godot/drivers/unix/SCsub

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Import('env')
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g_set_p='#ifdef UNIX_ENABLED\n'
g_set_p+='#include "os_unix.h"\n'
g_set_p+='String OS_Unix::get_global_settings_path() const {\n'
g_set_p+='\treturn "' + env["unix_global_settings_path"]+'";\n'
g_set_p+='}\n'
g_set_p+='#endif'
f = open("os_unix_global_settings_path.cpp","wb")
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f.write(g_set_p)
f.close()
env.add_source_files(env.drivers_sources, "*.cpp")
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Export('env')