godot/platform/SCsub

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#!/usr/bin/env python
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from glob import glob
from pathlib import Path
import methods
Import("env")
env.platform_sources = []
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# Generate export icons
def export_icon_builder(target, source, env):
src_path = Path(str(source[0]))
src_name = src_path.stem
platform = src_path.parent.parent.stem
with open(str(source[0]), "r") as file:
svg = file.read()
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with methods.generated_wrapper(target, prefix=platform) as file:
file.write(
f"""\
static const char *_{platform}_{src_name}_svg = {methods.to_raw_cstring(svg)};
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"""
)
for platform in env.platform_exporters:
for path in glob(f"{platform}/export/*.svg"):
env.CommandNoCache(path.replace(".svg", "_svg.gen.h"), path, env.Run(export_icon_builder))
# Register platform-exclusive APIs
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def register_platform_apis_builder(target, source, env):
platforms = source[0].read()
api_inc = "\n".join([f'#include "{p}/api/api.h"' for p in platforms])
api_reg = "\n".join([f"\tregister_{p}_api();" for p in platforms])
api_unreg = "\n".join([f"\tunregister_{p}_api();" for p in platforms])
with methods.generated_wrapper(target) as file:
file.write(
f"""\
#include "register_platform_apis.h"
{api_inc}
void register_platform_apis() {{
{api_reg}
}}
void unregister_platform_apis() {{
{api_unreg}
}}
"""
)
register_platform_apis = env.CommandNoCache(
"register_platform_apis.gen.cpp", env.Value(env.platform_apis), env.Run(register_platform_apis_builder)
)
env.add_source_files(env.platform_sources, register_platform_apis)
for platform in env.platform_apis:
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env.add_source_files(env.platform_sources, f"{platform}/api/api.cpp")
lib = env.add_library("platform", env.platform_sources)
env.Prepend(LIBS=[lib])