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/*************************************************************************/
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/* main.cpp */
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/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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# include "main.h"
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# include "core/config/project_settings.h"
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# include "core/core_string_names.h"
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# include "core/crypto/crypto.h"
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# include "core/debugger/engine_debugger.h"
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# include "core/extension/extension_api_dump.h"
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# include "core/input/input.h"
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# include "core/input/input_map.h"
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# include "core/io/dir_access.h"
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# include "core/io/file_access_network.h"
# include "core/io/file_access_pack.h"
# include "core/io/file_access_zip.h"
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# include "core/io/image_loader.h"
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# include "core/io/ip.h"
# include "core/io/resource_loader.h"
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# include "core/object/message_queue.h"
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# include "core/os/os.h"
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# include "core/os/time.h"
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# include "core/register_core_types.h"
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# include "core/string/translation.h"
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# include "core/version.h"
# include "core/version_hash.gen.h"
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# include "drivers/register_driver_types.h"
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# include "main/app_icon.gen.h"
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# include "main/main_timer_sync.h"
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# include "main/performance.h"
# include "main/splash.gen.h"
# include "main/splash_editor.gen.h"
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# include "modules/modules_enabled.gen.h"
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# include "modules/register_module_types.h"
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# include "platform/register_platform_apis.h"
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# include "scene/main/scene_tree.h"
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# include "scene/main/window.h"
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# include "scene/register_scene_types.h"
# include "scene/resources/packed_scene.h"
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# include "servers/audio_server.h"
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# include "servers/camera_server.h"
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# include "servers/display_server.h"
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# include "servers/navigation_server_2d.h"
# include "servers/navigation_server_3d.h"
# include "servers/physics_server_2d.h"
# include "servers/physics_server_3d.h"
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# include "servers/register_server_types.h"
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# include "servers/rendering/rendering_server_default.h"
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# include "servers/text_server.h"
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# include "servers/xr_server.h"
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# ifdef TESTS_ENABLED
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# include "tests/test_main.h"
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# endif
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# ifdef TOOLS_ENABLED
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# include "editor/doc_data_class_path.gen.h"
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# include "editor/doc_tools.h"
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# include "editor/editor_node.h"
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# include "editor/editor_settings.h"
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# include "editor/progress_dialog.h"
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# include "editor/project_manager.h"
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# endif
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/* Static members */
// Singletons
// Initialized in setup()
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static Engine * engine = nullptr ;
static ProjectSettings * globals = nullptr ;
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static Input * input = nullptr ;
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static InputMap * input_map = nullptr ;
static TranslationServer * translation_server = nullptr ;
static Performance * performance = nullptr ;
static PackedData * packed_data = nullptr ;
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static Time * time_singleton = nullptr ;
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# ifdef MINIZIP_ENABLED
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static ZipArchive * zip_packed_data = nullptr ;
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# endif
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static FileAccessNetworkClient * file_access_network_client = nullptr ;
static MessageQueue * message_queue = nullptr ;
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// Initialized in setup2()
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static AudioServer * audio_server = nullptr ;
static DisplayServer * display_server = nullptr ;
static RenderingServer * rendering_server = nullptr ;
static CameraServer * camera_server = nullptr ;
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static XRServer * xr_server = nullptr ;
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static TextServerManager * tsman = nullptr ;
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static PhysicsServer3D * physics_server = nullptr ;
static PhysicsServer2D * physics_2d_server = nullptr ;
static NavigationServer3D * navigation_server = nullptr ;
static NavigationServer2D * navigation_2d_server = nullptr ;
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// We error out if setup2() doesn't turn this true
static bool _start_success = false ;
// Drivers
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String tablet_driver = " " ;
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String text_driver = " " ;
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static int text_driver_idx = - 1 ;
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static int display_driver_idx = - 1 ;
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static int audio_driver_idx = - 1 ;
// Engine config/tools
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static bool single_window = false ;
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static bool editor = false ;
static bool project_manager = false ;
Main: Fixup bogus fallback to project manager with more bolognese
WARNING: Hacks everywhere!
The logic in `main.cpp` is due a full rewrite as it's extremely hacky,
splitting argument parsing over several functions, with a mess of global state
and assumptions about what combinations of arguments or lack thereof should
mean in terms of what we want to read: game, editor, project manager, or
command line tools such as `--doctool`, `--export` or `--script`.
Until this is fully rewritten, this patch hacks things some more to ensure
that we don't fall back to the project manager in cases where it's not
warranted, and especially not *too late*, as it can mean that we haven't
properly initialized stuff like `EditorPaths` needed by the PM (which in turn
impacts what kind of path will be used for logs and the shader cache, etc...
the rabbit hole goes deep).
Fixes #41435.
Fixes #49392.
Fixes #49658.
Fixes https://github.com/godotengine/godot/issues/38202#issuecomment-773158477.
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static bool cmdline_tool = false ;
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static String locale ;
static bool show_help = false ;
static bool auto_quit = false ;
static OS : : ProcessID allow_focus_steal_pid = 0 ;
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# ifdef TOOLS_ENABLED
static bool auto_build_solutions = false ;
# endif
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// Display
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static DisplayServer : : WindowMode window_mode = DisplayServer : : WINDOW_MODE_WINDOWED ;
static DisplayServer : : ScreenOrientation window_orientation = DisplayServer : : SCREEN_LANDSCAPE ;
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static DisplayServer : : VSyncMode window_vsync_mode = DisplayServer : : VSYNC_ENABLED ;
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static uint32_t window_flags = 0 ;
static Size2i window_size = Size2i ( 1024 , 600 ) ;
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static int init_screen = - 1 ;
static bool init_fullscreen = false ;
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static bool init_maximized = false ;
static bool init_windowed = false ;
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static bool init_always_on_top = false ;
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static bool init_use_custom_pos = false ;
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static Vector2 init_custom_pos ;
static bool force_lowdpi = false ;
// Debug
static bool use_debug_profiler = false ;
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# ifdef DEBUG_ENABLED
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static bool debug_collisions = false ;
static bool debug_navigation = false ;
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# endif
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static int frame_delay = 0 ;
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static bool disable_render_loop = false ;
static int fixed_fps = - 1 ;
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static bool print_fps = false ;
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# ifdef TOOLS_ENABLED
static bool dump_extension_api = false ;
# endif
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bool profile_gpu = false ;
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/* Helper methods */
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// Used by Mono module, should likely be registered in Engine singleton instead
// FIXME: This is also not 100% accurate, `project_manager` is only true when it was requested,
// but not if e.g. we fail to load and project and fallback to the manager.
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bool Main : : is_project_manager ( ) {
return project_manager ;
}
Main: Fixup bogus fallback to project manager with more bolognese
WARNING: Hacks everywhere!
The logic in `main.cpp` is due a full rewrite as it's extremely hacky,
splitting argument parsing over several functions, with a mess of global state
and assumptions about what combinations of arguments or lack thereof should
mean in terms of what we want to read: game, editor, project manager, or
command line tools such as `--doctool`, `--export` or `--script`.
Until this is fully rewritten, this patch hacks things some more to ensure
that we don't fall back to the project manager in cases where it's not
warranted, and especially not *too late*, as it can mean that we haven't
properly initialized stuff like `EditorPaths` needed by the PM (which in turn
impacts what kind of path will be used for logs and the shader cache, etc...
the rabbit hole goes deep).
Fixes #41435.
Fixes #49392.
Fixes #49658.
Fixes https://github.com/godotengine/godot/issues/38202#issuecomment-773158477.
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bool Main : : is_cmdline_tool ( ) {
return cmdline_tool ;
}
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static String unescape_cmdline ( const String & p_str ) {
return p_str . replace ( " %20 " , " " ) ;
}
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static String get_full_version_string ( ) {
String hash = String ( VERSION_HASH ) ;
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if ( hash . length ( ) ! = 0 ) {
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hash = " . " + hash . left ( 9 ) ;
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}
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return String ( VERSION_FULL_BUILD ) + hash ;
}
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// FIXME: Could maybe be moved to PhysicsServer3DManager and PhysicsServer2DManager directly
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// to have less code in main.cpp.
