- Add temporary pivot for rotating multiple 2D nodes ([GH-58375](https://github.com/godotengine/godot/pull/58375)).
- Reorganize some code to have 2D things grouped together ([GH-66744](https://github.com/godotengine/godot/pull/66744)).
- Add option to toggle visibility of Position gizmos in 2D editor, organize existing options ([GH-75005](https://github.com/godotengine/godot/pull/75005)).
- Changed the way the rotation of a curve at a point is evaluated to match PathFollow2D ([GH-78378](https://github.com/godotengine/godot/pull/78378)).
- Organize 2D audio, camera, and physics in Viewport ([GH-79183](https://github.com/godotengine/godot/pull/79183)).
- Extend minimum/maximum zoom level of TextureRegion editor ([GH-79436](https://github.com/godotengine/godot/pull/79436)).
- Add tooltips for tile source types ([GH-79918](https://github.com/godotengine/godot/pull/79918)).
- Add Texture2D and Texture3D icons ([GH-81169](https://github.com/godotengine/godot/pull/81169)).
- Add a button to clear curve points in the Path2D editor ([GH-81325](https://github.com/godotengine/godot/pull/81325)).
- Replace Clipper1 library by Clipper2 library ([GH-90153](https://github.com/godotengine/godot/pull/90153)).
- Ensure `Camera2D.position_smoothing_speed` is non-negative ([GH-90167](https://github.com/godotengine/godot/pull/90167)).
- Correctly update TileMapLayer highlighting when disabling it ([GH-90204](https://github.com/godotengine/godot/pull/90204)).
- Fix "no cached rect" errors in TileMapLayer editor ([GH-90207](https://github.com/godotengine/godot/pull/90207)).
- Fix strange visual bug with camera and external change ([GH-90317](https://github.com/godotengine/godot/pull/90317)).
- TileSet: Don't save angular and linear physics velocities if they have their default values ([GH-90384](https://github.com/godotengine/godot/pull/90384)).
- Fix selection rect drawing in `TileSet` editor when create/remove tiles with separation ([GH-90709](https://github.com/godotengine/godot/pull/90709)).
- Fix rendering transform of Y-sorted branch-root ([GH-90749](https://github.com/godotengine/godot/pull/90749)).
- Fix TileMap enabling Y-sort on child nodes ([GH-90752](https://github.com/godotengine/godot/pull/90752)).
- Reuse single erase pattern in tile editor ([GH-90817](https://github.com/godotengine/godot/pull/90817)).
- Editor: Fix crash when editing TileMap ([GH-90849](https://github.com/godotengine/godot/pull/90849)).
- Don't store TileMapLayer data if empty ([GH-90907](https://github.com/godotengine/godot/pull/90907)).
- Fix typo in Camera2D node's anchor mode ([GH-91076](https://github.com/godotengine/godot/pull/91076)).
- Use screen-aligned quads for origin lines to avoid issues on NVidia ([GH-83895](https://github.com/godotengine/godot/pull/83895)).
- Select newly added nodes on drag and drop in 3D viewport ([GH-84347](https://github.com/godotengine/godot/pull/84347)).
- Fix material drag and drop ([GH-84486](https://github.com/godotengine/godot/pull/84486)).
- Fix `Node3D` children using `top_level` in different position in-editor versus runtime ([GH-84643](https://github.com/godotengine/godot/pull/84643)).
- Only allow MeshInstance3D-inherited nodes in MultiMesh Populate Surface dialog ([GH-84933](https://github.com/godotengine/godot/pull/84933)).
- Notify CSGPolygon about transform changes in Path3D ([GH-85455](https://github.com/godotengine/godot/pull/85455)).
- Prevent `Camera3D.current` from being set to `true` automatically in the editor ([GH-85594](https://github.com/godotengine/godot/pull/85594)).
- Add static body creation equivalent for all collision shape sibling creations ([GH-86627](https://github.com/godotengine/godot/pull/86627)).
- Clarify the FOV setting in the 3D editor camera is vertical FOV ([GH-86690](https://github.com/godotengine/godot/pull/86690)).
- Fix AABB Ray intersection - return inside ([GH-86755](https://github.com/godotengine/godot/pull/86755)).
- Prevent division by 0 when creating vertices of a PrismMesh ([GH-86931](https://github.com/godotengine/godot/pull/86931)).
- Use SceneStringNames in Skeleton3DEditorPlugin ([GH-87048](https://github.com/godotengine/godot/pull/87048)).
- Fix position and basis of 3D Scenes instantiated via drag and drop ([GH-87126](https://github.com/godotengine/godot/pull/87126)).
- Properly change GridMap floors while selecting ([GH-87131](https://github.com/godotengine/godot/pull/87131)).
- Do not commit transforms and handles if no changes were made ([GH-87161](https://github.com/godotengine/godot/pull/87161)).
- Rename camera `near` and `far` private members to avoid conflict with `Windows.h` defines ([GH-87164](https://github.com/godotengine/godot/pull/87164)).
- Show warning for GeometryInstance3D transparency in Mobile/Compatibility ([GH-87231](https://github.com/godotengine/godot/pull/87231)).
- Make viewport message dependent on framerate not physics step ([GH-87631](https://github.com/godotengine/godot/pull/87631)).
- Fix a regression that breaks gizmo transforming when 'View Gizmos' is off ([GH-87769](https://github.com/godotengine/godot/pull/87769)).
- Use subgizmos for Path3D position editing and declutter the UI ([GH-87901](https://github.com/godotengine/godot/pull/87901)).
- Fix a regression when multiple nodes are selected and drag transform is attempted w/o gizmo ([GH-87922](https://github.com/godotengine/godot/pull/87922)).
- Fix new region select with selection when over geometry ([GH-87948](https://github.com/godotengine/godot/pull/87948)).
- Show modifier key functionality on all the editor tools ([GH-87989](https://github.com/godotengine/godot/pull/87989)).
- Add ability to hide grid per viewport ([GH-88584](https://github.com/godotengine/godot/pull/88584)).
- Fix 3D editor project settings update ([GH-88645](https://github.com/godotengine/godot/pull/88645)).
- Show instantiating message with position when using to drag to instantiate in 3D ([GH-88774](https://github.com/godotengine/godot/pull/88774)).
- Include tangent in SurfaceTool vertex compare operator ([GH-88890](https://github.com/godotengine/godot/pull/88890)).
- Don't access Node3D/Node2D/Control global transform in `reparent` unless needed ([GH-89003](https://github.com/godotengine/godot/pull/89003)).
- Make `Label3D` obey auto translation ([GH-89056](https://github.com/godotengine/godot/pull/89056)).
- Fix reset value when adding new Bezier track ([GH-82012](https://github.com/godotengine/godot/pull/82012)).
- Add `set_custom_interpolator()` to PropertyTweener ([GH-82306](https://github.com/godotengine/godot/pull/82306)).
- Refactor function `calculate_length_and_rotation()` from Skeleton2D ([GH-83397](https://github.com/godotengine/godot/pull/83397)).
- Fix setting bezier track handle mode from inspector ([GH-83533](https://github.com/godotengine/godot/pull/83533)).
- Make AnimationPlayerEditor read-only edit rules more permissive ([GH-84268](https://github.com/godotengine/godot/pull/84268)).
- Fix errors and warnings when loading Skeleton2D Modifications ([GH-84474](https://github.com/godotengine/godot/pull/84474)).
- Make AnimationTree reference AnimationPlayer instead of AnimationMixer ([GH-84583](https://github.com/godotengine/godot/pull/84583)).
- Replace memory allocation point of ValueTrack correctly in AnimationMixer ([GH-85001](https://github.com/godotengine/godot/pull/85001)).
- Fix imported track flag on sliced animations ([GH-85061](https://github.com/godotengine/godot/pull/85061)).
- Improve usability of zooming in the animation editor ([GH-85142](https://github.com/godotengine/godot/pull/85142)).
- Fix custom type icon sizes in animation tracks ([GH-85367](https://github.com/godotengine/godot/pull/85367)).
- Prevent a crash when calling `AnimationMixer::restore` with an invalid resource ([GH-85428](https://github.com/godotengine/godot/pull/85428)).
- Add multi-selection for `SpriteFramesEditor` ([GH-85494](https://github.com/godotengine/godot/pull/85494)).
- Copy track update mode when adding reset key ([GH-85540](https://github.com/godotengine/godot/pull/85540)).
- Fix AnimationPlayer seeking for Discrete keys ([GH-85569](https://github.com/godotengine/godot/pull/85569)).
- Make unstore AnimationLibrary if AnimationTree is assigned AnimationPlayer ([GH-85575](https://github.com/godotengine/godot/pull/85575)).
- Fix Tween loop initial value ([GH-85681](https://github.com/godotengine/godot/pull/85681)).
- Remove differences of the code between old AnimationTree and AnimationMixer ([GH-85794](https://github.com/godotengine/godot/pull/85794)).
- Fix linear interpolation not working with mixed (int/float) keyframes ([GH-86046](https://github.com/godotengine/godot/pull/86046)).
- Fix animated tile random start time not scaled to animation duration ([GH-86210](https://github.com/godotengine/godot/pull/86210)).
- Make default `blend_left` consider current blend amount ([GH-86221](https://github.com/godotengine/godot/pull/86221)).
- Fix discrete key retrieval method after start ([GH-86227](https://github.com/godotengine/godot/pull/86227)).
- Fix `blend_node` crash with invalid AnimationNode reference ([GH-86321](https://github.com/godotengine/godot/pull/86321)).
- Add `cubic_interpolate_in_time_variant()` to Animation ([GH-86601](https://github.com/godotengine/godot/pull/86601)).
- Add some options to Project Settings to silence warnings in AnimationMixer caching ([GH-86608](https://github.com/godotengine/godot/pull/86608)).
- Add a `CallbackModeDiscrete` property to `AnimationMixer` to handle the case of blending Continuous and Discrete tracks ([GH-86629](https://github.com/godotengine/godot/pull/86629)).
- Make default options of int value track refer to RESET animation ([GH-86630](https://github.com/godotengine/godot/pull/86630)).
- Fix some animation state corruptions on activate and reset on save ([GH-86644](https://github.com/godotengine/godot/pull/86644)).
- Fix invalid 3-to-4 renames of `add_animation` to `add_animation_library` ([GH-86647](https://github.com/godotengine/godot/pull/86647)).
- Make the retrieval of audio tracks consistent and implement trimming to AnimationTrackEditor shortcut and clean-up ([GH-86661](https://github.com/godotengine/godot/pull/86661)).
- Fix TrackCache conflict when tracks have same name but different type ([GH-86687](https://github.com/godotengine/godot/pull/86687)).
- Add `AnimationMixer::capture()` and `AnimationPlayer::play_with_capture()` as substitute of update mode capture ([GH-86715](https://github.com/godotengine/godot/pull/86715)).
- Add autocompletion options for AnimatedSprite's other play methods ([GH-86733](https://github.com/godotengine/godot/pull/86733)).
- Add icon, tooltip, rename button in AnimationLibraryEditor for clarity ([GH-86736](https://github.com/godotengine/godot/pull/86736)).
- Add autocompletion for SpriteFrames' methods ([GH-86754](https://github.com/godotengine/godot/pull/86754)).
- Add autocompletion for AnimationLibrary & AnimationMixer's methods ([GH-86799](https://github.com/godotengine/godot/pull/86799)).
- Copy InterpolationType / LoopMode for all track & UseBlend option for audio when adding reset keys ([GH-86867](https://github.com/godotengine/godot/pull/86867)).
- Add Autocompletion for AnimationNodeStateMachine & AnimationNodeBlendTree ([GH-86884](https://github.com/godotengine/godot/pull/86884)).
- Add autocompletion to AnimationNode ([GH-86888](https://github.com/godotengine/godot/pull/86888)).
- Add auto fit timeline and bezier scale on animation editor ([GH-87078](https://github.com/godotengine/godot/pull/87078)).
- Rework AnimationNode process for retrieving the semantic time info ([GH-87171](https://github.com/godotengine/godot/pull/87171)).
- Implement consistent functionality for select, copy, paste, and duplicate in AnimationPlayer ([GH-87250](https://github.com/godotengine/godot/pull/87250)).
- Fix passing int to tween's `from` with float property will be forced to interpolate as int ([GH-87459](https://github.com/godotengine/godot/pull/87459)).
- Fix cubic interpolation wrong argument for the time ([GH-87772](https://github.com/godotengine/godot/pull/87772)).
- Fix quaternion keyframe optimization for collinear rotation over 180 degrees ([GH-87817](https://github.com/godotengine/godot/pull/87817)).
- Fix vertical zoom factor in Animation Bezier Editor ([GH-87857](https://github.com/godotengine/godot/pull/87857)).
- Fix unintentional translations in AnimationTree ([GH-87887](https://github.com/godotengine/godot/pull/87887)).
- Implement a base class `SkeletonModifier3D` as refactoring for nodes that may modify `Skeleton3D` ([GH-87888](https://github.com/godotengine/godot/pull/87888)).
- Fix setting animation save paths on import breaking on Windows ([GH-90003](https://github.com/godotengine/godot/pull/90003)).
- Fix loop condition in bone mapping ([GH-90019](https://github.com/godotengine/godot/pull/90019)).
- Add tips detection to auto mapping in bone mapper ([GH-90050](https://github.com/godotengine/godot/pull/90050)).
- Apply "Remove Immutable Tracks" after post-import ([GH-90064](https://github.com/godotengine/godot/pull/90064)).
- Remove unavailable property binding `reset_on_save` from Skeleton3D ([GH-90231](https://github.com/godotengine/godot/pull/90231)).
- Fix Skeleton3D build error with `deprecated=no` ([GH-90308](https://github.com/godotengine/godot/pull/90308)).
- Separate value/bezier track caching process in AnimationMixer ([GH-90438](https://github.com/godotengine/godot/pull/90438)).
- Static allocation bones copy for SkeletonModifier ([GH-90517](https://github.com/godotengine/godot/pull/90517)).
- Remove `bone_pose_updated` signal and replace it with the `skeleton_updated` signal ([GH-90575](https://github.com/godotengine/godot/pull/90575)).
- Add SkeletonIK3D `get`/`set_interpolation` compat from #87888 ([GH-90780](https://github.com/godotengine/godot/pull/90780)).
- Set animation step from importers. Increase default step from 10 to 30FPS ([GH-90894](https://github.com/godotengine/godot/pull/90894)).
- Make seeking animation playback track consider internal seeking ([GH-90960](https://github.com/godotengine/godot/pull/90960)).
- Modify allocation process of the PhysicalBoneSimulator in Skeleton3D ([GH-91122](https://github.com/godotengine/godot/pull/91122)).
- Make adding track process to set interpolation type on creating RESET ([GH-91237](https://github.com/godotengine/godot/pull/91237)).
- Make activating on ready in AnimationPlayer respect the property value ([GH-91242](https://github.com/godotengine/godot/pull/91242)).
- Add `auto_capture` option to AnimationPlayer ([GH-91437](https://github.com/godotengine/godot/pull/91437)).
- Add argument options to AnimationPlayer for auto capture ([GH-91481](https://github.com/godotengine/godot/pull/91481)).
- Avoid incorrect computing anchor of Control node when reset on save with `saving` flag ([GH-91495](https://github.com/godotengine/godot/pull/91495)).
- Allow users to override `SkeletonModifier3D._process_modification` ([GH-91507](https://github.com/godotengine/godot/pull/91507)).
- Editor: Don't open `AnimationLibrary` as a scene ([GH-91522](https://github.com/godotengine/godot/pull/91522)).
- Make retarget keep global rest of unmapped bones if there are no mapped bones on the child ([GH-91560](https://github.com/godotengine/godot/pull/91560)).
- Make silhouette fixer option visibility dependent on availability ([GH-91641](https://github.com/godotengine/godot/pull/91641)).
- Invert start offset on AnimationNode custom timeline ([GH-91822](https://github.com/godotengine/godot/pull/91822)).
- Fix errors on pressing autoplay in sprite frames editor ([GH-91830](https://github.com/godotengine/godot/pull/91830)).
- Fix wrong usage of `parameters_base_path` StringName ([GH-91944](https://github.com/godotengine/godot/pull/91944)).
- Skeleton rest fixer: Apply orthonormalized scale to anims ([GH-92012](https://github.com/godotengine/godot/pull/92012)).
- Fix Deterministic blending with Dominant/Recessive doesn't have initial value even if there is no Discrete track ([GH-92126](https://github.com/godotengine/godot/pull/92126)).
- Replace List with LocalVector on Skeleton3D's bone transform update ([GH-92164](https://github.com/godotengine/godot/pull/92164)).
- Support Import As Skeleton Bones on glTF and AnimationLibrary import ([GH-92196](https://github.com/godotengine/godot/pull/92196)).
- Fix mesh instance not updated when changing blend shape values ([GH-92244](https://github.com/godotengine/godot/pull/92244)).
- Add `bake_fps` for FBXDocument, GLTFDocument and both import-export ([GH-92284](https://github.com/godotengine/godot/pull/92284)).
- Fix animation player controls being enabled when no player is selected ([GH-92473](https://github.com/godotengine/godot/pull/92473)).
- Fix error after create a new animation in an empty AnimationPlayer ([GH-92495](https://github.com/godotengine/godot/pull/92495)).
- Add blend point check to `AnimationNodeBlendSpace2D::_process()` ([GH-92636](https://github.com/godotengine/godot/pull/92636)).
- Fix unstable AnimationTrackEditor snapping value ([GH-92670](https://github.com/godotengine/godot/pull/92670)).
- Fix BlendSpace2D sync flagging line ([GH-92739](https://github.com/godotengine/godot/pull/92739)).
- Fix shader for SkeletonGizmo to follow renderer's reversed-z change ([GH-92774](https://github.com/godotengine/godot/pull/92774)).
- Fix seeking Animation immediately after playback for Discrete track ([GH-92861](https://github.com/godotengine/godot/pull/92861)).
- Expose `get_skeleton()` from `SkeletonModifier3D` ([GH-92896](https://github.com/godotengine/godot/pull/92896)).
- Add `get_concatenated_bone_names()` to `Skeleton3D` for `SkeletonModifier3D`'s enum hints ([GH-92925](https://github.com/godotengine/godot/pull/92925)).
- Fix unbound child bones of the PhysicalBone aren't modified ([GH-92931](https://github.com/godotengine/godot/pull/92931)).
- Fix inconsistent behavior of Bezier editor undo operations upon selection of different animation ([GH-93860](https://github.com/godotengine/godot/pull/93860)).
- Fix the behavior of after selecting animation on AnimationPlayerEditor to reset position to `0` ([GH-94302](https://github.com/godotengine/godot/pull/94302)).
- Fix StateMachine process when transition to end & optimize StringName ([GH-94304](https://github.com/godotengine/godot/pull/94304)).
- Handle internal seek on AnimationPlayer to process discrete correctly ([GH-94420](https://github.com/godotengine/godot/pull/94420)).
- Add approximate comparing static methods to Animation and make Animation code use them ([GH-94554](https://github.com/godotengine/godot/pull/94554)).
- AnimationMixer: Fix `processed_hashes` type to `Animation::TypeHash` instead of `int` ([GH-94722](https://github.com/godotengine/godot/pull/94722)).
- Fix BlendShapeTrack insertion not working ([GH-94738](https://github.com/godotengine/godot/pull/94738)).
- Determine `break_loop_at_end` 1 frame earlier using prediction by delta ([GH-94858](https://github.com/godotengine/godot/pull/94858)).
- Make NodeTimeInfo be not stored in tscn to prevent AnimationTree version control contamination ([GH-94859](https://github.com/godotengine/godot/pull/94859)).
- Snap current position to the edge on animation finished ([GH-95023](https://github.com/godotengine/godot/pull/95023)).
- Fix crash on reimport scene with animations ([GH-95084](https://github.com/godotengine/godot/pull/95084)).
- Make `Skeleton3D` bone simulator an internal child ([GH-95239](https://github.com/godotengine/godot/pull/95239)).
- Make `Animation::capture_included` read-only ([GH-95377](https://github.com/godotengine/godot/pull/95377)).
- Editor: Fix missing bind for animation editor callback ([GH-95400](https://github.com/godotengine/godot/pull/95400)).
- Prevent to seek doubly on AnimationPlayerEditor ([GH-95405](https://github.com/godotengine/godot/pull/95405)).
- Editor: Fix `AnimationTrackEditor::timeline_changed` signal ([GH-95481](https://github.com/godotengine/godot/pull/95481)).
- Add sample playback support for Web exports ([GH-91382](https://github.com/godotengine/godot/pull/91382)).
- Use data length on QOA checks instead of min size ([GH-91714](https://github.com/godotengine/godot/pull/91714)).
- Fix error in AudioStreamPlayer2D ([GH-91929](https://github.com/godotengine/godot/pull/91929)).
- Use COM smart pointers in WASAPI driver ([GH-91975](https://github.com/godotengine/godot/pull/91975)).
- Fix polyphonic audio streams with id > 1 cannot be stopped or changed (MSVC mis-optimization) ([GH-93120](https://github.com/godotengine/godot/pull/93120)).
- Fix pausing issues when using Web Audio samples ([GH-93362](https://github.com/godotengine/godot/pull/93362)).
- Remove superfluous non-working sample playing check ([GH-93428](https://github.com/godotengine/godot/pull/93428)).
- Add vertical separation to audio bus ([GH-93507](https://github.com/godotengine/godot/pull/93507)).
- Fix Web samples finished missing signal ([GH-94044](https://github.com/godotengine/godot/pull/94044)).
- Fix audio samples not being able to be "finished" ([GH-94268](https://github.com/godotengine/godot/pull/94268)).
- Fix new stream types `mix()` not returning 0 when inactive ([GH-94514](https://github.com/godotengine/godot/pull/94514)).
- Fix typo that prevented samples finishing ([GH-94800](https://github.com/godotengine/godot/pull/94800)).
- Add `generate_apk=yes` to generate an APK after building ([GH-84440](https://github.com/godotengine/godot/pull/84440)).
- Use Python venv if detected when building VS project ([GH-84593](https://github.com/godotengine/godot/pull/84593)).
- Only build glslang if Vulkan or Direct3D 12 rendering is enabled ([GH-84613](https://github.com/godotengine/godot/pull/84613)).
- Add parameter to allow generation of the Godot native shared libraries from gradle ([GH-84674](https://github.com/godotengine/godot/pull/84674)).
- New Visual Studio project generation logic that supports any platform that wants to opt in ([GH-84885](https://github.com/godotengine/godot/pull/84885)).
- Alias `platform=javascript` SCons option to `platform=web` ([GH-84979](https://github.com/godotengine/godot/pull/84979)).
- SCons: Add two new `COMSTR` environment variables ([GH-85153](https://github.com/godotengine/godot/pull/85153)).
- Instruct users to add code/errors as text in issues ([GH-86006](https://github.com/godotengine/godot/pull/86006)).
- Set what were default values for Web platform linker flags `-sSTACK_SIZE` and `-sDEFAULT_PTHREAD_STACK_SIZE` ([GH-86036](https://github.com/godotengine/godot/pull/86036)).
- D3D12: Add missing DLL architecture paths for the 32-bit builds ([GH-86107](https://github.com/godotengine/godot/pull/86107)).
- Mention `etcpak` changes in thirdparty/README.md ([GH-86236](https://github.com/godotengine/godot/pull/86236)).
- macOS: Fix MoltenVK SDK detection after file location changes in 1.3.275.0 ([GH-87305](https://github.com/godotengine/godot/pull/87305)).
- Update Android dependencies for the project ([GH-87346](https://github.com/godotengine/godot/pull/87346)).
- iOS: Update linker flags for Xcode 15.2 ([GH-87358](https://github.com/godotengine/godot/pull/87358)).
- Linux: Add support for PCK embedding section with non GNU-ld linkers ([GH-87464](https://github.com/godotengine/godot/pull/87464)).
- CI: Update `mymindstorm/setup-emsdk` to v14, should fix cache folder conflicts ([GH-87575](https://github.com/godotengine/godot/pull/87575)).
- SCons: Fix Windows cross-compilation from Linux after #86717 ([GH-87609](https://github.com/godotengine/godot/pull/87609)).
- SCons: Add proper MinGW support to D3D12 deps install script ([GH-87619](https://github.com/godotengine/godot/pull/87619)).
- D3D12: Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in ([GH-87624](https://github.com/godotengine/godot/pull/87624)).
- Undefine yet another macro from Windows headers ([GH-87627](https://github.com/godotengine/godot/pull/87627)).
- Avoid non-constant-expression cannot be narrowed on Windows on mingw ([GH-87720](https://github.com/godotengine/godot/pull/87720)).
- Use raw strings for D3D12 install messages ([GH-87734](https://github.com/godotengine/godot/pull/87734)).
- Wayland: Disable backend at build-time if wayland-scanner is missing ([GH-87765](https://github.com/godotengine/godot/pull/87765)).
- Fix `godot.natvis` after CowData 64-bit promotion ([GH-87848](https://github.com/godotengine/godot/pull/87848)).
- CI scripts: Fix `printf` for format checks ([GH-87864](https://github.com/godotengine/godot/pull/87864)).
- Pre-commit: Fix `copyright_headers.py` to run on all relevant files ([GH-89421](https://github.com/godotengine/godot/pull/89421)).
- SCons: Enable the experimental Ninja backend and minimize timestamp changes to generated code ([GH-89452](https://github.com/godotengine/godot/pull/89452)).
- Fix building OpenVisualStudio executable ([GH-88475](https://github.com/godotengine/godot/pull/88475)).
- [.NET] Test and fix exports diagnostics ([GH-88495](https://github.com/godotengine/godot/pull/88495)).
- Bump `Rider.PathLocator` nuget version, which provides a fix for detecting Rider installations ([GH-88544](https://github.com/godotengine/godot/pull/88544)).
- [.NET] Better `.editorconfig` setup in `modules/mono/` ([GH-88570](https://github.com/godotengine/godot/pull/88570)).
- [.NET] Fix interpolated strings in ScriptPropertyDefVal ([GH-89007](https://github.com/godotengine/godot/pull/89007)).
- Hint fallback property as node when it is a node ([GH-89175](https://github.com/godotengine/godot/pull/89175)).
- Fix warnings in GodotSharp ([GH-89317](https://github.com/godotengine/godot/pull/89317)).
- Implement `InvariantCulture` on Variant strings ([GH-89547](https://github.com/godotengine/godot/pull/89547)).
- Add property `UsingGodotNETSdk` to Godot.NET.Sdk ([GH-89652](https://github.com/godotengine/godot/pull/89652)).
- Fix errors when creating `Variant` from null array ([GH-89756](https://github.com/godotengine/godot/pull/89756)).
- [C#] Fix `Transform3D.InterpolateWith` applying rotation before scale ([GH-89843](https://github.com/godotengine/godot/pull/89843)).
- Fix regression with C# build editor crash due to `EditorHelpHighlighter` ([GH-89861](https://github.com/godotengine/godot/pull/89861)).
- Make internal properties and property accessors public (but hidden) ([GH-90002](https://github.com/godotengine/godot/pull/90002)).
- Add DebugView for Array and Dictionary, based of the DebugView from the .NET Foundation ([GH-90060](https://github.com/godotengine/godot/pull/90060)).
- [.NET] Disable output embedding on macOS, move it to the advanced options on other platforms ([GH-90422](https://github.com/godotengine/godot/pull/90422)).
- Fix ExprMatch for case sensitive matching ([GH-90678](https://github.com/godotengine/godot/pull/90678)).
