag(const String &p_tag) {
current_project_tags.erase(p_tag);
for (int i = 0; i < project_tags->get_child_count(); i++) {
ProjectTag *tag_control = Object::cast_to<ProjectTag>(project_tags->get_child(i));
if (tag_control && tag_control->get_tag() == p_tag) {
memdelete(tag_control);
break;
}
}
}
void ProjectManager::_apply_project_tags() {
PackedStringArray tags;
for (int i = 0; i < project_tags->get_child_count(); i++) {
ProjectTag *tag_control = Object::cast_to<ProjectTag>(project_tags->get_child(i));
if (tag_control) {
tags.append(tag_control->get_tag());
}
}
ConfigFile cfg;
const String project_godot = _project_list->get_selected_projects()[0].path.path_join("project.godot");
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Error err = cfg.load(project_godot);
if (err != OK) {
tag_edit_error->set_text(vformat(TTR("Couldn't load project at '%s' (error %d). It may be missing or corrupted."), project_godot, err));
tag_edit_error->show();
callable_mp((Window *)tag_manage_dialog, &Window::show).call_deferred(); // Make sure the dialog does not disappear.
return;
} else {
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tags.sort();
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cfg.set_value("application", "config/tags", tags);
err = cfg.save(project_godot);
if (err != OK) {
tag_edit_error->set_text(vformat(TTR("Couldn't save project at '%s' (error %d)."), project_godot, err));
tag_edit_error->show();
callable_mp((Window *)tag_manage_dialog, &Window::show).call_deferred();
return;
}
}
_on_projects_updated();
}
void ProjectManager::_set_new_tag_name(const String p_name) {
create_tag_dialog->get_ok_button()->set_disabled(true);
if (p_name.is_empty()) {
tag_error->set_text(TTR("Tag name can't be empty."));
return;
}
if (p_name.contains(" ")) {
tag_error->set_text(TTR("Tag name can't contain spaces."));
return;
}
for (const String &c : forbidden_tag_characters) {
if (p_name.contains(c)) {
tag_error->set_text(vformat(TTR("These characters are not allowed in tags: %s."), String(" ").join(forbidden_tag_characters)));
return;
}
}
if (p_name.to_lower() != p_name) {
tag_error->set_text(TTR("Tag name must be lowercase."));
return;
}
tag_error->set_text("");
create_tag_dialog->get_ok_button()->set_disabled(false);
}
void ProjectManager::_create_new_tag() {
if (!tag_error->get_text().is_empty()) {
return;
}
create_tag_dialog->hide(); // When using text_submitted, need to hide manually.
add_new_tag(new_tag_name->get_text());
_add_project_tag(new_tag_name->get_text());
}
void ProjectManager::add_new_tag(const String &p_tag) {
if (!tag_set.has(p_tag)) {
tag_set.insert(p_tag);
ProjectTag *tag_control = memnew(ProjectTag(p_tag));
all_tags->add_child(tag_control);
all_tags->move_child(tag_control, -2);
tag_control->connect_button_to(callable_mp(this, &ProjectManager::_add_project_tag).bind(p_tag));
}
}
// Project converter/migration tool.
void ProjectManager::_full_convert_button_pressed() {
ask_update_settings->hide();
ask_full_convert_dialog->popup_centered(Size2i(600.0 * EDSCALE, 0));
ask_full_convert_dialog->get_cancel_button()->grab_focus();
}
void ProjectManager::_perform_full_project_conversion() {
Vector<ProjectList::Item> selected_list = _project_list->get_selected_projects();
if (selected_list.is_empty()) {
return;
}
const String &path = selected_list[0].path;
print_line("Converting project: " + path);
List<String> args;
args.push_back("--path");
args.push_back(path);
args.push_back("--convert-3to4");
args.push_back("--rendering-driver");
args.push_back(Main::get_rendering_driver_name());
Error err = OS::get_singleton()->create_instance(args);
ERR_FAIL_COND(err);
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_project_list->set_project_version(path, GODOT4_CONFIG_VERSION);
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}
// Input and I/O.