void initialize_physics ( ) {
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/// 3D Physics Server
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physics_server = PhysicsServer3DManager : : new_server (
ProjectSettings : : get_singleton ( ) - > get ( PhysicsServer3DManager : : setting_property_name ) ) ;
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if ( ! physics_server ) {
// Physics server not found, Use the default physics
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physics_server = PhysicsServer3DManager : : new_default_server ( ) ;
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}
ERR_FAIL_COND ( ! physics_server ) ;
physics_server - > init ( ) ;
/// 2D Physics server
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physics_2d_server = PhysicsServer2DManager : : new_server (
ProjectSettings : : get_singleton ( ) - > get ( PhysicsServer2DManager : : setting_property_name ) ) ;
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if ( ! physics_2d_server ) {
// Physics server not found, Use the default physics
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physics_2d_server = PhysicsServer2DManager : : new_default_server ( ) ;
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}
ERR_FAIL_COND ( ! physics_2d_server ) ;
physics_2d_server - > init ( ) ;
}
void finalize_physics ( ) {
physics_server - > finish ( ) ;
memdelete ( physics_server ) ;
physics_2d_server - > finish ( ) ;
memdelete ( physics_2d_server ) ;
}
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void finalize_display ( ) {
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rendering_server - > finish ( ) ;
memdelete ( rendering_server ) ;
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memdelete ( display_server ) ;
}
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void initialize_navigation_server ( ) {
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ERR_FAIL_COND ( navigation_server ! = nullptr ) ;
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navigation_server = NavigationServer3DManager : : new_default_server ( ) ;
navigation_2d_server = memnew ( NavigationServer2D ) ;
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}
void finalize_navigation_server ( ) {
memdelete ( navigation_server ) ;
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navigation_server = nullptr ;
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memdelete ( navigation_2d_server ) ;
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navigation_2d_server = nullptr ;
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}
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//#define DEBUG_INIT
# ifdef DEBUG_INIT
# define MAIN_PRINT(m_txt) print_line(m_txt)
# else
# define MAIN_PRINT(m_txt)
# endif
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void Main : : print_help ( const char * p_binary ) {
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print_line ( String ( VERSION_NAME ) + " v " + get_full_version_string ( ) + " - " + String ( VERSION_WEBSITE ) ) ;
OS : : get_singleton ( ) - > print ( " Free and open source software under the terms of the MIT license. \n " ) ;
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OS : : get_singleton ( ) - > print ( " (c) 2007-2021 Juan Linietsky, Ariel Manzur. \n " ) ;
OS : : get_singleton ( ) - > print ( " (c) 2014-2021 Godot Engine contributors. \n " ) ;
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OS : : get_singleton ( ) - > print ( " \n " ) ;
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OS : : get_singleton ( ) - > print ( " Usage: %s [options] [path to scene or 'project.godot' file] \n " , p_binary ) ;
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OS : : get_singleton ( ) - > print ( " \n " ) ;
OS : : get_singleton ( ) - > print ( " General options: \n " ) ;
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OS : : get_singleton ( ) - > print ( " -h, --help Display this help message. \n " ) ;
OS : : get_singleton ( ) - > print ( " --version Display the version string. \n " ) ;
OS : : get_singleton ( ) - > print ( " -v, --verbose Use verbose stdout mode. \n " ) ;
OS : : get_singleton ( ) - > print ( " --quiet Quiet mode, silences stdout messages. Errors are still displayed. \n " ) ;
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OS : : get_singleton ( ) - > print ( " \n " ) ;
OS : : get_singleton ( ) - > print ( " Run options: \n " ) ;
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# ifdef TOOLS_ENABLED
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OS : : get_singleton ( ) - > print ( " -e, --editor Start the editor instead of running the scene. \n " ) ;
OS : : get_singleton ( ) - > print ( " -p, --project-manager Start the project manager, even if a project is auto-detected. \n " ) ;
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# endif
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OS : : get_singleton ( ) - > print ( " -q, --quit Quit after the first iteration. \n " ) ;
OS : : get_singleton ( ) - > print ( " -l, --language <locale> Use a specific locale (<locale> being a two-letter code). \n " ) ;
OS : : get_singleton ( ) - > print ( " --path <directory> Path to a project (<directory> must contain a 'project.godot' file). \n " ) ;
OS : : get_singleton ( ) - > print ( " -u, --upwards Scan folders upwards for project.godot file. \n " ) ;
OS : : get_singleton ( ) - > print ( " --main-pack <file> Path to a pack (.pck) file to load. \n " ) ;
OS : : get_singleton ( ) - > print ( " --render-thread <mode> Render thread mode ('unsafe', 'safe', 'separate'). \n " ) ;
OS : : get_singleton ( ) - > print ( " --remote-fs <address> Remote filesystem (<host/IP>[:<port>] address). \n " ) ;
OS : : get_singleton ( ) - > print ( " --remote-fs-password <password> Password for remote filesystem. \n " ) ;
OS : : get_singleton ( ) - > print ( " --audio-driver <driver> Audio driver [ " ) ;
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for ( int i = 0 ; i < AudioDriverManager : : get_driver_count ( ) ; i + + ) {
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if ( i > 0 ) {
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OS : : get_singleton ( ) - > print ( " , " ) ;
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}
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OS : : get_singleton ( ) - > print ( " '%s' " , AudioDriverManager : : get_driver ( i ) - > get_name ( ) ) ;
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}
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OS : : get_singleton ( ) - > print ( " ]. \n " ) ;
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OS : : get_singleton ( ) - > print ( " --display-driver <driver> Display driver (and rendering driver) [ " ) ;
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for ( int i = 0 ; i < DisplayServer : : get_create_function_count ( ) ; i + + ) {
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if ( i > 0 ) {
OS : : get_singleton ( ) - > print ( " , " ) ;
}
OS : : get_singleton ( ) - > print ( " '%s' ( " , DisplayServer : : get_create_function_name ( i ) ) ;
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Vector < String > rd = DisplayServer : : get_create_function_rendering_drivers ( i ) ;
for ( int j = 0 ; j < rd . size ( ) ; j + + ) {
if ( j > 0 ) {
OS : : get_singleton ( ) - > print ( " , " ) ;
}
OS : : get_singleton ( ) - > print ( " '%s' " , rd [ j ] . utf8 ( ) . get_data ( ) ) ;
}
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OS : : get_singleton ( ) - > print ( " ) " ) ;
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}
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OS : : get_singleton ( ) - > print ( " ]. \n " ) ;
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OS : : get_singleton ( ) - > print ( " --rendering-driver <driver> Rendering driver (depends on display driver). \n " ) ;
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OS : : get_singleton ( ) - > print ( " --text-driver <driver> Text driver (Fonts, BiDi, shaping) \n " ) ;
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OS : : get_singleton ( ) - > print ( " --headless Enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script. \n " ) ;
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OS : : get_singleton ( ) - > print ( " \n " ) ;
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OS : : get_singleton ( ) - > print ( " Display options: \n " ) ;
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OS : : get_singleton ( ) - > print ( " -f, --fullscreen Request fullscreen mode. \n " ) ;
OS : : get_singleton ( ) - > print ( " -m, --maximized Request a maximized window. \n " ) ;
OS : : get_singleton ( ) - > print ( " -w, --windowed Request windowed mode. \n " ) ;
OS : : get_singleton ( ) - > print ( " -t, --always-on-top Request an always-on-top window. \n " ) ;
OS : : get_singleton ( ) - > print ( " --resolution <W>x<H> Request window resolution. \n " ) ;
OS : : get_singleton ( ) - > print ( " --position <X>,<Y> Request window position. \n " ) ;
OS : : get_singleton ( ) - > print ( " --low-dpi Force low-DPI mode (macOS and Windows only). \n " ) ;
OS : : get_singleton ( ) - > print ( " --single-window Use a single window (no separate subwindows). \n " ) ;
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OS : : get_singleton ( ) - > print ( " --tablet-driver Pen tablet input driver. \n " ) ;
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OS : : get_singleton ( ) - > print ( " \n " ) ;
2017-08-19 20:47:27 +00:00
2017-08-19 14:45:03 +00:00
OS : : get_singleton ( ) - > print ( " Debug options: \n " ) ;
2021-01-12 17:12:40 +00:00
OS : : get_singleton ( ) - > print ( " -d, --debug Debug (local stdout debugger). \n " ) ;
OS : : get_singleton ( ) - > print ( " -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead). \n " ) ;
OS : : get_singleton ( ) - > print ( " --profiling Enable profiling in the script debugger. \n " ) ;
OS : : get_singleton ( ) - > print ( " --vk-layers Enable Vulkan Validation layers for debugging. \n " ) ;
2020-11-18 18:01:41 +00:00
# if DEBUG_ENABLED
2021-01-12 17:12:40 +00:00
OS : : get_singleton ( ) - > print ( " --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes. \n " ) ;
2020-10-27 15:00:15 +00:00
# endif
2021-01-12 17:12:40 +00:00
OS : : get_singleton ( ) - > print ( " --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007). \n " ) ;
2021-08-03 14:59:18 +00:00
# if defined(DEBUG_ENABLED)
2021-01-12 17:12:40 +00:00
OS : : get_singleton ( ) - > print ( " --debug-collisions Show collision shapes when running the scene. \n " ) ;
OS : : get_singleton ( ) - > print ( " --debug-navigation Show navigation polygons when running the scene. \n " ) ;
2017-08-19 14:45:03 +00:00
# endif
2021-01-12 17:12:40 +00:00
OS : : get_singleton ( ) - > print ( " --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds). \n " ) ;
OS : : get_singleton ( ) - > print ( " --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed). \n " ) ;
OS : : get_singleton ( ) - > print ( " --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script. \n " ) ;
OS : : get_singleton ( ) - > print ( " --disable-crash-handler Disable crash handler when supported by the platform code. \n " ) ;
OS : : get_singleton ( ) - > print ( " --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization. \n " ) ;
OS : : get_singleton ( ) - > print ( " --print-fps Print the frames per second to the stdout. \n " ) ;
OS : : get_singleton ( ) - > print ( " --profile-gpu Show a simple profile of the tasks that took more time during frame rendering. \n " ) ;
2017-08-19 14:45:03 +00:00
OS : : get_singleton ( ) - > print ( " \n " ) ;
OS : : get_singleton ( ) - > print ( " Standalone tools: \n " ) ;
2021-01-12 17:12:40 +00:00
OS : : get_singleton ( ) - > print ( " -s, --script <script> Run a script. \n " ) ;
OS : : get_singleton ( ) - > print ( " --check-only Only parse for errors and quit (use with --script). \n " ) ;
2017-08-19 20:47:27 +00:00
# ifdef TOOLS_ENABLED
2021-01-12 17:12:40 +00:00
OS : : get_singleton ( ) - > print ( " --export <preset> <path> Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg. \n " ) ;
OS : : get_singleton ( ) - > print ( " <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist. \n " ) ;
OS : : get_singleton ( ) - > print ( " --export-debug <preset> <path> Same as --export, but using the debug template. \n " ) ;
OS : : get_singleton ( ) - > print ( " --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format. \n " ) ;
2021-04-05 13:35:19 +00:00
OS : : get_singleton ( ) - > print ( " --doctool [<path>] Dump the engine API reference to the given <path> (defaults to current dir) in XML format, merging if existing files are found. \n " ) ;
2021-01-12 17:12:40 +00:00
OS : : get_singleton ( ) - > print ( " --no-docbase Disallow dumping the base types (used with --doctool). \n " ) ;
OS : : get_singleton ( ) - > print ( " --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit. \n " ) ;
2017-08-19 14:45:03 +00:00
# ifdef DEBUG_METHODS_ENABLED
2021-01-12 17:12:40 +00:00
OS : : get_singleton ( ) - > print ( " --gdnative-generate-json-api <path> Generate JSON dump of the Godot API for GDNative bindings and save it on the file specified in <path>. \n " ) ;
OS : : get_singleton ( ) - > print ( " --gdnative-generate-json-builtin-api <path> Generate JSON dump of the Godot API of the builtin Variant types and utility functions for GDNative bindings and save it on the file specified in <path>. \n " ) ;
2017-08-19 14:45:03 +00:00
# endif
2020-07-25 13:59:30 +00:00
# ifdef TESTS_ENABLED
2021-01-12 17:12:40 +00:00
OS : : get_singleton ( ) - > print ( " --test [--help] Run unit tests. Use --test --help for more information. \n " ) ;
2020-07-25 13:59:30 +00:00
# endif
2014-02-10 01:10:30 +00:00
# endif
2020-08-04 07:22:30 +00:00
OS : : get_singleton ( ) - > print ( " \n " ) ;
2014-02-10 01:10:30 +00:00
}
2020-08-02 18:30:56 +00:00
# ifdef TESTS_ENABLED
// The order is the same as in `Main::setup()`, only core and some editor types
// are initialized here. This also combines `Main::setup2()` initialization.
Error Main : : test_setup ( ) {
OS : : get_singleton ( ) - > initialize ( ) ;
engine = memnew ( Engine ) ;
register_core_types ( ) ;
register_core_driver_types ( ) ;
2021-04-07 17:23:18 +00:00
packed_data = memnew ( PackedData ) ;
2020-08-02 18:30:56 +00:00
globals = memnew ( ProjectSettings ) ;
GLOBAL_DEF ( " debug/settings/crash_handler/message " ,
String ( " Please include this when reporting the bug on https://github.com/godotengine/godot/issues " ) ) ;
2021-02-22 13:16:46 +00:00
translation_server = memnew ( TranslationServer ) ;
2021-06-19 15:58:49 +00:00
register_core_extensions ( ) ;
2020-08-02 18:30:56 +00:00
// From `Main::setup2()`.
preregister_module_types ( ) ;
preregister_server_types ( ) ;
register_core_singletons ( ) ;
register_server_types ( ) ;
2021-02-22 13:16:46 +00:00
translation_server - > setup ( ) ; //register translations, load them, etc.
if ( locale ! = " " ) {
translation_server - > set_locale ( locale ) ;
}
translation_server - > load_translations ( ) ;
ResourceLoader : : load_translation_remaps ( ) ; //load remaps for resources
ResourceLoader : : load_path_remaps ( ) ;
2020-08-02 18:30:56 +00:00
register_scene_types ( ) ;
# ifdef TOOLS_ENABLED
ClassDB : : set_current_api ( ClassDB : : API_EDITOR ) ;
EditorNode : : register_editor_types ( ) ;
ClassDB : : set_current_api ( ClassDB : : API_CORE ) ;
# endif
register_platform_apis ( ) ;
register_module_types ( ) ;
register_driver_types ( ) ;
ClassDB : : set_current_api ( ClassDB : : API_NONE ) ;
_start_success = true ;
return OK ;
}
// The order is the same as in `Main::cleanup()`.