- Change order of operation for C# types reloading ([GH-90837](https://github.com/godotengine/godot/pull/90837)).
- Don't return MethodInfo for overloaded methods ([GH-90968](https://github.com/godotengine/godot/pull/90968)).
- Enforce using .NET SDK >= 8 ([GH-91079](https://github.com/godotengine/godot/pull/91079)).
- Fill copyright field in .csproj files to ensure that nuget packages will have both license and copyright fields filled ([GH-91144](https://github.com/godotengine/godot/pull/91144)).
- Make `varray()` variadic ([GH-84581](https://github.com/godotengine/godot/pull/84581)).
- Prevent encoding/decoding objects that cannot be instantiated ([GH-84611](https://github.com/godotengine/godot/pull/84611)).
- Prevent crash on conversion of invalid data in `Image` ([GH-84782](https://github.com/godotengine/godot/pull/84782)).
- Fix duplicating sub-scene may get two copies of internal node ([GH-84824](https://github.com/godotengine/godot/pull/84824)).
- When saving a resource with an exported typed array, check whether the type is an external resource ([GH-85024](https://github.com/godotengine/godot/pull/85024)).
- Prevent copying of `SelfList` and `SelfList::List` ([GH-85180](https://github.com/godotengine/godot/pull/85180)).
- Fix crash when hashing empty `CharString` ([GH-85389](https://github.com/godotengine/godot/pull/85389)).
- UndoRedo: Fix `MERGE_ALL` commit from repeating actions ([GH-85390](https://github.com/godotengine/godot/pull/85390)).
- Prevent infinite recursion when printing errors ([GH-85397](https://github.com/godotengine/godot/pull/85397)).
- Add `PackedVector4Array` Variant type ([GH-85474](https://github.com/godotengine/godot/pull/85474)).
- Fix property groups overriding real properties ([GH-85486](https://github.com/godotengine/godot/pull/85486)).
- Issue template: Change version field to "Tested versions", asking to test earlier versions ([GH-85554](https://github.com/godotengine/godot/pull/85554)).
- Fix RegEx `search_all` for zero length matches/lookahead ([GH-85783](https://github.com/godotengine/godot/pull/85783)).
- Do not reload resources and send notification if locale is not changed ([GH-85787](https://github.com/godotengine/godot/pull/85787)).
- Fix `FileAccessPack::get_buffer` updating position past the length of file ([GH-85991](https://github.com/godotengine/godot/pull/85991)).
- Fix `RegEx.sub` truncating string when `end` is used ([GH-86052](https://github.com/godotengine/godot/pull/86052)).
- Include `name` field in MethodInfo operator == ([GH-86259](https://github.com/godotengine/godot/pull/86259)).
- Add `PackedRealArray` as an alias for `Vector<real_t>` ([GH-86324](https://github.com/godotengine/godot/pull/86324)).
- Improve error message in text resource format parser ([GH-86350](https://github.com/godotengine/godot/pull/86350)).
- Add and expose Basis/Transform2D/3D division by float operator ([GH-86364](https://github.com/godotengine/godot/pull/86364)).
- Suggest `--headless` CLI argument in DisplayServer not found error message ([GH-86409](https://github.com/godotengine/godot/pull/86409)).
- Fix data race in PagedArray ([GH-86412](https://github.com/godotengine/godot/pull/86412)).
- Ensure special characters are escaped in TSCN connections and editable hint ([GH-86417](https://github.com/godotengine/godot/pull/86417)).
- Add iteration support to `Array` ([GH-86518](https://github.com/godotengine/godot/pull/86518)).
- Remove traces of the extinct RID preallocate feature ([GH-86570](https://github.com/godotengine/godot/pull/86570)).
- Fix `RandomNumberGenerator::rand_weighted` return type ([GH-89104](https://github.com/godotengine/godot/pull/89104)).
- Add scalar versions of `Vector*``min/max/clamp/snap(ped)` ([GH-89114](https://github.com/godotengine/godot/pull/89114)).
- Save PackedByteArrays as base64 encoded ([GH-89186](https://github.com/godotengine/godot/pull/89186)).
- Fix `String::begins_with` when both strings are empty ([GH-89194](https://github.com/godotengine/godot/pull/89194)).
- Fix sharing of typed arrays from constructor ([GH-89197](https://github.com/godotengine/godot/pull/89197)).
- Refactor OS exit code to be `EXIT_SUCCESS` by default ([GH-89229](https://github.com/godotengine/godot/pull/89229)).
- Clarify bounce and reflect docs and update param names ([GH-89404](https://github.com/godotengine/godot/pull/89404)).
- Fix error where update wouldn't reconnect the signal it should have reconnected and led to errors and crash ([GH-89447](https://github.com/godotengine/godot/pull/89447)).
- Disconnect one-shot signals before calling callbacks ([GH-89451](https://github.com/godotengine/godot/pull/89451)).
- Add output type to DAP `output` events ([GH-89475](https://github.com/godotengine/godot/pull/89475)).
- Prevent further infinite recursion when printing errors ([GH-89490](https://github.com/godotengine/godot/pull/89490)).
- Fix `rand_weighted` not using the current state ([GH-89619](https://github.com/godotengine/godot/pull/89619)).
- Fix crash on `reparent()` with Node containing internal children ([GH-89628](https://github.com/godotengine/godot/pull/89628)).
- Fix property access on read-only `Dictionary` ([GH-89647](https://github.com/godotengine/godot/pull/89647)).
- Stop possible underrun when processing a string ([GH-89671](https://github.com/godotengine/godot/pull/89671)).
- Properly skip printing version header with `--no-header` ([GH-89679](https://github.com/godotengine/godot/pull/89679)).
- Always look for unique node names in owner if not found in owned nodes ([GH-89686](https://github.com/godotengine/godot/pull/89686)).
- Improve PO plural translation rules handling ([GH-93262](https://github.com/godotengine/godot/pull/93262)).
- Fix missing cleanup and null checks for various singletons ([GH-93292](https://github.com/godotengine/godot/pull/93292)).
- Fix cleanup order in `unregister_core_types()` ([GH-93293](https://github.com/godotengine/godot/pull/93293)).
- Fix typo in preprocessor symbol ([GH-93367](https://github.com/godotengine/godot/pull/93367)).
- Fix storing of Node Array properties ([GH-93430](https://github.com/godotengine/godot/pull/93430)).
- Lookup method also in base scripts of a PlaceHolderScriptInstance ([GH-93452](https://github.com/godotengine/godot/pull/93452)).
- ResourceLoader: Fix handling of uncached loads ([GH-93540](https://github.com/godotengine/godot/pull/93540)).
- Fix duplicating nodes with Array properties ([GH-93672](https://github.com/godotengine/godot/pull/93672)).
- ResourceLoader: Support polling and get-before-complete on the main thread ([GH-93695](https://github.com/godotengine/godot/pull/93695)).
- WorkerThreadPool: Fix wrong pointer used in the case of BinaryMutex ([GH-93709](https://github.com/godotengine/godot/pull/93709)).
- Improve `vformat` error reporting on `sprintf` failure ([GH-93897](https://github.com/godotengine/godot/pull/93897)).
- ResourceLoader: Fixup management of thread-specific status ([GH-93928](https://github.com/godotengine/godot/pull/93928)).
- Add a check to prevent user to call `AStarGrid2D::update` when its not needed ([GH-93993](https://github.com/godotengine/godot/pull/93993)).
- Fix UTF-8 misinterpreted as Latin-1 when logging to file ([GH-94006](https://github.com/godotengine/godot/pull/94006)).
- ResourceLoader: Fix error message due to already-awaited tasks being re-awaited ([GH-94070](https://github.com/godotengine/godot/pull/94070)).
- Optimize `Node::is_readable_from_caller_thread()` by prioritizing the most common case ([GH-94230](https://github.com/godotengine/godot/pull/94230)).
- Fix TypedArray encoding when full objects is disabled ([GH-94379](https://github.com/godotengine/godot/pull/94379)).
- Batch of fixes for WorkerThreadPool and ResourceLoader (safe set) ([GH-94526](https://github.com/godotengine/godot/pull/94526)).
- End benchmark of `Main::setup` properly before calling `setup2` ([GH-94587](https://github.com/godotengine/godot/pull/94587)).
- Apply `prefer_wayland` only if no display driver is set ([GH-94774](https://github.com/godotengine/godot/pull/94774)).
- Fix use-after-free in WorkerThreadPool ([GH-94832](https://github.com/godotengine/godot/pull/94832)).
- ResourceLoader: Let resource setup late steps invoke loading in turn ([GH-94910](https://github.com/godotengine/godot/pull/94910)).
- ResourceLoader: Add check to prevent double free crashes ([GH-95186](https://github.com/godotengine/godot/pull/95186)).
- Fix use-after-free in `FileAccess::exists` ([GH-95311](https://github.com/godotengine/godot/pull/95311)).
- ResourceLoader: Fix error on querying progress for uncached loads ([GH-95476](https://github.com/godotengine/godot/pull/95476)).
- Make RST docs consistent with Editor Help docs ([GH-80690](https://github.com/godotengine/godot/pull/80690)).
- Improve docs on how ParallaxLayer mirroring works ([GH-80896](https://github.com/godotengine/godot/pull/80896)).
- Clarify `PackedByteArray.decompress*` limitations with external data ([GH-81689](https://github.com/godotengine/godot/pull/81689)).
- Tweaks to ViewportTexture's Documentation ([GH-81864](https://github.com/godotengine/godot/pull/81864)).
- Document worker thread pool project settings and `TreeItem.uncollapse_tree()` ([GH-82376](https://github.com/godotengine/godot/pull/82376)).
- Clarify some descriptions regarding resource cache ([GH-82884](https://github.com/godotengine/godot/pull/82884)).
- Improve Node's documentation on `process_mode` related members/methods ([GH-82889](https://github.com/godotengine/godot/pull/82889)).
- Rewrite docs for physics damping project settings ([GH-82950](https://github.com/godotengine/godot/pull/82950)).
- Document Bounce = 1.0 not being sufficient for infinite energy conservation ([GH-82968](https://github.com/godotengine/godot/pull/82968)).
- Clarify that some `ParticleProcessMaterial` properties have effect over the lifetime ([GH-83606](https://github.com/godotengine/godot/pull/83606)).
- Clarify emitting behavior of GPU particles ([GH-83622](https://github.com/godotengine/godot/pull/83622)).
- Expanded documentation for vector slide and project ([GH-83691](https://github.com/godotengine/godot/pull/83691)).
- Add instructions to get shape of `RayCast2D/3D` ([GH-83735](https://github.com/godotengine/godot/pull/83735)).
- Improve and clarify texture filtering documentation ([GH-83907](https://github.com/godotengine/godot/pull/83907)).
- Clarify behavior of RayCast when `get_collision_point()` is used inside a collision shape ([GH-84085](https://github.com/godotengine/godot/pull/84085)).
- Complete the docs for Quaternion ([GH-84140](https://github.com/godotengine/godot/pull/84140)).
- Add details about `AudioEffectCapture.clear_buffer()` and `get_buffer()` ([GH-84584](https://github.com/godotengine/godot/pull/84584)).
- Avoid punning enum names in documentation ([GH-84652](https://github.com/godotengine/godot/pull/84652)).
- Clarify that `@GlobalScope.clamp` does not do component-wise clamping ([GH-84656](https://github.com/godotengine/godot/pull/84656)).
- Add performance note to `Array.resize()` ([GH-84666](https://github.com/godotengine/godot/pull/84666)).
- Add description to `AnimationNodeStateMachine.replace_node` ([GH-84734](https://github.com/godotengine/godot/pull/84734)).
- Document changing the window's resizable status at runtime ([GH-84886](https://github.com/godotengine/godot/pull/84886)).
- Update WorkerThreadPool doc to mention every task should be waited so that any allocated resources can be cleaned up ([GH-84926](https://github.com/godotengine/godot/pull/84926)).
- Fix example in `NodePath.get_name()` documentation ([GH-85240](https://github.com/godotengine/godot/pull/85240)).
- Add descriptions to all RDUniform methods ([GH-85336](https://github.com/godotengine/godot/pull/85336)).
- Improve documentation for dynamic properties ([GH-85450](https://github.com/godotengine/godot/pull/85450)).
- Clarify difference between Capture and Record audio effects ([GH-85468](https://github.com/godotengine/godot/pull/85468)).
- Fix documentation for `icon_and_font_color` editor setting ([GH-85491](https://github.com/godotengine/godot/pull/85491)).
- Fix the documentation of `Bone2D::apply_rest` ([GH-85503](https://github.com/godotengine/godot/pull/85503)).
- Improve documentation for `CameraAttributesPhysical.exposure_shutter_speed` ([GH-85599](https://github.com/godotengine/godot/pull/85599)).
- Explain parameter usage in GPUParticles3D and GPUParticles2D ([GH-85717](https://github.com/godotengine/godot/pull/85717)).
- Clarify Shapecast safe/unsafe fraction difference in class reference ([GH-85839](https://github.com/godotengine/godot/pull/85839)).
- Fix missing heading in translated online class reference ([GH-85877](https://github.com/godotengine/godot/pull/85877)).
- Document `AudioServer.playback_speed_scale` in `Engine.time_scale` ([GH-86071](https://github.com/godotengine/godot/pull/86071)).
- Update the description of the method `get_connection_list` in GraphEdit ([GH-86161](https://github.com/godotengine/godot/pull/86161)).
- Add description for rendering/limits/spatial_indexer/threaded_cull_minimum_instances ([GH-86246](https://github.com/godotengine/godot/pull/86246)).
- Add descriptions to remaining properties of RDSamplerState ([GH-86273](https://github.com/godotengine/godot/pull/86273)).
- Remove pointer to deprecated class page from Skeleton3D ([GH-86326](https://github.com/godotengine/godot/pull/86326)).
- Add note that a large value for `Label.outline_size` is not recommended ([GH-86345](https://github.com/godotengine/godot/pull/86345)).
- Clarify doc: `Node.get_child` returns null for invalid index ([GH-86349](https://github.com/godotengine/godot/pull/86349)).
- Fix various typos in documentation ([GH-86549](https://github.com/godotengine/godot/pull/86549)).
- Fix several reported issues in String's documentation ([GH-86639](https://github.com/godotengine/godot/pull/86639)).
- Correct C# syntax in `_validate_property` example for the Object class ([GH-86649](https://github.com/godotengine/godot/pull/86649)).
- Add code examples to Basis' documentation ([GH-86664](https://github.com/godotengine/godot/pull/86664)).
- Link to mentioned articles in the docs instead of just naming them ([GH-86666](https://github.com/godotengine/godot/pull/86666)).
- Fix incorrect VehicleWheel3D Roll Influence description ([GH-86672](https://github.com/godotengine/godot/pull/86672)).
- Update `get_image` doc to mention that it will return an empty image with invalid texture ([GH-86685](https://github.com/godotengine/godot/pull/86685)).
- Improve all documentation about MIDI support ([GH-86693](https://github.com/godotengine/godot/pull/86693)).
- Add C# examples in `Basis.xml` ([GH-86742](https://github.com/godotengine/godot/pull/86742)).
- Fix various typos in documentation ([GH-86820](https://github.com/godotengine/godot/pull/86820)).
- Add documentation to JavaClass & JavaClassWrapper ([GH-86839](https://github.com/godotengine/godot/pull/86839)).
- Specify how CanvasTexture does not work in 3D ([GH-86848](https://github.com/godotengine/godot/pull/86848)).
- Add a few notes to Sprite3D's documentation ([GH-86872](https://github.com/godotengine/godot/pull/86872)).
- Add missing descriptions to TextServer's constants ([GH-86895](https://github.com/godotengine/godot/pull/86895)).
- Post-merge fixes to Node & OS documentation ([GH-86903](https://github.com/godotengine/godot/pull/86903)).
- Fill the documentation of a few overlooked classes ([GH-86927](https://github.com/godotengine/godot/pull/86927)).
- Add missing documentation for AudioStream & AudioStreamPlayback ([GH-86958](https://github.com/godotengine/godot/pull/86958)).
- Add class reference documentation for GDExtension & GDExtensionManager ([GH-86968](https://github.com/godotengine/godot/pull/86968)).
- Add documentation to EditorExportPlatformWeb ([GH-86977](https://github.com/godotengine/godot/pull/86977)).
- Add missing documentation to Viewport ([GH-86994](https://github.com/godotengine/godot/pull/86994)).
- Add missing descriptions for Image's documentation ([GH-86997](https://github.com/godotengine/godot/pull/86997)).
- Add missing descriptions to PrimitiveMesh and SoftBody3D ([GH-87011](https://github.com/godotengine/godot/pull/87011)).
- Add documentation to PhysicsServer2DExtension ([GH-87018](https://github.com/godotengine/godot/pull/87018)).
- Mention `CollisionPolygon2D.polygon` is local to the given CollisionPolygon2D ([GH-87024](https://github.com/godotengine/godot/pull/87024)).
- Add documentation to PhysicsDirectBodyState2DExtension ([GH-87030](https://github.com/godotengine/godot/pull/87030)).
- Add miscellaneous documentation to some classes ([GH-87042](https://github.com/godotengine/godot/pull/87042)).
- Add missing descriptions to remaining signals ([GH-87047](https://github.com/godotengine/godot/pull/87047)).
- Add descriptions to a few RenderingDevice's PipelineDynamicStateFlags ([GH-87082](https://github.com/godotengine/godot/pull/87082)).
- Clarify sizing of main screen plugins ([GH-87445](https://github.com/godotengine/godot/pull/87445)).
- Tweak Joint2D and Joint3D documentation for consistency ([GH-87446](https://github.com/godotengine/godot/pull/87446)).
- Fix several minor class reference issues ([GH-87523](https://github.com/godotengine/godot/pull/87523)).
- Modify display and documentation of attenuation for Light3D ([GH-87583](https://github.com/godotengine/godot/pull/87583)).
- Mention Multiplayer.`get_remote_sender_id`'s 0 after await ([GH-87610](https://github.com/godotengine/godot/pull/87610)).
- Mention and deprecate InputEventJoypadButton's pressure ([GH-87676](https://github.com/godotengine/godot/pull/87676)).
- Add descriptions to the remaining properties of RDPipelineRasterizationState ([GH-87768](https://github.com/godotengine/godot/pull/87768)).
- Minor fix in DisplayServer docs to include Linux & Windows in `FEATURE_NATIVE_DIALOG` ([GH-87913](https://github.com/godotengine/godot/pull/87913)).
- Fix inverted link in docs ([GH-87951](https://github.com/godotengine/godot/pull/87951)).
- Remove duplicate `ARRAY_CUSTOM_RGBA8_UNORM` ref in Mesh docs ([GH-87973](https://github.com/godotengine/godot/pull/87973)).
- Document `OS.execute()` limitations on Android ([GH-87983](https://github.com/godotengine/godot/pull/87983)).
- Fix docs for Color class regarding bits per component ([GH-87985](https://github.com/godotengine/godot/pull/87985)).
- Improve documentation on Android package unique name ([GH-88024](https://github.com/godotengine/godot/pull/88024)).
- Document initial position project settings not affecting run from editor ([GH-88040](https://github.com/godotengine/godot/pull/88040)).
- Document using RichTextLabel's `meta_clicked` to handle clickable URLs ([GH-88255](https://github.com/godotengine/godot/pull/88255)).
- Fix type-o in `OpenXRAPIExtension` docs for `is_environment_blend_mode_alpha_supported()` ([GH-88298](https://github.com/godotengine/godot/pull/88298)).
- Treat deprecated/experimental members as documented ([GH-88401](https://github.com/godotengine/godot/pull/88401)).
- Update many Deprecated/Experimental descriptions for consistency ([GH-88443](https://github.com/godotengine/godot/pull/88443)).
- Fix function description for `Font.get_char_size()` ([GH-88444](https://github.com/godotengine/godot/pull/88444)).
- Fix some leftover references to `hint_albedo` in docs ([GH-88503](https://github.com/godotengine/godot/pull/88503)).
- Remove experimental flag from `remove_user_signal()` ([GH-90862](https://github.com/godotengine/godot/pull/90862)).
- Correct AnimationNode documentation where it mentions multiple inputs ([GH-90962](https://github.com/godotengine/godot/pull/90962)).
- Clarify docs for ParticleProcessMaterial `emission_box_extents` ([GH-90967](https://github.com/godotengine/godot/pull/90967)).
- Fix incorrect C# in `OS.get_cmdline_args` docs ([GH-90985](https://github.com/godotengine/godot/pull/90985)).
- Document AudioEffectSpectrumAnalyzerInstance, clarify relationship with AudioEffectSpectrumAnalyzer ([GH-91034](https://github.com/godotengine/godot/pull/91034)).
- Clarify transform inheritance of CanvasItem nodes ([GH-91110](https://github.com/godotengine/godot/pull/91110)).
- Fix syntax error in `camera_attributes_set_exposure` documentation ([GH-91129](https://github.com/godotengine/godot/pull/91129)).
- Docs: Fix FileAccess example conflicting with global scope `load` ([GH-91189](https://github.com/godotengine/godot/pull/91189)).
- Fix documentation typo that flipped the description of `window_set_max_size` and `window_set_min_size` ([GH-91234](https://github.com/godotengine/godot/pull/91234)).
- Make it clear `Node2D.look_at()` aligns the +X axis ([GH-91293](https://github.com/godotengine/godot/pull/91293)).
- Mention ProjectSettings won't be affected by `convert_text_resources_to_binary` ([GH-91300](https://github.com/godotengine/godot/pull/91300)).
- Update Variant documentation comment about `class_name` ([GH-91313](https://github.com/godotengine/godot/pull/91313)).
- Update CryptoKey documentation to mention ECC ([GH-91348](https://github.com/godotengine/godot/pull/91348)).
- Update the description and parameter name for Vector3 reflect to correct how the plane is constructed ([GH-91376](https://github.com/godotengine/godot/pull/91376)).
- Remove text saying low processor mode only works on desktop ([GH-91393](https://github.com/godotengine/godot/pull/91393)).
- Minor `PackedScene` documentation improvements ([GH-91415](https://github.com/godotengine/godot/pull/91415)).
- Fix incorrect example in the documentation for the `expand` method in `Rect2` ([GH-91446](https://github.com/godotengine/godot/pull/91446)).
- Class reference: Add self-links to methods, properties, etc ([GH-91537](https://github.com/godotengine/godot/pull/91537)).
- Add notes in Object documentation about TranslationServer methods ([GH-91544](https://github.com/godotengine/godot/pull/91544)).
- Update ResourceLoader docs to clarify behavior when no file is found during load call ([GH-91571](https://github.com/godotengine/godot/pull/91571)).
- Update `area_create` description in `PhysicsServer2D/3D` to clear up possible confusions ([GH-91581](https://github.com/godotengine/godot/pull/91581)).
- Add docs note about remap returning undefined when istart == istop ([GH-91615](https://github.com/godotengine/godot/pull/91615)).
- Add missing bone name return information ([GH-91658](https://github.com/godotengine/godot/pull/91658)).
- Doc: Update Crypto example ([GH-91761](https://github.com/godotengine/godot/pull/91761)).
- Fix a typo in the GridMap docs ([GH-91917](https://github.com/godotengine/godot/pull/91917)).
- Fix hashing context example ([GH-91920](https://github.com/godotengine/godot/pull/91920)).
- TextServer: Add notes about high level text/font classes and getting active server instance ([GH-91974](https://github.com/godotengine/godot/pull/91974)).
- Improve documentation on TreeItem's cell modes ([GH-92112](https://github.com/godotengine/godot/pull/92112)).
- Fix example for Basis * Vector3 in documentation ([GH-92117](https://github.com/godotengine/godot/pull/92117)).
- Clarify `is_polygon_clockwise()` coordinate system ([GH-92154](https://github.com/godotengine/godot/pull/92154)).
- Fix confusing descriptions of ConfirmationDialog ([GH-92242](https://github.com/godotengine/godot/pull/92242)).
- Explain `add_to_end` parameter of `add_property_editor()` ([GH-92272](https://github.com/godotengine/godot/pull/92272)).
- Clarify `velocity_computed` signal description ([GH-92293](https://github.com/godotengine/godot/pull/92293)).
- Improve `Mesh` class description ([GH-92380](https://github.com/godotengine/godot/pull/92380)).
- Improve description of `find_item_by_name()` method in `MeshLibrary` class documentation ([GH-92416](https://github.com/godotengine/godot/pull/92416)).
- Fix `PhysicsMaterial` description being limited to 3D ([GH-92451](https://github.com/godotengine/godot/pull/92451)).
- RTL: Add references to cell and column configuration methods ([GH-92508](https://github.com/godotengine/godot/pull/92508)).
- Fix mismatched parentheses in class reference ([GH-92535](https://github.com/godotengine/godot/pull/92535)).
- Improve `AudioStreamPlaylist` class reference ([GH-92674](https://github.com/godotengine/godot/pull/92674)).
- Clarify the results of `VectorN.normalized()` in the docs ([GH-92707](https://github.com/godotengine/godot/pull/92707)).
- Correct documentation for Omni and Spot light distance attenuation ([GH-92716](https://github.com/godotengine/godot/pull/92716)).
- Remove note about night sky in PhysicalSkyMaterial ([GH-92758](https://github.com/godotengine/godot/pull/92758)).
- Fix description for `Input.vibrate_handheld()` ([GH-92860](https://github.com/godotengine/godot/pull/92860)).
- Update Node docs to change iOS to Android for `NOTIFICATION_WM_GO_BACK_REQUEST` ([GH-93189](https://github.com/godotengine/godot/pull/93189)).
- Doc: Clarify the session-specific nature of `RID` and `ObjectID` ([GH-93190](https://github.com/godotengine/godot/pull/93190)).
- Fix description of `Vector2/3.dot` ([GH-93195](https://github.com/godotengine/godot/pull/93195)).
- Mention inverse of hex functions in `Color` ([GH-93218](https://github.com/godotengine/godot/pull/93218)).
- Animation: Document frame duration units in `SpriteFrames` ([GH-93233](https://github.com/godotengine/godot/pull/93233)).
- Clarify lightmap rebaking being required for LightmapProbe changes ([GH-93373](https://github.com/godotengine/godot/pull/93373)).
- Change suggestion in `CONTRIBUTING.md` to avoid spam ([GH-93468](https://github.com/godotengine/godot/pull/93468)).
- Fix incorrect text in ResourceImporterWAV description ([GH-93497](https://github.com/godotengine/godot/pull/93497)).
- Change "sample" to "stream" in AudioStreamWAV documentation ([GH-93499](https://github.com/godotengine/godot/pull/93499)).
- Add "repeat" keyword alias for InputEvent "echo" in the class reference ([GH-93562](https://github.com/godotengine/godot/pull/93562)).
- Clarify word separator docs about shortcuts ([GH-93665](https://github.com/godotengine/godot/pull/93665)).
- Update note regarding 3D MSAA and foveated rendering ([GH-93685](https://github.com/godotengine/godot/pull/93685)).
- GraphEdit: Add a note about the behavior of `get_children()` ([GH-93732](https://github.com/godotengine/godot/pull/93732)).
- Fix asset pipeline coordinate systems doc url ([GH-93770](https://github.com/godotengine/godot/pull/93770)).
- Fix "icon" parameter in EditorPlugin.add_custom_type is not optional but doc says it is ([GH-93777](https://github.com/godotengine/godot/pull/93777)).
- Doc: Fix inverted Y position description of y-sorting ([GH-93804](https://github.com/godotengine/godot/pull/93804)).