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void ProjectManager::shortcut_input(const Ref<InputEvent> &p_ev) {
ERR_FAIL_COND(p_ev.is_null());
Ref<InputEventKey> k = p_ev;
if (k.is_valid()) {
if (!k->is_pressed()) {
return;
}
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// Pressing Command + Q quits the Project Manager
// This is handled by the platform implementation on macOS,
// so only define the shortcut on other platforms
#ifndef MACOS_ENABLED
if (k->get_keycode_with_modifiers() == (KeyModifierMask::META | Key::Q)) {
_dim_window();
get_tree()->quit();
}
#endif
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if (current_main_view != MAIN_VIEW_PROJECTS) {
return;
}
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bool keycode_handled = true;
switch (k->get_keycode()) {
case Key::ENTER: {
_open_selected_projects_ask();
} break;
case Key::HOME: {
if (_project_list->get_project_count() > 0) {
_project_list->select_project(0);
_update_project_buttons();
}
} break;
case Key::END: {
if (_project_list->get_project_count() > 0) {
_project_list->select_project(_project_list->get_project_count() - 1);
_update_project_buttons();
}
} break;
case Key::UP: {
if (k->is_shift_pressed()) {
break;
}
int index = _project_list->get_single_selected_index();
if (index > 0) {
_project_list->select_project(index - 1);
_project_list->ensure_project_visible(index - 1);
_update_project_buttons();
}
break;
}
case Key::DOWN: {
if (k->is_shift_pressed()) {
break;
}
int index = _project_list->get_single_selected_index();
if (index + 1 < _project_list->get_project_count()) {
_project_list->select_project(index + 1);
_project_list->ensure_project_visible(index + 1);
_update_project_buttons();
}
} break;
case Key::F: {
if (k->is_command_or_control_pressed()) {
search_box->grab_focus();
} else {
keycode_handled = false;
}
} break;
default: {
keycode_handled = false;
} break;
}
if (keycode_handled) {
accept_event();
}
}
}
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void ProjectManager::_files_dropped(PackedStringArray p_files) {
// TODO: Support installing multiple ZIPs at the same time?
if (p_files.size() == 1 && p_files[0].ends_with(".zip")) {
const String &file = p_files[0];
_install_project(file, file.get_file().get_basename().capitalize());
return;
}
HashSet<String> folders_set;
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
for (int i = 0; i < p_files.size(); i++) {
const String &file = p_files[i];
folders_set.insert(da->dir_exists(file) ? file : file.get_base_dir());
}
ERR_FAIL_COND(folders_set.size() == 0); // This can't really happen, we consume every dropped file path above.
PackedStringArray folders;
for (const String &E : folders_set) {
folders.push_back(E);
}
_project_list->find_projects_multiple(folders);
}
// Object methods.
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ProjectManager::ProjectManager() {
singleton = this;
// Turn off some servers we aren't going to be using in the Project Manager.
NavigationServer3D::get_singleton()->set_active(false);
PhysicsServer3D::get_singleton()->set_active(false);
PhysicsServer2D::get_singleton()->set_active(false);
// Initialize settings.
{
if (!EditorSettings::get_singleton()) {
EditorSettings::create();
}
EditorSettings::get_singleton()->set_optimize_save(false); // Just write settings as they come.
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int display_scale = EDITOR_GET("interface/editor/display_scale");
switch (display_scale) {
case 0:
// Try applying a suitable display scale automatically.
EditorScale::set_scale(EditorSettings::get_singleton()->get_auto_display_scale());
break;
case 1:
EditorScale::set_scale(0.75);
break;
case 2:
EditorScale::set_scale(1.0);
break;
case 3:
EditorScale::set_scale(1.25);
break;
case 4:
EditorScale::set_scale(1.5);
break;
case 5:
EditorScale::set_scale(1.75);
break;
case 6:
EditorScale::set_scale(2.0);
break;
default:
EditorScale::set_scale(EDITOR_GET("interface/editor/custom_display_scale"));
break;
}
EditorFileDialog::get_icon_func = &ProjectManager::_file_dialog_get_icon;
EditorFileDialog::get_thumbnail_func = &ProjectManager::_file_dialog_get_thumbnail;
EditorFileDialog::set_default_show_hidden_files(EDITOR_GET("filesystem/file_dialog/show_hidden_files"));
EditorFileDialog::set_default_display_mode((EditorFileDialog::DisplayMode)EDITOR_GET("filesystem/file_dialog/display_mode").operator int());
int swap_cancel_ok = EDITOR_GET("interface/editor/accept_dialog_cancel_ok_buttons");
if (swap_cancel_ok != 0) { // 0 is auto, set in register_scene based on DisplayServer.