void Main : : test_cleanup ( ) {
ERR_FAIL_COND ( ! _start_success ) ;
EngineDebugger : : deinitialize ( ) ;
ResourceLoader : : remove_custom_loaders ( ) ;
ResourceSaver : : remove_custom_savers ( ) ;
# ifdef TOOLS_ENABLED
EditorNode : : unregister_editor_types ( ) ;
# endif
unregister_driver_types ( ) ;
unregister_module_types ( ) ;
unregister_platform_apis ( ) ;
unregister_scene_types ( ) ;
unregister_server_types ( ) ;
OS : : get_singleton ( ) - > finalize ( ) ;
2021-02-22 13:16:46 +00:00
if ( translation_server ) {
memdelete ( translation_server ) ;
}
2020-08-02 18:30:56 +00:00
if ( globals ) {
memdelete ( globals ) ;
}
2021-04-07 17:23:18 +00:00
if ( packed_data ) {
memdelete ( packed_data ) ;
}
2020-08-02 18:30:56 +00:00
if ( engine ) {
memdelete ( engine ) ;
}
unregister_core_driver_types ( ) ;
unregister_core_types ( ) ;
OS : : get_singleton ( ) - > finalize_core ( ) ;
}
# endif
2020-07-20 16:35:34 +00:00
int Main : : test_entrypoint ( int argc , char * argv [ ] , bool & tests_need_run ) {
2020-07-25 13:59:30 +00:00
# ifdef TESTS_ENABLED
2020-07-20 16:35:34 +00:00
for ( int x = 0 ; x < argc ; x + + ) {
2020-08-08 18:53:51 +00:00
if ( ( strncmp ( argv [ x ] , " --test " , 6 ) = = 0 ) & & ( strlen ( argv [ x ] ) = = 6 ) ) {
2020-07-20 16:35:34 +00:00
tests_need_run = true ;
2020-08-02 18:30:56 +00:00
// TODO: need to come up with different test contexts.
// Not every test requires high-level functionality like `ClassDB`.
test_setup ( ) ;
2020-07-24 13:38:57 +00:00
int status = test_main ( argc , argv ) ;
2020-08-02 18:30:56 +00:00
test_cleanup ( ) ;
2020-07-24 13:38:57 +00:00
return status ;
2020-07-20 16:35:34 +00:00
}
}
# endif
tests_need_run = false ;
return 0 ;
}
2018-09-20 09:45:05 +00:00
/* Engine initialization
*
* Consists of several methods that are called by each platform ' s specific main ( argc , argv ) .
* To fully understand engine init , one should therefore start from the platform ' s main and
* see how it calls into the Main class ' methods .
*
* The initialization is typically done in 3 steps ( with the setup2 step triggered either
* automatically by setup , or manually in the platform ' s main ) .
*
* - setup ( execpath , argc , argv , p_second_phase ) is the main entry point for all platforms ,
* responsible for the initialization of all low level singletons and core types , and parsing
* command line arguments to configure things accordingly .
* If p_second_phase is true , it will chain into setup2 ( ) ( default behaviour ) . This is
* disabled on some platforms ( Android , iOS , UWP ) which trigger the second step in their
* own time .
*
* - setup2 ( p_main_tid_override ) registers high level servers and singletons , displays the
* boot splash , then registers higher level types ( scene , editor , etc . ) .
*
* - start ( ) is the last step and that ' s where command line tools can run , or the main loop
* can be created eventually and the project settings put into action . That ' s also where
* the editor node is created , if relevant .
* start ( ) does it own argument parsing for a subset of the command line arguments described
* in help , it ' s a bit messy and should be globalized with the setup ( ) parsing somehow .
*/
2017-03-05 15:44:50 +00:00
Error Main : : setup ( const char * execpath , int argc , char * argv [ ] , bool p_second_phase ) {
2020-03-03 13:36:29 +00:00
OS : : get_singleton ( ) - > initialize ( ) ;
2017-01-13 15:51:14 +00:00
2017-03-05 15:44:50 +00:00
engine = memnew ( Engine ) ;
2017-01-13 15:51:14 +00:00
2014-02-10 01:10:30 +00:00
MAIN_PRINT ( " Main: Initialize CORE " ) ;
register_core_types ( ) ;
register_core_driver_types ( ) ;
MAIN_PRINT ( " Main: Initialize Globals " ) ;
2017-03-05 15:44:50 +00:00
input_map = memnew ( InputMap ) ;
2021-05-24 11:54:05 +00:00
time_singleton = memnew ( Time ) ;
2020-12-07 11:31:51 +00:00
globals = memnew ( ProjectSettings ) ;
2014-02-10 01:10:30 +00:00
2021-03-12 13:35:16 +00:00
register_core_settings ( ) ; //here globals are present
2014-02-10 01:10:30 +00:00
2017-03-05 15:44:50 +00:00
translation_server = memnew ( TranslationServer ) ;
performance = memnew ( Performance ) ;
2021-07-11 22:30:33 +00:00
GDREGISTER_CLASS ( Performance ) ;
2017-11-13 20:46:57 +00:00
engine - > add_singleton ( Engine : : Singleton ( " Performance " , performance ) ) ;
2014-02-10 01:10:30 +00:00
2020-12-29 21:20:02 +00:00
// Only flush stdout in debug builds by default, as spamming `print()` will
// decrease performance if this is enabled.
2021-02-28 22:26:14 +00:00
GLOBAL_DEF_RST ( " application/run/flush_stdout_on_print " , false ) ;
GLOBAL_DEF_RST ( " application/run/flush_stdout_on_print.debug " , true ) ;
2020-12-29 21:20:02 +00:00
2020-07-20 16:35:34 +00:00
GLOBAL_DEF ( " debug/settings/crash_handler/message " ,
String ( " Please include this when reporting the bug on https://github.com/godotengine/godot/issues " ) ) ;
2017-09-08 01:01:49 +00:00
2014-02-10 01:10:30 +00:00
MAIN_PRINT ( " Main: Parse CMDLine " ) ;
/* argument parsing and main creation */
List < String > args ;
List < String > main_args ;
2016-03-08 23:00:52 +00:00
2017-03-05 15:44:50 +00:00
for ( int i = 0 ; i < argc ; i + + ) {
2014-02-18 13:37:22 +00:00
args . push_back ( String : : utf8 ( argv [ i ] ) ) ;
2014-02-10 01:10:30 +00:00
}
2017-03-05 15:44:50 +00:00
List < String > : : Element * I = args . front ( ) ;
2014-02-10 01:10:30 +00:00
while ( I ) {
2019-05-31 13:27:53 +00:00
I - > get ( ) = unescape_cmdline ( I - > get ( ) . strip_edges ( ) ) ;
2017-03-05 15:44:50 +00:00
I = I - > next ( ) ;
2014-02-10 01:10:30 +00:00
}
2017-03-05 15:44:50 +00:00
I = args . front ( ) ;
2016-03-08 23:00:52 +00:00
2020-03-03 13:36:29 +00:00
String display_driver = " " ;
2017-03-05 15:44:50 +00:00
String audio_driver = " " ;
2018-05-12 11:21:26 +00:00
String project_path = " . " ;
2017-10-10 12:45:54 +00:00
bool upwards = false ;
2020-02-27 02:30:20 +00:00
String debug_uri = " " ;
2019-07-29 18:09:22 +00:00
bool skip_breakpoints = false ;
2014-06-28 02:21:45 +00:00
String main_pack ;
2017-03-05 15:44:50 +00:00
bool quiet_stdout = false ;
int rtm = - 1 ;
2014-02-10 01:10:30 +00:00
String remotefs ;
String remotefs_pass ;
Vector < String > breakpoints ;
2017-03-05 15:44:50 +00:00
bool use_custom_res = true ;
bool force_res = false ;
2019-02-18 19:28:40 +00:00
# ifdef TOOLS_ENABLED
2018-02-26 16:16:29 +00:00
bool found_project = false ;
2019-02-18 19:28:40 +00:00
# endif
2014-02-10 01:10:30 +00:00
2014-06-28 02:21:45 +00:00
packed_data = PackedData : : get_singleton ( ) ;
2020-05-14 14:41:43 +00:00
if ( ! packed_data ) {
2014-06-28 02:21:45 +00:00
packed_data = memnew ( PackedData ) ;
2020-05-14 14:41:43 +00:00
}
2014-02-10 01:10:30 +00:00
# ifdef MINIZIP_ENABLED
2016-03-08 23:00:52 +00:00
2015-05-06 23:37:25 +00:00
//XXX: always get_singleton() == 0x0
2015-04-20 22:38:02 +00:00
zip_packed_data = ZipArchive : : get_singleton ( ) ;
2015-05-06 23:37:25 +00:00
//TODO: remove this temporary fix
if ( ! zip_packed_data ) {
zip_packed_data = memnew ( ZipArchive ) ;
}
2015-04-20 22:38:02 +00:00
packed_data - > add_pack_source ( zip_packed_data ) ;
2014-02-10 01:10:30 +00:00
# endif
2017-08-19 14:45:03 +00:00
I = args . front ( ) ;
2017-03-05 15:44:50 +00:00
while ( I ) {
2020-04-09 17:06:43 +00:00
# ifdef OSX_ENABLED
// Ignore the process serial number argument passed by macOS Gatekeeper.
// Otherwise, Godot would try to open a non-existent project on the first start and abort.