- Fix info about global library in `add_animation_library` method docs ([GH-93818](https://github.com/godotengine/godot/pull/93818)).
- Update documentation for new `EditorExportPlugin` behavior ([GH-93820](https://github.com/godotengine/godot/pull/93820)).
- Fix AnimationMixer docs example code for `get_root_motion_rotation_accumulator` ([GH-93855](https://github.com/godotengine/godot/pull/93855)).
- Clarify that the `Mesh.ARRAY_NORMAL` array will normalize its contents internally ([GH-93872](https://github.com/godotengine/godot/pull/93872)).
- Add `:` to node properties, to differentiate them from node paths ([GH-93890](https://github.com/godotengine/godot/pull/93890)).
- Mention `timeout` unit in `ENetConnection::service` docs ([GH-93927](https://github.com/godotengine/godot/pull/93927)).
- Clarify `get_executable_path` documentation for Mac ([GH-93944](https://github.com/godotengine/godot/pull/93944)).
- Clarify that `ENetConnection`'s `create_host` and `service` must be called on client and server ([GH-93987](https://github.com/godotengine/godot/pull/93987)).
- Update docs for `Animation.track_set_path` and `AnimationMixer.root_motion_track` ([GH-94007](https://github.com/godotengine/godot/pull/94007)).
- Clarify that some exclude properties of physics query parameters are copied ([GH-94059](https://github.com/godotengine/godot/pull/94059)).
- Some improvements to TileSetScenesCollectionSource docs ([GH-94329](https://github.com/godotengine/godot/pull/94329)).
- Clarify `is_visible_in_tree()` in CanvasItem ([GH-94331](https://github.com/godotengine/godot/pull/94331)).
- Fix typo in AABB docs ([GH-94389](https://github.com/godotengine/godot/pull/94389)).
- Fix texture compression descriptions in RenderingDevice docs ([GH-94393](https://github.com/godotengine/godot/pull/94393)).
- Add tutorial link to Parallax2D doc ([GH-94433](https://github.com/godotengine/godot/pull/94433)).
- Font: Fix typo in `get_supported_variation_list` example ([GH-94443](https://github.com/godotengine/godot/pull/94443)).
- Add note about `Script.has_source_code` and GDScript binary tokenization ([GH-94527](https://github.com/godotengine/godot/pull/94527)).
- Clarify documentation for `AnimationPlayer.queue` ([GH-94541](https://github.com/godotengine/godot/pull/94541)).
- Add note to `shadow_mesh` docs to warn about improper usage ([GH-94547](https://github.com/godotengine/godot/pull/94547)).
- Update link in CONTRIBUTING.md ([GH-94565](https://github.com/godotengine/godot/pull/94565)).
- Document update spinner never displaying with `--debug-canvas-item-redraw` ([GH-94702](https://github.com/godotengine/godot/pull/94702)).
- Add link to notification docs in SceneTree docs ([GH-94719](https://github.com/godotengine/godot/pull/94719)).
- Update documentation for places to receive InputEventShortcut ([GH-94745](https://github.com/godotengine/godot/pull/94745)).
- Fix typo in Array's `sort()` method description ([GH-94842](https://github.com/godotengine/godot/pull/94842)).
- Fix doc on Vector2.cs's `/` operator ([GH-94850](https://github.com/godotengine/godot/pull/94850)).
- Document alternatives to some static Color methods ([GH-94879](https://github.com/godotengine/godot/pull/94879)).
- Mention Multimesh custom data will be compressed to half in Compatibility ([GH-94942](https://github.com/godotengine/godot/pull/94942)).
- Fix type-o in `MobileVRInterface` sample code in docs: `xr` -> `use_xr` ([GH-94994](https://github.com/godotengine/godot/pull/94994)).
- Fix typo in EditorPlugin `_forward_3d_draw_over_viewport(overlay)` method example ([GH-94997](https://github.com/godotengine/godot/pull/94997)).
- Document support 3D premultiplied alpha in ResourceImporterTexture ([GH-95004](https://github.com/godotengine/godot/pull/95004)).
- Clean up English in JSON documentation ([GH-95041](https://github.com/godotengine/godot/pull/95041)).
- Fix several typos in the documentation ([GH-95046](https://github.com/godotengine/godot/pull/95046)).
- Document converting a TileMap node to TileMapLayer using the editor ([GH-95069](https://github.com/godotengine/godot/pull/95069)).
- Document expected coordinates in `PopupMenu.popup()` ([GH-95164](https://github.com/godotengine/godot/pull/95164)).
- Fix documentation of `EditorImportPlugin._Import` ([GH-95335](https://github.com/godotengine/godot/pull/95335)).
- Fix typo in EditorImportPlugin docs ([GH-95336](https://github.com/godotengine/godot/pull/95336)).
- Fix check in `Object._ValidateProperty` example ([GH-95341](https://github.com/godotengine/godot/pull/95341)).
- Clarify usage of CompositorEffect as an abstract base class ([GH-95347](https://github.com/godotengine/godot/pull/95347)).
- Incorrect reference to VisibleOnScreenEnabler3D/2D in VisibleOnScreenNotifier3D/2D documentation ([GH-95409](https://github.com/godotengine/godot/pull/95409)).
- Add Animation tutorial links to class reference by 4.3 ([GH-95434](https://github.com/godotengine/godot/pull/95434)).
- Fix for Cmd-B shortcut conflict on macOS ([GH-85527](https://github.com/godotengine/godot/pull/85527)).
- Fix SnapGrid is almost invisible in light theme ([GH-85585](https://github.com/godotengine/godot/pull/85585)).
- Defer creating new editor process in "Quit to Project List" just like in "Reload Current Project" ([GH-85654](https://github.com/godotengine/godot/pull/85654)).
- Mark `gui/theme/custom` and `gui/theme/custom_font` as basic properties ([GH-85660](https://github.com/godotengine/godot/pull/85660)).
- Add separate feature tags for editor runtime ([GH-85678](https://github.com/godotengine/godot/pull/85678)).
- Hide Node dock successfully on undo/redo and deletion ([GH-85686](https://github.com/godotengine/godot/pull/85686)).
- Fix theme application in various editor dialogs ([GH-85745](https://github.com/godotengine/godot/pull/85745)).
- Project upgrade tool: Better space handling in "export" ([GH-86598](https://github.com/godotengine/godot/pull/86598)).
- Don't update tree on deselect ([GH-86605](https://github.com/godotengine/godot/pull/86605)).
- Add option for editor to follow system theme and accent colors ([GH-86610](https://github.com/godotengine/godot/pull/86610)).
- Fix possible crash (use after free) in ScriptTextEditor ([GH-86633](https://github.com/godotengine/godot/pull/86633)).
- Improved synchronization of Transforms during live debug sessions ([GH-86659](https://github.com/godotengine/godot/pull/86659)).
- Automatically add path to built-in shaders ([GH-86668](https://github.com/godotengine/godot/pull/86668)).
- Stop escaping `'` on POT generation ([GH-86669](https://github.com/godotengine/godot/pull/86669)).
- Improve saving of built-in resources ([GH-86705](https://github.com/godotengine/godot/pull/86705)).
- Removed unused code related to command palette ([GH-86723](https://github.com/godotengine/godot/pull/86723)).
- Update modified shortcuts in command palette ([GH-86727](https://github.com/godotengine/godot/pull/86727)).
- Fix missing autocompletion for inheriting classes ([GH-86729](https://github.com/godotengine/godot/pull/86729)).
- Ignore internal children when replacing node ([GH-86745](https://github.com/godotengine/godot/pull/86745)).
- Add autocompletion for ProjectSettings' methods ([GH-86758](https://github.com/godotengine/godot/pull/86758)).
- Add autocompletion for InputMap's methods ([GH-86764](https://github.com/godotengine/godot/pull/86764)).
- Allow to move FileSystem dock to bottom and drag resources across bottom docks ([GH-86765](https://github.com/godotengine/godot/pull/86765)).
- Display functions that were previously forgotten in Profiler ([GH-86772](https://github.com/godotengine/godot/pull/86772)).
- Allow opening scenes with missing scene dependency ([GH-86781](https://github.com/godotengine/godot/pull/86781)).
- Allow all editor modes to select nodes in the viewport ([GH-86804](https://github.com/godotengine/godot/pull/86804)).
- Added compatibility for Blend Mode in `Light2D`/`PointLight2D` when converting from Godot 3 to 4 ([GH-86811](https://github.com/godotengine/godot/pull/86811)).
- Parse the names of children of `TabContainer`s on POT generation ([GH-86878](https://github.com/godotengine/godot/pull/86878)).
- Add autocompletion for a few EditorInterface methods ([GH-86893](https://github.com/godotengine/godot/pull/86893)).
- A couple of enhancements to user-visible threading semantics ([GH-86957](https://github.com/godotengine/godot/pull/86957)).
- Fix missing icons for custom resources in EditorResourcePicker ([GH-86979](https://github.com/godotengine/godot/pull/86979)).
- Implement `trim_final_newlines` setting and functionality ([GH-87099](https://github.com/godotengine/godot/pull/87099)).
- Capitalize OIDN in editor settings and properties ([GH-87108](https://github.com/godotengine/godot/pull/87108)).
- Fix thumbnail disappears if FileSystemDock is floated ([GH-87121](https://github.com/godotengine/godot/pull/87121)).
- Fix icon corrupted when nested array editors are opened before opening main array editor ([GH-87143](https://github.com/godotengine/godot/pull/87143)).
- Fix reloading current scene forgetting path ([GH-87170](https://github.com/godotengine/godot/pull/87170)).
- Add tooltips to the export buttons ([GH-87183](https://github.com/godotengine/godot/pull/87183)).
- Add autocompletion for TranslationServer ([GH-87191](https://github.com/godotengine/godot/pull/87191)).
- Display path in tooltips of sub-resource list ([GH-87280](https://github.com/godotengine/godot/pull/87280)).
- Improve editor theme generation after the refactor ([GH-87293](https://github.com/godotengine/godot/pull/87293)).
- Replace built-in docs codeblock's leading spaces with tabs ([GH-87301](https://github.com/godotengine/godot/pull/87301)).
- Add copy codeblock button to built-in documentation ([GH-87363](https://github.com/godotengine/godot/pull/87363)).
- Fix shortcut name consistency in SceneTreeDock ([GH-87419](https://github.com/godotengine/godot/pull/87419)).
- Improve layout and UX of the project manager ([GH-87443](https://github.com/godotengine/godot/pull/87443)).
- Fix selection regression in `EditorHelpSearch` ([GH-87476](https://github.com/godotengine/godot/pull/87476)).
- Make the text editor consistent with the script editor ([GH-87510](https://github.com/godotengine/godot/pull/87510)).
- Remove incorrect C# rename from the project converter ([GH-87533](https://github.com/godotengine/godot/pull/87533)).
- Improve appearance of Node configuration warnings ([GH-87535](https://github.com/godotengine/godot/pull/87535)).
- Fix editor will freeze when modifying filesystem filter path in Split Mode ([GH-87563](https://github.com/godotengine/godot/pull/87563)).
- Change scene drag-and-drop modifier behavior in the 2D and 3D editors ([GH-87623](https://github.com/godotengine/godot/pull/87623)).
- Generate script resource preview without parsing ([GH-87625](https://github.com/godotengine/godot/pull/87625)).
- Fix editor profiler script function sort order ([GH-87661](https://github.com/godotengine/godot/pull/87661)).
- Fix editor properties vector ratio breaking when an element is set to zero ([GH-87740](https://github.com/godotengine/godot/pull/87740)).
- Some editor code cleanup ([GH-87755](https://github.com/godotengine/godot/pull/87755)).
- Extract BottomPanel from EditorNode ([GH-87760](https://github.com/godotengine/godot/pull/87760)).
- Remove duplicated callings `set()` from SceneTreeDock ([GH-87834](https://github.com/godotengine/godot/pull/87834)).
- Remove unnecessary focus methods and directly bind to `set_close_on_escape` ([GH-87870](https://github.com/godotengine/godot/pull/87870)).
- Fix sorting of files/dirs in dialogs ([GH-87874](https://github.com/godotengine/godot/pull/87874)).
- Fix frame number underflow in visual profiler ([GH-87876](https://github.com/godotengine/godot/pull/87876)).
- Do not use `NOTIFICATION_PHYSICS_PROCESS` for 2D Editor ([GH-87886](https://github.com/godotengine/godot/pull/87886)).
- Fix `display/window/size/window_{width,height}_override` to permit `0` ([GH-87907](https://github.com/godotengine/godot/pull/87907)).
- Check if history exists before discarding ([GH-87980](https://github.com/godotengine/godot/pull/87980)).
- Refactor and fix issues in Editor Dock Manager ([GH-88003](https://github.com/godotengine/godot/pull/88003)).
- Tweak error and warning colors and fix `StatusWarning` icon visibility on light themes ([GH-88058](https://github.com/godotengine/godot/pull/88058)).
- Web: Refactor Editor web server ([GH-88063](https://github.com/godotengine/godot/pull/88063)).
- Add editor shortcuts to toggle bottom panel visibility ([GH-88081](https://github.com/godotengine/godot/pull/88081)).
- Use indeterminate progressbars for editor downloads (export templates & assets) ([GH-88084](https://github.com/godotengine/godot/pull/88084)).
- Show update spinner by default in `dev_build=yes` editor builds ([GH-88106](https://github.com/godotengine/godot/pull/88106)).
- Fix data race against `EditorFileSystem.scanning_changes_done` ([GH-88124](https://github.com/godotengine/godot/pull/88124)).
- Use `SafeFlag` for `EditorHTTPServer.server_quit` ([GH-88155](https://github.com/godotengine/godot/pull/88155)).
- Use highlighted version of the tab icon in the bottom file system dock ([GH-88191](https://github.com/godotengine/godot/pull/88191)).
- Fix resource previews not created in compatibility rendering ([GH-88391](https://github.com/godotengine/godot/pull/88391)).
- Show keywords in `EditorHelpSearch` ([GH-88450](https://github.com/godotengine/godot/pull/88450)).
- Hide Search Results by default and show it on first search ([GH-88465](https://github.com/godotengine/godot/pull/88465)).
- Improve merging of docs on generation ([GH-88514](https://github.com/godotengine/godot/pull/88514)).
- Add separate program case for Godot Resources ([GH-88523](https://github.com/godotengine/godot/pull/88523)).
- Fix crash on documentation generation on macOS ([GH-88545](https://github.com/godotengine/godot/pull/88545)).
- Fix crash on changing resource type of dictionary new key/value while editing the resource ([GH-88572](https://github.com/godotengine/godot/pull/88572)).
- Add `android` to auto-generated `.gitignore` ([GH-88591](https://github.com/godotengine/godot/pull/88591)).
- Remove error when property is outside inspector ([GH-88597](https://github.com/godotengine/godot/pull/88597)).
- Improve user experience for VCS metadata generator menu button to mitigate accidentally overriding ([GH-88609](https://github.com/godotengine/godot/pull/88609)).
- Add a `h_separation` between icons in `CheckButton`/`CheckBox` ([GH-88615](https://github.com/godotengine/godot/pull/88615)).
- Dictionary Editor: Keep the type of the last added item ([GH-88636](https://github.com/godotengine/godot/pull/88636)).
- Fix editor hover style margins when Draw Extra Borders is enabled ([GH-88652](https://github.com/godotengine/godot/pull/88652)).
- Add tokenized search support to Quick Open dialog and FileSystem filter ([GH-88660](https://github.com/godotengine/godot/pull/88660)).
- Remove some redundant method calls from ScriptEditor ([GH-88675](https://github.com/godotengine/godot/pull/88675)).
- Improve Run Instances Dialog ([GH-88685](https://github.com/godotengine/godot/pull/88685)).
- Fix undo/redo behavior of ColorPicker and add ability to cancel/confirm color selection ([GH-88690](https://github.com/godotengine/godot/pull/88690)).
- Fix leak of scene used for customization during export ([GH-88726](https://github.com/godotengine/godot/pull/88726)).
- Fix removing element in array inspector not changing page when emptying page ([GH-88731](https://github.com/godotengine/godot/pull/88731)).
- Fix the text editor theme not being applied on editor start ([GH-88742](https://github.com/godotengine/godot/pull/88742)).
- Don't refresh mirrors for development builds in editor export template manager ([GH-89236](https://github.com/godotengine/godot/pull/89236)).
- Add `FolderCreate` icon to the project dialog ([GH-89240](https://github.com/godotengine/godot/pull/89240)).
- Fix region section not ignoring #region and #endregion when in a string ([GH-89242](https://github.com/godotengine/godot/pull/89242)).
- Don't store values when loading them ([GH-89248](https://github.com/godotengine/godot/pull/89248)).
- Allow connecting signals to existing methods without opening the script editor ([GH-89249](https://github.com/godotengine/godot/pull/89249)).
- Speed up inspector updates for TileMap ([GH-89251](https://github.com/godotengine/godot/pull/89251)).
- Add missing normal and hover states to `EditorLogFilterButton` ([GH-89255](https://github.com/godotengine/godot/pull/89255)).
- Fix how scripts reload outside of ScriptEditor ([GH-89261](https://github.com/godotengine/godot/pull/89261)).
- Editor Help: Add syntax highlighting for code blocks ([GH-89263](https://github.com/godotengine/godot/pull/89263)).
- Move `snap_controls_to_pixels` from process to projects settings changed method ([GH-89264](https://github.com/godotengine/godot/pull/89264)).
- Fix possible crash when converting a node to other in visual shader ([GH-89292](https://github.com/godotengine/godot/pull/89292)).
- Fix ScriptCreateDialog so it does not select the file extension when it's opened ([GH-89315](https://github.com/godotengine/godot/pull/89315)).
- Fix compiler warning when highlighting codeblocks in editor help ([GH-89332](https://github.com/godotengine/godot/pull/89332)).
- Defer `ActionMapEditor::_action_edited` signal to prevent tree updates when tree is blocked ([GH-89346](https://github.com/godotengine/godot/pull/89346)).
- Fix PluginConfigDialog crash in editor build without any language support ([GH-89378](https://github.com/godotengine/godot/pull/89378)).
- Select method name edit when opening connection dialog ([GH-89405](https://github.com/godotengine/godot/pull/89405)).
- Allow batch drag and drop in typed array of Node and NodePath ([GH-89406](https://github.com/godotengine/godot/pull/89406)).
- Fix main editor button margins while using a custom theme ([GH-89462](https://github.com/godotengine/godot/pull/89462)).
- Fix some translations not properly falling back ([GH-89489](https://github.com/godotengine/godot/pull/89489)).
- Make the "Clear Output" shortcut not require panel focus ([GH-89505](https://github.com/godotengine/godot/pull/89505)).
- Remove redundant code from `EditorSpinSlider` ([GH-89518](https://github.com/godotengine/godot/pull/89518)).
- Fix translation fallback not working in the Project Manager ([GH-89519](https://github.com/godotengine/godot/pull/89519)).
- Fix FileSystem dock auto translating files ([GH-89546](https://github.com/godotengine/godot/pull/89546)).
- Fix unexpected auto translation of editor `Tree` content ([GH-89599](https://github.com/godotengine/godot/pull/89599)).
- Make "Pick Color"'s result less precise, keep only 3 decimals ([GH-89630](https://github.com/godotengine/godot/pull/89630)).
- Fix same-name (sub)groups interfering in Inspector ([GH-89631](https://github.com/godotengine/godot/pull/89631)).
- Resource file not found error when loading Favorite icon ([GH-89642](https://github.com/godotengine/godot/pull/89642)).
- Add `Open in Terminal` to the file system empty click ([GH-89658](https://github.com/godotengine/godot/pull/89658)).
- Fix text color in `EditorHelpHighlighter` ([GH-89704](https://github.com/godotengine/godot/pull/89704)).
- Add progress bar when updating scene groups ([GH-89739](https://github.com/godotengine/godot/pull/89739)).
- Remove stray item icon from tabs menu ([GH-89747](https://github.com/godotengine/godot/pull/89747)).
- Make project naming setting available in project manager ([GH-89788](https://github.com/godotengine/godot/pull/89788)).
- Disable Clear All button when not filtering in Settings ([GH-89798](https://github.com/godotengine/godot/pull/89798)).
- Translate "Line N" as a whole ([GH-89799](https://github.com/godotengine/godot/pull/89799)).
- Fix heap-use-after-free when converting scene group to global ([GH-89801](https://github.com/godotengine/godot/pull/89801)).
- Add necessary flags when opening directory with xfce4-terminal ([GH-89803](https://github.com/godotengine/godot/pull/89803)).
- Disable shader editor's undo/redo menu items when they do nothing ([GH-89806](https://github.com/godotengine/godot/pull/89806)).
- Don't error multiple times when trying to load missing default bus layout ([GH-89808](https://github.com/godotengine/godot/pull/89808)).
- Fix missing i18n for some editor strings ([GH-89811](https://github.com/godotengine/godot/pull/89811)).
- macOS: Use `expand_to_title` for the project manager ([GH-89831](https://github.com/godotengine/godot/pull/89831)).
- Extremely minor tooltip updates for Debug menu ([GH-89837](https://github.com/godotengine/godot/pull/89837)).
- Fix wrong values displayed after duplicating an audio bus ([GH-89841](https://github.com/godotengine/godot/pull/89841)).
- Fix wrong extension filter for dependency editor ([GH-89912](https://github.com/godotengine/godot/pull/89912)).
- Disable auto-translation in sub-resource list menu ([GH-89915](https://github.com/godotengine/godot/pull/89915)).
- Refactor check for overridden methods in inner classes ([GH-89922](https://github.com/godotengine/godot/pull/89922)).
- Relax grid parameter constraints in texture region editor ([GH-89931](https://github.com/godotengine/godot/pull/89931)).
- Fix unexpected auto-translation of more editor components ([GH-89963](https://github.com/godotengine/godot/pull/89963)).
- Reset `tab_closing_menu_option` when canceling closing editor ([GH-89974](https://github.com/godotengine/godot/pull/89974)).
- Disable auto-translation of titles in `AssetLib` ([GH-89978](https://github.com/godotengine/godot/pull/89978)).
- Fix node duplication in update after external changes ([GH-89992](https://github.com/godotengine/godot/pull/89992)).
- Fix debugger tree error on editor start ([GH-90022](https://github.com/godotengine/godot/pull/90022)).
- Fix scroll to description ([GH-90035](https://github.com/godotengine/godot/pull/90035)).
- Fix FileSystemDock behavior when dropping an item in the current folder ([GH-90062](https://github.com/godotengine/godot/pull/90062)).
- Include 'Orphan Resource Explorer' and 'Upgrade Mesh Surfaces' in Command Palette ([GH-90078](https://github.com/godotengine/godot/pull/90078)).
- [Project Manager] Replace title bar logo with color variant ([GH-90080](https://github.com/godotengine/godot/pull/90080)).
- Improve string extraction of ETR POT file ([GH-90162](https://github.com/godotengine/godot/pull/90162)).
- Expose `goto_help` for GDExtension on `ScriptEditor` ([GH-90189](https://github.com/godotengine/godot/pull/90189)).
- Fix crash on invalid values in EditorPropertyArray/Dict ([GH-90265](https://github.com/godotengine/godot/pull/90265)).
- SceneTreeEditor: Fix crash when TreeItem is removed before callback ([GH-90266](https://github.com/godotengine/godot/pull/90266)).
- Ignore `ERR_FILE_CANT_OPEN` error when loading ([GH-90269](https://github.com/godotengine/godot/pull/90269)).
- Prevent dropping Resource to the same resource picker ([GH-90278](https://github.com/godotengine/godot/pull/90278)).
- Fix duplicated folder reference in Godot Editor after changing filename case ([GH-90280](https://github.com/godotengine/godot/pull/90280)).
- Inspect hovered node while dragging ([GH-90378](https://github.com/godotengine/godot/pull/90378)).
- Fix `_node_assign` will crash when `base_node` is nullptr ([GH-90414](https://github.com/godotengine/godot/pull/90414)).
- Add option to copy absolute path in file system dock popup ([GH-90421](https://github.com/godotengine/godot/pull/90421)).
- Correctly replace scene root when `must_reload` in `EditorData::check_and_update_scene()` ([GH-90432](https://github.com/godotengine/godot/pull/90432)).
- Move engine build profile editor to Tools submenu ([GH-90441](https://github.com/godotengine/godot/pull/90441)).
- Further speed up closing multiple scripts ([GH-91081](https://github.com/godotengine/godot/pull/91081)).
- Increase width of project settings window ([GH-91087](https://github.com/godotengine/godot/pull/91087)).
- Fix error when moving FileSystem dock ([GH-91090](https://github.com/godotengine/godot/pull/91090)).
- Avoid double handling of rename in the file system dock ([GH-91112](https://github.com/godotengine/godot/pull/91112)).
- Register text enter for script base class ([GH-91113](https://github.com/godotengine/godot/pull/91113)).
- Add show in filesystem option for file favorites ([GH-91158](https://github.com/godotengine/godot/pull/91158)).
- Don't edit current when changing docks v2 ([GH-91168](https://github.com/godotengine/godot/pull/91168)).
- Improve Audio Bus button pressed state visibility ([GH-91236](https://github.com/godotengine/godot/pull/91236)).
- Add text to icon-only interpolation OptionButton in blend space editor ([GH-91238](https://github.com/godotengine/godot/pull/91238)).
- Only add warning label for Layout group in Control category ([GH-91252](https://github.com/godotengine/godot/pull/91252)).
- Fix reparenting after hover delay ([GH-91265](https://github.com/godotengine/godot/pull/91265)).
- Rework global class hiding in addons ([GH-91337](https://github.com/godotengine/godot/pull/91337)).
- Increase threshold for files per directory in editor Find in Files ([GH-91338](https://github.com/godotengine/godot/pull/91338)).
- Remove code duplication for adding global script class ([GH-91379](https://github.com/godotengine/godot/pull/91379)).
- Fix editor spin slider RTL and margin ([GH-91384](https://github.com/godotengine/godot/pull/91384)).
- Fix crash when switching main screen from a disabled plugin main screen if code editor is floating ([GH-91396](https://github.com/godotengine/godot/pull/91396)).
- Ensure `--doctool` is run from root directory ([GH-91407](https://github.com/godotengine/godot/pull/91407)).
- Fix selecting root when opening scene ([GH-91435](https://github.com/godotengine/godot/pull/91435)).
- DAP: Fix typo in parsing of PackedVector3Array ([GH-91468](https://github.com/godotengine/godot/pull/91468)).
- Fix `FileSystemDock` thumbnails sometimes not displaying ([GH-91471](https://github.com/godotengine/godot/pull/91471)).
- Keep docks menu open when opening dock ([GH-91484](https://github.com/godotengine/godot/pull/91484)).
- Prevent some shortcut errors when generating docs ([GH-91515](https://github.com/godotengine/godot/pull/91515)).
- Fix EditorInspector crash when exiting ([GH-91538](https://github.com/godotengine/godot/pull/91538)).
- Remove error messages caused by Save on Focus feature ([GH-91555](https://github.com/godotengine/godot/pull/91555)).
- Fix infinite call loop on theme change ([GH-91595](https://github.com/godotengine/godot/pull/91595)).
- Update `ConnectDialog::_filter_method_list` to be case insensitive for search string ([GH-91598](https://github.com/godotengine/godot/pull/91598)).
- Limit icon size in `EditorDebuggerTree` ([GH-91622](https://github.com/godotengine/godot/pull/91622)).