// Swap on means OK first.
AcceptDialog::set_swap_cancel_ok(swap_cancel_ok == 2);
}
OS::get_singleton()->set_low_processor_usage_mode(true);
}
// TRANSLATORS: This refers to the application where users manage their Godot projects.
DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + TTR("Project Manager", "Application"));
SceneTree::get_singleton()->get_root()->connect("files_dropped", callable_mp(this, &ProjectManager::_files_dropped));
// Initialize UI.
{
int pm_root_dir = EDITOR_GET("interface/editor/ui_layout_direction");
Control::set_root_layout_direction(pm_root_dir);
Window::set_root_layout_direction(pm_root_dir);
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EditorThemeManager::initialize();
Ref<Theme> theme = EditorThemeManager::generate_theme();
DisplayServer::set_early_window_clear_color_override(true, theme->get_color(SNAME("background"), EditorStringName(Editor)));
set_theme(theme);
set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
_build_icon_type_cache(theme);
}
// Project manager layout.
background_panel = memnew(Panel);
add_child(background_panel);
background_panel->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
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root_container = memnew(MarginContainer);
add_child(root_container);
root_container->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
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main_vbox = memnew(VBoxContainer);
root_container->add_child(main_vbox);
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// Title bar.
{
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title_bar = memnew(HBoxContainer);
main_vbox->add_child(title_bar);
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title_bar_logo = memnew(Button);
title_bar_logo->set_flat(true);
title_bar->add_child(title_bar_logo);
title_bar_logo->connect("pressed", callable_mp(this, &ProjectManager::_show_about));
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HBoxContainer *left_spacer = memnew(HBoxContainer);
left_spacer->set_mouse_filter(Control::MOUSE_FILTER_PASS);
left_spacer->set_h_size_flags(Control::SIZE_EXPAND_FILL);
title_bar->add_child(left_spacer);
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main_view_toggles = memnew(HBoxContainer);
title_bar->add_child(main_view_toggles);
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main_view_toggles_group.instantiate();
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Control *right_spacer = memnew(Control);
right_spacer->set_mouse_filter(Control::MOUSE_FILTER_PASS);
right_spacer->set_h_size_flags(Control::SIZE_EXPAND_FILL);
title_bar->add_child(right_spacer);
quick_settings_hbox = memnew(HBoxContainer);
title_bar->add_child(quick_settings_hbox);
}
// Quick settings.
{
language_btn = memnew(OptionButton);
language_btn->set_focus_mode(Control::FOCUS_NONE);
language_btn->set_fit_to_longest_item(false);
language_btn->set_flat(true);
language_btn->connect("item_selected", callable_mp(this, &ProjectManager::_language_selected));
#ifdef ANDROID_ENABLED
// The language selection dropdown doesn't work on Android (as the setting isn't saved), see GH-60353.
// Also, the dropdown it spawns is very tall and can't be scrolled without a hardware mouse.
language_btn->hide();
#endif
Vector<String> editor_languages;
List<PropertyInfo> editor_settings_properties;
EditorSettings::get_singleton()->get_property_list(&editor_settings_properties);
for (const PropertyInfo &pi : editor_settings_properties) {
if (pi.name == "interface/editor/editor_language") {
editor_languages = pi.hint_string.split(",");
break;
}
}
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String current_lang = EDITOR_GET("interface/editor/editor_language");
language_btn->set_text(current_lang);
for (int i = 0; i < editor_languages.size(); i++) {
const String &lang = editor_languages[i];
String lang_name = TranslationServer::get_singleton()->get_locale_name(lang);
language_btn->add_item(vformat("[%s] %s", lang, lang_name), i);
language_btn->set_item_metadata(i, lang);
if (current_lang == lang) {
language_btn->select(i);
}
}
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quick_settings_hbox->add_child(language_btn);
}
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main_view_container = memnew(PanelContainer);
main_view_container->set_v_size_flags(Control::SIZE_EXPAND_FILL);
main_vbox->add_child(main_view_container);
// Project list view.