if ( I - > get ( ) . begins_with ( " -psn_ " ) ) {
I = I - > next ( ) ;
continue ;
}
# endif
2016-06-18 19:03:00 +00:00
2017-03-05 15:44:50 +00:00
List < String > : : Element * N = I - > next ( ) ;
2014-02-10 01:10:30 +00:00
2017-08-19 14:45:03 +00:00
if ( I - > get ( ) = = " -h " | | I - > get ( ) = = " --help " | | I - > get ( ) = = " /? " ) { // display help
2016-03-08 23:00:52 +00:00
2017-08-19 14:45:03 +00:00
show_help = true ;
2014-02-10 01:10:30 +00:00
goto error ;
2016-03-08 23:00:52 +00:00
2017-09-24 09:32:05 +00:00
} else if ( I - > get ( ) = = " --version " ) {
print_line ( get_full_version_string ( ) ) ;
goto error ;
2019-05-18 23:33:13 +00:00
} else if ( I - > get ( ) = = " -v " | | I - > get ( ) = = " --verbose " ) { // verbose output
OS : : get_singleton ( ) - > _verbose_stdout = true ;
} else if ( I - > get ( ) = = " --quiet " ) { // quieter output
quiet_stdout = true ;
} else if ( I - > get ( ) = = " --audio-driver " ) { // audio driver
if ( I - > next ( ) ) {
audio_driver = I - > next ( ) - > get ( ) ;
2019-09-27 13:06:15 +00:00
bool found = false ;
2020-03-03 13:36:29 +00:00
for ( int i = 0 ; i < AudioDriverManager : : get_driver_count ( ) ; i + + ) {
if ( audio_driver = = AudioDriverManager : : get_driver ( i ) - > get_name ( ) ) {
2019-09-27 13:06:15 +00:00
found = true ;
}
}
if ( ! found ) {
2020-07-20 16:35:34 +00:00
OS : : get_singleton ( ) - > print ( " Unknown audio driver '%s', aborting. \n Valid options are " ,
audio_driver . utf8 ( ) . get_data ( ) ) ;
2019-09-27 13:06:15 +00:00
2020-03-03 13:36:29 +00:00
for ( int i = 0 ; i < AudioDriverManager : : get_driver_count ( ) ; i + + ) {
if ( i = = AudioDriverManager : : get_driver_count ( ) - 1 ) {
2019-09-27 13:06:15 +00:00
OS : : get_singleton ( ) - > print ( " and " ) ;
} else if ( i ! = 0 ) {
OS : : get_singleton ( ) - > print ( " , " ) ;
}
2020-03-03 13:36:29 +00:00
OS : : get_singleton ( ) - > print ( " '%s' " , AudioDriverManager : : get_driver ( i ) - > get_name ( ) ) ;
2019-09-27 13:06:15 +00:00
}
OS : : get_singleton ( ) - > print ( " . \n " ) ;
goto error ;
}
2019-05-18 23:33:13 +00:00
N = I - > next ( ) - > next ( ) ;
} else {
OS : : get_singleton ( ) - > print ( " Missing audio driver argument, aborting. \n " ) ;
goto error ;
}
2020-08-05 06:25:28 +00:00
} else if ( I - > get ( ) = = " --text-driver " ) {
if ( I - > next ( ) ) {
text_driver = I - > next ( ) - > get ( ) ;
N = I - > next ( ) - > next ( ) ;
} else {
OS : : get_singleton ( ) - > print ( " Missing text driver argument, aborting. \n " ) ;
goto error ;
}
2019-05-18 23:33:13 +00:00
2020-03-03 13:36:29 +00:00
} else if ( I - > get ( ) = = " --display-driver " ) { // force video driver
2019-05-18 23:33:13 +00:00
if ( I - > next ( ) ) {
2020-03-03 13:36:29 +00:00
display_driver = I - > next ( ) - > get ( ) ;
2019-09-27 13:06:15 +00:00
bool found = false ;
2020-03-03 13:36:29 +00:00
for ( int i = 0 ; i < DisplayServer : : get_create_function_count ( ) ; i + + ) {
if ( display_driver = = DisplayServer : : get_create_function_name ( i ) ) {
2019-09-27 13:06:15 +00:00
found = true ;
}
}
if ( ! found ) {
2020-07-20 16:35:34 +00:00
OS : : get_singleton ( ) - > print ( " Unknown display driver '%s', aborting. \n Valid options are " ,
display_driver . utf8 ( ) . get_data ( ) ) ;
2019-09-27 13:06:15 +00:00
2020-03-03 13:36:29 +00:00
for ( int i = 0 ; i < DisplayServer : : get_create_function_count ( ) ; i + + ) {
if ( i = = DisplayServer : : get_create_function_count ( ) - 1 ) {
2019-09-27 13:06:15 +00:00
OS : : get_singleton ( ) - > print ( " and " ) ;
} else if ( i ! = 0 ) {
OS : : get_singleton ( ) - > print ( " , " ) ;
}
2020-03-03 13:36:29 +00:00
OS : : get_singleton ( ) - > print ( " '%s' " , DisplayServer : : get_create_function_name ( i ) ) ;
2019-09-27 13:06:15 +00:00
}
OS : : get_singleton ( ) - > print ( " . \n " ) ;
goto error ;
}
2019-05-18 23:33:13 +00:00
N = I - > next ( ) - > next ( ) ;
} else {
OS : : get_singleton ( ) - > print ( " Missing video driver argument, aborting. \n " ) ;
goto error ;
}
} else if ( I - > get ( ) = = " -f " | | I - > get ( ) = = " --fullscreen " ) { // force fullscreen
init_fullscreen = true ;
} else if ( I - > get ( ) = = " -m " | | I - > get ( ) = = " --maximized " ) { // force maximized window
init_maximized = true ;
2020-03-03 13:36:29 +00:00
window_mode = DisplayServer : : WINDOW_MODE_MAXIMIZED ;
2019-05-18 23:33:13 +00:00
} else if ( I - > get ( ) = = " -w " | | I - > get ( ) = = " --windowed " ) { // force windowed window
init_windowed = true ;
2020-10-27 15:00:15 +00:00
} else if ( I - > get ( ) = = " --vk-layers " ) {
Engine : : singleton - > use_validation_layers = true ;
2020-11-18 18:01:41 +00:00
# ifdef DEBUG_ENABLED
2020-10-27 15:00:15 +00:00
} else if ( I - > get ( ) = = " --gpu-abort " ) {
2019-10-05 13:27:43 +00:00
Engine : : singleton - > abort_on_gpu_errors = true ;
2020-10-27 15:00:15 +00:00
# endif
2020-05-19 20:34:26 +00:00
} else if ( I - > get ( ) = = " --tablet-driver " ) {
if ( I - > next ( ) ) {
tablet_driver = I - > next ( ) - > get ( ) ;
N = I - > next ( ) - > next ( ) ;
} else {
OS : : get_singleton ( ) - > print ( " Missing tablet driver argument, aborting. \n " ) ;
goto error ;
}
2020-03-14 16:06:39 +00:00
} else if ( I - > get ( ) = = " --single-window " ) { // force single window
single_window = true ;
2019-05-18 23:33:13 +00:00
} else if ( I - > get ( ) = = " -t " | | I - > get ( ) = = " --always-on-top " ) { // force always-on-top window
init_always_on_top = true ;
2017-08-19 14:45:03 +00:00
} else if ( I - > get ( ) = = " --resolution " ) { // force resolution
2016-03-08 23:00:52 +00:00
2014-02-10 01:10:30 +00:00
if ( I - > next ( ) ) {
2017-03-05 15:44:50 +00:00
String vm = I - > next ( ) - > get ( ) ;
2016-03-08 23:00:52 +00:00
2017-03-05 15:44:50 +00:00
if ( vm . find ( " x " ) = = - 1 ) { // invalid parameter format
2016-03-08 23:00:52 +00:00
2020-07-20 16:35:34 +00:00
OS : : get_singleton ( ) - > print ( " Invalid resolution '%s', it should be e.g. '1280x720'. \n " ,
vm . utf8 ( ) . get_data ( ) ) ;
2014-02-10 01:10:30 +00:00
goto error ;
}
2016-03-08 23:00:52 +00:00
2017-03-05 15:44:50 +00:00
int w = vm . get_slice ( " x " , 0 ) . to_int ( ) ;
int h = vm . get_slice ( " x " , 1 ) . to_int ( ) ;
2016-03-08 23:00:52 +00:00
2017-08-19 14:45:03 +00:00
if ( w < = 0 | | h < = 0 ) {
2020-07-20 16:35:34 +00:00
OS : : get_singleton ( ) - > print ( " Invalid resolution '%s', width and height must be above 0. \n " ,
vm . utf8 ( ) . get_data ( ) ) ;
2014-02-10 01:10:30 +00:00
goto error ;
}
2016-03-08 23:00:52 +00:00
2020-03-03 13:36:29 +00:00
window_size . width = w ;
window_size . height = h ;
2017-03-05 15:44:50 +00:00
force_res = true ;
2016-03-08 23:00:52 +00:00
2017-03-05 15:44:50 +00:00
N = I - > next ( ) - > next ( ) ;
2014-02-10 01:10:30 +00:00
} else {
2017-08-19 14:45:03 +00:00
OS : : get_singleton ( ) - > print ( " Missing resolution argument, aborting. \n " ) ;
2014-02-10 01:10:30 +00:00
goto error ;
}
2019-05-18 23:33:13 +00:00
2017-08-19 14:45:03 +00:00
} else if ( I - > get ( ) = = " --position " ) { // set window position
2015-08-31 02:36:46 +00:00
if ( I - > next ( ) ) {
2017-03-05 15:44:50 +00:00
String vm = I - > next ( ) - > get ( ) ;
2015-08-31 02:36:46 +00:00
2017-06-21 09:09:30 +00:00
if ( vm . find ( " , " ) = = - 1 ) { // invalid parameter format
2015-08-31 02:36:46 +00:00
2020-07-20 16:35:34 +00:00
OS : : get_singleton ( ) - > print ( " Invalid position '%s', it should be e.g. '80,128'. \n " ,
vm . utf8 ( ) . get_data ( ) ) ;
2015-08-31 02:36:46 +00:00
goto error ;
}
2017-06-21 09:09:30 +00:00
int x = vm . get_slice ( " , " , 0 ) . to_int ( ) ;
int y = vm . get_slice ( " , " , 1 ) . to_int ( ) ;
2015-08-31 02:36:46 +00:00
2017-03-05 15:44:50 +00:00
init_custom_pos = Point2 ( x , y ) ;
init_use_custom_pos = true ;
2015-08-31 02:36:46 +00:00
2017-03-05 15:44:50 +00:00
N = I - > next ( ) - > next ( ) ;
2015-08-31 02:36:46 +00:00
} else {
2017-08-19 14:45:03 +00:00
OS : : get_singleton ( ) - > print ( " Missing position argument, aborting. \n " ) ;
2015-08-31 02:36:46 +00:00
goto error ;
}
2019-05-18 23:33:13 +00:00
} else if ( I - > get ( ) = = " --low-dpi " ) { // force low DPI (macOS only)
2015-08-31 02:36:46 +00:00
2019-05-18 23:33:13 +00:00
force_lowdpi = true ;
2021-08-03 14:59:18 +00:00
} else if ( I - > get ( ) = = " --headless " ) { // enable headless mode (no audio, no rendering).