- Fix temporary Euler when editing quaternion ([GH-91678](https://github.com/godotengine/godot/pull/91678)).
- Fix i18n in AudioStreamInteractive transition editor ([GH-91693](https://github.com/godotengine/godot/pull/91693)).
- Revert `as_sortable_control()` change in SplitContainer ([GH-91708](https://github.com/godotengine/godot/pull/91708)).
- Improve transition enabled header in interactive music editor ([GH-91709](https://github.com/godotengine/godot/pull/91709)).
- Fix `PropertyListHelper::_get_property` returning a valid value even if an index is outside the array valid indices ([GH-91760](https://github.com/godotengine/godot/pull/91760)).
- Fix Sprite2D editor history mismatch ([GH-91777](https://github.com/godotengine/godot/pull/91777)).
- Select next text to replace ([GH-91779](https://github.com/godotengine/godot/pull/91779)).
- Fix long category name display in Inspector ([GH-91820](https://github.com/godotengine/godot/pull/91820)).
- Fix FileBrowse and FolderBrowse icon style fill not getting replaced ([GH-91821](https://github.com/godotengine/godot/pull/91821)).
- Move "Add a new scene" button when Scene Tabs settings change ([GH-91859](https://github.com/godotengine/godot/pull/91859)).
- Change default parenting behavior when drag-and-dropping to 2d and 3d editor ([GH-91874](https://github.com/godotengine/godot/pull/91874)).
- Make performance monitor names translatable ([GH-91927](https://github.com/godotengine/godot/pull/91927)).
- Add Dutch translation for Linux desktop file ([GH-91928](https://github.com/godotengine/godot/pull/91928)).
- Fix categories and tooltips in `TileSet` editor ([GH-91932](https://github.com/godotengine/godot/pull/91932)).
- Skip unnecessary updates to scene groups and scripts ([GH-91980](https://github.com/godotengine/godot/pull/91980)).
- Create AudioStreamPlayer when dropping AudioStream ([GH-92004](https://github.com/godotengine/godot/pull/92004)).
- Fix default NodePaths saved in scene ([GH-92095](https://github.com/godotengine/godot/pull/92095)).
- Disable follow focus while updating inspector ([GH-92108](https://github.com/godotengine/godot/pull/92108)).
- Change the AudioStreamPlayer icons to be clearer ([GH-92116](https://github.com/godotengine/godot/pull/92116)).
- Fix log rebuilding crashing when there's no messages ([GH-92128](https://github.com/godotengine/godot/pull/92128)).
- Editor Feature Profile: Only rebuild selected TreeItem and all children when a property is edited ([GH-92136](https://github.com/godotengine/godot/pull/92136)).
- Don't translate preview in node batch rename dialog ([GH-92192](https://github.com/godotengine/godot/pull/92192)).
- Fix unchecking theme overrides not creating an undo action ([GH-92207](https://github.com/godotengine/godot/pull/92207)).
- Fix array variable with `@export_multiline` not registering changes ([GH-92225](https://github.com/godotengine/godot/pull/92225)).
- Prevent label width from flickering rapidly in editor frametime panel ([GH-92231](https://github.com/godotengine/godot/pull/92231)).
- Fix scene hash not updated when scene is empty ([GH-92253](https://github.com/godotengine/godot/pull/92253)).
- Fix TextEdit HScroll hiding after wrapping ([GH-92271](https://github.com/godotengine/godot/pull/92271)).
- Consistently display script icons for nodes in connect dialog's scene tree editor ([GH-92648](https://github.com/godotengine/godot/pull/92648)).
- Tweak property name style selector in the editor inspector ([GH-92665](https://github.com/godotengine/godot/pull/92665)).
- Fix huge .tscn icon and icon in background of File System panel ([GH-92669](https://github.com/godotengine/godot/pull/92669)).
- Swap last edited date and version/warning in Project Manager ([GH-92751](https://github.com/godotengine/godot/pull/92751)).
- Call `EditorNode::set_edited_scene()` manually instead of via the `replacing_by` signal ([GH-92760](https://github.com/godotengine/godot/pull/92760)).
- Add Globals tab to reorganize Project Settings dialog ([GH-92770](https://github.com/godotengine/godot/pull/92770)).
- Fix editor screenshots menu button's tooltip ([GH-92836](https://github.com/godotengine/godot/pull/92836)).
- Remove unused order variable from EditorResourcePreview ([GH-92871](https://github.com/godotengine/godot/pull/92871)).
- Add missing inspector dock update after node deletion ([GH-92930](https://github.com/godotengine/godot/pull/92930)).
- Fix theme updating of the inspector sections ([GH-93000](https://github.com/godotengine/godot/pull/93000)).
- Fix EditorFileSystem `update_files` after #92893 ([GH-93006](https://github.com/godotengine/godot/pull/93006)).
- System info: Remove empty parentheses when video adapter driver name is unknown ([GH-93033](https://github.com/godotengine/godot/pull/93033)).
- Fix `EditorHelpBit` title height is wrong on initialization ([GH-93040](https://github.com/godotengine/godot/pull/93040)).
- Fix find highlight when switching scripts ([GH-93056](https://github.com/godotengine/godot/pull/93056)).
- Fix not being able to reopen signals panel immediately after connecting a signal ([GH-93110](https://github.com/godotengine/godot/pull/93110)).
- Fix crash when trying to undo SpriteFrames animation rename ([GH-93112](https://github.com/godotengine/godot/pull/93112)).
- Material: Fix marking as ready ([GH-93127](https://github.com/godotengine/godot/pull/93127)).
- Center the label in EditorObjectSelector ([GH-93129](https://github.com/godotengine/godot/pull/93129)).
- Fix noticeable freeze after saving a scene ([GH-93147](https://github.com/godotengine/godot/pull/93147)).
- Fix bug when downloading export templates and re-opening the template manager ([GH-93148](https://github.com/godotengine/godot/pull/93148)).
- Add missing TTR's for EditorProgress ([GH-93150](https://github.com/godotengine/godot/pull/93150)).
- EditorProgress: Use `BackgroundProgress` instead of `ProgressDialog` when called for a thread ([GH-93160](https://github.com/godotengine/godot/pull/93160)).
- Allow theming movie writer button icon color ([GH-93223](https://github.com/godotengine/godot/pull/93223)).
- Fix crash on exit with shader editor ([GH-93558](https://github.com/godotengine/godot/pull/93558)).
- Fix clear custom color on invalid `tree_item_inspected` causing `Index p_column = 0 is out of bounds (cells.size() = 0).` error message ([GH-93576](https://github.com/godotengine/godot/pull/93576)).
- Add comment for editor particles Restart Emission shortcut not using Cmd on macOS ([GH-93581](https://github.com/godotengine/godot/pull/93581)).
- Add missing punctuation to the default TextEdit word separators ([GH-93656](https://github.com/godotengine/godot/pull/93656)).
- Center the label in overview of script editor ([GH-93661](https://github.com/godotengine/godot/pull/93661)).
- Fix find result current match count issues ([GH-93674](https://github.com/godotengine/godot/pull/93674)).
- Fix unnecessary overbright modulates used in a few editors ([GH-93720](https://github.com/godotengine/godot/pull/93720)).
- Speed up scene group scanning for text scenes ([GH-93723](https://github.com/godotengine/godot/pull/93723)).
- Make the frame time and info boxes use same margins ([GH-93736](https://github.com/godotengine/godot/pull/93736)).
- Set max width for icons in the quick open popup ([GH-93743](https://github.com/godotengine/godot/pull/93743)).
- macOS: Change the distraction-free mode shortcut ([GH-93789](https://github.com/godotengine/godot/pull/93789)).
- Update Node dock when theme changes ([GH-93868](https://github.com/godotengine/godot/pull/93868)).
- Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit ([GH-93888](https://github.com/godotengine/godot/pull/93888)).
- Fix custom resources often missing from Quick Load dialog ([GH-93909](https://github.com/godotengine/godot/pull/93909)).
- Fix default font variation values handling in the property inspector ([GH-93957](https://github.com/godotengine/godot/pull/93957)).
- Fix `EditorHelpBitTooltip` for Signals dock ([GH-93967](https://github.com/godotengine/godot/pull/93967)).
- Update font preview directly instead of invalidating property list ([GH-93968](https://github.com/godotengine/godot/pull/93968)).
- Ignore trailing slashes in new project’s path when disabling Create Folder ([GH-94015](https://github.com/godotengine/godot/pull/94015)).
- Fix first time of Toggle Last Opened Bottom Panel opens Output panel ([GH-94040](https://github.com/godotengine/godot/pull/94040)).
- Fix Toggle Last Opened Bottom Panel not working after restoring FileSystem Dock to the side ([GH-94053](https://github.com/godotengine/godot/pull/94053)).
- Fix ScriptEditor `request_save_previous_state` signal type ([GH-94057](https://github.com/godotengine/godot/pull/94057)).
- Let EditorLog use the right call queue for thread safety ([GH-94079](https://github.com/godotengine/godot/pull/94079)).
- Fix editor inspector crashing when the old object is no longer valid ([GH-94101](https://github.com/godotengine/godot/pull/94101)).
- Fix wrong inspected node after drag&drop ([GH-94105](https://github.com/godotengine/godot/pull/94105)).
- Make `fdialog_project` up to become the child of `ProjectManager` instead of child of `ProjectDialog` ([GH-94113](https://github.com/godotengine/godot/pull/94113)).
- Unload addons when using `--import` or `--quit` ([GH-94116](https://github.com/godotengine/godot/pull/94116)).
- Fix edited node being removed before editor plugin handles focus loss ([GH-94162](https://github.com/godotengine/godot/pull/94162)).
- Fix resources being skipped in InstancePlaceholder ([GH-94345](https://github.com/godotengine/godot/pull/94345)).
- Fix removing a folder that contains a file is not removed from the FileSystem Dock ([GH-94435](https://github.com/godotengine/godot/pull/94435)).
- Fix crash when adding scenes with a group to the level scene ([GH-94450](https://github.com/godotengine/godot/pull/94450)).
- Consider tabs when calculating column for jump to error ([GH-94474](https://github.com/godotengine/godot/pull/94474)).
- Disable unique name in scene when making a node the root node ([GH-94491](https://github.com/godotengine/godot/pull/94491)).
- Improve Curve preview colors for consistency ([GH-94494](https://github.com/godotengine/godot/pull/94494)).
- Fix editor crash when editor settings resource is invalid ([GH-94593](https://github.com/godotengine/godot/pull/94593)).
- Increase threshold for displaying scene group update progress ([GH-94594](https://github.com/godotengine/godot/pull/94594)).
- Change .gitignore to only exclude root android template folder ([GH-94597](https://github.com/godotengine/godot/pull/94597)).
- Fix Object encoded as id in dictionaries to be represented as int in the inspector ([GH-94610](https://github.com/godotengine/godot/pull/94610)).
- Fix certain resource previews empty with GL compat ([GH-94619](https://github.com/godotengine/godot/pull/94619)).
- Parse `auto_translate` when generating a POT file ([GH-94622](https://github.com/godotengine/godot/pull/94622)).
- Fix node gets wrongly selected after moving another node in the tree ([GH-94649](https://github.com/godotengine/godot/pull/94649)).
- Android Editor: Make progress dialog visible again ([GH-94662](https://github.com/godotengine/godot/pull/94662)).
- Fix editor settings still displayed when replaced ([GH-94932](https://github.com/godotengine/godot/pull/94932)).
- Split editor documentation cache by minor version ([GH-94980](https://github.com/godotengine/godot/pull/94980)).
- Fix global class cache file not present when no class name ([GH-94991](https://github.com/godotengine/godot/pull/94991)).
- Fix project name cleared when browsing path ([GH-95062](https://github.com/godotengine/godot/pull/95062)).
- [Android editor] Enable the display scale option in the Project manager's quick settings ([GH-95082](https://github.com/godotengine/godot/pull/95082)).
- [Android editor] Fix issue with importing projects ([GH-95086](https://github.com/godotengine/godot/pull/95086)).
- Don't drop `PackedScene` as property ([GH-95090](https://github.com/godotengine/godot/pull/95090)).
- Initialize project name when importing project ([GH-95245](https://github.com/godotengine/godot/pull/95245)).
- Fix use-after-free in `EditorHelp` ([GH-95307](https://github.com/godotengine/godot/pull/95307)).
- Fix order of Lock and Group icons in SceneTree ([GH-95329](https://github.com/godotengine/godot/pull/95329)).
- Fix label update for dict on item deletion ([GH-95364](https://github.com/godotengine/godot/pull/95364)).
- Fix FileSystem not updated on file deletion ([GH-95533](https://github.com/godotengine/godot/pull/95533)).
- [macOS/iOS export] Add option to set custom Info.plist data ([GH-87029](https://github.com/godotengine/godot/pull/87029)).
- Add clearer error message for missing project icon during Android export ([GH-87208](https://github.com/godotengine/godot/pull/87208)).
- Add basic multimesh data needed for headless export to the Dummy rendering server ([GH-87390](https://github.com/godotengine/godot/pull/87390)).
- Add DummyShader handling to Dummy RenderingServer to ensure shader parameters are saved in headless export ([GH-87392](https://github.com/godotengine/godot/pull/87392)).
- GDScript: Reintroduce binary tokenization on export ([GH-87634](https://github.com/godotengine/godot/pull/87634)).
- Remove workaround in GLTF exporter that double converts `ra` textures to `rg` ([GH-87775](https://github.com/godotengine/godot/pull/87775)).
- Don't invoke adb with no runnable Android preset ([GH-87823](https://github.com/godotengine/godot/pull/87823)).
- macOS: Generate min. `Info.plist` for frameworks if it's missing. Validate framework bundle ID characters ([GH-87908](https://github.com/godotengine/godot/pull/87908)).
- Fix data race regarding `server_quit` in `EditorExportPlatformWeb` ([GH-88043](https://github.com/godotengine/godot/pull/88043)).
- Assign missing surface data fields in dummy render server ([GH-88210](https://github.com/godotengine/godot/pull/88210)).
- Allow export plugins to override export option values ([GH-88291](https://github.com/godotengine/godot/pull/88291)).
- Android: Allow using alternative Gradle build directory ([GH-88297](https://github.com/godotengine/godot/pull/88297)).
- Unify settings for PC texture formats, removed obsoleted ETC feature ([GH-88325](https://github.com/godotengine/godot/pull/88325)).
- GDScript: Fix extension comparison for exported scripts ([GH-88365](https://github.com/godotengine/godot/pull/88365)).
- Add export setting to specify whether the native libraries should be compressed for the gradle build ([GH-88385](https://github.com/godotengine/godot/pull/88385)).
- Add an `Advanced Options` toggle to the editor export preset ([GH-88419](https://github.com/godotengine/godot/pull/88419)).
- Display a warning if device CPU architecture is not active in the export preset ([GH-88611](https://github.com/godotengine/godot/pull/88611)).
- Physics: Fix exporting with 3D disabled ([GH-88668](https://github.com/godotengine/godot/pull/88668)).
- Update the list of advanced export options for the Android platform ([GH-88840](https://github.com/godotengine/godot/pull/88840)).
- GDScript: Canonicalize script path in FQCN ([GH-88853](https://github.com/godotengine/godot/pull/88853)).
- Don't attempt shutting down adb on exit if not started ([GH-88865](https://github.com/godotengine/godot/pull/88865)).
- GDScript: Fix paths in `ResourceFormatLoaderGDScript::load()` ([GH-89005](https://github.com/godotengine/godot/pull/89005)).
- Linux: Handle export preset compat with 'Linux/X11' platform name ([GH-89044](https://github.com/godotengine/godot/pull/89044)).
- Update the Android export validation logic to account for the custom gradle android source template ([GH-89173](https://github.com/godotengine/godot/pull/89173)).
- Use relative file base offset for embedded PCK ([GH-89214](https://github.com/godotengine/godot/pull/89214)).
- Fix reporting exit code when command line export fails ([GH-89234](https://github.com/godotengine/godot/pull/89234)).
- iOS: Restore backward compatibility with old export templates ([GH-89348](https://github.com/godotengine/godot/pull/89348)).
- GDScript: Fix continuation lines in `GDScriptTokenizerBuffer` ([GH-89472](https://github.com/godotengine/godot/pull/89472)).
- Windows: Fix exporting as ZIP when console wrapper and/or embedded PCK is enabled ([GH-89511](https://github.com/godotengine/godot/pull/89511)).
- Fix `gdextensionlibs.json` storage path in Android gradle build ([GH-89579](https://github.com/godotengine/godot/pull/89579)).
- [iOS Export] Check directory content before deleting old export leftovers ([GH-89790](https://github.com/godotengine/godot/pull/89790)).
- Allow skipping imported resource files from export ([GH-90365](https://github.com/godotengine/godot/pull/90365)).
- [iOS export] Add support for privacy manifest configuration ([GH-90375](https://github.com/godotengine/godot/pull/90375)).
- Android: Add `POST_NOTIFICATIONS` permission to the list of permissions available in the Export dialog ([GH-90377](https://github.com/godotengine/godot/pull/90377)).
- [iOS Export] Fix adding static libs to the Xcode project ([GH-90379](https://github.com/godotengine/godot/pull/90379)).
- Windows: Support all possible suffixes for console wrapper ([GH-90387](https://github.com/godotengine/godot/pull/90387)).
- Add `--import` command-line flag ([GH-90431](https://github.com/godotengine/godot/pull/90431)).
- Android: Standardize permission descriptions, add urls, remove deprecated tag from non-deprecated permission ([GH-90546](https://github.com/godotengine/godot/pull/90546)).
- Fix issue with resolving the path for the Android keystore file ([GH-90603](https://github.com/godotengine/godot/pull/90603)).
- Fix the logic to load export preset's options overrides ([GH-90606](https://github.com/godotengine/godot/pull/90606)).
- Automatically generate the Android debug keystore ([GH-90611](https://github.com/godotengine/godot/pull/90611)).
- Web: Fix serve.py utility on Windows ([GH-90698](https://github.com/godotengine/godot/pull/90698)).
- Fix issue causing the `copyAndRename*` task to fail on occasions on Windows machines ([GH-90802](https://github.com/godotengine/godot/pull/90802)).
- Splash image support and new progress bar for HTML5 Web Export ([GH-91128](https://github.com/godotengine/godot/pull/91128)).
- Fix export dialog sizing issue on small devices ([GH-91291](https://github.com/godotengine/godot/pull/91291)).
- Add more Remote Debug options to the web platform ([GH-91369](https://github.com/godotengine/godot/pull/91369)).
- [macOS export] Add support for privacy manifest configuration ([GH-91377](https://github.com/godotengine/godot/pull/91377)).
- Default to non-threaded export setting for the web ([GH-91623](https://github.com/godotengine/godot/pull/91623)).
- Web: Fix splash screen background color in HTML shell ([GH-91852](https://github.com/godotengine/godot/pull/91852)).
- Web: Fix quotes style in HTML shell head include ([GH-91856](https://github.com/godotengine/godot/pull/91856)).
- Disable remote debug button when there are no runnable presets ([GH-92032](https://github.com/godotengine/godot/pull/92032)).
- Use `GLOBAL_GET` for `window_{height,width}_override` ([GH-92075](https://github.com/godotengine/godot/pull/92075)).
- Fix web export state for Remote Debug ([GH-92163](https://github.com/godotengine/godot/pull/92163)).
- Ensure that Godot's version of `libc++_shared.so` is always selected ([GH-92525](https://github.com/godotengine/godot/pull/92525)).
- Fix iOS exports never embedding framework bundles ([GH-92692](https://github.com/godotengine/godot/pull/92692)).
- [iOS export] Automatically generate ARM64 simulator library from device library if it's missing ([GH-92750](https://github.com/godotengine/godot/pull/92750)).
- Fix issues related to code-signing for macOS exports ([GH-93101](https://github.com/godotengine/godot/pull/93101)).
- Android: Revert hiding of custom templates under the `Advanced Options` toggle ([GH-93551](https://github.com/godotengine/godot/pull/93551)).
- Web: Add "threads"/"nothreads" feature tags to export presets ([GH-93556](https://github.com/godotengine/godot/pull/93556)).
- Add `nothreads` feature tag to signify lack of `THREADS_ENABLED` ([GH-93563](https://github.com/godotengine/godot/pull/93563)).
- EditorExportPlugin: Call `_export_file` for all resource types ([GH-93878](https://github.com/godotengine/godot/pull/93878)).
- Fix error when exporting files without import parameters ([GH-94405](https://github.com/godotengine/godot/pull/94405)).
- Fix issue preventing enabling the remote button for Android/iOS ([GH-94425](https://github.com/godotengine/godot/pull/94425)).
- [macOS export] Do not stop export on signing errors ([GH-94677](https://github.com/godotengine/godot/pull/94677)).
- Fix Android export failing with custom keystores and no JDK setup in the OS environment ([GH-94809](https://github.com/godotengine/godot/pull/94809)).
- Windows: Improve editor grouping, set friendly name registry key for exported projects ([GH-94976](https://github.com/godotengine/godot/pull/94976)).
- Allow registering "runtime classes" from GDExtension ([GH-82554](https://github.com/godotengine/godot/pull/82554)).
- Add an interface for loading extra documentation ([GH-83747](https://github.com/godotengine/godot/pull/83747)).
- Fix some DEFVALs to use the right type ([GH-84906](https://github.com/godotengine/godot/pull/84906)).
- Fix updating cached singletons when reloading GDScripts ([GH-85373](https://github.com/godotengine/godot/pull/85373)).
- CI: Add 4.2-stable.expected file for GDExtension compatibility checks ([GH-85748](https://github.com/godotengine/godot/pull/85748)).
- Fix overriding `CollisionObject3D::_mouse_enter()` and `_mouse_exit()` from GDExtension ([GH-85870](https://github.com/godotengine/godot/pull/85870)).
- Fix operator documentation in GDExtension API dump with docs ([GH-86087](https://github.com/godotengine/godot/pull/86087)).
- Replace `GDVIRTUAL_CALL` with `GDVIRTUAL_REQUIRED_CALL` where applicable ([GH-86169](https://github.com/godotengine/godot/pull/86169)).
- Correctly register editor-only module classes with the API ([GH-86209](https://github.com/godotengine/godot/pull/86209)).
- Fix missing library path breaking hot reloading ([GH-90961](https://github.com/godotengine/godot/pull/90961)).
- Fix GDExtension documentation disappearing after hot-reload ([GH-91126](https://github.com/godotengine/godot/pull/91126)).
- Fix ptrcalls to static GDExtension methods ([GH-91153](https://github.com/godotengine/godot/pull/91153)).
- Provide `free_property_list_func` with length of array ([GH-91179](https://github.com/godotengine/godot/pull/91179)).
- Bind compatibility GDExtension methods removed in #88418 ([GH-91502](https://github.com/godotengine/godot/pull/91502)).
- Generate docs from GDExtensions using `--gdextension-docs` with `--doctool` ([GH-91518](https://github.com/godotengine/godot/pull/91518)).
- Add default implementation of `ScriptLanguageExtension::preferred_file_name_casing` ([GH-91570](https://github.com/godotengine/godot/pull/91570)).
- Prevent crash during shutdown as singletons are deleted ([GH-91806](https://github.com/godotengine/godot/pull/91806)).
- Release Engine after unregistering GDExtensions ([GH-92060](https://github.com/godotengine/godot/pull/92060)).
- Don't use `ERR_PRINT_ONCE()` for runtime class error because it will hide errors ([GH-92216](https://github.com/godotengine/godot/pull/92216)).
- Fix `ClassDB` not checking for editor classes properly ([GH-92345](https://github.com/godotengine/godot/pull/92345)).
- [TextServer, GDExtension] Fix building text servers as GDExtension, expose new/changed low-level methods to GDExtension API ([GH-92715](https://github.com/godotengine/godot/pull/92715)).
- Use GDExtension `to_string` in Node ([GH-92827](https://github.com/godotengine/godot/pull/92827)).
- Make `profiling_get_frame_data` call the correct GDVIRTUAL method ([GH-93281](https://github.com/godotengine/godot/pull/93281)).
- Object: Use const correct `GDExtensionConstStringNamePtr` ([GH-93288](https://github.com/godotengine/godot/pull/93288)).
- Fix setting base class properties on a runtime class ([GH-94089](https://github.com/godotengine/godot/pull/94089)).
- GDExtension docs: Advise bindings to use `uint64_t` for bitfields ([GH-94307](https://github.com/godotengine/godot/pull/94307)).
- Fix to restore `library_path` as absolute path ([GH-94373](https://github.com/godotengine/godot/pull/94373)).
- Fix `for` expression is highlighted as type ([GH-89659](https://github.com/godotengine/godot/pull/89659)).
- Improve DocGen for non-constant expressions ([GH-89738](https://github.com/godotengine/godot/pull/89738)).
- Completion Tests: Add script to owner ([GH-89884](https://github.com/godotengine/godot/pull/89884)).
- Fix uninitialized local variables not being reset ([GH-89990](https://github.com/godotengine/godot/pull/89990)).
- Fix errors when renaming/moving/deleting global scripts ([GH-90186](https://github.com/godotengine/godot/pull/90186)).
- Don't pass `self` when calling a static function from a non-static context ([GH-90223](https://github.com/godotengine/godot/pull/90223)).
- Fix multiline array/dictionary match statements ([GH-90373](https://github.com/godotengine/godot/pull/90373)).
- Add tests for signal await with parameters ([GH-90398](https://github.com/godotengine/godot/pull/90398)).
- Fix highlighting escapes in multiline raw strings ([GH-90419](https://github.com/godotengine/godot/pull/90419)).
- Don't warn on unassigned for builtin-typed variables ([GH-90442](https://github.com/godotengine/godot/pull/90442)).
- Infer type with string format operator ([GH-90448](https://github.com/godotengine/godot/pull/90448)).
- Register the export info correctly when a script is used as the variable type for Node ([GH-90487](https://github.com/godotengine/godot/pull/90487)).
- Resolve types from autoload scenes ([GH-90498](https://github.com/godotengine/godot/pull/90498)).
- Assume constructor to be accessible from class ([GH-90552](https://github.com/godotengine/godot/pull/90552)).
- Allow casting enum to int ([GH-90580](https://github.com/godotengine/godot/pull/90580)).
- Fix out of date errors in depended scripts ([GH-90601](https://github.com/godotengine/godot/pull/90601)).
- Fix some export annotation issues ([GH-90716](https://github.com/godotengine/godot/pull/90716)).
- Warn when enum variable has no default ([GH-90756](https://github.com/godotengine/godot/pull/90756)).
- Suppress unused constant warning with underscore ([GH-90794](https://github.com/godotengine/godot/pull/90794)).
- LSP: Have `GDScriptWorkspace::list_script_files` respect `.gdignore` ([GH-90949](https://github.com/godotengine/godot/pull/90949)).
- Fix test `reset_uninit_local_vars.gd` failure ([GH-91120](https://github.com/godotengine/godot/pull/91120)).
- Perform validated calls with static methods ([GH-91192](https://github.com/godotengine/godot/pull/91192)).
- Call implicit ready on base script first ([GH-91364](https://github.com/godotengine/godot/pull/91364)).
- Fix access non-static members in static context ([GH-91412](https://github.com/godotengine/godot/pull/91412)).
- Initialize static variables with defaults in-editor ([GH-91472](https://github.com/godotengine/godot/pull/91472)).
- Autocompletion: Analyze CLASS types as they are encountered ([GH-91653](https://github.com/godotengine/godot/pull/91653)).
