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/*************************************************************************/
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/* spatial_sound_2d_server.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:11:45 +00:00
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/* https://godotengine.org */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2020-08-13 20:58:13 +00:00
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2020-08-13 20:58:13 +00:00
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2014-02-10 01:10:30 +00:00
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#ifndef SPATIAL_SOUND_2D_SERVER_H
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#define SPATIAL_SOUND_2D_SERVER_H
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#include "bsp_tree.h"
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#include "object.h"
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#include "servers/audio_server.h"
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class SpatialSound2DServer : public Object {
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OBJ_TYPE(SpatialSound2DServer, Object);
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static SpatialSound2DServer *singleton;
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public:
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enum {
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SOURCE_INVALID_VOICE = -1,
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SOURCE_NEXT_VOICE = -2,
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};
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typedef int SourceVoiceID;
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/* SPACE */
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virtual RID space_create() = 0;
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/* ROOM */
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virtual RID room_create() = 0;
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virtual void room_set_space(RID p_room, RID p_space) = 0;
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virtual RID room_get_space(RID p_room) const = 0;
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virtual void room_set_bounds(RID p_room, const DVector<Point2> &p_bounds) = 0;
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virtual DVector<Point2> room_get_bounds(RID p_room) const = 0;
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virtual void room_set_transform(RID p_room, const Matrix32 &p_transform) = 0;
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virtual Matrix32 room_get_transform(RID p_room) const = 0;
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enum RoomParam {
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ROOM_PARAM_PITCH_SCALE,
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ROOM_PARAM_VOLUME_SCALE_DB,
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ROOM_PARAM_REVERB_SEND,
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ROOM_PARAM_CHORUS_SEND,
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ROOM_PARAM_ATTENUATION_SCALE,
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ROOM_PARAM_ATTENUATION_HF_CUTOFF,
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ROOM_PARAM_ATTENUATION_HF_FLOOR_DB,
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ROOM_PARAM_ATTENUATION_HF_RATIO_EXP,
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ROOM_PARAM_ATTENUATION_REVERB_SCALE,
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ROOM_PARAM_MAX
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};
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virtual void room_set_param(RID p_room, RoomParam p_param, float p_value) = 0;
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virtual float room_get_param(RID p_room, RoomParam p_param) const = 0;
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enum RoomReverb {
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ROOM_REVERB_SMALL,
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ROOM_REVERB_MEDIUM,
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ROOM_REVERB_LARGE,
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ROOM_REVERB_HALL
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};
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virtual void room_set_reverb(RID p_room, RoomReverb p_reverb) = 0;
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virtual RoomReverb room_get_reverb(RID p_room) const = 0;
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virtual void room_set_level(RID p_room, int p_level) = 0;
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virtual int room_get_level(RID p_room) const = 0;
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//useful for underwater or rooms with very strange conditions
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virtual void room_set_force_params_to_all_sources(RID p_room, bool p_force) = 0;
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virtual bool room_is_forcing_params_to_all_sources(RID p_room) const = 0;
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/* SOURCE */
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virtual RID source_create(RID p_space) = 0;
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virtual void source_set_transform(RID p_source, const Matrix32 &p_transform) = 0;
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virtual Matrix32 source_get_transform(RID p_source) const = 0;
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virtual void source_set_polyphony(RID p_source, int p_voice_count) = 0;
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virtual int source_get_polyphony(RID p_source) const = 0;
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enum SourceParam {
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SOURCE_PARAM_VOLUME_DB,
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SOURCE_PARAM_PITCH_SCALE,
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SOURCE_PARAM_ATTENUATION_MIN_DISTANCE,
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SOURCE_PARAM_ATTENUATION_MAX_DISTANCE,
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SOURCE_PARAM_ATTENUATION_DISTANCE_EXP,
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SOURCE_PARAM_MAX
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};
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virtual void source_set_param(RID p_source, SourceParam p_param, float p_value) = 0;
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virtual float source_get_param(RID p_source, SourceParam p_param) const = 0;
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virtual void source_set_audio_stream(RID p_source, AudioServer::AudioStream *p_stream) = 0; //null to unset
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virtual SourceVoiceID source_play_sample(RID p_source, RID p_sample, int p_mix_rate, int p_voice = SOURCE_NEXT_VOICE, int p_priority = 0) = 0;
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//voices
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virtual void source_voice_set_pitch_scale(RID p_source, SourceVoiceID p_voice, float p_pitch_scale) = 0;
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virtual void source_voice_set_volume_scale_db(RID p_source, SourceVoiceID p_voice, float p_volume_db) = 0;
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virtual bool source_is_voice_active(RID p_source, SourceVoiceID p_voice) const = 0;
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virtual void source_stop_voice(RID p_source, SourceVoiceID p_voice) = 0;
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/* LISTENER */
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enum ListenerParam {
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LISTENER_PARAM_VOLUME_SCALE_DB,
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LISTENER_PARAM_PITCH_SCALE,
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LISTENER_PARAM_ATTENUATION_SCALE,
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LISTENER_PARAM_PAN_RANGE,
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LISTENER_PARAM_MAX
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};
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virtual RID listener_create() = 0;
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virtual void listener_set_space(RID p_listener, RID p_space) = 0;
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virtual void listener_set_transform(RID p_listener, const Matrix32 &p_transform) = 0;
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virtual Matrix32 listener_get_transform(RID p_listener) const = 0;
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virtual void listener_set_param(RID p_listener, ListenerParam p_param, float p_value) = 0;
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virtual float listener_get_param(RID p_listener, ListenerParam p_param) const = 0;
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/* MISC */
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virtual void free(RID p_id) = 0;
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virtual void init() = 0;
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virtual void update(float p_delta) = 0;
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virtual void finish() = 0;
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static SpatialSound2DServer *get_singleton();
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SpatialSound2DServer();
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};
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#endif // SPATIAL_SOUND_2D_SERVER_H
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