{
local_projects_vb = memnew(VBoxContainer);
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local_projects_vb->set_name("LocalProjectsTab");
_add_main_view(MAIN_VIEW_PROJECTS, TTR("Projects"), Ref<Texture2D>(), local_projects_vb);
// Project list's top bar.
{
HBoxContainer *hb = memnew(HBoxContainer);
hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
local_projects_vb->add_child(hb);
create_btn = memnew(Button);
create_btn->set_text(TTR("New"));
create_btn->set_shortcut(ED_SHORTCUT("project_manager/new_project", TTR("New Project"), KeyModifierMask::CMD_OR_CTRL | Key::N));
create_btn->connect("pressed", callable_mp(this, &ProjectManager::_new_project));
hb->add_child(create_btn);
import_btn = memnew(Button);
import_btn->set_text(TTR("Import"));
import_btn->set_shortcut(ED_SHORTCUT("project_manager/import_project", TTR("Import Project"), KeyModifierMask::CMD_OR_CTRL | Key::I));
import_btn->connect("pressed", callable_mp(this, &ProjectManager::_import_project));
hb->add_child(import_btn);
scan_btn = memnew(Button);
scan_btn->set_text(TTR("Scan"));
scan_btn->set_shortcut(ED_SHORTCUT("project_manager/scan_projects", TTR("Scan Projects"), KeyModifierMask::CMD_OR_CTRL | Key::S));
scan_btn->connect("pressed", callable_mp(this, &ProjectManager::_scan_projects));
hb->add_child(scan_btn);
loading_label = memnew(Label(TTR("Loading, please wait...")));
loading_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hb->add_child(loading_label);
// The loading label is shown later.
loading_label->hide();
search_box = memnew(LineEdit);
search_box->set_placeholder(TTR("Filter Projects"));
search_box->set_tooltip_text(TTR("This field filters projects by name and last path component.\nTo filter projects by name and full path, the query must contain at least one `/` character."));
search_box->set_clear_button_enabled(true);
search_box->connect("text_changed", callable_mp(this, &ProjectManager::_on_search_term_changed));
search_box->connect("text_submitted", callable_mp(this, &ProjectManager::_on_search_term_submitted));
search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hb->add_child(search_box);
Label *sort_label = memnew(Label);
sort_label->set_text(TTR("Sort:"));
hb->add_child(sort_label);
filter_option = memnew(OptionButton);
filter_option->set_clip_text(true);
filter_option->set_h_size_flags(Control::SIZE_EXPAND_FILL);
filter_option->set_stretch_ratio(0.3);
filter_option->connect("item_selected", callable_mp(this, &ProjectManager::_on_order_option_changed));
hb->add_child(filter_option);
Vector<String> sort_filter_titles;
sort_filter_titles.push_back(TTR("Last Edited"));
sort_filter_titles.push_back(TTR("Name"));
sort_filter_titles.push_back(TTR("Path"));
sort_filter_titles.push_back(TTR("Tags"));
for (int i = 0; i < sort_filter_titles.size(); i++) {
filter_option->add_item(sort_filter_titles[i]);
}
}
// Project list and its sidebar.
{
HBoxContainer *search_tree_hb = memnew(HBoxContainer);
local_projects_vb->add_child(search_tree_hb);
search_tree_hb->set_v_size_flags(Control::SIZE_EXPAND_FILL);
search_panel = memnew(PanelContainer);
search_panel->set_h_size_flags(Control::SIZE_EXPAND_FILL);
search_tree_hb->add_child(search_panel);
_project_list = memnew(ProjectList);
_project_list->set_horizontal_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
search_panel->add_child(_project_list);
_project_list->connect(ProjectList::SIGNAL_LIST_CHANGED, callable_mp(this, &ProjectManager::_update_project_buttons));
_project_list->connect(ProjectList::SIGNAL_SELECTION_CHANGED, callable_mp(this, &ProjectManager::_update_project_buttons));
_project_list->connect(ProjectList::SIGNAL_PROJECT_ASK_OPEN, callable_mp(this, &ProjectManager::_open_selected_projects_ask));
// The side bar with the edit, run, rename, etc. buttons.