- Show custom icons in autocompletion suggestions ([GH-91923](https://github.com/godotengine/godot/pull/91923)).
- Add support for `atr` and `atr_n` to POT generator ([GH-91951](https://github.com/godotengine/godot/pull/91951)).
- Fix `STANDALONE_EXPRESSION` warning for `preload()` ([GH-92027](https://github.com/godotengine/godot/pull/92027)).
- Fix segfault on invalid script ([GH-92035](https://github.com/godotengine/godot/pull/92035)).
- Use black for font outlines by default instead of white ([GH-54641](https://github.com/godotengine/godot/pull/54641)).
- Make the drawing logic clearer in `Button` ([GH-64351](https://github.com/godotengine/godot/pull/64351)).
- Toggle control expand flag directly via top bar ([GH-65258](https://github.com/godotengine/godot/pull/65258)).
- Add FlowContainer wrap options for center alignment ([GH-72323](https://github.com/godotengine/godot/pull/72323)).
- Show selected end of line in TextEdit ([GH-72341](https://github.com/godotengine/godot/pull/72341)).
- Add option to reverse FlowContainer fill direction (HFlow bottom-to-top, VFlow right-to-left) ([GH-74195](https://github.com/godotengine/godot/pull/74195)).
- DisplayServer: Use screen "usable rect" instead of full rect to calculate initial window rect ([GH-75489](https://github.com/godotengine/godot/pull/75489)).
- Make editor inspector follow focus ([GH-78960](https://github.com/godotengine/godot/pull/78960)).
- Trigger zoom from pan gestures when pressing ctrl ([GH-80994](https://github.com/godotengine/godot/pull/80994)).
- Add Ctrl + L / Cmd + Shift + G shortcut to focus path bar in FileDialog ([GH-81177](https://github.com/godotengine/godot/pull/81177)).
- Enable scrolling of output with UI scale changes ([GH-82079](https://github.com/godotengine/godot/pull/82079)).
- Option to put TabContainer tabs at bottom ([GH-82468](https://github.com/godotengine/godot/pull/82468)).
- Fix opening docs writing extra navigation history ([GH-82498](https://github.com/godotengine/godot/pull/82498)).
- [Text Overrun] Add option to set custom ellipsis character, add support for system font fallback ([GH-82661](https://github.com/godotengine/godot/pull/82661)).
- Add `set_slot_custom_icon` and `get_slot_custom_icon` to GraphNode ([GH-82669](https://github.com/godotengine/godot/pull/82669)).
- PopupMenu: Handle `physical_keycode` and `key_label` of shortcuts ([GH-82897](https://github.com/godotengine/godot/pull/82897)).
- PopupMenu: Handle shortcuts with "global" flag directly ([GH-82900](https://github.com/godotengine/godot/pull/82900)).
- Support updating tooltip immediately after editor description change ([GH-82916](https://github.com/godotengine/godot/pull/82916)).
- Show revert button for MeshInstance3D blendshape values ([GH-82984](https://github.com/godotengine/godot/pull/82984)).
- Add automatic translation of items to ItemList ([GH-83577](https://github.com/godotengine/godot/pull/83577)).
- Make ProgressBar reflect the real value in the percent label when "allow greater" is checked ([GH-83623](https://github.com/godotengine/godot/pull/83623)).
- Add dotted grid to GraphEdit ([GH-83785](https://github.com/godotengine/godot/pull/83785)).
- Fix dock visibility issues ([GH-84122](https://github.com/godotengine/godot/pull/84122)).
- Label: Add get_character_bounds method to get bounding rectangles of the characters ([GH-84185](https://github.com/godotengine/godot/pull/84185)).
- RichTextLabel: Fix `remove_paragraph` crash by popping current ([GH-84312](https://github.com/godotengine/godot/pull/84312)).
- Allow additional hexadecimal color codes in ColorPicker ([GH-84442](https://github.com/godotengine/godot/pull/84442)).
- Cache allowed types in EditorResourcePicker ([GH-84443](https://github.com/godotengine/godot/pull/84443)).
- Don't check resource type assigned in property ([GH-84446](https://github.com/godotengine/godot/pull/84446)).
- Display a revert icon on ColorPicker's old sample ([GH-84527](https://github.com/godotengine/godot/pull/84527)).
- Fetch override list from ThemeDB ([GH-84760](https://github.com/godotengine/godot/pull/84760)).
- Fetch theme editor items from ThemeDB ([GH-84763](https://github.com/godotengine/godot/pull/84763)).
- Implement disabled state for Checkbox in Tree ([GH-84845](https://github.com/godotengine/godot/pull/84845)).
- Hide ineffective TextureProgressBar properties in the editor ([GH-84940](https://github.com/godotengine/godot/pull/84940)).
- Use disabled icons for CheckBox in DefaultTheme ([GH-84946](https://github.com/godotengine/godot/pull/84946)).
- Fix conflicted indeterminate state in asset importer ([GH-84953](https://github.com/godotengine/godot/pull/84953)).
- Editor: Add option to override editor UI layout direction ([GH-85000](https://github.com/godotengine/godot/pull/85000)).
- Fetch argument options from ThemeDB ([GH-85015](https://github.com/godotengine/godot/pull/85015)).
- Highlight error lines in minimap ([GH-85054](https://github.com/godotengine/godot/pull/85054)).
- Restored Control properties when you undo a parenting of a Control to a Container ([GH-85181](https://github.com/godotengine/godot/pull/85181)).
- Fix updating delimiter cache of `CodeEdit` when typing on the first line ([GH-85191](https://github.com/godotengine/godot/pull/85191)).
- Make sure `Window`'s title is respected before we compute the size ([GH-85312](https://github.com/godotengine/godot/pull/85312)).
- Fix crash on hiding grandparent Control on mouse exit ([GH-85313](https://github.com/godotengine/godot/pull/85313)).
- Fixes for undo in text editor grouping unrelated actions ([GH-85325](https://github.com/godotengine/godot/pull/85325)).
- RTL: Fix CharFX character offset calculation ([GH-85363](https://github.com/godotengine/godot/pull/85363)).
- Add methods to add submenus without using names ([GH-85477](https://github.com/godotengine/godot/pull/85477)).
- Limit window size updates on title change ([GH-85542](https://github.com/godotengine/godot/pull/85542)).
- Ensure slider grabs focus only when it can ([GH-85652](https://github.com/godotengine/godot/pull/85652)).
- Fix unnecessarily quantizing current color in color picker ([GH-85749](https://github.com/godotengine/godot/pull/85749)).
- Fix size and visuals of the `InputEventConfigurationDialog` ([GH-85790](https://github.com/godotengine/godot/pull/85790)).
- Allow dragging selection when selecting whole words in `LineEdit` ([GH-85801](https://github.com/godotengine/godot/pull/85801)).
- Limit window size updates on title translation change ([GH-85828](https://github.com/godotengine/godot/pull/85828)).
- Correctly enforce minimum window size in editor ([GH-85887](https://github.com/godotengine/godot/pull/85887)).
- Windows: Set application user model ID to prevent editor / running project and different versions of editor taskbar icon stacking ([GH-85905](https://github.com/godotengine/godot/pull/85905)).
- Fix various issues with the folder color lookup ([GH-86171](https://github.com/godotengine/godot/pull/86171)).
- Fix `Node` selection when navigating `Tree` with Arrow keys ([GH-86218](https://github.com/godotengine/godot/pull/86218)).
- Fix changing `gui_embed_subwindows` while a child window is displayed ([GH-86220](https://github.com/godotengine/godot/pull/86220)).
- macOS: Fix updating editor tab titles in the dock menu ([GH-86290](https://github.com/godotengine/godot/pull/86290)).
- Fix `MenuBar` and `MenuButton` hover position scaling properly with the scale factor multiplier ([GH-86304](https://github.com/godotengine/godot/pull/86304)).
- MenuBar: Store and use global menu item indices ([GH-86322](https://github.com/godotengine/godot/pull/86322)).
- Emit slider's `drag_started` signal before the first value change ([GH-86377](https://github.com/godotengine/godot/pull/86377)).
- Implement a `transient_to_focused` Window mode ([GH-86446](https://github.com/godotengine/godot/pull/86446)).
- Fix double `text_changed` signal when overwriting selection in LineEdit ([GH-86460](https://github.com/godotengine/godot/pull/86460)).
- Fix D&D viewport position calculation ([GH-86511](https://github.com/godotengine/godot/pull/86511)).
- Fix non-embedded tooltips, popups and dialogs resizing to match Viewport content scale factors != 1.0 ([GH-86553](https://github.com/godotengine/godot/pull/86553)).
- Make `LineEdit` scrolling show as much text as possible ([GH-86732](https://github.com/godotengine/godot/pull/86732)).
- In `merge_with` also merge some default fields of theme ([GH-86894](https://github.com/godotengine/godot/pull/86894)).
- Overhaul multicaret editing and selection in TextEdit ([GH-86978](https://github.com/godotengine/godot/pull/86978)).
- Fix `LineEdit` caret rendering/positioning on Undo ([GH-87012](https://github.com/godotengine/godot/pull/87012)).
- Refactor editor theme generation and add spacing presets ([GH-87085](https://github.com/godotengine/godot/pull/87085)).
- Allow no tabs to be selected in TabBar and TabContainer ([GH-87194](https://github.com/godotengine/godot/pull/87194)).
- macOS: Do not unbind PopupMenu from global menu on `clear` call ([GH-87249](https://github.com/godotengine/godot/pull/87249)).
- [Native File Dialog] Add support for adding custom options to the dialogs (w/o editor changes) ([GH-87303](https://github.com/godotengine/godot/pull/87303)).
- Add indeterminate mode to ProgressBar ([GH-87318](https://github.com/godotengine/godot/pull/87318)).
- TextServer: Fix precision loss in the string drawing methods ([GH-87335](https://github.com/godotengine/godot/pull/87335)).
- Add method to get "base" system UI color and system theme change callback ([GH-87384](https://github.com/godotengine/godot/pull/87384)).
- Expose `PopupMenu``get_item_multistate()` and `set/get_item_multistate_max()` ([GH-87395](https://github.com/godotengine/godot/pull/87395)).
- Redraw `TreeItem` on more changes ([GH-87415](https://github.com/godotengine/godot/pull/87415)).
- Use callable for `TreeItem` custom draw ([GH-87417](https://github.com/godotengine/godot/pull/87417)).
- Fix issue where `set_global_position(global_position)` in `Control` resulted in a different result than `global_position` ([GH-87432](https://github.com/godotengine/godot/pull/87432)).
- Move `global_menu_*` methods to a separate `NativeMenu` class ([GH-87452](https://github.com/godotengine/godot/pull/87452)).
- Fix PopupMenu doesn't respect its ScrollContainer's margins ([GH-87462](https://github.com/godotengine/godot/pull/87462)).
- Fix forgetting `h_separation` when internal elements exist ([GH-87474](https://github.com/godotengine/godot/pull/87474)).
- Fix TextEdit IME issues ([GH-87479](https://github.com/godotengine/godot/pull/87479)).
- Rework the auto translation system ([GH-87530](https://github.com/godotengine/godot/pull/87530)).
- Replace internal usage of ImageTexture in VideoStreamPlayer for Texture2D ([GH-87555](https://github.com/godotengine/godot/pull/87555)).
- Fix script editor `undo` shortcut with global menu enabled ([GH-87773](https://github.com/godotengine/godot/pull/87773)).
- Automatically set viewport background to transparent when window flag is set ([GH-87856](https://github.com/godotengine/godot/pull/87856)).
- Fix freeze in TextEdit with `scroll_past_end_of_file` and `fit_content_height` ([GH-87880](https://github.com/godotengine/godot/pull/87880)).
- Add 'Skip to next (text) occurrence' feature to text editor ([GH-87883](https://github.com/godotengine/godot/pull/87883)).
- macOS: Fix changing main menu item names ([GH-87912](https://github.com/godotengine/godot/pull/87912)).
- Only recurse depth wise in `Tree::_count_selected_items` ([GH-87943](https://github.com/godotengine/godot/pull/87943)).
- macOS: Do not show file type popup in the native file dialog if there's only one option, improve `*.*` filter handling ([GH-87954](https://github.com/godotengine/godot/pull/87954)).
- RTL: Add optional `push_meta` argument to control how meta underline is drawn ([GH-89024](https://github.com/godotengine/godot/pull/89024)).
- Add auto translation to `Tree` ([GH-89032](https://github.com/godotengine/godot/pull/89032)).
- Fix issues with text clearing in `RichTextLabel` ([GH-89100](https://github.com/godotengine/godot/pull/89100)).
- Label3D: Calculate AABB from the full text rect instead of individual glyphs ([GH-89145](https://github.com/godotengine/godot/pull/89145)).
- RTL: Fix meta hover area detection ([GH-89158](https://github.com/godotengine/godot/pull/89158)).
- TextServer: Fix fallback line breaking code adding two breaks for CR-LF ([GH-89171](https://github.com/godotengine/godot/pull/89171)).
- Window: Allow to override viewport and project settings and force use of native window ([GH-89172](https://github.com/godotengine/godot/pull/89172)).
- NativeMenu: Add checks to avoid unnecessary warnings ([GH-89224](https://github.com/godotengine/godot/pull/89224)).
- Add text tooltip for TabBar & TabContainer ([GH-89247](https://github.com/godotengine/godot/pull/89247)).
- NativeMenu: Implement native popup menu support on Windows ([GH-89273](https://github.com/godotengine/godot/pull/89273)).
- StatusIndicator: Add method to get indicator icon screen rect ([GH-89275](https://github.com/godotengine/godot/pull/89275)).
- Fix packed scene translation parser missing strings ([GH-89286](https://github.com/godotengine/godot/pull/89286)).
- Add pre-4.3 Editor theme color names for compatibility ([GH-89302](https://github.com/godotengine/godot/pull/89302)).
- Fix Label3D, TextMesh & Font not following project default theme in editor ([GH-89311](https://github.com/godotengine/godot/pull/89311)).
- Font: Add option to disable embedded bitmaps loading ([GH-89383](https://github.com/godotengine/godot/pull/89383)).
- RTL: Use "visible characters" property for inline object visibility ([GH-89395](https://github.com/godotengine/godot/pull/89395)).
- Fix some AcceptDialog argument types ([GH-89419](https://github.com/godotengine/godot/pull/89419)).
- Fix help label will be partly outside the view area at 150% editor scale ([GH-89437](https://github.com/godotengine/godot/pull/89437)).
- Fix bug related to multicursor and backspacing with brackets ([GH-89469](https://github.com/godotengine/godot/pull/89469)).
- Fix `Control::set_global_position` for rotated/scaled transforms ([GH-89502](https://github.com/godotengine/godot/pull/89502)).
- Fix NativeMenu layout direction on macOS, add extra check for Windows menu ([GH-89506](https://github.com/godotengine/godot/pull/89506)).
- Label: Move shadow drawing into a separate draw step ([GH-89510](https://github.com/godotengine/godot/pull/89510)).
- NativeMenu: Fix changes lost due to incorrect rebase (menu goes under task bar, dark mode, item text get, docs) and check to ensure help menu is not using native menu on Windows ([GH-89540](https://github.com/godotengine/godot/pull/89540)).
- StatusIndicator: Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly ([GH-89588](https://github.com/godotengine/godot/pull/89588)).
- Fix TextEdit selection end of line drawing for wrapped lines and gaps ([GH-89625](https://github.com/godotengine/godot/pull/89625)).
- Fix `empty_clicked` signal in Tree when using `hide_root` ([GH-89664](https://github.com/godotengine/godot/pull/89664)).
- Font: Apply oversampling to the "embolden" strength ([GH-89666](https://github.com/godotengine/godot/pull/89666)).
- Do not apply `force_native` to the edited scene windows ([GH-89673](https://github.com/godotengine/godot/pull/89673)).
- Add minimum width/height to dialog buttons ([GH-89693](https://github.com/godotengine/godot/pull/89693)).
- RTL: Move shadow and foreground/background boxes drawing into a separate draw steps ([GH-89705](https://github.com/godotengine/godot/pull/89705)).
- Fix a pixel misalignment in the blue robot logo ([GH-89711](https://github.com/godotengine/godot/pull/89711)).
- [Native File Dialog] Add support for using native dialogs in the editor ([GH-89735](https://github.com/godotengine/godot/pull/89735)).
- Prefer family name in fonts' names table ([GH-89817](https://github.com/godotengine/godot/pull/89817)).
- MenuBar: Use NativeMenu RIDs instead of indices to track items ([GH-89875](https://github.com/godotengine/godot/pull/89875)).
- NativeMenu: Move files to the `display` subfolder ([GH-89900](https://github.com/godotengine/godot/pull/89900)).
- Remove Control z-index warning ([GH-89956](https://github.com/godotengine/godot/pull/89956)).
- Fix TreeItem shows cell edit in the wrong column when `select_mode=Row` and TreeItem has multiple columns ([GH-89977](https://github.com/godotengine/godot/pull/89977)).
- Make `TextEdit.clip_contents` more transparent to users ([GH-89993](https://github.com/godotengine/godot/pull/89993)).
- TextServer: Expose ICU title case string conversion to scripting ([GH-90196](https://github.com/godotengine/godot/pull/90196)).
- Fix error message when removing only child from GraphNode ([GH-90229](https://github.com/godotengine/godot/pull/90229)).
- Fix potential null access in `TextEdit` ([GH-90274](https://github.com/godotengine/godot/pull/90274)).
- Remove border roundness inside panels of `AcceptDialog` windows ([GH-90283](https://github.com/godotengine/godot/pull/90283)).
- Fix built-in `FileDialog` appearing instead of the native one on some cases ([GH-90318](https://github.com/godotengine/godot/pull/90318)).
- TextServer: Improve empty glyph handling to allow glyphs smaller than 2px and avoid unnecessary texture updates ([GH-90349](https://github.com/godotengine/godot/pull/90349)).
- RTL: Add support for character code BBCode tag `[char=...]` ([GH-90405](https://github.com/godotengine/godot/pull/90405)).
- Fix `TabContainer` desync when tabs share names ([GH-90415](https://github.com/godotengine/godot/pull/90415)).
- RTL: Fix dropcaps and list prefixes not taking visible characters into account ([GH-90472](https://github.com/godotengine/godot/pull/90472)).
- Fix submenus erroneously closing on some occasions ([GH-90639](https://github.com/godotengine/godot/pull/90639)).
- Fix decimal and hex ranges not working with image fonts ([GH-90647](https://github.com/godotengine/godot/pull/90647)).
- Don't store deprecated `auto_translate` property ([GH-90685](https://github.com/godotengine/godot/pull/90685)).
- Add project setting for root node auto translate mode ([GH-90730](https://github.com/godotengine/godot/pull/90730)).
- Improve TextEdit/LineEdit word selection ([GH-90732](https://github.com/godotengine/godot/pull/90732)).
- Fix potential infinite loop when using global menu ([GH-90791](https://github.com/godotengine/godot/pull/90791)).
- Button: Fix theme elements size rounding errors not keeping sufficient space for the text ([GH-90838](https://github.com/godotengine/godot/pull/90838)).
- Revert "Correctly display tooltips for buttons in Tree when they overlap cell content ([GH-90842](https://github.com/godotengine/godot/pull/90842)).
- Fix buttons offset to the right when dialog is at minsize ([GH-90852](https://github.com/godotengine/godot/pull/90852)).
- Don't translate ColorPicker color labels ([GH-90869](https://github.com/godotengine/godot/pull/90869)).
- Fix crash when GraphFrame `sb_to_draw_panel` is not a StyleBoxFlat ([GH-90874](https://github.com/godotengine/godot/pull/90874)).
- Fix offset of node filter menu separator icon ([GH-90886](https://github.com/godotengine/godot/pull/90886)).
- Fix TabContainer not redrawing after toggling tab icon ([GH-90942](https://github.com/godotengine/godot/pull/90942)).
- Enable `Scrolling` signal when scrolling with middle mouse on `RichTextLabel` or `ScrollContainer` ([GH-90988](https://github.com/godotengine/godot/pull/90988)).
- Add line limit to Output Log in Editor ([GH-91012](https://github.com/godotengine/godot/pull/91012)).
- Fix TabContainer using wrong content rect after tab title update ([GH-91038](https://github.com/godotengine/godot/pull/91038)).
- Fix wrong Tree column title position ([GH-91044](https://github.com/godotengine/godot/pull/91044)).
- Fix port cache calculation in GraphNode ([GH-91083](https://github.com/godotengine/godot/pull/91083)).
- Fix Tree minimum size calculation ([GH-91095](https://github.com/godotengine/godot/pull/91095)).
- RTL: Add extra argument to `remove_paragraph` to skip cache invalidation and a method for manual cache invalidation ([GH-91098](https://github.com/godotengine/godot/pull/91098)).
- PopupMenu: Fix incorrect vertical scroll bar visible at fractional content scale ([GH-91114](https://github.com/godotengine/godot/pull/91114)).
- Use TextEdit caret color for minimap highlight (fix minimap regression) ([GH-91137](https://github.com/godotengine/godot/pull/91137)).
- Add no-change check to `Label3D::set_text` ([GH-91177](https://github.com/godotengine/godot/pull/91177)).
- Fix `TabContainer` regressions related to switching tabs in certain cases ([GH-91188](https://github.com/godotengine/godot/pull/91188)).
- Don't use vscroll when fit to content height in TextEdit ([GH-91190](https://github.com/godotengine/godot/pull/91190)).
- Allow setting max icon width per tab for TabContainer ([GH-91193](https://github.com/godotengine/godot/pull/91193)).
- Fix RichTextLabel "Scroll Following" randomly stops working ([GH-91275](https://github.com/godotengine/godot/pull/91275)).
- Fix disabled files in FileDialog using the wrong color ([GH-91281](https://github.com/godotengine/godot/pull/91281)).
- Update `LineEdit` to include `read_only` StyleBox in `get_minimum_size()` ([GH-91326](https://github.com/godotengine/godot/pull/91326)).
- Windows: Fix `WINDOW_EVENT_FOCUS_IN` not delivered in some cases ([GH-91361](https://github.com/godotengine/godot/pull/91361)).
- Unhide carets in add selection for occurrence and fix error ([GH-91390](https://github.com/godotengine/godot/pull/91390)).
- Make `mouse_focus` and `mouse_focus_mask` consistent for `force_drag` ([GH-91425](https://github.com/godotengine/godot/pull/91425)).
- Fix TextEdit crash with multiple carets disabled and paste ([GH-91457](https://github.com/godotengine/godot/pull/91457)).
- Add `as_sortable_control()` to unify Container checks ([GH-91613](https://github.com/godotengine/godot/pull/91613)).
- Fold TreeItems when clicking to the left of fold icon ([GH-91699](https://github.com/godotengine/godot/pull/91699)).
- Fix CheckBox and CheckButton not using `icon_max_width` ([GH-91700](https://github.com/godotengine/godot/pull/91700)).
- Fix TextEdit minimap tab drawing and click check ([GH-91720](https://github.com/godotengine/godot/pull/91720)).
- Use `as_sortable_control()` in SplitContainer ([GH-91728](https://github.com/godotengine/godot/pull/91728)).
- Fix placement of ColorPicker in the editor ([GH-91757](https://github.com/godotengine/godot/pull/91757)).
- Fallback to default theme for variation items ([GH-91793](https://github.com/godotengine/godot/pull/91793)).
- Round the icon's drawing rect when drawing the button ([GH-91802](https://github.com/godotengine/godot/pull/91802)).
- Fix Control resizing wrongly after "change type" in editor ([GH-91804](https://github.com/godotengine/godot/pull/91804)).
- Editor: Add editor setting to control `disable_embedded_bitmaps` property of the editor fonts ([GH-91931](https://github.com/godotengine/godot/pull/91931)).
- GraphEdit: Fix GraphNode's ports interactable through other GraphNodes ([GH-91991](https://github.com/godotengine/godot/pull/91991)).
- Fix tooltip mouse position conversion for scaled controls ([GH-91997](https://github.com/godotengine/godot/pull/91997)).
- Improve button min. size calculation ([GH-92009](https://github.com/godotengine/godot/pull/92009)).
- Fix Tree and FileSystemList edit popup double events and ESC behavior ([GH-92042](https://github.com/godotengine/godot/pull/92042)).
- Fix scrollbar issues in `ScrollContainer` ([GH-92138](https://github.com/godotengine/godot/pull/92138)).
- Fix TextureButton's click mask texture size ignored if missing normal texture ([GH-92222](https://github.com/godotengine/godot/pull/92222)).
- Fix `PopupMenu` focus issues after `Viewport::set_embedding_subwindows` is changed ([GH-92243](https://github.com/godotengine/godot/pull/92243)).
- Fix crash during code editor folding and LSP ([GH-92301](https://github.com/godotengine/godot/pull/92301)).
- Fix `get_position_with_decorations` and `get_size_with_decorations` for embedded windows ([GH-92317](https://github.com/godotengine/godot/pull/92317)).
- Remove duplicate if/else code in `TextEdit::_notification` ([GH-92342](https://github.com/godotengine/godot/pull/92342)).
- RTL: Use real text/object height instead of line height for meta click/hover detection ([GH-92461](https://github.com/godotengine/godot/pull/92461)).
- GraphEdit: Convert to minimap line after getting connection line ([GH-92463](https://github.com/godotengine/godot/pull/92463)).
- Invalidate `Control` global transform before notifying about resize / rect change ([GH-92489](https://github.com/godotengine/godot/pull/92489)).
- TextEdit: Use style margins for selection in read-only mode ([GH-92505](https://github.com/godotengine/godot/pull/92505)).
- Fix minimap error when moving to the top ([GH-92557](https://github.com/godotengine/godot/pull/92557)).
- RTL: Clear default justification flags if custom are set ([GH-92565](https://github.com/godotengine/godot/pull/92565)).
- Fix `RichTextLabel` table overlapping with next line ([GH-92605](https://github.com/godotengine/godot/pull/92605)).
- Fix `NOTIFICATION_SORT_CHILDREN` is called twice on startup ([GH-92645](https://github.com/godotengine/godot/pull/92645)).
- Fix popup windows content margins ([GH-92647](https://github.com/godotengine/godot/pull/92647)).
- Add visibility mode to `as_sortable_control()` ([GH-92664](https://github.com/godotengine/godot/pull/92664)).
- Button: Adds theme option to align button text and icon to either largest or current stylebox ([GH-92701](https://github.com/godotengine/godot/pull/92701)).
- Force canvas item update on oversampling change ([GH-92731](https://github.com/godotengine/godot/pull/92731)).
- Fix IME activation in subviewports ([GH-92740](https://github.com/godotengine/godot/pull/92740)).
- Stop color picker tooltip from stealing input events ([GH-92843](https://github.com/godotengine/godot/pull/92843)).
- Force editor progress dialog size update ([GH-92856](https://github.com/godotengine/godot/pull/92856)).
- Fix `TextureProgressBar` radial mode invalid polygon edge case ([GH-92901](https://github.com/godotengine/godot/pull/92901)).
- Window: Fix mouse hover state of the main window when mouse enter event was sent before setting callbacks ([GH-92908](https://github.com/godotengine/godot/pull/92908)).
- Fix native file dialogs being shown on `set_visible(false)` ([GH-92943](https://github.com/godotengine/godot/pull/92943)).
- RTL: Fix list item prefix width not taken into account ([GH-92968](https://github.com/godotengine/godot/pull/92968)).
- Fix dropping on selection in script editor ([GH-93959](https://github.com/godotengine/godot/pull/93959)).