audio_driver = " Dummy " ;
display_driver = " headless " ;
2017-12-27 19:51:19 +00:00
2017-08-19 14:45:03 +00:00
} else if ( I - > get ( ) = = " --profiling " ) { // enable profiling
2015-12-12 15:06:53 +00:00
2017-03-05 15:44:50 +00:00
use_debug_profiler = true ;
2016-03-08 23:00:52 +00:00
2017-06-21 09:09:30 +00:00
} else if ( I - > get ( ) = = " -l " | | I - > get ( ) = = " --language " ) { // language
2014-02-10 01:10:30 +00:00
if ( I - > next ( ) ) {
2017-03-05 15:44:50 +00:00
locale = I - > next ( ) - > get ( ) ;
N = I - > next ( ) - > next ( ) ;
2014-02-10 01:10:30 +00:00
} else {
2017-08-19 14:45:03 +00:00
OS : : get_singleton ( ) - > print ( " Missing language argument, aborting. \n " ) ;
2014-02-10 01:10:30 +00:00
goto error ;
}
2016-05-30 03:28:29 +00:00
2017-06-21 09:09:30 +00:00
} else if ( I - > get ( ) = = " --remote-fs " ) { // remote filesystem
2014-02-10 01:10:30 +00:00
if ( I - > next ( ) ) {
2017-03-05 15:44:50 +00:00
remotefs = I - > next ( ) - > get ( ) ;
N = I - > next ( ) - > next ( ) ;
2014-02-10 01:10:30 +00:00
} else {
2017-08-19 14:45:03 +00:00
OS : : get_singleton ( ) - > print ( " Missing remote filesystem address, aborting. \n " ) ;
2014-02-10 01:10:30 +00:00
goto error ;
}
2017-06-21 09:09:30 +00:00
} else if ( I - > get ( ) = = " --remote-fs-password " ) { // remote filesystem password
2014-02-10 01:10:30 +00:00
if ( I - > next ( ) ) {
2017-03-05 15:44:50 +00:00
remotefs_pass = I - > next ( ) - > get ( ) ;
N = I - > next ( ) - > next ( ) ;
2014-02-10 01:10:30 +00:00
} else {
2017-08-19 14:45:03 +00:00
OS : : get_singleton ( ) - > print ( " Missing remote filesystem password, aborting. \n " ) ;
2014-02-10 01:10:30 +00:00
goto error ;
}
2017-08-19 14:45:03 +00:00
} else if ( I - > get ( ) = = " --render-thread " ) { // render thread mode
2014-02-10 01:10:30 +00:00
if ( I - > next ( ) ) {
2020-05-14 14:41:43 +00:00
if ( I - > next ( ) - > get ( ) = = " safe " ) {
2017-03-05 15:44:50 +00:00
rtm = OS : : RENDER_THREAD_SAFE ;
2020-05-14 14:41:43 +00:00
} else if ( I - > next ( ) - > get ( ) = = " unsafe " ) {
2017-03-05 15:44:50 +00:00
rtm = OS : : RENDER_THREAD_UNSAFE ;
2020-05-14 14:41:43 +00:00
} else if ( I - > next ( ) - > get ( ) = = " separate " ) {
2017-03-05 15:44:50 +00:00
rtm = OS : : RENDER_SEPARATE_THREAD ;
2020-05-14 14:41:43 +00:00
}
2014-02-10 01:10:30 +00:00
2017-03-05 15:44:50 +00:00
N = I - > next ( ) - > next ( ) ;
2014-02-10 01:10:30 +00:00
} else {
2017-08-19 14:45:03 +00:00
OS : : get_singleton ( ) - > print ( " Missing render thread mode argument, aborting. \n " ) ;
2014-02-10 01:10:30 +00:00
goto error ;
}
2018-02-16 18:40:22 +00:00
# ifdef TOOLS_ENABLED
2017-06-21 09:09:30 +00:00
} else if ( I - > get ( ) = = " -e " | | I - > get ( ) = = " --editor " ) { // starts editor
2014-02-10 01:10:30 +00:00
2017-03-05 15:44:50 +00:00
editor = true ;
2018-02-13 17:56:38 +00:00
} else if ( I - > get ( ) = = " -p " | | I - > get ( ) = = " --project-manager " ) { // starts project manager
project_manager = true ;
2018-02-14 15:23:04 +00:00
} else if ( I - > get ( ) = = " --build-solutions " ) { // Build the scripting solution such C#
auto_build_solutions = true ;
2018-06-15 22:08:59 +00:00
editor = true ;
Main: Fixup bogus fallback to project manager with more bolognese
WARNING: Hacks everywhere!
The logic in `main.cpp` is due a full rewrite as it's extremely hacky,
splitting argument parsing over several functions, with a mess of global state
and assumptions about what combinations of arguments or lack thereof should
mean in terms of what we want to read: game, editor, project manager, or
command line tools such as `--doctool`, `--export` or `--script`.
Until this is fully rewritten, this patch hacks things some more to ensure
that we don't fall back to the project manager in cases where it's not
warranted, and especially not *too late*, as it can mean that we haven't
properly initialized stuff like `EditorPaths` needed by the PM (which in turn
impacts what kind of path will be used for logs and the shader cache, etc...
the rabbit hole goes deep).
Fixes #41435.
Fixes #49392.
Fixes #49658.
Fixes https://github.com/godotengine/godot/issues/38202#issuecomment-773158477.
2021-06-16 17:08:29 +00:00
cmdline_tool = true ;
2021-06-19 15:58:49 +00:00
2021-01-12 17:12:40 +00:00
} else if ( I - > get ( ) = = " --gdnative-generate-json-api " | | I - > get ( ) = = " --gdnative-generate-json-builtin-api " ) {
2020-02-13 09:08:52 +00:00
// Register as an editor instance to use low-end fallback if relevant.
2019-08-19 14:14:58 +00:00
editor = true ;
Main: Fixup bogus fallback to project manager with more bolognese
WARNING: Hacks everywhere!
The logic in `main.cpp` is due a full rewrite as it's extremely hacky,
splitting argument parsing over several functions, with a mess of global state
and assumptions about what combinations of arguments or lack thereof should
mean in terms of what we want to read: game, editor, project manager, or
command line tools such as `--doctool`, `--export` or `--script`.
Until this is fully rewritten, this patch hacks things some more to ensure
that we don't fall back to the project manager in cases where it's not
warranted, and especially not *too late*, as it can mean that we haven't
properly initialized stuff like `EditorPaths` needed by the PM (which in turn
impacts what kind of path will be used for logs and the shader cache, etc...
the rabbit hole goes deep).
Fixes #41435.
Fixes #49392.
Fixes #49658.
Fixes https://github.com/godotengine/godot/issues/38202#issuecomment-773158477.
2021-06-16 17:08:29 +00:00
cmdline_tool = true ;
2019-08-19 14:14:58 +00:00
// We still pass it to the main arguments since the argument handling itself is not done in this function
main_args . push_back ( I - > get ( ) ) ;
2021-06-19 15:58:49 +00:00
} else if ( I - > get ( ) = = " --dump-extension-api " ) {
// Register as an editor instance to use low-end fallback if relevant.
editor = true ;
cmdline_tool = true ;
dump_extension_api = true ;
print_line ( " dump extension? " ) ;
main_args . push_back ( I - > get ( ) ) ;
2020-07-20 16:35:34 +00:00
} else if ( I - > get ( ) = = " --export " | | I - > get ( ) = = " --export-debug " | |
I - > get ( ) = = " --export-pack " ) { // Export project
Main: Fixup bogus fallback to project manager with more bolognese
WARNING: Hacks everywhere!
The logic in `main.cpp` is due a full rewrite as it's extremely hacky,
splitting argument parsing over several functions, with a mess of global state
and assumptions about what combinations of arguments or lack thereof should
mean in terms of what we want to read: game, editor, project manager, or
command line tools such as `--doctool`, `--export` or `--script`.
Until this is fully rewritten, this patch hacks things some more to ensure
that we don't fall back to the project manager in cases where it's not
warranted, and especially not *too late*, as it can mean that we haven't
properly initialized stuff like `EditorPaths` needed by the PM (which in turn
impacts what kind of path will be used for logs and the shader cache, etc...
the rabbit hole goes deep).
Fixes #41435.
Fixes #49392.
Fixes #49658.
Fixes https://github.com/godotengine/godot/issues/38202#issuecomment-773158477.
2021-06-16 17:08:29 +00:00
// Actually handling is done in start().
2019-06-28 12:34:09 +00:00
editor = true ;
Main: Fixup bogus fallback to project manager with more bolognese
WARNING: Hacks everywhere!
The logic in `main.cpp` is due a full rewrite as it's extremely hacky,
splitting argument parsing over several functions, with a mess of global state
and assumptions about what combinations of arguments or lack thereof should
mean in terms of what we want to read: game, editor, project manager, or
command line tools such as `--doctool`, `--export` or `--script`.
Until this is fully rewritten, this patch hacks things some more to ensure
that we don't fall back to the project manager in cases where it's not
warranted, and especially not *too late*, as it can mean that we haven't
properly initialized stuff like `EditorPaths` needed by the PM (which in turn
impacts what kind of path will be used for logs and the shader cache, etc...
the rabbit hole goes deep).
Fixes #41435.
Fixes #49392.
Fixes #49658.
Fixes https://github.com/godotengine/godot/issues/38202#issuecomment-773158477.
2021-06-16 17:08:29 +00:00
cmdline_tool = true ;
main_args . push_back ( I - > get ( ) ) ;
} else if ( I - > get ( ) = = " --doctool " ) {
// Actually handling is done in start().
cmdline_tool = true ;
2019-06-28 12:34:09 +00:00
main_args . push_back ( I - > get ( ) ) ;
2018-02-16 18:40:22 +00:00
# endif
2017-06-21 09:09:30 +00:00
} else if ( I - > get ( ) = = " --path " ) { // set path of project to start or edit
2016-03-08 23:00:52 +00:00
2014-02-10 01:10:30 +00:00
if ( I - > next ( ) ) {
String p = I - > next ( ) - > get ( ) ;
2017-03-05 15:44:50 +00:00
if ( OS : : get_singleton ( ) - > set_cwd ( p ) = = OK ) {
2014-02-10 01:10:30 +00:00
//nothing
} else {
2018-05-12 11:21:26 +00:00
project_path = I - > next ( ) - > get ( ) ; //use project_path instead
2014-02-10 01:10:30 +00:00
}
2017-03-05 15:44:50 +00:00
N = I - > next ( ) - > next ( ) ;
2014-02-10 01:10:30 +00:00
} else {
2017-08-19 14:45:03 +00:00
OS : : get_singleton ( ) - > print ( " Missing relative or absolute path, aborting. \n " ) ;
2014-02-10 01:10:30 +00:00
goto error ;
}
2017-10-10 12:45:54 +00:00
} else if ( I - > get ( ) = = " -u " | | I - > get ( ) = = " --upwards " ) { // scan folders upwards
upwards = true ;
2018-02-24 17:22:29 +00:00
} else if ( I - > get ( ) = = " -q " | | I - > get ( ) = = " --quit " ) { // Auto quit at the end of the first main loop iteration
2018-02-14 15:23:04 +00:00
auto_quit = true ;
2017-05-01 15:44:52 +00:00
} else if ( I - > get ( ) . ends_with ( " project.godot " ) ) {
String path ;
String file = I - > get ( ) ;
2020-07-03 13:26:22 +00:00
int sep = MAX ( file . rfind ( " / " ) , file . rfind ( " \\ " ) ) ;
2020-05-14 14:41:43 +00:00
if ( sep = = - 1 ) {
2017-05-01 15:44:52 +00:00
path = " . " ;
2020-05-14 14:41:43 +00:00
} else {
2017-05-01 15:44:52 +00:00
path = file . substr ( 0 , sep ) ;
}
if ( OS : : get_singleton ( ) - > set_cwd ( path ) = = OK ) {
// path already specified, don't override
} else {