VBoxContainer *tree_vb = memnew(VBoxContainer);
tree_vb->set_custom_minimum_size(Size2(120, 120));
search_tree_hb->add_child(tree_vb);
tree_vb->add_child(memnew(HSeparator));
open_btn = memnew(Button);
open_btn->set_text(TTR("Edit"));
open_btn->set_shortcut(ED_SHORTCUT("project_manager/edit_project", TTR("Edit Project"), KeyModifierMask::CMD_OR_CTRL | Key::E));
open_btn->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects_ask));
tree_vb->add_child(open_btn);
run_btn = memnew(Button);
run_btn->set_text(TTR("Run"));
run_btn->set_shortcut(ED_SHORTCUT("project_manager/run_project", TTR("Run Project"), KeyModifierMask::CMD_OR_CTRL | Key::R));
run_btn->connect("pressed", callable_mp(this, &ProjectManager::_run_project));
tree_vb->add_child(run_btn);
rename_btn = memnew(Button);
rename_btn->set_text(TTR("Rename"));
// The F2 shortcut isn't overridden with Enter on macOS as Enter is already used to edit a project.
rename_btn->set_shortcut(ED_SHORTCUT("project_manager/rename_project", TTR("Rename Project"), Key::F2));
rename_btn->connect("pressed", callable_mp(this, &ProjectManager::_rename_project));
tree_vb->add_child(rename_btn);
manage_tags_btn = memnew(Button);
manage_tags_btn->set_text(TTR("Manage Tags"));
tree_vb->add_child(manage_tags_btn);
erase_btn = memnew(Button);
erase_btn->set_text(TTR("Remove"));
erase_btn->set_shortcut(ED_SHORTCUT("project_manager/remove_project", TTR("Remove Project"), Key::KEY_DELETE));
erase_btn->connect("pressed", callable_mp(this, &ProjectManager::_erase_project));
tree_vb->add_child(erase_btn);
erase_missing_btn = memnew(Button);
erase_missing_btn->set_text(TTR("Remove Missing"));
erase_missing_btn->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects));
tree_vb->add_child(erase_missing_btn);
}
}
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// Asset library view.
if (AssetLibraryEditorPlugin::is_available()) {
asset_library = memnew(EditorAssetLibrary(true));
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asset_library->set_name("AssetLibraryTab");
_add_main_view(MAIN_VIEW_ASSETLIB, TTR("Asset Library"), Ref<Texture2D>(), asset_library);
asset_library->connect("install_asset", callable_mp(this, &ProjectManager::_install_project));
} else {
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VBoxContainer *asset_library_filler = memnew(VBoxContainer);
asset_library_filler->set_name("AssetLibraryTab");
Button *asset_library_toggle = _add_main_view(MAIN_VIEW_ASSETLIB, TTR("Asset Library"), Ref<Texture2D>(), asset_library_filler);
asset_library_toggle->set_disabled(true);
asset_library_toggle->set_tooltip_text(TTR("Asset Library not available (due to using Web editor, or because SSL support disabled)."));
}
// Footer bar.
{
HBoxContainer *footer_bar = memnew(HBoxContainer);
footer_bar->set_alignment(BoxContainer::ALIGNMENT_END);
main_vbox->add_child(footer_bar);
version_btn = memnew(LinkButton);
String hash = String(VERSION_HASH);
if (hash.length() != 0) {
hash = " " + vformat("[%s]", hash.left(9));
}
version_btn->set_text("v" VERSION_FULL_BUILD + hash);
// Fade the version label to be less prominent, but still readable.
version_btn->set_self_modulate(Color(1, 1, 1, 0.6));
version_btn->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER);
version_btn->set_tooltip_text(TTR("Click to copy the version information."));
version_btn->connect("pressed", callable_mp(this, &ProjectManager::_version_button_pressed));
footer_bar->add_child(version_btn);
}
// Dialogs.