- Fix connections not updated after GraphNode slot update ([GH-93999](https://github.com/godotengine/godot/pull/93999)).
- Fix RichTextLabel + `ui_down` scrolling too far ([GH-94003](https://github.com/godotengine/godot/pull/94003)).
- NativeMenu: Do not auto toggle check/multi-state items. Add `is_native_menu` method ([GH-94061](https://github.com/godotengine/godot/pull/94061)).
- Fix LCD font AA modulation in RendererRD ([GH-94064](https://github.com/godotengine/godot/pull/94064)).
- Fix container minimum size with hidden parent ([GH-94085](https://github.com/godotengine/godot/pull/94085)).
- Prevent confirm button being overridden to "Open" when in save file mode ([GH-94172](https://github.com/godotengine/godot/pull/94172)).
- Avoid `FlowContainer` crash with `TextureRect` using `EXPAND_FIT_*` expand modes ([GH-94286](https://github.com/godotengine/godot/pull/94286)).
- macOS: Fix code completion list scrolling with trackpad ([GH-94363](https://github.com/godotengine/godot/pull/94363)).
- Fix input lock issue when drag scrolling on a `Tree` element on touchscreen devices ([GH-94422](https://github.com/godotengine/godot/pull/94422)).
- Fix ScriptEditor scrolling horizontally when reopening script ([GH-94439](https://github.com/godotengine/godot/pull/94439)).
- Fix game window stops responding when debugger pauses ([GH-94452](https://github.com/godotengine/godot/pull/94452)).
- RTL: Fix text size rounding with MSDF fonts ([GH-94606](https://github.com/godotengine/godot/pull/94606)).
- ScrollContainer: Fix RTL on follow focus ([GH-94621](https://github.com/godotengine/godot/pull/94621)).
- GraphEdit: Correctly disconnect signal to `connection_layer` ([GH-94810](https://github.com/godotengine/godot/pull/94810)).
- Fix `TextEdit` scroll properties editor hint suffix ([GH-94821](https://github.com/godotengine/godot/pull/94821)).
- Fix TextEdit placeholder fit content height ([GH-94848](https://github.com/godotengine/godot/pull/94848)).
- Use legacy color picking in single window mode ([GH-94931](https://github.com/godotengine/godot/pull/94931)).
- Windows: Check if transparency is enabled in the project setting before applying DWM blur ([GH-95009](https://github.com/godotengine/godot/pull/95009)).
- Fix GraphEdit port snapping in certain edge cases ([GH-95059](https://github.com/godotengine/godot/pull/95059)).
- Font: Add check for cyclic base font dependencies ([GH-95083](https://github.com/godotengine/godot/pull/95083)).
- Clear `TabBar` tab close button's rect after it's hidden ([GH-95122](https://github.com/godotengine/godot/pull/95122)).
- PopupMenu: Increase mouse button release timeout and reset it from `post_popup` ([GH-95232](https://github.com/godotengine/godot/pull/95232)).
- Stop popup release timeout on click ([GH-95432](https://github.com/godotengine/godot/pull/95432)).
- Fix Scene Importer crashing when animation or mesh save paths are invalid ([GH-83856](https://github.com/godotengine/godot/pull/83856)).
- Do not mutate source Image in `Image::save_jpg` and use encoder return value ([GH-84546](https://github.com/godotengine/godot/pull/84546)).
- Add support for comment (ignorable) column in translation csv ([GH-84569](https://github.com/godotengine/godot/pull/84569)).
- Reimport file when .import changes ([GH-84974](https://github.com/godotengine/godot/pull/84974)).
- Fix memory leak on error paths in tinyexr loader ([GH-85002](https://github.com/godotengine/godot/pull/85002)).
- Replace `//` with `\\` before sending path to Blender ([GH-85335](https://github.com/godotengine/godot/pull/85335)).
- Update `blender_path` behavior to require exact path to executable instead of trying to guess it ([GH-85448](https://github.com/godotengine/godot/pull/85448)).
- Added proper timeout for blender rpc connection ([GH-85519](https://github.com/godotengine/godot/pull/85519)).
- Fix memory corruption and assert failures in convex decomposition ([GH-85631](https://github.com/godotengine/godot/pull/85631)).
- Add toaster notifications for import warnings ([GH-85807](https://github.com/godotengine/godot/pull/85807)).
- Improve normal map VRAM Compression with RGTC ([GH-85842](https://github.com/godotengine/godot/pull/85842)).
- GLTF: Import step interpolation for loc/rot/scale as nearest ([GH-86016](https://github.com/godotengine/godot/pull/86016)).
- Do not print error when editor meta was not found as it will be reimported anyway after ([GH-86137](https://github.com/godotengine/godot/pull/86137)).
- Disable mesh compression if vertex `position.z` is always 0 ([GH-86144](https://github.com/godotengine/godot/pull/86144)).
- Implement `ETC2_R` and `ETC2_RG` compression to etcpak ([GH-86313](https://github.com/godotengine/godot/pull/86313)).
- Support unspecified linear size in DDS files ([GH-86336](https://github.com/godotengine/godot/pull/86336)).
- Add obj importer changes to use ImporterMesh ([GH-86365](https://github.com/godotengine/godot/pull/86365)).
- GLTF: Fix three bugs which prevented extracted textures from being refreshed ([GH-86504](https://github.com/godotengine/godot/pull/86504)).
- Fix data format storage method for PortableCompressedTexture2D ([GH-86835](https://github.com/godotengine/godot/pull/86835)).
- Fix BasisUniversal ETC RA as RG transcoding ([GH-86916](https://github.com/godotengine/godot/pull/86916)).
- Misc changes to the GLTF module before audio PR ([GH-87063](https://github.com/godotengine/godot/pull/87063)).
- Use ETC2 compression for grayscale images ([GH-87144](https://github.com/godotengine/godot/pull/87144)).
- Allow configuring the maximum width for atlas import ([GH-87145](https://github.com/godotengine/godot/pull/87145)).
- Run resource previewer on the main thread if using GL compatibility ([GH-87229](https://github.com/godotengine/godot/pull/87229)).
- Fix crash in `GLTFBufferView::load_buffer_view_data` ([GH-87306](https://github.com/godotengine/godot/pull/87306)).
- Retain meta data set on importer nodes ([GH-87584](https://github.com/godotengine/godot/pull/87584)).
- Fix crash when previewing a scene with a mesh as the root node ([GH-87781](https://github.com/godotengine/godot/pull/87781)).
- Make MeshLibrary export do recursive depth-search for MeshInstance3D nodes ([GH-87923](https://github.com/godotengine/godot/pull/87923)).
- Fix crash when importing a GLTF file with a skeleton as the root ([GH-87933](https://github.com/godotengine/godot/pull/87933)).
- Fix GLTF exporting invalid meshes and attempting to export gizmo meshes ([GH-87934](https://github.com/godotengine/godot/pull/87934)).
- Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font ([GH-87972](https://github.com/godotengine/godot/pull/87972)).
- Optimize when colliders are regenerated for imported meshes ([GH-88045](https://github.com/godotengine/godot/pull/88045)).
- Font: Allow overriding advances, offsets and kerning in the ImageFont import settings ([GH-88088](https://github.com/godotengine/godot/pull/88088)).
- Fix exporting trigger shapes in GLTF ([GH-88201](https://github.com/godotengine/godot/pull/88201)).
- Add support for explicitly-defined compound triggers in GLTF files ([GH-88301](https://github.com/godotengine/godot/pull/88301)).
- Clean up and optimize BasisUniversal ([GH-88464](https://github.com/godotengine/godot/pull/88464)).
- Add ASTC support to BasisUniversal ([GH-88485](https://github.com/godotengine/godot/pull/88485)).
- Rework viewport capture in preview generation ([GH-88589](https://github.com/godotengine/godot/pull/88589)).
- Editor: Ensure font image rows/columns are positive ([GH-91829](https://github.com/godotengine/godot/pull/91829)).
- Improve memory usage for image import and `PortableCompressedTexture2D` ([GH-92179](https://github.com/godotengine/godot/pull/92179)).
- FBX: Change trimming default and use FBX2glTF for compatibility ([GH-92197](https://github.com/godotengine/godot/pull/92197)).
- Fix script properties being lost and prevent node reference corruption upon scene reimport ([GH-92279](https://github.com/godotengine/godot/pull/92279)).
- Fix reimporting assets with csv in the project ([GH-92320](https://github.com/godotengine/godot/pull/92320)).
- Fix GLTFDocument so it can export CSG Meshes correctly ([GH-92368](https://github.com/godotengine/godot/pull/92368)).
- Avoid crash when importing .glsl in headless ([GH-92539](https://github.com/godotengine/godot/pull/92539)).
- Rename FBX2glTF binary path setting back to 4.2 name ([GH-92571](https://github.com/godotengine/godot/pull/92571)).
- Fix same importer will be added multiple times in `get_importers_for_extension` ([GH-92718](https://github.com/godotengine/godot/pull/92718)).
- Fix incorrect camera transform of animation view in the import window ([GH-92974](https://github.com/godotengine/godot/pull/92974)).
- [Image Font Importer] Fix reading advance after hex/dec range ([GH-93074](https://github.com/godotengine/godot/pull/93074)).
- Unset the owner of `ImporterMeshInstance3D` before adding it to skeleton's child ([GH-93117](https://github.com/godotengine/godot/pull/93117)).
- [Image Font Importer] Adds support for `\uXXXX` in the kerning config strings ([GH-93119](https://github.com/godotengine/godot/pull/93119)).
- Fix ProgressDialog crash when importing TTF font ([GH-93161](https://github.com/godotengine/godot/pull/93161)).
- Avoid crashing when scene import settings are empty ([GH-93284](https://github.com/godotengine/godot/pull/93284)).
- Remove `monospace/fixed-width` from the `ResourceImporterImageFont` name and description ([GH-93337](https://github.com/godotengine/godot/pull/93337)).
- Fix `browse_dialog` in Blender scene importer to accept files ([GH-93411](https://github.com/godotengine/godot/pull/93411)).
- Make Basis Universal import quiet unless engine is in verbose mode ([GH-93442](https://github.com/godotengine/godot/pull/93442)).
- Fix default collision shape on imported rigidbody ([GH-93506](https://github.com/godotengine/godot/pull/93506)).
- Editor: Fix importers add-ons after 93238 ([GH-93518](https://github.com/godotengine/godot/pull/93518)).
- Use Hermite instead of Bezier for glTF spline interpolation ([GH-93597](https://github.com/godotengine/godot/pull/93597)).
- Fix reimport by scan parsing dependency paths incorrectly ([GH-93765](https://github.com/godotengine/godot/pull/93765)).
- Fix adding a translation CSV results in errors on initial import for many types of resources ([GH-93919](https://github.com/godotengine/godot/pull/93919)).
- Move GLTFAccessorType into GLTFAccessor ([GH-93920](https://github.com/godotengine/godot/pull/93920)).
- Update vertex color import to handle Blender 4.2 upwards ([GH-93998](https://github.com/godotengine/godot/pull/93998)).
- Fix .blend files with quotation marks in filename fail to import ([GH-94004](https://github.com/godotengine/godot/pull/94004)).
- Fix re-import glb model doesn't change the old glb model ([GH-94020](https://github.com/godotengine/godot/pull/94020)).
- Fix missing options in Project Import Defaults ([GH-94058](https://github.com/godotengine/godot/pull/94058)).
- Fix instanced .blend/GLTF scenes lose all children after update until .tscn is reopened ([GH-94093](https://github.com/godotengine/godot/pull/94093)).
- Fix error message being printed when importing an OBJ with no surfaces ([GH-94102](https://github.com/godotengine/godot/pull/94102)).
- Don't attempt to re-import broken files if they didn't change ([GH-94357](https://github.com/godotengine/godot/pull/94357)).
- Fix handling of missing bin file in gltf separate ([GH-94506](https://github.com/godotengine/godot/pull/94506)).
- Fix LOD generation for meshes with tangents & mirrored UVs ([GH-94682](https://github.com/godotengine/godot/pull/94682)).
- Android Editor: Disable file reimport when .import changes ([GH-94691](https://github.com/godotengine/godot/pull/94691)).
- Fix obj's name set in wrong order when importing ([GH-94968](https://github.com/godotengine/godot/pull/94968)).
- Fix reimporting textures after changing import project settings ([GH-94975](https://github.com/godotengine/godot/pull/94975)).
- Fix performance issue reimport file reload scene ([GH-95225](https://github.com/godotengine/godot/pull/95225)).
- Add setting for picking only top-most overlapping collision object ([GH-75688](https://github.com/godotengine/godot/pull/75688)).
- Fix `push_input` events not going through after first pressed mouse event ([GH-77730](https://github.com/godotengine/godot/pull/77730)).
- Web: Add IME input support ([GH-79362](https://github.com/godotengine/godot/pull/79362)).
- Support detecting and mapping Ctrl/Alt/Shift/Meta by their left/right physical location ([GH-80231](https://github.com/godotengine/godot/pull/80231)).
- Ensure the active window gains the keyboard focus ([GH-80548](https://github.com/godotengine/godot/pull/80548)).
- Fix controller vibration in macOS and migrate to GameController API ([GH-80709](https://github.com/godotengine/godot/pull/80709)).
- Fix internal events not being delivered to some Window types ([GH-81243](https://github.com/godotengine/godot/pull/81243)).
- Add support for OpenXR hand interaction extension ([GH-81533](https://github.com/godotengine/godot/pull/81533)).
- Add screen-related attributes to mouse input events ([GH-82800](https://github.com/godotengine/godot/pull/82800)).
- Fix InputEventScreenDrag on Android ([GH-84331](https://github.com/godotengine/godot/pull/84331)).
- Windows: Make Windows Ink tablet API default, add dummy driver to disable tablet input ([GH-84708](https://github.com/godotengine/godot/pull/84708)).
- Rework Input action pressed state to support multiple controllers ([GH-84943](https://github.com/godotengine/godot/pull/84943)).
- X11: Send IME update notification deferred ([GH-85306](https://github.com/godotengine/godot/pull/85306)).
- Fix IME key event being erased in macOS ([GH-85458](https://github.com/godotengine/godot/pull/85458)).
- Fix horizontal scroll in editor's 2D view ([GH-85473](https://github.com/godotengine/godot/pull/85473)).
- Add `event_index` to InputEventAction ([GH-86010](https://github.com/godotengine/godot/pull/86010)).
- Add bindings for setting and getting emulation mouse from touch and touch from mouse in input ([GH-86081](https://github.com/godotengine/godot/pull/86081)).
- Add MIDI controller device index to `InputEventMIDI.device` property ([GH-86620](https://github.com/godotengine/godot/pull/86620)).
- Prevent escape key from closing Editor Settings window when filtering for shortcuts ([GH-86654](https://github.com/godotengine/godot/pull/86654)).
- Clear drag preview nodes on `NOTIFICATION_DRAG_END` ([GH-87125](https://github.com/godotengine/godot/pull/87125)).
- Add `amplitude` argument to `Input.vibrate_handheld` ([GH-91143](https://github.com/godotengine/godot/pull/91143)).
- Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable ([GH-91454](https://github.com/godotengine/godot/pull/91454)).
- [Web IME] Fix suggestion window position in Chromium based browsers ([GH-91695](https://github.com/godotengine/godot/pull/91695)).
- Disable viewports inputs when dragging and dropping into the viewport ([GH-91845](https://github.com/godotengine/godot/pull/91845)).
- Use Option+Cmd+Left/Right for script editor history navigation on macOS ([GH-91887](https://github.com/godotengine/godot/pull/91887)).
- Fix invalid detection of mouse input ([GH-92133](https://github.com/godotengine/godot/pull/92133)).
- Clean `Input::frame_parsed_events` before de-initialising scripting languages to ensure no script created events exist at the exit ([GH-92201](https://github.com/godotengine/godot/pull/92201)).
- Fix closest edge and face check in `NavigationServer3D.map_get_closest_point_to_segment` ([GH-93227](https://github.com/godotengine/godot/pull/93227)).
- Fix thread-use causing navigation mesh data corruption ([GH-93392](https://github.com/godotengine/godot/pull/93392)).
- Fix thread-use causing navigation source geometry data corruption ([GH-93407](https://github.com/godotengine/godot/pull/93407)).
- Fix potential crash due to invalid navigation mesh ref ([GH-93423](https://github.com/godotengine/godot/pull/93423)).
- Fix thread-use causing navigation polygon data corruption ([GH-93426](https://github.com/godotengine/godot/pull/93426)).
- Disable registering 3D physics types when 3D is disabled ([GH-79185](https://github.com/godotengine/godot/pull/79185)).
- Prevent mapping areas with invalid IDs for `Area2D/3D` ([GH-79460](https://github.com/godotengine/godot/pull/79460)).
- Clear monitoring in `Area*` when its space changes to invalid ([GH-81809](https://github.com/godotengine/godot/pull/81809)).
- Change ShapeCast3D and RayCast3D debug to use RenderingServer directly ([GH-82599](https://github.com/godotengine/godot/pull/82599)).
- Orthonormalize PhysicalBone3D transforms when resetting them ([GH-82933](https://github.com/godotengine/godot/pull/82933)).
- Fix body leaving area gravity influence ([GH-82961](https://github.com/godotengine/godot/pull/82961)).
- Replace confusing code in `GodotCapsuleShape2D::get_supports` ([GH-83655](https://github.com/godotengine/godot/pull/83655)).
- Fix CollisionObject3D Gizmo not updated after calling `shape_owner_*` functions ([GH-84610](https://github.com/godotengine/godot/pull/84610)).
- Expose a method to get gravity for any physics body ([GH-84640](https://github.com/godotengine/godot/pull/84640)).
- Fix `PhysicsShapeQueryParameters3D.motion` type wrongly set to Vector2 ([GH-85393](https://github.com/godotengine/godot/pull/85393)).
- Improve visualization of WorldBoundary2D editor ([GH-86208](https://github.com/godotengine/godot/pull/86208)).
- Check skeleton RID when using cached AABB ([GH-86245](https://github.com/godotengine/godot/pull/86245)).
- Add warning for using concave shape on CharacterBody3D ([GH-86576](https://github.com/godotengine/godot/pull/86576)).
- Fix bounding boxes not being calculated properly and not respecting top-level nodes ([GH-87132](https://github.com/godotengine/godot/pull/87132)).
- Make CharacterBody properties public ([GH-87167](https://github.com/godotengine/godot/pull/87167)).
- RayCast2D and RayCast3D: warn to check `is_colliding` before `get_collision_point` and `get_collision_normal` ([GH-87414](https://github.com/godotengine/godot/pull/87414)).
- Bind physics server methods related to `SoftBody3D` ([GH-87502](https://github.com/godotengine/godot/pull/87502)).
- Fix error when pinning soft body point without attachment ([GH-87506](https://github.com/godotengine/godot/pull/87506)).
- Add HeightMapShape3D functions to get min / max height ([GH-87881](https://github.com/godotengine/godot/pull/87881)).
- Add HeightMapShape3D update with Image data ([GH-87889](https://github.com/godotengine/godot/pull/87889)).
- Fix `max_collisions` not being passed in `PhysicsBody3D::test_move` ([GH-87903](https://github.com/godotengine/godot/pull/87903)).
- Fix crash with `PhysicsBody2D/3D::get_gravity` with invalid state ([GH-87976](https://github.com/godotengine/godot/pull/87976)).
- Fix `get_contact_count` sometimes being incorrect in `_process` ([GH-88019](https://github.com/godotengine/godot/pull/88019)).
-`GodotCollisionSolver2D::solve_concave`: Fix culling in case of motion ([GH-88282](https://github.com/godotengine/godot/pull/88282)).
- Fix `SoftBody3D` for double-precision builds ([GH-88402](https://github.com/godotengine/godot/pull/88402)).
- Only print physics sync warning on dev builds to avoid warning spam from using `move_and_slide` ([GH-94279](https://github.com/godotengine/godot/pull/94279)).
- Fix dynamic-stack-buffer-overflow crash when executing random functions on random physics objects ([GH-94521](https://github.com/godotengine/godot/pull/94521)).
- Do not consume mouse messages in windows with `no_focus` on Windows OS ([GH-85484](https://github.com/godotengine/godot/pull/85484)).
- Add `THREADS_ENABLED` macro in order to compile Godot to run on the main thread ([GH-85939](https://github.com/godotengine/godot/pull/85939)).
- Android: Ensure cleanup of all subobjects in the OpenSL audio driver ([GH-85955](https://github.com/godotengine/godot/pull/85955)).
- X11: Partial fix for Editor and Project Manager stealing focus on some window managers ([GH-86101](https://github.com/godotengine/godot/pull/86101)).
- Fix key mapping for `XK_KP_Delete` key ([GH-86160](https://github.com/godotengine/godot/pull/86160)).
- Add Wayland support ([GH-86180](https://github.com/godotengine/godot/pull/86180)).
- Android: Update the logic used to start / stop the render thread ([GH-86379](https://github.com/godotengine/godot/pull/86379)).
- X11: Fix Godot stealing focus on alternative window managers ([GH-86441](https://github.com/godotengine/godot/pull/86441)).
- Fix `OS.get_system_font_path` and `OS.get_system_font_path_for_text` to return correct slashes ([GH-86552](https://github.com/godotengine/godot/pull/86552)).
- Fix virtual keyboard for decimal values on Android ([GH-86619](https://github.com/godotengine/godot/pull/86619)).
- X11: Don't re-set input focus if the given window already has it (fixes Godot stealing input focus on i3) ([GH-86671](https://github.com/godotengine/godot/pull/86671)).
- iOS: Set provisioning style for both `iPhone Developer` and `iPhone Distribution` to automatic ([GH-86748](https://github.com/godotengine/godot/pull/86748)).
- Fix `get_window_safe_area` on Android ([GH-86761](https://github.com/godotengine/godot/pull/86761)).
- Attempt parsing environment variables as UTF-8 ([GH-86936](https://github.com/godotengine/godot/pull/86936)).
- macOS: Enabled secure restorable state ([GH-88050](https://github.com/godotengine/godot/pull/88050)).
- Handle display driver preferences consistently between editor and projects ([GH-88065](https://github.com/godotengine/godot/pull/88065)).
- macOS: Allow `open_shell` to handle filenames without `file://` ([GH-88126](https://github.com/godotengine/godot/pull/88126)).
- Windows: Fix windows `is_path_invalid`, and apply it to directory creation ([GH-88129](https://github.com/godotengine/godot/pull/88129)).
- Fix invalid file path handling in Windows when there is dot in the file name ([GH-88144](https://github.com/godotengine/godot/pull/88144)).
- FileSystem dock: Fix opening a Linux terminal ([GH-88173](https://github.com/godotengine/godot/pull/88173)).
- Fix the fetching of images in `CF_DIB` format in `DisplayServerWindows::clipboard_get_image` ([GH-88220](https://github.com/godotengine/godot/pull/88220)).
- macOS: Fix color picker on HDR screens ([GH-88274](https://github.com/godotengine/godot/pull/88274)).
- Windows: Add support for enabling Alt+Space menu and fix borderless maximize ([GH-88329](https://github.com/godotengine/godot/pull/88329)).
- [Android 14] Fix GodotEditText white box showing during editor load ([GH-88351](https://github.com/godotengine/godot/pull/88351)).
- libdecor: Update to 0.2.2 ([GH-88374](https://github.com/godotengine/godot/pull/88374)).
- Windows: Fix reading non-BGRA8 DIBs from clipboard ([GH-88405](https://github.com/godotengine/godot/pull/88405)).
- macOS: Add null checks for `NSString stringWithUTF8String` ([GH-88694](https://github.com/godotengine/godot/pull/88694)).
- Wayland: Properly report all used features ([GH-89178](https://github.com/godotengine/godot/pull/89178)).
- Check if DisplayServer supports icons before attempting setting it ([GH-89181](https://github.com/godotengine/godot/pull/89181)).
- Windows: Fix `FreeLibrary` not always being called in `DisplayServerWindows::dialog_show` ([GH-89192](https://github.com/godotengine/godot/pull/89192)).
- Implement pipe API for executed processes IO redirection ([GH-89206](https://github.com/godotengine/godot/pull/89206)).
- Add `PermissionsUtil#requestPermissions(...)` to provide the ability to request multiple permissions at a time ([GH-89260](https://github.com/godotengine/godot/pull/89260)).
- Wayland: Stop possible Null pointer dereferences ([GH-89307](https://github.com/godotengine/godot/pull/89307)).
- Wayland: Setup next cursor frame callback only if animated ([GH-89328](https://github.com/godotengine/godot/pull/89328)).
- Windows: Disable fallback to ANGLE logic when compiled w/o ANGLE support ([GH-89351](https://github.com/godotengine/godot/pull/89351)).
- Wayland: Workaround API limitation in screen/UI scale logic ([GH-89574](https://github.com/godotengine/godot/pull/89574)).
- iOS: Fix AirPods routing when Play and Record category is used ([GH-89594](https://github.com/godotengine/godot/pull/89594)).
- Fix platform name in the message about unsupported CPU architecture ([GH-89598](https://github.com/godotengine/godot/pull/89598)).
- Android: Fix UnsupportedOperationException remove from non-ArrayList ([GH-89703](https://github.com/godotengine/godot/pull/89703)).
- Wayland: Fix typo in input code ([GH-89707](https://github.com/godotengine/godot/pull/89707)).
- X11: Add more details to large icon size warning ([GH-89716](https://github.com/godotengine/godot/pull/89716)).
- Fix `EXIT_SUCCESS` on MacOS ([GH-89855](https://github.com/godotengine/godot/pull/89855)).
- Fix `EXIT_SUCCESS` on Android ([GH-89887](https://github.com/godotengine/godot/pull/89887)).
- DisplayServer: Add separate feature flags for different native dialog types ([GH-89907](https://github.com/godotengine/godot/pull/89907)).
- Fix the initialization order for the iOS driver ([GH-90538](https://github.com/godotengine/godot/pull/90538)).
- [Unix / DirAccess] Fix removing directory symlinks with `remove`, ensure `erase_contents_recursive` is not following directory symlinks ([GH-90562](https://github.com/godotengine/godot/pull/90562)).
- Fix leakage of JNI object references ([GH-90710](https://github.com/godotengine/godot/pull/90710)).
- macOS: Fix native file dialog with empty filter list ([GH-90783](https://github.com/godotengine/godot/pull/90783)).
- iOS: Change default iPad landscape orientation from "left" to "right" ([GH-91052](https://github.com/godotengine/godot/pull/91052)).
- DBus: Process file dialog callback in the main event loop instead of using deferred call ([GH-91071](https://github.com/godotengine/godot/pull/91071)).
- Add symlink API support for Windows, expose symlink methods ([GH-91100](https://github.com/godotengine/godot/pull/91100)).
- Wayland: Improve compositor compatibility by allowing older globals ([GH-91196](https://github.com/godotengine/godot/pull/91196)).
- Wayland: Add support for OpenGL ES driver ([GH-91466](https://github.com/godotengine/godot/pull/91466)).
- DisplayServer: Add method to check if window transparency is supported and enabled ([GH-91505](https://github.com/godotengine/godot/pull/91505)).
- Switch to the WindowInsetsAnimationCompat api ([GH-91895](https://github.com/godotengine/godot/pull/91895)).
- X11: Fallback to root window size, when Xinerama extension is available, but return zero screens ([GH-91933](https://github.com/godotengine/godot/pull/91933)).
- Windows: Use CRLF in the terminal prints ([GH-92158](https://github.com/godotengine/godot/pull/92158)).