2018-05-12 11:21:26 +00:00
project_path = path ;
2017-05-01 15:44:52 +00:00
}
# ifdef TOOLS_ENABLED
editor = true ;
# endif
2017-06-21 09:09:30 +00:00
} else if ( I - > get ( ) = = " -b " | | I - > get ( ) = = " --breakpoints " ) { // add breakpoints
2014-02-10 01:10:30 +00:00
if ( I - > next ( ) ) {
String bplist = I - > next ( ) - > get ( ) ;
2017-03-05 15:44:50 +00:00
breakpoints = bplist . split ( " , " ) ;
N = I - > next ( ) - > next ( ) ;
2014-02-10 01:10:30 +00:00
} else {
2017-08-19 14:45:03 +00:00
OS : : get_singleton ( ) - > print ( " Missing list of breakpoints, aborting. \n " ) ;
2014-02-10 01:10:30 +00:00
goto error ;
}
2017-06-21 09:09:30 +00:00
} else if ( I - > get ( ) = = " --frame-delay " ) { // force frame delay
2014-02-10 01:10:30 +00:00
if ( I - > next ( ) ) {
2017-03-05 15:44:50 +00:00
frame_delay = I - > next ( ) - > get ( ) . to_int ( ) ;
N = I - > next ( ) - > next ( ) ;
2014-02-10 01:10:30 +00:00
} else {
2017-08-19 14:45:03 +00:00
OS : : get_singleton ( ) - > print ( " Missing frame delay argument, aborting. \n " ) ;
2014-02-10 01:10:30 +00:00
goto error ;
}
2017-06-21 09:09:30 +00:00
} else if ( I - > get ( ) = = " --time-scale " ) { // force time scale
2014-09-21 04:43:42 +00:00
if ( I - > next ( ) ) {
2020-07-24 18:07:57 +00:00
Engine : : get_singleton ( ) - > set_time_scale ( I - > next ( ) - > get ( ) . to_float ( ) ) ;
2017-03-05 15:44:50 +00:00
N = I - > next ( ) - > next ( ) ;
2014-09-21 04:43:42 +00:00
} else {
2017-08-19 14:45:03 +00:00
OS : : get_singleton ( ) - > print ( " Missing time scale argument, aborting. \n " ) ;
2014-09-21 04:43:42 +00:00
goto error ;
}
2017-06-21 09:09:30 +00:00
} else if ( I - > get ( ) = = " --main-pack " ) {
2014-06-28 02:21:45 +00:00
if ( I - > next ( ) ) {
2017-03-05 15:44:50 +00:00
main_pack = I - > next ( ) - > get ( ) ;
2014-06-28 02:21:45 +00:00
N = I - > next ( ) - > next ( ) ;
} else {
2017-08-19 14:45:03 +00:00
OS : : get_singleton ( ) - > print ( " Missing path to main pack file, aborting. \n " ) ;
2014-06-28 02:21:45 +00:00
goto error ;
} ;
2017-08-19 14:45:03 +00:00
} else if ( I - > get ( ) = = " -d " | | I - > get ( ) = = " --debug " ) {
2020-02-27 02:30:20 +00:00
debug_uri = " local:// " ;
2020-07-09 07:32:42 +00:00
OS : : get_singleton ( ) - > _debug_stdout = true ;
2021-07-20 20:01:18 +00:00
# if defined(DEBUG_ENABLED)
2017-08-19 14:45:03 +00:00
} else if ( I - > get ( ) = = " --debug-collisions " ) {
2017-03-05 15:44:50 +00:00
debug_collisions = true ;
2017-06-21 09:09:30 +00:00
} else if ( I - > get ( ) = = " --debug-navigation " ) {
2017-03-05 15:44:50 +00:00
debug_navigation = true ;
2021-07-20 20:01:18 +00:00
} else if ( I - > get ( ) = = " --debug-stringnames " ) {
StringName : : set_debug_stringnames ( true ) ;
2017-04-07 14:17:16 +00:00
# endif
2017-06-21 09:09:30 +00:00
} else if ( I - > get ( ) = = " --remote-debug " ) {
2014-02-10 01:10:30 +00:00
if ( I - > next ( ) ) {
2020-02-27 02:30:20 +00:00
debug_uri = I - > next ( ) - > get ( ) ;
2020-03-16 08:37:43 +00:00
if ( debug_uri . find ( " :// " ) = = - 1 ) { // wrong address
2020-07-20 16:35:34 +00:00
OS : : get_singleton ( ) - > print (
" Invalid debug host address, it should be of the form <protocol>://<host/IP>:<port>. \n " ) ;
2014-02-10 01:10:30 +00:00
goto error ;
2015-09-10 03:10:54 +00:00
}
2017-03-05 15:44:50 +00:00
N = I - > next ( ) - > next ( ) ;
2014-02-10 01:10:30 +00:00
} else {
2017-08-19 14:45:03 +00:00
OS : : get_singleton ( ) - > print ( " Missing remote debug host address, aborting. \n " ) ;
2014-02-10 01:10:30 +00:00
goto error ;
2016-09-14 02:02:18 +00:00
}
2017-08-19 14:45:03 +00:00
} else if ( I - > get ( ) = = " --allow_focus_steal_pid " ) { // not exposed to user
2016-09-14 02:02:18 +00:00
if ( I - > next ( ) ) {
2020-05-13 09:31:51 +00:00
allow_focus_steal_pid = I - > next ( ) - > get ( ) . to_int ( ) ;
2017-03-05 15:44:50 +00:00
N = I - > next ( ) - > next ( ) ;
2016-09-14 02:02:18 +00:00
} else {
2017-08-19 14:45:03 +00:00
OS : : get_singleton ( ) - > print ( " Missing editor PID argument, aborting. \n " ) ;
2016-09-14 02:02:18 +00:00
goto error ;
2014-02-10 01:10:30 +00:00
}
2017-08-30 10:40:35 +00:00
} else if ( I - > get ( ) = = " --disable-render-loop " ) {
disable_render_loop = true ;
} else if ( I - > get ( ) = = " --fixed-fps " ) {
if ( I - > next ( ) ) {
fixed_fps = I - > next ( ) - > get ( ) . to_int ( ) ;
N = I - > next ( ) - > next ( ) ;
} else {
OS : : get_singleton ( ) - > print ( " Missing fixed-fps argument, aborting. \n " ) ;
goto error ;
}
2018-03-21 07:46:05 +00:00
} else if ( I - > get ( ) = = " --print-fps " ) {
print_fps = true ;
2021-01-22 23:50:24 +00:00
} else if ( I - > get ( ) = = " --profile-gpu " ) {
profile_gpu = true ;
2017-09-08 01:01:49 +00:00
} else if ( I - > get ( ) = = " --disable-crash-handler " ) {
OS : : get_singleton ( ) - > disable_crash_handler ( ) ;
2019-07-29 18:09:22 +00:00
} else if ( I - > get ( ) = = " --skip-breakpoints " ) {
skip_breakpoints = true ;
2014-02-10 01:10:30 +00:00
} else {
2018-05-12 10:51:41 +00:00
main_args . push_back ( I - > get ( ) ) ;
2014-02-10 01:10:30 +00:00
}
2016-03-08 23:00:52 +00:00
2017-03-05 15:44:50 +00:00
I = N ;
2014-02-10 01:10:30 +00:00
}
2020-01-10 08:48:03 +00:00
# ifdef TOOLS_ENABLED
if ( editor & & project_manager ) {
2020-07-20 16:35:34 +00:00
OS : : get_singleton ( ) - > print (
" Error: Command line arguments implied opening both editor and project manager, which is not possible. Aborting. \n " ) ;
2020-01-10 08:48:03 +00:00
goto error ;
}
# endif
2018-11-08 17:42:41 +00:00
// Network file system needs to be configured before globals, since globals are based on the
// 'project.godot' file which will only be available through the network if this is enabled
FileAccessNetwork : : configure ( ) ;
if ( remotefs ! = " " ) {
file_access_network_client = memnew ( FileAccessNetworkClient ) ;
int port ;
if ( remotefs . find ( " : " ) ! = - 1 ) {
port = remotefs . get_slicec ( ' : ' , 1 ) . to_int ( ) ;
remotefs = remotefs . get_slicec ( ' : ' , 0 ) ;
} else {
port = 6010 ;
}
Error err = file_access_network_client - > connect ( remotefs , port , remotefs_pass ) ;
if ( err ) {
OS : : get_singleton ( ) - > printerr ( " Could not connect to remotefs: %s:%i. \n " , remotefs . utf8 ( ) . get_data ( ) , port ) ;
goto error ;
}
FileAccess : : make_default < FileAccessNetwork > ( FileAccess : : ACCESS_RESOURCES ) ;
}
2018-05-12 11:21:26 +00:00
if ( globals - > setup ( project_path , main_pack , upwards ) = = OK ) {
2019-02-18 19:28:40 +00:00
# ifdef TOOLS_ENABLED
2018-03-15 11:22:10 +00:00
found_project = true ;
2019-02-18 19:28:40 +00:00
# endif
2018-03-15 11:22:10 +00:00
} else {
# ifdef TOOLS_ENABLED
editor = false ;
# else
2020-01-27 23:10:31 +00:00
const String error_msg = " Error: Couldn't load project data at path \" " + project_path + " \" . Is the .pck file missing? \n If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension). \n " ;
2019-02-22 14:38:49 +00:00
OS : : get_singleton ( ) - > print ( " %s " , error_msg . ascii ( ) . get_data ( ) ) ;
2021-07-22 16:23:48 +00:00
OS : : get_singleton ( ) - > alert ( error_msg ) ;
2018-03-15 11:22:10 +00:00
goto error ;
# endif
}
2020-06-15 12:32:46 +00:00
// Initialize user data dir.
OS : : get_singleton ( ) - > ensure_user_data_dir ( ) ;
2021-07-23 19:01:18 +00:00
ResourceUID : : get_singleton ( ) - > load_from_cache ( ) ; // load UUIDs from cache.
2017-07-18 00:05:38 +00:00
GLOBAL_DEF ( " memory/limits/multithreaded_server/rid_pool_prealloc " , 60 ) ;
2020-07-20 16:35:34 +00:00
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " memory/limits/multithreaded_server/rid_pool_prealloc " ,
PropertyInfo ( Variant : : INT ,
" memory/limits/multithreaded_server/rid_pool_prealloc " ,
PROPERTY_HINT_RANGE ,
" 0,500,1 " ) ) ; // No negative and limit to 500 due to crashes
2020-02-27 02:30:20 +00:00
GLOBAL_DEF ( " network/limits/debugger/max_chars_per_second " , 32768 ) ;
2020-07-20 16:35:34 +00:00
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " network/limits/debugger/max_chars_per_second " ,
PropertyInfo ( Variant : : INT ,
" network/limits/debugger/max_chars_per_second " ,
PROPERTY_HINT_RANGE ,
" 0, 4096, 1, or_greater " ) ) ;
2020-02-27 02:30:20 +00:00
GLOBAL_DEF ( " network/limits/debugger/max_queued_messages " , 2048 ) ;
2020-07-20 16:35:34 +00:00
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " network/limits/debugger/max_queued_messages " ,
PropertyInfo ( Variant : : INT ,
" network/limits/debugger/max_queued_messages " ,
PROPERTY_HINT_RANGE ,
" 0, 8192, 1, or_greater " ) ) ;
2020-02-27 02:30:20 +00:00
GLOBAL_DEF ( " network/limits/debugger/max_errors_per_second " , 400 ) ;
2020-07-20 16:35:34 +00:00
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " network/limits/debugger/max_errors_per_second " ,
PropertyInfo ( Variant : : INT ,
" network/limits/debugger/max_errors_per_second " ,
PROPERTY_HINT_RANGE ,
" 0, 200, 1, or_greater " ) ) ;
2020-02-27 02:30:20 +00:00
GLOBAL_DEF ( " network/limits/debugger/max_warnings_per_second " , 400 ) ;
2020-07-20 16:35:34 +00:00
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " network/limits/debugger/max_warnings_per_second " ,
PropertyInfo ( Variant : : INT ,
" network/limits/debugger/max_warnings_per_second " ,
PROPERTY_HINT_RANGE ,
" 0, 200, 1, or_greater " ) ) ;
2014-02-10 01:10:30 +00:00
2020-02-27 02:30:20 +00:00
EngineDebugger : : initialize ( debug_uri , skip_breakpoints , breakpoints ) ;
2014-02-10 01:10:30 +00:00
# ifdef TOOLS_ENABLED
if ( editor ) {
packed_data - > set_disabled ( true ) ;
2017-07-19 20:00:46 +00:00
globals - > set_disable_feature_overrides ( true ) ;
2014-02-10 01:10:30 +00:00
}
# endif
2018-02-19 12:31:06 +00:00
# ifdef TOOLS_ENABLED
2014-02-10 01:10:30 +00:00
if ( editor ) {
2017-08-13 14:21:45 +00:00
Engine : : get_singleton ( ) - > set_editor_hint ( true ) ;
2017-06-21 09:09:30 +00:00
main_args . push_back ( " --editor " ) ;
2017-12-29 19:10:15 +00:00
if ( ! init_windowed ) {
init_maximized = true ;
2020-03-03 13:36:29 +00:00
window_mode = DisplayServer : : WINDOW_MODE_MAXIMIZED ;
2017-12-29 19:10:15 +00:00
}
2014-02-10 01:10:30 +00:00
}
2020-01-10 08:48:03 +00:00
if ( ! project_manager & & ! editor ) {
Main: Fixup bogus fallback to project manager with more bolognese
WARNING: Hacks everywhere!