{
restart_required_dialog = memnew(ConfirmationDialog);
restart_required_dialog->set_ok_button_text(TTR("Restart Now"));
restart_required_dialog->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_restart_confirm));
restart_required_dialog->set_cancel_button_text(TTR("Continue"));
restart_required_dialog->set_text(TTR("Settings changed!\nThe project manager must be restarted for changes to take effect."));
add_child(restart_required_dialog);
scan_dir = memnew(EditorFileDialog);
scan_dir->set_previews_enabled(false);
scan_dir->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
scan_dir->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR);
scan_dir->set_title(TTR("Select a Folder to Scan")); // must be after mode or it's overridden
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scan_dir->set_current_dir(EDITOR_GET("filesystem/directories/default_project_path"));
add_child(scan_dir);
scan_dir->connect("dir_selected", callable_mp(_project_list, &ProjectList::find_projects));
erase_missing_ask = memnew(ConfirmationDialog);
erase_missing_ask->set_ok_button_text(TTR("Remove All"));
erase_missing_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects_confirm));
add_child(erase_missing_ask);
erase_ask = memnew(ConfirmationDialog);
erase_ask->set_ok_button_text(TTR("Remove"));
erase_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_erase_project_confirm));
add_child(erase_ask);
VBoxContainer *erase_ask_vb = memnew(VBoxContainer);
erase_ask->add_child(erase_ask_vb);
erase_ask_label = memnew(Label);
erase_ask_vb->add_child(erase_ask_label);
// Comment out for now until we have a better warning system to
// ensure users delete their project only.
//delete_project_contents = memnew(CheckBox);
//delete_project_contents->set_text(TTR("Also delete project contents (no undo!)"));
//erase_ask_vb->add_child(delete_project_contents);
multi_open_ask = memnew(ConfirmationDialog);
multi_open_ask->set_ok_button_text(TTR("Edit"));
multi_open_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects));
add_child(multi_open_ask);
multi_run_ask = memnew(ConfirmationDialog);
multi_run_ask->set_ok_button_text(TTR("Run"));
multi_run_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_run_project_confirm));
add_child(multi_run_ask);
ask_update_settings = memnew(ConfirmationDialog);
ask_update_settings->set_autowrap(true);
ask_update_settings->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects));
full_convert_button = ask_update_settings->add_button(TTR("Convert Full Project"), !GLOBAL_GET("gui/common/swap_cancel_ok"));
full_convert_button->connect("pressed", callable_mp(this, &ProjectManager::_full_convert_button_pressed));
add_child(ask_update_settings);
ask_full_convert_dialog = memnew(ConfirmationDialog);
ask_full_convert_dialog->set_autowrap(true);
ask_full_convert_dialog->set_text(TTR("This option will perform full project conversion, updating scenes, resources and scripts from Godot 3 to work in Godot 4.\n\nNote that this is a best-effort conversion, i.e. it makes upgrading the project easier, but it will not open out-of-the-box and will still require manual adjustments.\n\nIMPORTANT: Make sure to backup your project before converting, as this operation makes it impossible to open it in older versions of Godot."));
ask_full_convert_dialog->connect("confirmed", callable_mp(this, &ProjectManager::_perform_full_project_conversion));
add_child(ask_full_convert_dialog);
npdialog = memnew(ProjectDialog);
npdialog->connect("projects_updated", callable_mp(this, &ProjectManager::_on_projects_updated));
npdialog->connect("project_created", callable_mp(this, &ProjectManager::_on_project_created));
add_child(npdialog);
run_error_diag = memnew(AcceptDialog);
run_error_diag->set_title(TTR("Can't run project"));
add_child(run_error_diag);
dialog_error = memnew(AcceptDialog);
add_child(dialog_error);
if (asset_library) {
open_templates = memnew(ConfirmationDialog);
open_templates->set_text(TTR("You currently don't have any projects.\nWould you like to explore official example projects in the Asset Library?"));
open_templates->set_ok_button_text(TTR("Open Asset Library"));
open_templates->connect("confirmed", callable_mp(this, &ProjectManager::_open_asset_library));
add_child(open_templates);
}
about = memnew(EditorAbout);
add_child(about);
}
// Tag management.