- Use `OS::delay_usec()` to avoid using deprecated `usleep()` on Linux ([GH-92208](https://github.com/godotengine/godot/pull/92208)).
- Properly set window class in Wayland ([GH-92252](https://github.com/godotengine/godot/pull/92252)).
- [macOS, X11] Fix duplicate window close requests ([GH-92458](https://github.com/godotengine/godot/pull/92458)).
- Fix -empty string- console log in web export (cosmetic) ([GH-92468](https://github.com/godotengine/godot/pull/92468)).
- Make displayed Web errors more meaningful ([GH-92553](https://github.com/godotengine/godot/pull/92553)).
- Android: Remove the limit on the number of the SignalInfo creation function parameters ([GH-92580](https://github.com/godotengine/godot/pull/92580)).
- EGL: Use `EGL_EXT_platform_base` whenever possible ([GH-92663](https://github.com/godotengine/godot/pull/92663)).
- Consolidate the ProjectManager and Editor windows into a single Android Activity class ([GH-92704](https://github.com/godotengine/godot/pull/92704)).
- Android: Fix invalid return value when multiple permission requests are dispatched ([GH-92709](https://github.com/godotengine/godot/pull/92709)).
- Improve native menu and status indicator icons conversion and checks ([GH-92826](https://github.com/godotengine/godot/pull/92826)).
- Update the Android splash screen logic ([GH-92965](https://github.com/godotengine/godot/pull/92965)).
- X11: Detect XWayland and disable screen capture support ([GH-93072](https://github.com/godotengine/godot/pull/93072)).
- Windows: Add Windows version and Wine checks for Windows 10+ dark mode API ([GH-93126](https://github.com/godotengine/godot/pull/93126)).
- Tweak warning messages related to V-Sync on OpenGL ([GH-93239](https://github.com/godotengine/godot/pull/93239)).
- Web: Fix checking for OpenGL extensions with Emscripten 3.1.51 and later ([GH-93560](https://github.com/godotengine/godot/pull/93560)).
- Prevent folder names with trailing periods from being used automatically ([GH-93564](https://github.com/godotengine/godot/pull/93564)).
- Fix text editor stealing focus from "Find in Files" dialog on X11 ([GH-93682](https://github.com/godotengine/godot/pull/93682)).
- Wayland: Minimize surface commits and limit them to the main thread ([GH-93684](https://github.com/godotengine/godot/pull/93684)).
- Windows: Restore to windowed mode using `SW_NORMAL` ([GH-93733](https://github.com/godotengine/godot/pull/93733)).
- Add `bigint` support on JS value conversion ([GH-93750](https://github.com/godotengine/godot/pull/93750)).
- Fix assignations to non-existing keys and clean-up Web audio library ([GH-93754](https://github.com/godotengine/godot/pull/93754)).
- Remove duplicate styling from editor ([GH-93902](https://github.com/godotengine/godot/pull/93902)).
- Fix preloading a zip in the web editor ([GH-93906](https://github.com/godotengine/godot/pull/93906)).
- Android: Fix crashes and ANRs reported by the Google Play Console ([GH-93933](https://github.com/godotengine/godot/pull/93933)).
- Fix caret can disappear from script editor on Windows ([GH-93976](https://github.com/godotengine/godot/pull/93976)).
- Windows: Fix build error due to missing definition of Texture2D ([GH-94067](https://github.com/godotengine/godot/pull/94067)).
- Fix the cleanup logic for the Android render thread ([GH-94661](https://github.com/godotengine/godot/pull/94661)).
- Pass window exclusive and transient properties for subwindow creation ([GH-94706](https://github.com/godotengine/godot/pull/94706)).
- Fix crash that occurs on termination of the Godot engine on Android ([GH-94923](https://github.com/godotengine/godot/pull/94923)).
- Windows: Improve OpenGL/ANGLE switching on ARM64 ([GH-94943](https://github.com/godotengine/godot/pull/94943)).
- Add missing null check before disconnecting source ([GH-94958](https://github.com/godotengine/godot/pull/94958)).
- macOS: Fix `is_process_running` and `kill` for bundled apps ([GH-94978](https://github.com/godotengine/godot/pull/94978)).
- macOS: Attempt to terminate process normally before using `forceTerminate` ([GH-95191](https://github.com/godotengine/godot/pull/95191)).
- macOS: Load `OpenGL.framework` by path to avoid issues with non-Latin executable names ([GH-95235](https://github.com/godotengine/godot/pull/95235)).
- Make the rendering method dropdown also affect mobile if compatible ([GH-72461](https://github.com/godotengine/godot/pull/72461)).
- Fix shadows for billboarded Sprite3D's ([GH-72638](https://github.com/godotengine/godot/pull/72638)).
- Add option to bake a mesh from blend shape mix ([GH-76725](https://github.com/godotengine/godot/pull/76725)).
- Update Y-sort position of the first item in the sorted subtree ([GH-79452](https://github.com/godotengine/godot/pull/79452)).
- Implement hooks into renderer ([GH-80214](https://github.com/godotengine/godot/pull/80214)).
- Improve warning messages related to Vulkan pipeline cache ([GH-80232](https://github.com/godotengine/godot/pull/80232)).
- OpenGL: Implement 3D Texture support ([GH-80363](https://github.com/godotengine/godot/pull/80363)).
- Fix potential integer underflow in rounded up divisions ([GH-80390](https://github.com/godotengine/godot/pull/80390)).
- Improve split blending logic for Vulkan ([GH-82668](https://github.com/godotengine/godot/pull/82668)).
- Add thread guard for `force_draw` and update related documentation ([GH-82953](https://github.com/godotengine/godot/pull/82953)).
- Split `RenderingDevice` into API-agnostic and `RenderingDeviceDriver` parts ([GH-83452](https://github.com/godotengine/godot/pull/83452)).
- Fix buffer updates going to the wrong cmd buffer if barriers were 0 ([GH-83736](https://github.com/godotengine/godot/pull/83736)).
- Expose `energy_multiplier` to remaining SkyMaterials ([GH-83938](https://github.com/godotengine/godot/pull/83938)).
- Add 3D MSAA and scaling support to GLES3 ([GH-83976](https://github.com/godotengine/godot/pull/83976)).
- Merge passes in Vulkan mobile renderer ([GH-84169](https://github.com/godotengine/godot/pull/84169)).
- Fix bad parameter for `rendering_method` crashes Godot ([GH-84241](https://github.com/godotengine/godot/pull/84241)).
- Skip swapchain logic if there is nothing to present (Android OpenXR) ([GH-84244](https://github.com/godotengine/godot/pull/84244)).
- Add `shadows_disabled` macro in Compatibility renderer ([GH-84416](https://github.com/godotengine/godot/pull/84416)).
- Transform mesh's AABB to skeleton's space when calculating mesh's bounds ([GH-84451](https://github.com/godotengine/godot/pull/84451)).
- Fix Camera2D frame delay (port from 3.x) ([GH-84465](https://github.com/godotengine/godot/pull/84465)).
- Extend `CanvasItem::draw_circle()`, making it also draw unfilled circle ([GH-84472](https://github.com/godotengine/godot/pull/84472)).
- CanvasItem draw implement antialiasing for `circle`, `rect`, `multiline`, and `dashedline` ([GH-84523](https://github.com/godotengine/godot/pull/84523)).
- Use render pass uniform set to store viewport samplers ([GH-84637](https://github.com/godotengine/godot/pull/84637)).
- Add MSAA support for WebXR ([GH-84686](https://github.com/godotengine/godot/pull/84686)).
- Only copy the relevant portion of the screen when copying to backbuffer in Compatibility backend ([GH-84733](https://github.com/godotengine/godot/pull/84733)).
- Shadow volume culling and tighter shadow caster culling ([GH-84745](https://github.com/godotengine/godot/pull/84745)).
- Add optional depth fog to Environment ([GH-84792](https://github.com/godotengine/godot/pull/84792)).
- Vulkan: Fix incorrect access to the buffers on Android ([GH-84852](https://github.com/godotengine/godot/pull/84852)).
- Store ArrayMesh path in RenderingServer for use in error messages ([GH-84894](https://github.com/godotengine/godot/pull/84894)).
- Acyclic Command Graph for Rendering Device ([GH-84976](https://github.com/godotengine/godot/pull/84976)).
- Use vertex input mask for creating vertex arrays ([GH-85092](https://github.com/godotengine/godot/pull/85092)).
- OpenGL: Implement rendering of lightmaps ([GH-85120](https://github.com/godotengine/godot/pull/85120)).
- Remove GI methods in parentheses from light baking options ([GH-85219](https://github.com/godotengine/godot/pull/85219)).
- Fix typo in BaseMaterial3D conversion from 3.x SpatialMaterial ([GH-85269](https://github.com/godotengine/godot/pull/85269)).
- Force ANGLE on all pre GCN 4th gen. AMD/ATI GPUs ([GH-85273](https://github.com/godotengine/godot/pull/85273)).
- Add property change guards to Sprite2D, Sprite3D and AnimatedSprite2D ([GH-85311](https://github.com/godotengine/godot/pull/85311)).
- Fix invalid `frame` index when Sprite2D's `hframes` or `vframes` change ([GH-85317](https://github.com/godotengine/godot/pull/85317)).
- Use render method from OS instead of project settings in compositor RD ([GH-85387](https://github.com/godotengine/godot/pull/85387)).
- Avoid crashes when engine leaks canvas items and friends ([GH-85520](https://github.com/godotengine/godot/pull/85520)).
- Apply some low-hanging fruit optimizations to Vulkan RD ([GH-85532](https://github.com/godotengine/godot/pull/85532)).
- Add premult alpha blending to 3D (spatial) shaders ([GH-85609](https://github.com/godotengine/godot/pull/85609)).
- Add wireframe for compatibility mode ([GH-85621](https://github.com/godotengine/godot/pull/85621)).
- Set ReflectionProbe frame before mapping id in mobile renderer ([GH-85635](https://github.com/godotengine/godot/pull/85635)).
- Add a descriptive error message when creating a mesh surface from the wrong array type ([GH-85646](https://github.com/godotengine/godot/pull/85646)).
- GLES3: Skip batches with zero instance count while rendering canvas ([GH-85778](https://github.com/godotengine/godot/pull/85778)).
- macOS: Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native ([GH-85785](https://github.com/godotengine/godot/pull/85785)).
- Expose `copy_effects` compute shader in Mobile backend ([GH-85793](https://github.com/godotengine/godot/pull/85793)).
- Implement render info counters for the 2D renderer ([GH-85811](https://github.com/godotengine/godot/pull/85811)).
- Fix CanvasOcclusionShaderRD format error with double precision build ([GH-85822](https://github.com/godotengine/godot/pull/85822)).
- Ensure that 2D meshes use a proper input mask ([GH-85972](https://github.com/godotengine/godot/pull/85972)).
- Windows: Always use ANGLE in ARM builds ([GH-86001](https://github.com/godotengine/godot/pull/86001)).
- Fix radiance for sky in GLES stereo rendering ([GH-86018](https://github.com/godotengine/godot/pull/86018)).
- Fix Volumetric Fog VoxelGI updates ([GH-86023](https://github.com/godotengine/godot/pull/86023)).
- Remove dead code from `DisplayServerWindows::window_set_size` ([GH-86029](https://github.com/godotengine/godot/pull/86029)).
- Add a reflection mask to the reflection probes ([GH-86073](https://github.com/godotengine/godot/pull/86073)).
- Jitter raster occlusion camera to reduce false positives ([GH-86121](https://github.com/godotengine/godot/pull/86121)).
- Reduce the number of samplers used by the scene shaders ([GH-86219](https://github.com/godotengine/godot/pull/86219)).
- Use best fit normals for storing screen space normals ([GH-86316](https://github.com/godotengine/godot/pull/86316)).
- Add `RD_ENABLED` when `VULKAN_ENABLED` or `D3D12_ENABLED` is added ([GH-86435](https://github.com/godotengine/godot/pull/86435)).
- Fix MSVC 14.1 complaining about "attempting to reference a deleted function" in RenderPassClearValue ([GH-86507](https://github.com/godotengine/godot/pull/86507)).
- Fix LightmapperRD division warning in MSVC ([GH-86555](https://github.com/godotengine/godot/pull/86555)).
- Fix Polygon2D to Skeleton2D transform calculation ([GH-86557](https://github.com/godotengine/godot/pull/86557)).
- Support CUSTOM shader attributes in 2D ([GH-86564](https://github.com/godotengine/godot/pull/86564)).
- Tiny fix for lightmapper DDA ([GH-86583](https://github.com/godotengine/godot/pull/86583)).
- Implement overdraw, lighting, and unshaded debug draw modes for OpenGL ([GH-86677](https://github.com/godotengine/godot/pull/86677)).
- Add autocompletion for RenderingServer's global shader methods &`has_os_feature` ([GH-86798](https://github.com/godotengine/godot/pull/86798)).
- Fix global transform being wrong on entering tree ([GH-86841](https://github.com/godotengine/godot/pull/86841)).
- Avoid several null-dereferences of ApiContextRD ([GH-86843](https://github.com/godotengine/godot/pull/86843)).
- Fix usage of index offsets in RenderingDevice ([GH-86852](https://github.com/godotengine/godot/pull/86852)).
- Fix determination of copyable layout for compressed textures in Vulkan ([GH-86855](https://github.com/godotengine/godot/pull/86855)).
- Fix build warning with memset value being too large ([GH-86920](https://github.com/godotengine/godot/pull/86920)).
- Fix SSR not working properly in stereo ([GH-86996](https://github.com/godotengine/godot/pull/86996)).
- Windows: Add support for hex vendor/device IDs in the Angle blocklist. Add Intel Gen5/Gen6/Gen7 GPUs to Angle blocklist ([GH-87013](https://github.com/godotengine/godot/pull/87013)).
- Fix incorrect mapping of initial action as clear region continue to clear ([GH-87022](https://github.com/godotengine/godot/pull/87022)).
- Deprecate RenderingServer's `has_feature` and Features enum ([GH-87035](https://github.com/godotengine/godot/pull/87035)).
- Default to 32-bit depth map on Forward+ renderer and 24-bit only on Mobile renderer ([GH-87057](https://github.com/godotengine/godot/pull/87057)).
- Fix UV issues in Compatibility renderer ([GH-87067](https://github.com/godotengine/godot/pull/87067)).
- Add `shader_cache_dir_valid` check to `_save_to_cache` ([GH-87096](https://github.com/godotengine/godot/pull/87096)).
- Fix build warning with memset value being too large ([GH-87155](https://github.com/godotengine/godot/pull/87155)).
- Fix 2D normals for transposed texture ([GH-87225](https://github.com/godotengine/godot/pull/87225)).
- Stabilize snapping 2D transforms to pixel ([GH-87297](https://github.com/godotengine/godot/pull/87297)).
- Finish splitting functionality of the `RenderingDevice` backends into `RenderingDeviceDriver` ([GH-87340](https://github.com/godotengine/godot/pull/87340)).
- Fix memory leak from not clearing the buffer barrier vector properly on the render graph ([GH-87349](https://github.com/godotengine/godot/pull/87349)).
- Fix Compatibility Rendering (GLES3) on old and low budget devices ([GH-87352](https://github.com/godotengine/godot/pull/87352)).
- Implement glow/bloom on compatibility renderer ([GH-87360](https://github.com/godotengine/godot/pull/87360)).
- Add GLES3 infrastructure for lightmap baking in the compatibility backend ([GH-87386](https://github.com/godotengine/godot/pull/87386)).
- Add `ivec` variants to `multiview_uv` for stereo rendering ([GH-87460](https://github.com/godotengine/godot/pull/87460)).
- Direct3D 12: Let NIR runtime data and push constants use the same register scheme as bindings ([GH-87482](https://github.com/godotengine/godot/pull/87482)).
- Disable scissor test after rendering batches in compatibility renderer ([GH-87489](https://github.com/godotengine/godot/pull/87489)).
- Clean up outdated `USE_LIGHT_SHADER_CODE` usage ([GH-87495](https://github.com/godotengine/godot/pull/87495)).
- Fix framebuffer created for reflection probe in mobile renderer ([GH-87505](https://github.com/godotengine/godot/pull/87505)).
- Fix validation errors by improving stage and slice tracking behavior of RenderingDeviceGraph ([GH-87512](https://github.com/godotengine/godot/pull/87512)).
- Avoid saving the `texture_rd_rid` property of TextureRD resources ([GH-87541](https://github.com/godotengine/godot/pull/87541)).
- Significantly improve the speed of shader compilation in compatibility backend ([GH-87553](https://github.com/godotengine/godot/pull/87553)).
- Direct3D 12: Make format feature check more defensive ([GH-87570](https://github.com/godotengine/godot/pull/87570)).
- Direct3D 12: Fix and enable custom debug printing ([GH-87572](https://github.com/godotengine/godot/pull/87572)).
- Direct3D 12: Include in CODEOWNERS ([GH-87574](https://github.com/godotengine/godot/pull/87574)).
- Do not use a linear sampler on lightmapper when retrieving grid data ([GH-87618](https://github.com/godotengine/godot/pull/87618)).
- Direct3D 12: Query support for 16-bit operations ([GH-87670](https://github.com/godotengine/godot/pull/87670)).
- Add check in `CompressedTextureLayered::get_layer_data` to prevent crash ([GH-87694](https://github.com/godotengine/godot/pull/87694)).
- Fix swap chain errors when application starts minimized ([GH-88289](https://github.com/godotengine/godot/pull/88289)).
- Disable ReShade in the editor and project manager (if run via Vulkan) ([GH-88316](https://github.com/godotengine/godot/pull/88316)).
- Use Reverse Z for the depth buffer ([GH-88328](https://github.com/godotengine/godot/pull/88328)).
- Add validation to render graph for draw and compute lists ([GH-88331](https://github.com/godotengine/godot/pull/88331)).
- Handle `VK_SUBOPTIMAL_KHR` as a valid error code to fix Android performance ([GH-88361](https://github.com/godotengine/godot/pull/88361)).
- Fix unshaded debug draw mode for LightmapGI ([GH-88384](https://github.com/godotengine/godot/pull/88384)).
- Allow VisibleOnScreenNotifier2D/3D to have empty `enable_node_path` ([GH-88403](https://github.com/godotengine/godot/pull/88403)).
- Make dummy rendering server appear as a high end platform to fix vulkan shader compile error when exporting ([GH-88409](https://github.com/godotengine/godot/pull/88409)).
- Merge execute and present commands for RenderingDeviceDriver ([GH-88560](https://github.com/godotengine/godot/pull/88560)).
- Fix shader cache with transform feedback on some Android devices ([GH-88573](https://github.com/godotengine/godot/pull/88573)).
- Fail early if shader mode is invalid in dummy renderer ([GH-88581](https://github.com/godotengine/godot/pull/88581)).
- Remove unnecessary AABB initialization for CPUParticles ([GH-88602](https://github.com/godotengine/godot/pull/88602)).
- Change glow calculation back to `max(r,g,b)` ([GH-88612](https://github.com/godotengine/godot/pull/88612)).
- Remove tracking logic for input attachments as it's not necessary ([GH-88631](https://github.com/godotengine/godot/pull/88631)).
- Fix OpenGL on Android after adding optional depth fog ([GH-88633](https://github.com/godotengine/godot/pull/88633)).
- Use barriers between all blur passes with SSAO and SSIL ([GH-88649](https://github.com/godotengine/godot/pull/88649)).
- Implement VisibilityNotifier3D in the compatibility backend ([GH-88684](https://github.com/godotengine/godot/pull/88684)).
- Consistently use `system_fbo` instead of binding 0 as it is needed for iOS devices ([GH-88745](https://github.com/godotengine/godot/pull/88745)).
- Fix rendering issue with depth in WebXR ([GH-88787](https://github.com/godotengine/godot/pull/88787)).
- Add fix for TAA passes rendering black meshes on XR ([GH-88830](https://github.com/godotengine/godot/pull/88830)).
- Add `compositor_free` branch in Compatibility scene renderer free function ([GH-88873](https://github.com/godotengine/godot/pull/88873)).
- Ensure proper vertex input masks are used in 2D compatibility renderer ([GH-88938](https://github.com/godotengine/godot/pull/88938)).
- Direct3D 12: Fix shader model support check for devices not aware of the highest ones ([GH-89038](https://github.com/godotengine/godot/pull/89038)).
- Fix never ending loop with overlapping probes ([GH-89134](https://github.com/godotengine/godot/pull/89134)).
- Vulkan: Don't warn about invalid pipelines cache if missing ([GH-89180](https://github.com/godotengine/godot/pull/89180)).
- Make shader binary alignment handling simpler and more robust ([GH-89209](https://github.com/godotengine/godot/pull/89209)).
- Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals ([GH-89253](https://github.com/godotengine/godot/pull/89253)).
- Make `ShaderDescription` and related types public ([GH-89277](https://github.com/godotengine/godot/pull/89277)).
- Fix lightmap captures not applied in one octant ([GH-89281](https://github.com/godotengine/godot/pull/89281)).
- Increase coverage of timestamps for visual profiler ([GH-89398](https://github.com/godotengine/godot/pull/89398)).
- Ensure specialization constants come sorted from reflection ([GH-89420](https://github.com/godotengine/godot/pull/89420)).
- Set a minimum of 0.01 for proximity fade to avoid undefined behavior in shader ([GH-89432](https://github.com/godotengine/godot/pull/89432)).
- Fix missed light clusters when inside clipped lights ([GH-89450](https://github.com/godotengine/godot/pull/89450)).
- Fix shader compilation error when enabling texture MSDF and UV1 Triplanar at the same time ([GH-89470](https://github.com/godotengine/godot/pull/89470)).
- Expose bindings to compute dispatch indirect of rendering device ([GH-89491](https://github.com/godotengine/godot/pull/89491)).
- Allow BaseMaterial3D height/dither fade to work with Compatibility rendering ([GH-89528](https://github.com/godotengine/godot/pull/89528)).
- Fix mobile renderer RID leaks ([GH-89531](https://github.com/godotengine/godot/pull/89531)).
- Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance ([GH-89729](https://github.com/godotengine/godot/pull/89729)).
- OpenXR: Change timing of xrWaitFrame and fix XR multithreading issues ([GH-89734](https://github.com/godotengine/godot/pull/89734)).
- Add missing `RenderInfoType` enum to `Viewport` ([GH-89805](https://github.com/godotengine/godot/pull/89805)).
- Fix decal modulate being passed as srgb instead of as linear color ([GH-89849](https://github.com/godotengine/godot/pull/89849)).
- Add support for OpenXR composition layers ([GH-89880](https://github.com/godotengine/godot/pull/89880)).
- Improvements to VRS/Foveated rendering ([GH-89894](https://github.com/godotengine/godot/pull/89894)).
- TileMap: Fix forcing cleanup on exiting tree/canvas ([GH-89975](https://github.com/godotengine/godot/pull/89975)).
- Fix `RenderingDevice::get_driver_resource` crash or incorrect result with certain resources ([GH-90011](https://github.com/godotengine/godot/pull/90011)).
- Add early return when setting `transparent_bg` ([GH-90055](https://github.com/godotengine/godot/pull/90055)).
- Expose `MeshInstance3D.get_skin_reference` and add docs ([GH-90056](https://github.com/godotengine/godot/pull/90056)).
- Don't use subpasses when we're using Canvas background mode in Mobile ([GH-90191](https://github.com/godotengine/godot/pull/90191)).
- Allow Decal Emission Energy values above 128 in the inspector ([GH-90217](https://github.com/godotengine/godot/pull/90217)).
- Fix OpenGL `_shadow_atlas_find_shadow` error when light instance is freed ([GH-90233](https://github.com/godotengine/godot/pull/90233)).
- Add toggle for enabling or disabling RenderingDevice's pipeline cache ([GH-90271](https://github.com/godotengine/godot/pull/90271)).
- Fix sharing World2D between SubViewports causes 2D lights of one SubViewport to go missing ([GH-90282](https://github.com/godotengine/godot/pull/90282)).
- Avoid compiler error with RenderingContextDriverVulkanWindows ([GH-90326](https://github.com/godotengine/godot/pull/90326)).
- OpenXR: Apply fix for reverse Z ([GH-90416](https://github.com/godotengine/godot/pull/90416)).
- Fix GeometryInstance3D Custom AABB assignment in the editor not working ([GH-90440](https://github.com/godotengine/godot/pull/90440)).
- Clear RIDs of weight buffers when freeing to avoid double free ([GH-90458](https://github.com/godotengine/godot/pull/90458)).
- Fix incorrect bounds check in RenderingDevice push constant ([GH-90620](https://github.com/godotengine/godot/pull/90620)).
- LightmapGI: Reduce warnings and increase probe accuracy ([GH-90702](https://github.com/godotengine/godot/pull/90702)).
- Fix `Line2D` joints with `joint_mode` set to Round rendered "flipped" for a 180 degree angle ([GH-90786](https://github.com/godotengine/godot/pull/90786)).
- Use a src rect for copying from screen with CanvasGroup in the mobile backend ([GH-90821](https://github.com/godotengine/godot/pull/90821)).
- Revert change to default depth clear value in `draw_list_begin()` ([GH-90828](https://github.com/godotengine/godot/pull/90828)).
- LightmapGI: Fix seam blending with directional lightmaps ([GH-90848](https://github.com/godotengine/godot/pull/90848)).
- Ensure minimum block size is respected when doing GPU to CPU copies of compressed textures ([GH-90911](https://github.com/godotengine/godot/pull/90911)).
- Avoid writing out of range data over valid data in CVTT decompress methods when decompressing small mip levels ([GH-90912](https://github.com/godotengine/godot/pull/90912)).
- Apply additional fixes to servers' threading ([GH-90913](https://github.com/godotengine/godot/pull/90913)).
- Exit light calculation early when pixel outside of light bounding rectangle ([GH-90920](https://github.com/godotengine/godot/pull/90920)).
- Handle compressed images in `TileSetAtlasSource::_create_padded_image_texture` ([GH-90994](https://github.com/godotengine/godot/pull/90994)).
- Fix issue with copy shader not working in multiview ([GH-91059](https://github.com/godotengine/godot/pull/91059)).
- Fix issue in shadow to opacity ([GH-91096](https://github.com/godotengine/godot/pull/91096)).
- Add `LIGHT_VERTEX` to fragment shader ([GH-91136](https://github.com/godotengine/godot/pull/91136)).
- Fix crash on compatibility fallback when vkCreateRenderPass2KHR is unavailable ([GH-91169](https://github.com/godotengine/godot/pull/91169)).
- Tweak appearance of 3D editor gizmo icons ([GH-91174](https://github.com/godotengine/godot/pull/91174)).
- Add adjustments and color correction to Compatibility renderer ([GH-91176](https://github.com/godotengine/godot/pull/91176)).
- Properly calculate penumbra for soft shadows with reverse z ([GH-91191](https://github.com/godotengine/godot/pull/91191)).
- Fix incorrect memory read when capacity changes in RD Graph ([GH-91312](https://github.com/godotengine/godot/pull/91312)).
- Ensure that environment is available before checking for BCS ([GH-91322](https://github.com/godotengine/godot/pull/91322)).
- Fix SDFGI being used in unshaded debug draw ([GH-91344](https://github.com/godotengine/godot/pull/91344)).
- Ensure global shader sampler parameters are initialized when loading ([GH-91414](https://github.com/godotengine/godot/pull/91414)).
- Fix typo in shader breaking gles3 ([GH-91426](https://github.com/godotengine/godot/pull/91426)).