The logic in `main.cpp` is due a full rewrite as it's extremely hacky,
splitting argument parsing over several functions, with a mess of global state
and assumptions about what combinations of arguments or lack thereof should
mean in terms of what we want to read: game, editor, project manager, or
command line tools such as `--doctool`, `--export` or `--script`.
Until this is fully rewritten, this patch hacks things some more to ensure
that we don't fall back to the project manager in cases where it's not
warranted, and especially not *too late*, as it can mean that we haven't
properly initialized stuff like `EditorPaths` needed by the PM (which in turn
impacts what kind of path will be used for logs and the shader cache, etc...
the rabbit hole goes deep).
Fixes #41435.
Fixes #49392.
Fixes #49658.
Fixes https://github.com/godotengine/godot/issues/38202#issuecomment-773158477.
2021-06-16 17:08:29 +00:00
// If we didn't find a project, we fall back to the project manager.
project_manager = ! found_project & & ! cmdline_tool ;
2018-02-13 17:56:38 +00:00
}
2014-02-10 01:10:30 +00:00
# endif
2021-02-17 16:44:49 +00:00
GLOBAL_DEF ( " debug/file_logging/enable_file_logging " , false ) ;
2020-07-12 12:22:06 +00:00
// Only file logging by default on desktop platforms as logs can't be
// accessed easily on mobile/Web platforms (if at all).
// This also prevents logs from being created for the editor instance, as feature tags
// are disabled while in the editor (even if they should logically apply).
2021-02-17 16:44:49 +00:00
GLOBAL_DEF ( " debug/file_logging/enable_file_logging.pc " , true ) ;
GLOBAL_DEF ( " debug/file_logging/log_path " , " user://logs/godot.log " ) ;
GLOBAL_DEF ( " debug/file_logging/max_log_files " , 5 ) ;
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " debug/file_logging/max_log_files " ,
2020-07-20 16:35:34 +00:00
PropertyInfo ( Variant : : INT ,
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" debug/file_logging/max_log_files " ,
2020-07-20 16:35:34 +00:00
PROPERTY_HINT_RANGE ,
" 0,20,1,or_greater " ) ) ; //no negative numbers
if ( ! project_manager & & ! editor & & FileAccess : : get_create_func ( FileAccess : : ACCESS_USERDATA ) & &
2021-02-17 16:44:49 +00:00
GLOBAL_GET ( " debug/file_logging/enable_file_logging " ) ) {
2020-07-12 12:22:06 +00:00
// Don't create logs for the project manager as they would be written to
// the current working directory, which is inconvenient.
2021-02-17 16:44:49 +00:00
String base_path = GLOBAL_GET ( " debug/file_logging/log_path " ) ;
int max_files = GLOBAL_GET ( " debug/file_logging/max_log_files " ) ;
2020-07-12 12:22:06 +00:00
OS : : get_singleton ( ) - > add_logger ( memnew ( RotatedFileLogger ( base_path , max_files ) ) ) ;
}
2021-02-17 16:44:49 +00:00
if ( main_args . size ( ) = = 0 & & String ( GLOBAL_GET ( " application/run/main_scene " ) ) = = " " ) {
2018-02-26 16:16:29 +00:00
# ifdef TOOLS_ENABLED
if ( ! editor & & ! project_manager ) {
# endif
OS : : get_singleton ( ) - > print ( " Error: Can't run project: no main scene defined. \n " ) ;
goto error ;
# ifdef TOOLS_ENABLED
}
# endif
}
2018-02-19 12:31:06 +00:00
if ( editor | | project_manager ) {
2019-03-09 00:04:53 +00:00
Engine : : get_singleton ( ) - > set_editor_hint ( true ) ;
2018-02-19 12:31:06 +00:00
use_custom_res = false ;
2016-06-05 04:19:42 +00:00
input_map - > load_default ( ) ; //keys for editor
2018-02-19 12:31:06 +00:00
} else {
2020-10-02 07:04:09 +00:00
input_map - > load_from_project_settings ( ) ; //keys for game
2018-02-19 12:31:06 +00:00
}
if ( bool ( ProjectSettings : : get_singleton ( ) - > get ( " application/run/disable_stdout " ) ) ) {
quiet_stdout = true ;
}
if ( bool ( ProjectSettings : : get_singleton ( ) - > get ( " application/run/disable_stderr " ) ) ) {
_print_error_enabled = false ;
} ;
2020-05-14 14:41:43 +00:00
if ( quiet_stdout ) {
2018-02-19 12:31:06 +00:00
_print_line_enabled = false ;
2020-05-14 14:41:43 +00:00
}
2018-02-19 12:31:06 +00:00
2021-02-28 22:26:14 +00:00
Logger : : set_flush_stdout_on_print ( ProjectSettings : : get_singleton ( ) - > get ( " application/run/flush_stdout_on_print " ) ) ;
2018-02-19 12:31:06 +00:00
OS : : get_singleton ( ) - > set_cmdline ( execpath , main_args ) ;
2014-02-10 01:10:30 +00:00
2021-06-19 15:58:49 +00:00
register_core_extensions ( ) ; //before display
2021-02-17 16:44:49 +00:00
GLOBAL_DEF ( " rendering/driver/driver_name " , " Vulkan " ) ;
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/driver/driver_name " ,
2020-07-20 16:35:34 +00:00
PropertyInfo ( Variant : : STRING ,
2021-02-17 16:44:49 +00:00
" rendering/driver/driver_name " ,
2020-08-13 07:35:41 +00:00
PROPERTY_HINT_ENUM , " Vulkan " ) ) ;
2020-03-03 13:36:29 +00:00
if ( display_driver = = " " ) {
2021-02-17 16:44:49 +00:00
display_driver = GLOBAL_GET ( " rendering/driver/driver_name " ) ;
2018-03-01 21:17:34 +00:00
}
2014-02-10 01:10:30 +00:00
2021-02-17 16:44:49 +00:00
GLOBAL_DEF_BASIC ( " display/window/size/width " , 1024 ) ;
2020-07-20 16:35:34 +00:00
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " display/window/size/width " ,
PropertyInfo ( Variant : : INT , " display/window/size/width " ,
PROPERTY_HINT_RANGE ,
" 0,7680,or_greater " ) ) ; // 8K resolution
2021-02-17 16:44:49 +00:00
GLOBAL_DEF_BASIC ( " display/window/size/height " , 600 ) ;
2020-07-20 16:35:34 +00:00
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " display/window/size/height " ,
PropertyInfo ( Variant : : INT , " display/window/size/height " ,
PROPERTY_HINT_RANGE ,
" 0,4320,or_greater " ) ) ; // 8K resolution
2021-02-17 16:44:49 +00:00
GLOBAL_DEF_BASIC ( " display/window/size/resizable " , true ) ;
GLOBAL_DEF_BASIC ( " display/window/size/borderless " , false ) ;
GLOBAL_DEF_BASIC ( " display/window/size/fullscreen " , false ) ;
2017-12-27 19:51:19 +00:00
GLOBAL_DEF ( " display/window/size/always_on_top " , false ) ;
2017-11-09 16:55:51 +00:00
GLOBAL_DEF ( " display/window/size/test_width " , 0 ) ;
2020-07-20 16:35:34 +00:00
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " display/window/size/test_width " ,
PropertyInfo ( Variant : : INT ,
" display/window/size/test_width " ,
PROPERTY_HINT_RANGE ,
" 0,7680,or_greater " ) ) ; // 8K resolution
2017-11-09 16:55:51 +00:00
GLOBAL_DEF ( " display/window/size/test_height " , 0 ) ;
2020-07-20 16:35:34 +00:00
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " display/window/size/test_height " ,
PropertyInfo ( Variant : : INT ,
" display/window/size/test_height " ,
PROPERTY_HINT_RANGE ,
" 0,4320,or_greater " ) ) ; // 8K resolution
2017-11-09 16:55:51 +00:00
2017-11-09 16:01:29 +00:00
if ( use_custom_res ) {
if ( ! force_res ) {
2020-03-03 13:36:29 +00:00
window_size . width = GLOBAL_GET ( " display/window/size/width " ) ;
window_size . height = GLOBAL_GET ( " display/window/size/height " ) ;
2017-11-09 16:01:29 +00:00
2020-07-20 16:35:34 +00:00
if ( globals - > has_setting ( " display/window/size/test_width " ) & &
globals - > has_setting ( " display/window/size/test_height " ) ) {
2017-11-09 16:01:29 +00:00
int tw = globals - > get ( " display/window/size/test_width " ) ;
2019-10-04 13:26:02 +00:00
if ( tw > 0 ) {
2020-03-03 13:36:29 +00:00
window_size . width = tw ;
2019-10-04 13:26:02 +00:00
}
int th = globals - > get ( " display/window/size/test_height " ) ;
if ( th > 0 ) {
2020-03-03 13:36:29 +00:00
window_size . height = th ;
2017-11-09 16:01:29 +00:00
}
}
2014-09-15 14:33:30 +00:00
}
2017-11-09 16:01:29 +00:00
2020-03-03 13:36:29 +00:00
if ( ! bool ( GLOBAL_GET ( " display/window/size/resizable " ) ) ) {
window_flags | = DisplayServer : : WINDOW_FLAG_RESIZE_DISABLED_BIT ;
}
if ( bool ( GLOBAL_GET ( " display/window/size/borderless " ) ) ) {
window_flags | = DisplayServer : : WINDOW_FLAG_BORDERLESS_BIT ;
}
if ( bool ( GLOBAL_GET ( " display/window/size/fullscreen " ) ) ) {
window_mode = DisplayServer : : WINDOW_MODE_FULLSCREEN ;
}
if ( bool ( GLOBAL_GET ( " display/window/size/always_on_top " ) ) ) {
2020-08-15 14:53:06 +00:00
window_flags | = DisplayServer : : WINDOW_FLAG_ALWAYS_ON_TOP_BIT ;
2020-03-03 13:36:29 +00:00
}
2014-09-15 14:33:30 +00:00
}
2014-02-10 01:10:30 +00:00
2021-02-17 16:44:49 +00:00
GLOBAL_DEF ( " internationalization/rendering/force_right_to_left_layout_direction " , false ) ;
2021-04-22 12:08:59 +00:00
GLOBAL_DEF ( " internationalization/locale/include_text_server_data " , false ) ;
2020-09-03 11:22:16 +00:00
2017-11-09 16:01:29 +00:00
if ( ! force_lowdpi ) {
OS : : get_singleton ( ) - > _allow_hidpi = GLOBAL_DEF ( " display/window/dpi/allow_hidpi " , false ) ;
}
2020-03-03 13:36:29 +00:00
/* todo restore
2020-07-20 16:35:34 +00:00
OS : : get_singleton ( ) - > _allow_layered = GLOBAL_DEF ( " display/window/per_pixel_transparency/allowed " , false ) ;
video_mode . layered = GLOBAL_DEF ( " display/window/per_pixel_transparency/enabled " , false ) ;
2020-03-03 13:36:29 +00:00
*/
2018-02-13 17:56:38 +00:00
if ( editor | | project_manager ) {
// The editor and project manager always detect and use hiDPI if needed
OS : : get_singleton ( ) - > _allow_hidpi = true ;
2017-12-10 18:38:26 +00:00
OS : : get_singleton ( ) - > _allow_layered = false ;
2017-10-05 19:41:42 +00:00
}
2018-02-13 17:56:38 +00:00
2017-07-18 00:05:38 +00:00
OS : : get_singleton ( ) - > _keep_screen_on = GLOBAL_DEF ( " display/window/energy_saving/keep_screen_on " , true ) ;
2017-03-05 15:44:50 +00:00
if ( rtm = = - 1 ) {
2021-02-17 16:44:49 +00:00
rtm = GLOBAL_DEF ( " rendering/driver/threads/thread_model " , OS : : RENDER_THREAD_SAFE ) ;
2014-02-10 01:10:30 +00:00
}
2017-03-05 15:44:50 +00:00
if ( rtm > = 0 & & rtm < 3 ) {
2020-09-23 09:24:01 +00:00
# ifdef NO_THREADS
rtm = OS : : RENDER_THREAD_UNSAFE ; // No threads available on this platform.