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{
tag_manage_dialog = memnew(ConfirmationDialog);
add_child(tag_manage_dialog);
tag_manage_dialog->set_title(TTR("Manage Project Tags"));
tag_manage_dialog->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_apply_project_tags));
manage_tags_btn->connect("pressed", callable_mp(this, &ProjectManager::_manage_project_tags));
VBoxContainer *tag_vb = memnew(VBoxContainer);
tag_manage_dialog->add_child(tag_vb);
Label *label = memnew(Label(TTR("Project Tags")));
tag_vb->add_child(label);
label->set_theme_type_variation("HeaderMedium");
label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
label = memnew(Label(TTR("Click tag to remove it from the project.")));
tag_vb->add_child(label);
label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
project_tags = memnew(HFlowContainer);
tag_vb->add_child(project_tags);
project_tags->set_custom_minimum_size(Vector2(0, 100) * EDSCALE);
tag_vb->add_child(memnew(HSeparator));
label = memnew(Label(TTR("All Tags")));
tag_vb->add_child(label);
label->set_theme_type_variation("HeaderMedium");
label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
label = memnew(Label(TTR("Click tag to add it to the project.")));
tag_vb->add_child(label);
label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
all_tags = memnew(HFlowContainer);
tag_vb->add_child(all_tags);
all_tags->set_custom_minimum_size(Vector2(0, 100) * EDSCALE);
tag_edit_error = memnew(Label);
tag_vb->add_child(tag_edit_error);
tag_edit_error->set_autowrap_mode(TextServer::AUTOWRAP_WORD);
create_tag_dialog = memnew(ConfirmationDialog);
tag_manage_dialog->add_child(create_tag_dialog);
create_tag_dialog->set_title(TTR("Create New Tag"));
create_tag_dialog->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_create_new_tag));
tag_vb = memnew(VBoxContainer);
create_tag_dialog->add_child(tag_vb);
Label *info = memnew(Label(TTR("Tags are capitalized automatically when displayed.")));
tag_vb->add_child(info);
new_tag_name = memnew(LineEdit);
tag_vb->add_child(new_tag_name);
new_tag_name->connect("text_changed", callable_mp(this, &ProjectManager::_set_new_tag_name));
new_tag_name->connect("text_submitted", callable_mp(this, &ProjectManager::_create_new_tag).unbind(1));
create_tag_dialog->connect("about_to_popup", callable_mp(new_tag_name, &LineEdit::clear));
create_tag_dialog->connect("about_to_popup", callable_mp((Control *)new_tag_name, &Control::grab_focus), CONNECT_DEFERRED);
tag_error = memnew(Label);
tag_vb->add_child(tag_error);
create_tag_btn = memnew(Button);
all_tags->add_child(create_tag_btn);
create_tag_btn->connect("pressed", callable_mp((Window *)create_tag_dialog, &Window::popup_centered).bind(Vector2i(500, 0) * EDSCALE));
}
// Initialize project list.
{
Ref<DirAccess> dir_access = DirAccess::create(DirAccess::AccessType::ACCESS_FILESYSTEM);
String default_project_path = EDITOR_GET("filesystem/directories/default_project_path");
if (!default_project_path.is_empty() && !dir_access->dir_exists(default_project_path)) {
Error error = dir_access->make_dir_recursive(default_project_path);
if (error != OK) {
ERR_PRINT("Could not create default project directory at: " + default_project_path);
}
}
bool scanned_for_projects = false; // Scanning will update the list automatically.
String autoscan_path = EDITOR_GET("filesystem/directories/autoscan_project_path");
if (!autoscan_path.is_empty()) {
if (dir_access->dir_exists(autoscan_path)) {
_project_list->find_projects(autoscan_path);
scanned_for_projects = true;
} else {
Error error = dir_access->make_dir_recursive(autoscan_path);
if (error != OK) {
ERR_PRINT("Could not create project autoscan directory at: " + autoscan_path);
}
}
}
if (!scanned_for_projects) {
_project_list->update_project_list();
}
}
_update_size_limits();
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_select_main_view(MAIN_VIEW_PROJECTS);
}
ProjectManager::~ProjectManager() {
singleton = nullptr;
if (EditorSettings::get_singleton()) {
EditorSettings::destroy();
}
EditorThemeManager::finalize();
}