- Use a full screen triangle for mipmap calculations in mobile renderer ([GH-91480](https://github.com/godotengine/godot/pull/91480)).
- Add optional driver workaround to RenderingDevice for Adreno 6XX ([GH-91514](https://github.com/godotengine/godot/pull/91514)).
- Add draw and dispatch count to timestamp validation ([GH-91530](https://github.com/godotengine/godot/pull/91530)).
- Properly set size of shadow atlas quadrant when subdivision is 8 or higher ([GH-91545](https://github.com/godotengine/godot/pull/91545)).
- Add a project setting to configure the maximum number of timestamps ([GH-91551](https://github.com/godotengine/godot/pull/91551)).
- LightmapGI: Fix lightleaks caused by insufficient padding and add denoiser range property for LightmapGI ([GH-91601](https://github.com/godotengine/godot/pull/91601)).
- Skip rendering sky if viewport is set to transparent background ([GH-91642](https://github.com/godotengine/godot/pull/91642)).
- Add support for enhanced barriers in D3D12 ([GH-91769](https://github.com/godotengine/godot/pull/91769)).
- Stereo rendering: Fix omni lights ([GH-92186](https://github.com/godotengine/godot/pull/92186)).
- Only apply LOD when camera is outside the AABB of mesh in mobile renderer ([GH-92232](https://github.com/godotengine/godot/pull/92232)).
- Reduce allocations each time a render pass begins in RenderingDevice ([GH-92258](https://github.com/godotengine/godot/pull/92258)).
- Fix LOD selection in compatibility backend and clean up LOD code ([GH-92287](https://github.com/godotengine/godot/pull/92287)).
- Fix albedo value wraparound in Compatibility render mode ([GH-92388](https://github.com/godotengine/godot/pull/92388)).
- Separate linear and sRGB uniform buffers in RD rendering backends ([GH-92444](https://github.com/godotengine/godot/pull/92444)).
- Disable `camera_effects` when debug draw is active ([GH-92524](https://github.com/godotengine/godot/pull/92524)).
- Add more validation to UBO size and alignment in Compatibility renderer ([GH-92568](https://github.com/godotengine/godot/pull/92568)).
- RenderingDevice: Reject creation of textures with no usage ([GH-92587](https://github.com/godotengine/godot/pull/92587)).
- Fix Adreno 3xx compatibility for devices with newer driver versions ([GH-92741](https://github.com/godotengine/godot/pull/92741)).
- Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx ([GH-92817](https://github.com/godotengine/godot/pull/92817)).
- Make query for `GL_MAX_VIEWPORT_DIMS` compatible with web exports ([GH-92851](https://github.com/godotengine/godot/pull/92851)).
- Fix depth clear value for uv2 baking in compatibility renderer ([GH-92887](https://github.com/godotengine/godot/pull/92887)).
- Ensure Motion Vectors are enabled by particles and skeletons when using the Motion Vector debug draw option ([GH-93055](https://github.com/godotengine/godot/pull/93055)).
- Ensure post processing happens when adjustments are enabled in the Compatibility renderer ([GH-93060](https://github.com/godotengine/godot/pull/93060)).
- Track compositor effects that use motion vectors ([GH-93068](https://github.com/godotengine/godot/pull/93068)).
- Ensure sky reflection is updated when ambient mode is set to background ([GH-93107](https://github.com/godotengine/godot/pull/93107)).
- Add Parallax2D repeats in ysort child collection ([GH-93182](https://github.com/godotengine/godot/pull/93182)).
- Fix `TileMapLayer` not respecting physics interpolation mode ([GH-93279](https://github.com/godotengine/godot/pull/93279)).
- AnimatedTexture: Fix crash when loaded from a thread ([GH-93340](https://github.com/godotengine/godot/pull/93340)).
- Fix ubo tag placement in canvas.glsl fragment shader ([GH-93343](https://github.com/godotengine/godot/pull/93343)).
- Remove unused flag and code from canvas renderer ([GH-93376](https://github.com/godotengine/godot/pull/93376)).
- Fix incorrect enabling of post process in OpenGL ([GH-93530](https://github.com/godotengine/godot/pull/93530)).
- Add safety check when setting several rendering effect quality ([GH-93617](https://github.com/godotengine/godot/pull/93617)).
- Make RenderSceneData take projection correction into account ([GH-93630](https://github.com/godotengine/godot/pull/93630)).
- Use `PackedVector4Array` instead of float array for vec4 array uniform ([GH-93635](https://github.com/godotengine/godot/pull/93635)).
- Remove warning when project setting requests a larger global shader uniform buffer than the hardware supports ([GH-93645](https://github.com/godotengine/godot/pull/93645)).
- Remove useless instantiation in `RDShaderFile::parse_versions_from_text` ([GH-93649](https://github.com/godotengine/godot/pull/93649)).
- Improve handling of rendering startup errors ([GH-93706](https://github.com/godotengine/godot/pull/93706)).
- D3D12: Use the right state for resources in certain heap types ([GH-93707](https://github.com/godotengine/godot/pull/93707)).
- Windows: Disable G-SYNC in windowed mode ([GH-93737](https://github.com/godotengine/godot/pull/93737)).
- Replace pixel rounding with `floor(x + 0.5)` ([GH-93740](https://github.com/godotengine/godot/pull/93740)).
- Fix inconsistent CanvasModulate color in 2D HDR ([GH-93802](https://github.com/godotengine/godot/pull/93802)).
- Android: Fix the issue causing the logo to not show when using the `compatibility` renderer ([GH-93891](https://github.com/godotengine/godot/pull/93891)).
- Fix AABB computation for position compression to not depend on vertex order ([GH-93916](https://github.com/godotengine/godot/pull/93916)).
- Pre transparent compositor effects needs to run later ([GH-93960](https://github.com/godotengine/godot/pull/93960)).
- Physics Interpolation: Fix behavior on pause ([GH-94036](https://github.com/godotengine/godot/pull/94036)).
- RenderingDevice: Leave handling of compressed block granularity to the driver ([GH-94069](https://github.com/godotengine/godot/pull/94069)).
- Use `GL_COLOR_ATTACHMENT` in depth prepass when using Multiview ([GH-94095](https://github.com/godotengine/godot/pull/94095)).
- Remove our `ERR_ON_RENDER_THREAD` guard, it is not reliable ([GH-94121](https://github.com/godotengine/godot/pull/94121)).
- Silence Vulkan "Unable to acquire framebuffer." swapchain error ([GH-94135](https://github.com/godotengine/godot/pull/94135)).
- Properly linearize depth buffer for SSAO when using orthogonal camera ([GH-94153](https://github.com/godotengine/godot/pull/94153)).
- Fix SSR orientation issues when using orthogonal camera ([GH-94184](https://github.com/godotengine/godot/pull/94184)).
- D3D12: Get rid of `DXIL.dll`! ([GH-94203](https://github.com/godotengine/godot/pull/94203)).
- Fix black `get_texture()` on viewport in compatibility mode with HDR enabled ([GH-94233](https://github.com/godotengine/godot/pull/94233)).
- Lightmapper: Ensure the atlas is big enough to fit padded UV maps ([GH-94236](https://github.com/godotengine/godot/pull/94236)).
- Lightmapper: Prevent infinite loop while blitting lightmaps into an atlas ([GH-94237](https://github.com/godotengine/godot/pull/94237)).
- Fix Image CowData crash when baking large lightmaps ([GH-94243](https://github.com/godotengine/godot/pull/94243)).
- D3D12: Avoid enabling depth bounds test if unsupported ([GH-94267](https://github.com/godotengine/godot/pull/94267)).
- Use a spec constant to control whether the MultiMesh branch is used in the vertex shader ([GH-94289](https://github.com/godotengine/godot/pull/94289)).
- Fix empty region in AtlasTexture ([GH-94365](https://github.com/godotengine/godot/pull/94365)).
- Expose more state in RenderSceneBuffersRD ([GH-94388](https://github.com/godotengine/godot/pull/94388)).
- Restore default clear color after displaying boot splash ([GH-94404](https://github.com/godotengine/godot/pull/94404)).
- Always render when XR is enabled, even if no OS windows can draw ([GH-94412](https://github.com/godotengine/godot/pull/94412)).
- Add warning when use FSR1 on renderer other than forward plus ([GH-94492](https://github.com/godotengine/godot/pull/94492)).
- SDFGI: Fix crash if `update_data` is nullptr ([GH-94535](https://github.com/godotengine/godot/pull/94535)).
- GLES3: Fix directional shadow on Metal ANGLE ([GH-94556](https://github.com/godotengine/godot/pull/94556)).
- Fix FOG shader issue in Compatibility mode ([GH-94564](https://github.com/godotengine/godot/pull/94564)).
- Support 64-bit image sizes for VRAM compression ([GH-94598](https://github.com/godotengine/godot/pull/94598)).
- Fix crash when assigning more textures than expected to texture array ([GH-94628](https://github.com/godotengine/godot/pull/94628)).
- Fix position from vertex shader partially uninitialized ([GH-94629](https://github.com/godotengine/godot/pull/94629)).
- Fix newly baked lightmap can't override previously baked at same path ([GH-94645](https://github.com/godotengine/godot/pull/94645)).
- RenderingDevice: Fix getting cubemap layer data ([GH-94656](https://github.com/godotengine/godot/pull/94656)).
- Remove linearization of canvas modulate in GLES3 backend ([GH-94707](https://github.com/godotengine/godot/pull/94707)).
- RenderingDevice: Use correct layer count for Cubemaps during boundary checks ([GH-94708](https://github.com/godotengine/godot/pull/94708)).
- Windows: Use default aggregate initialization for NVAPI settings ([GH-94735](https://github.com/godotengine/godot/pull/94735)).
- Windows: Fall back to D3D12 if Vulkan is not supported and vice versa ([GH-94796](https://github.com/godotengine/godot/pull/94796)).
- Fix regression around OpenGL swapchain optimization for OpenXR ([GH-94894](https://github.com/godotengine/godot/pull/94894)).
- D3D12: Avoid cases of redundant render target clears ([GH-95064](https://github.com/godotengine/godot/pull/95064)).
- D3D12: Avoid crash on exit ([GH-95074](https://github.com/godotengine/godot/pull/95074)).
- Fix LightmapGI causes crash when using `--headless` ([GH-95103](https://github.com/godotengine/godot/pull/95103)).
- Automatically ensure correct normals in Compatibility renderer ([GH-82804](https://github.com/godotengine/godot/pull/82804)).
- Add connection related functionality to VisualShader (deleting, dropping/inserting a node) ([GH-83510](https://github.com/godotengine/godot/pull/83510)).
- Add extra warning messages to `VisualShaderNodeTextureParameter` ([GH-83729](https://github.com/godotengine/godot/pull/83729)).
- Refactor the parsing of port names in visual shader's expressions ([GH-83956](https://github.com/godotengine/godot/pull/83956)).
- Fix visual shader's `screen_uv` input preview uses position of node rather than a sample area like uv ([GH-84348](https://github.com/godotengine/godot/pull/84348)).
- Comment the shader template light function by default ([GH-84594](https://github.com/godotengine/godot/pull/84594)).
- VisualShader: Refactor use of Connection ([GH-84969](https://github.com/godotengine/godot/pull/84969)).
- Fix uint's suffix is not highlighted in text shader editor ([GH-85014](https://github.com/godotengine/godot/pull/85014)).
- Redesign the graph editor for visual shaders ([GH-85017](https://github.com/godotengine/godot/pull/85017)).
- Add a specific error when creating a ViewportTexture in a Texture2D node ([GH-85723](https://github.com/godotengine/godot/pull/85723)).
- Sync visual shader's distance fade using circular fade ([GH-86596](https://github.com/godotengine/godot/pull/86596)).
- Handle built-in shaders when closing scene ([GH-86710](https://github.com/godotengine/godot/pull/86710)).
- Add missing check when insert function `normal_roughness_compatibility` ([GH-87207](https://github.com/godotengine/godot/pull/87207)).
- Check if the ref shader is valid in visual shader's `_update_option_menu` ([GH-87356](https://github.com/godotengine/godot/pull/87356)).
- Fix `ShaderMaterial::_property_get_revert` crash when given non-existing `p_name` ([GH-87603](https://github.com/godotengine/godot/pull/87603)).
- Fully initialize all members of structs `IdentifierActions`, `GeneratedCode` and `DefaultIdentifierActions` ([GH-88021](https://github.com/godotengine/godot/pull/88021)).
- Make editing properties more intuitive in VisualShader ([GH-88951](https://github.com/godotengine/godot/pull/88951)).
- Add percent (`%`) sign to Remainder node name in visual shaders ([GH-88980](https://github.com/godotengine/godot/pull/88980)).
- Fix some missing categories in visual shader nodes ([GH-89190](https://github.com/godotengine/godot/pull/89190)).
- Use raw string literals for BaseMaterial3D shader code generation ([GH-89267](https://github.com/godotengine/godot/pull/89267)).
- Rendering: Add hints to some uniform `PropertyInfo`s ([GH-89488](https://github.com/godotengine/godot/pull/89488)).
- Improve the editor native shader source visualizer ([GH-89690](https://github.com/godotengine/godot/pull/89690)).
- Fix false positive errors in gdshaderinc files ([GH-89752](https://github.com/godotengine/godot/pull/89752)).
- VisualShader: Remove invalid graph connections when ports are removed ([GH-89810](https://github.com/godotengine/godot/pull/89810)).
- Implement documentation comments and tooltips for shader uniform in the inspector ([GH-90161](https://github.com/godotengine/godot/pull/90161)).
- VisualShader: Add reroute node and improve port drawing ([GH-90534](https://github.com/godotengine/godot/pull/90534)).
- Warn users when assigning `VERTEX` directly to `POSITION` due to compatibility breakage from Reverse Z changes ([GH-90587](https://github.com/godotengine/godot/pull/90587)).
- Fix incorrect behavior at expanding an output port in visual shader node ([GH-90787](https://github.com/godotengine/godot/pull/90787)).
- Fix editor crash when shader has incorrect global array declaration ([GH-90792](https://github.com/godotengine/godot/pull/90792)).
- Fix shader crash on zero vector and negative x vector in particles processing ([GH-90810](https://github.com/godotengine/godot/pull/90810)).
- Handle Vector4 default input values in visual shaders ([GH-90850](https://github.com/godotengine/godot/pull/90850)).
- Prevent expanding output port in visual shader expression ([GH-90892](https://github.com/godotengine/godot/pull/90892)).
- Allow compressed texture array and cubemap types in shader globals editor ([GH-91164](https://github.com/godotengine/godot/pull/91164)).
- Don't run Shader doc comments logic outside the editor ([GH-91307](https://github.com/godotengine/godot/pull/91307)).
- Fix shader highlighting the interruption in `color_region` caused by `disabled_branch_regions` ([GH-91497](https://github.com/godotengine/godot/pull/91497)).
- Resolve conflict between shader uniform tooltips `/**` and general annotation `/**/` ([GH-91549](https://github.com/godotengine/godot/pull/91549)).
- Fix shader error on mobile when using `LIGHT_VERTEX` ([GH-91566](https://github.com/godotengine/godot/pull/91566)).
- Make native shader source visualizer highlight uint suffix ([GH-91647](https://github.com/godotengine/godot/pull/91647)).
- Fix code style for generated shader code from ParticleProcessMaterial ([GH-91946](https://github.com/godotengine/godot/pull/91946)).
- Prevent add shader uniform doc when DocTool is not inited ([GH-92145](https://github.com/godotengine/godot/pull/92145)).
- Fix error when duplicating visual shader node inside a Frame ([GH-92151](https://github.com/godotengine/godot/pull/92151)).
- Fix completion of functions with struct param/return type in shaders ([GH-92464](https://github.com/godotengine/godot/pull/92464)).
- Prevent using built-ins for func names in shaders ([GH-92564](https://github.com/godotengine/godot/pull/92564)).
- Fix `VisualShaderNodeVaryingGetter` expanded ports adding ".x" to shader ([GH-92847](https://github.com/godotengine/godot/pull/92847)).
- Fix incorrect preview port in visual shader ([GH-93153](https://github.com/godotengine/godot/pull/93153)).
- Fix bugs in visual shader varyings ([GH-93219](https://github.com/godotengine/godot/pull/93219)).
- Prevent changing some built-ins in spatial shaders ([GH-93269](https://github.com/godotengine/godot/pull/93269)).
- Add few new outputs to the visual shaders ([GH-93338](https://github.com/godotengine/godot/pull/93338)).
- Forbid calling of derivative functions in incorrect functions ([GH-93358](https://github.com/godotengine/godot/pull/93358)).
- Fix visual shader not being updated when switching tabs ([GH-93385](https://github.com/godotengine/godot/pull/93385)).
- Fix crash on shader constant initialization on MinGW compiler ([GH-93469](https://github.com/godotengine/godot/pull/93469)).
- Prevent shader crash when doing invalid operation on boolean vector ([GH-93793](https://github.com/godotengine/godot/pull/93793)).
- Fix orphan StringName's in ShaderLanguage ([GH-93849](https://github.com/godotengine/godot/pull/93849)).
- Improve code for setup of `global_func_set` in `ShaderLanguage` ([GH-93866](https://github.com/godotengine/godot/pull/93866)).
- Add `SwitchVector4D` shortcut to visual shader members ([GH-94272](https://github.com/godotengine/godot/pull/94272)).
- Make ShaderLanguage's parser recognize sampler passed in from array ([GH-94462](https://github.com/godotengine/godot/pull/94462)).
- Few fixes for `VisualShaderNodeRotationByAxis` ([GH-94497](https://github.com/godotengine/godot/pull/94497)).
- astcenc: Update to 4.7.0 ([GH-80375](https://github.com/godotengine/godot/pull/80375)).
- ICU4C: Update to version 74.1 ([GH-84289](https://github.com/godotengine/godot/pull/84289)).
- meshoptimizer: Update to v0.20 (with a reduced patch) ([GH-84384](https://github.com/godotengine/godot/pull/84384)).
- Fix README from `linuxbsd_headers` ([GH-86607](https://github.com/godotengine/godot/pull/86607)).
- ThorVG: Update from v0.11.2 to v0.11.6 ([GH-86623](https://github.com/godotengine/godot/pull/86623)).
- ThorVG: Update from v0.11.6 to v0.12.0 ([GH-86846](https://github.com/godotengine/godot/pull/86846)).
- OpenXR: Update to version 1.0.33 ([GH-86980](https://github.com/godotengine/godot/pull/86980)).
- vulkan: Update components to Vulkan SDK 1.3.268.0 ([GH-87091](https://github.com/godotengine/godot/pull/87091)).
- ThorVG: update from v0.12.0 to v0.12.1 ([GH-87105](https://github.com/godotengine/godot/pull/87105)).
- zlib/minizip: Update to version 1.3.1 ([GH-87527](https://github.com/godotengine/godot/pull/87527)).
- certs: Sync with Mozilla bundle as of Dec 13, 2023 ([GH-87581](https://github.com/godotengine/godot/pull/87581)).
- ThorVG: update from v0.12.1 to v0.12.3 ([GH-87612](https://github.com/godotengine/godot/pull/87612)).
- mbedtls: Update to upstream version 2.28.7 ([GH-87738](https://github.com/godotengine/godot/pull/87738)).
- Sync controller mappings DB with SDL2 community repo ([GH-87741](https://github.com/godotengine/godot/pull/87741)).
- ThorVG: update from v0.12.3 to v0.12.4 ([GH-87869](https://github.com/godotengine/godot/pull/87869)).
- wayland-protocols: Update to 1.33 ([GH-87982](https://github.com/godotengine/godot/pull/87982)).
- etcpak: Sync with upstream ([GH-87984](https://github.com/godotengine/godot/pull/87984)).
- vulkan: Update all components to Vulkan SDK 1.3.275.0 ([GH-88011](https://github.com/godotengine/godot/pull/88011)).
- thorvg: Re-enable thread support, made opt-in upstream ([GH-88053](https://github.com/godotengine/godot/pull/88053)).
- libktx: Update to 4.3.1 ([GH-88075](https://github.com/godotengine/godot/pull/88075)).
- ThorVG: update from v0.12.4 to v0.12.5 ([GH-88094](https://github.com/godotengine/godot/pull/88094)).
- miniupnpc: Update to version 2.2.6 ([GH-88285](https://github.com/godotengine/godot/pull/88285)).
- basis_universal: Unbundle jpgd to fix symbol conflict, use our newer copy with SSE2 support ([GH-88508](https://github.com/godotengine/godot/pull/88508)).
- FastNoiseLite: Sync with 1.1.0, clean up SCsub ([GH-88526](https://github.com/godotengine/godot/pull/88526)).
- tinyexr: Update to 1.0.8 ([GH-88702](https://github.com/godotengine/godot/pull/88702)).
- embree: Update to 4.3.1 ([GH-88783](https://github.com/godotengine/godot/pull/88783)).
- clipper2: Update to 1.3.0 ([GH-89025](https://github.com/godotengine/godot/pull/89025)).
- harfbuzz: Update to 8.3.0 ([GH-89304](https://github.com/godotengine/godot/pull/89304)).
- libpng: Update to 1.6.43 ([GH-89314](https://github.com/godotengine/godot/pull/89314)).
- thorvg: Update to 0.12.7 ([GH-89337](https://github.com/godotengine/godot/pull/89337)).
- pcre2: Update to 10.43 ([GH-89371](https://github.com/godotengine/godot/pull/89371)).
- Update ICU and msdfgen ([GH-89414](https://github.com/godotengine/godot/pull/89414)).
- pcre2: Remove unused sjlit files after last update ([GH-89495](https://github.com/godotengine/godot/pull/89495)).
- OpenXR: Add support for retrieving play area ([GH-85163](https://github.com/godotengine/godot/pull/85163)).
- OpenXR: Add support for hand tracking source extension ([GH-85204](https://github.com/godotengine/godot/pull/85204)).
- Cleanup of OpenXR module SCons config ([GH-86537](https://github.com/godotengine/godot/pull/86537)).
- Add ability to drive full-body avatars using OpenXRHand ([GH-86906](https://github.com/godotengine/godot/pull/86906)).
- OpenXR: Add Meta touch plus interaction profile ([GH-86982](https://github.com/godotengine/godot/pull/86982)).
- Add support for OpenXR local floor extension ([GH-87235](https://github.com/godotengine/godot/pull/87235)).
- Add bone update option to OpenXRHand to allow preserving original hand scale ([GH-87240](https://github.com/godotengine/godot/pull/87240)).
- OpenXR: Make it possible to implement vendor extensions to hand tracking from GDExtension ([GH-87546](https://github.com/godotengine/godot/pull/87546)).
- OpenXR: Allow moving vendor passthrough extensions to GDExtension ([GH-87630](https://github.com/godotengine/godot/pull/87630)).
- OpenXR: Allow changing play area mode during active session ([GH-87745](https://github.com/godotengine/godot/pull/87745)).
- Enable getting suggested tracker names from OpenXR extensions ([GH-88311](https://github.com/godotengine/godot/pull/88311)).
- Add XR Face Tracking support ([GH-88312](https://github.com/godotengine/godot/pull/88312)).
- WebXR: Add support for hand tracking ([GH-88411](https://github.com/godotengine/godot/pull/88411)).
- OpenXR: Update to version 1.0.34 ([GH-88574](https://github.com/godotengine/godot/pull/88574)).
- Provide generic interface for XR hand tracking ([GH-88639](https://github.com/godotengine/godot/pull/88639)).
- Fix crash when using OpenXR extension wrappers from GDExtension ([GH-88689](https://github.com/godotengine/godot/pull/88689)).
- Fix building on MinGW ([GH-88724](https://github.com/godotengine/godot/pull/88724)).
- Fix lint errors in WebXR module ([GH-88740](https://github.com/godotengine/godot/pull/88740)).
- OpenXR: Register eye gaze even when disabled ([GH-88754](https://github.com/godotengine/godot/pull/88754)).
- Add body tracking support ([GH-88798](https://github.com/godotengine/godot/pull/88798)).
- Fix XR Body crouching and climbing ([GH-89103](https://github.com/godotengine/godot/pull/89103)).
- Expose `profile_changed` signal to XRController3D ([GH-89219](https://github.com/godotengine/godot/pull/89219)).
- Consistently use `USE_MULTIVIEW` as the define in shaders ([GH-89376](https://github.com/godotengine/godot/pull/89376)).
- Improve warning when XR shaders are not enabled ([GH-89397](https://github.com/godotengine/godot/pull/89397)).
- Disable XR server when compiling without 3D ([GH-89411](https://github.com/godotengine/godot/pull/89411)).
- Fix XRBodyModifier3D hip driving for avatars no Root bone ([GH-89727](https://github.com/godotengine/godot/pull/89727)).
- Tweak OpenXR alert to mention WMR only on Windows ([GH-89968](https://github.com/godotengine/godot/pull/89968)).
- Allow OpenXR extensions to add properties to the OpenXRCompositionLayer node ([GH-90237](https://github.com/godotengine/godot/pull/90237)).
- Add `intersects_ray()` method to `OpenXRCompositionLayer` ([GH-90286](https://github.com/godotengine/godot/pull/90286)).
- OpenXR: Add refresh rate signal support ([GH-90374](https://github.com/godotengine/godot/pull/90374)).
- Rework XR Trackers to have a common ancestor ([GH-90645](https://github.com/godotengine/godot/pull/90645)).
- Revert `OpenXRHand` to its pre-`SkeletonModifier3D` state ([GH-90759](https://github.com/godotengine/godot/pull/90759)).
- Mark `OpenXRCompositionLayer` and its children as experimental ([GH-90761](https://github.com/godotengine/godot/pull/90761)).
- Remove the Hand enum from XRHandTracker ([GH-91130](https://github.com/godotengine/godot/pull/91130)).
- Add a new property named `offset_rect` to `MobileVRInterface` ([GH-91140](https://github.com/godotengine/godot/pull/91140)).
- MobileVR: Orientation is progressive and needs to be initialized ([GH-91305](https://github.com/godotengine/godot/pull/91305)).
- Store previous relative transforms in `XRHandModifier3D` ([GH-91335](https://github.com/godotengine/godot/pull/91335)).
- OpenXR: Allow composition layers to enable hole punching ([GH-91485](https://github.com/godotengine/godot/pull/91485)).
- OpenXR: Fix composition layers not having correct play space ([GH-91686](https://github.com/godotengine/godot/pull/91686)).
- Fix `layer_viewport` getting cleared on `OpenXRCompositionLayer` in editor ([GH-91775](https://github.com/godotengine/godot/pull/91775)).
- Fix sample count on OpenXR composition layers ([GH-91952](https://github.com/godotengine/godot/pull/91952)).
- OpenXR: Fix updating swapchain for foveation ([GH-92137](https://github.com/godotengine/godot/pull/92137)).
- Allow `OpenXRCompositionLayer` property `layer_viewport` to always be assigned `nullptr` ([GH-92200](https://github.com/godotengine/godot/pull/92200)).
- Apply reference frame transform to `OpenXRCompositionLayer` nodes ([GH-92339](https://github.com/godotengine/godot/pull/92339)).
- Set `XRHandTracker` property `has_tracking_data` to true only when palm joint is tracked ([GH-92801](https://github.com/godotengine/godot/pull/92801)).
- OpenXR: Add HTC/MSFT hand interaction profiles ([GH-93075](https://github.com/godotengine/godot/pull/93075)).
- Check for bad input in `make_vrs_texture` ([GH-93536](https://github.com/godotengine/godot/pull/93536)).