# else
2015-12-31 19:24:27 +00:00
if ( editor ) {
2017-03-05 15:44:50 +00:00
rtm = OS : : RENDER_THREAD_SAFE ;
2015-12-31 19:24:27 +00:00
}
2020-09-23 09:24:01 +00:00
# endif
2017-03-05 15:44:50 +00:00
OS : : get_singleton ( ) - > _render_thread_mode = OS : : RenderThreadMode ( rtm ) ;
2015-12-31 19:24:27 +00:00
}
2014-02-10 01:10:30 +00:00
2017-08-19 14:45:03 +00:00
/* Determine audio and video drivers */
2016-03-08 23:00:52 +00:00
2020-03-03 13:36:29 +00:00
for ( int i = 0 ; i < DisplayServer : : get_create_function_count ( ) ; i + + ) {
if ( display_driver = = DisplayServer : : get_create_function_name ( i ) ) {
display_driver_idx = i ;
2014-02-10 01:10:30 +00:00
break ;
}
}
2020-03-03 13:36:29 +00:00
if ( display_driver_idx < 0 ) {
display_driver_idx = 0 ;
2014-02-10 01:10:30 +00:00
}
2017-08-19 14:45:03 +00:00
if ( audio_driver = = " " ) { // specified in project.godot
2021-02-17 16:44:49 +00:00
audio_driver = GLOBAL_DEF_RST_NOVAL ( " audio/driver/driver " , AudioDriverManager : : get_driver ( 0 ) - > get_name ( ) ) ;
2017-08-19 14:45:03 +00:00
}
2020-03-03 13:36:29 +00:00
for ( int i = 0 ; i < AudioDriverManager : : get_driver_count ( ) ; i + + ) {
if ( audio_driver = = AudioDriverManager : : get_driver ( i ) - > get_name ( ) ) {
2017-03-05 15:44:50 +00:00
audio_driver_idx = i ;
2014-02-10 01:10:30 +00:00
break ;
}
}
2017-03-05 15:44:50 +00:00
if ( audio_driver_idx < 0 ) {
2016-01-31 21:47:13 +00:00
audio_driver_idx = 0 ;
2014-02-10 01:10:30 +00:00
}
{
2021-05-21 19:29:24 +00:00
window_orientation = DisplayServer : : ScreenOrientation ( int ( GLOBAL_DEF_BASIC ( " display/window/handheld/orientation " , DisplayServer : : ScreenOrientation : : SCREEN_LANDSCAPE ) ) ) ;
2014-02-10 01:10:30 +00:00
}
2021-06-19 15:44:59 +00:00
{
2021-07-12 01:35:51 +00:00
window_vsync_mode = DisplayServer : : VSyncMode ( int ( GLOBAL_DEF ( " display/window/vsync/vsync_mode " , DisplayServer : : VSyncMode : : VSYNC_ENABLED ) ) ) ;
2021-06-19 15:44:59 +00:00
}
2021-08-11 00:35:16 +00:00
Engine : : get_singleton ( ) - > set_physics_ticks_per_second ( GLOBAL_DEF_BASIC ( " physics/common/physics_ticks_per_second " , 60 ) ) ;
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " physics/common/physics_ticks_per_second " ,
PropertyInfo ( Variant : : INT , " physics/common/physics_ticks_per_second " ,
2021-06-08 17:52:48 +00:00
PROPERTY_HINT_RANGE , " 1,1000,1 " ) ) ;
Add hysteresis to physics timestep count per frame
Add new class _TimerSync to manage timestep calculations.
The new class handles the decisions about simulation progression
previously handled by main::iteration(). It is fed the current timer
ticks and determines how many physics updates are to be run and what
the delta argument to the _process() functions should be.
The new class tries to keep the number of physics updates per frame as
constant as possible from frame to frame. Ideally, it would be N steps
every render frame, but even with perfectly regular rendering, the
general case is that N or N+1 steps are required per frame, for some
fixed N. The best guess for N is stored in typical_physics_steps.
When determining the number of steps to take, no restrictions are
imposed between the choice of typical_physics_steps and
typical_physics_steps+1 steps. Should more or less steps than that be
required, the accumulated remaining time (as before, stored in
time_accum) needs to surpass its boundaries by some minimal threshold.
Once surpassed, typical_physics_steps is updated to allow the new step
count for future updates.
Care is taken that the modified calculation of the number of physics
steps is not observable from game code that only checks the delta
parameters to the _process and _physics_process functions; in addition
to modifying the number of steps, the _process argument is modified as
well to stay in expected bounds. Extra care is taken that the accumulated
steps still sum up to roughly the real elapsed time, up to a maximum
tolerated difference.
To allow the hysteresis code to work correctly on higher refresh
monitors, the number of typical physics steps is not only recorded and
kept consistent for single render frames, but for groups of them.
Currently, up to 12 frames are grouped that way.
The engine parameter physics_jitter_fix controls both the maximum
tolerated difference between wall clock time and summed up _process
arguments and the threshold for changing typical_physics_steps. It is
given in units of the real physics frame slice 1/physics_fps. Set
physics_jitter_fix to 0 to disable the effects of the new code here.
It starts to be effective against the random physics jitter at around
0.02 to 0.05. at values greater than 1 it starts having ill effects on
the engine's ability to react sensibly to dropped frames and framerate
changes.
2018-02-10 23:03:31 +00:00
Engine : : get_singleton ( ) - > set_physics_jitter_fix ( GLOBAL_DEF ( " physics/common/physics_jitter_fix " , 0.5 ) ) ;
2017-07-18 00:05:38 +00:00
Engine : : get_singleton ( ) - > set_target_fps ( GLOBAL_DEF ( " debug/settings/fps/force_fps " , 0 ) ) ;
2020-07-20 16:35:34 +00:00
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " debug/settings/fps/force_fps " ,
PropertyInfo ( Variant : : INT ,
" debug/settings/fps/force_fps " ,
2021-06-08 17:52:48 +00:00
PROPERTY_HINT_RANGE , " 0,1000,1 " ) ) ;
2017-01-05 12:16:00 +00:00
2018-03-21 07:46:05 +00:00
GLOBAL_DEF ( " debug/settings/stdout/print_fps " , false ) ;
2021-08-11 00:50:28 +00:00
GLOBAL_DEF ( " debug/settings/stdout/print_gpu_profile " , false ) ;
2020-04-20 10:29:34 +00:00
GLOBAL_DEF ( " debug/settings/stdout/verbose_stdout " , false ) ;
2014-02-10 01:10:30 +00:00
2020-04-20 10:29:34 +00:00
if ( ! OS : : get_singleton ( ) - > _verbose_stdout ) { // Not manually overridden.
OS : : get_singleton ( ) - > _verbose_stdout = GLOBAL_GET ( " debug/settings/stdout/verbose_stdout " ) ;
}
2014-02-10 01:10:30 +00:00
2017-03-05 15:44:50 +00:00
if ( frame_delay = = 0 ) {
2017-07-18 00:05:38 +00:00
frame_delay = GLOBAL_DEF ( " application/run/frame_delay_msec " , 0 ) ;
2020-07-20 16:35:34 +00:00
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " application/run/frame_delay_msec " ,
PropertyInfo ( Variant : : INT ,
" application/run/frame_delay_msec " ,
PROPERTY_HINT_RANGE ,
" 0,100,1,or_greater " ) ) ; // No negative numbers
2016-07-09 15:34:30 +00:00
}
2017-11-22 17:40:43 +00:00
OS : : get_singleton ( ) - > set_low_processor_usage_mode ( GLOBAL_DEF ( " application/run/low_processor_mode " , false ) ) ;
2020-07-20 16:35:34 +00:00
OS : : get_singleton ( ) - > set_low_processor_usage_mode_sleep_usec (
GLOBAL_DEF ( " application/run/low_processor_mode_sleep_usec " , 6900 ) ) ; // Roughly 144 FPS
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " application/run/low_processor_mode_sleep_usec " ,
PropertyInfo ( Variant : : INT ,
" application/run/low_processor_mode_sleep_usec " ,
PROPERTY_HINT_RANGE ,
" 0,33200,1,or_greater " ) ) ; // No negative numbers
2017-11-22 17:40:43 +00:00
2019-12-09 19:38:22 +00:00
GLOBAL_DEF ( " display/window/ios/hide_home_indicator " , true ) ;
2020-09-28 19:24:35 +00:00
GLOBAL_DEF ( " input_devices/pointing/ios/touch_delay " , 0.150 ) ;
2019-12-09 19:38:22 +00:00
2017-01-13 15:51:14 +00:00
Engine : : get_singleton ( ) - > set_frame_delay ( frame_delay ) ;
2016-07-09 15:34:30 +00:00
2017-03-05 15:44:50 +00:00
message_queue = memnew ( MessageQueue ) ;
2014-02-10 01:10:30 +00:00
2020-05-14 14:41:43 +00:00
if ( p_second_phase ) {
2014-02-10 01:10:30 +00:00
return setup2 ( ) ;
2020-05-14 14:41:43 +00:00
}
2014-02-10 01:10:30 +00:00
return OK ;
2017-03-05 15:44:50 +00:00
error :
2016-03-08 23:00:52 +00:00
2020-08-05 06:25:28 +00:00
text_driver = " " ;
2020-03-03 13:36:29 +00:00
display_driver = " " ;
2017-03-05 15:44:50 +00:00
audio_driver = " " ;
2020-05-19 20:34:26 +00:00
tablet_driver = " " ;
2018-05-12 11:21:26 +00:00
project_path = " " ;
2016-03-08 23:00:52 +00:00
args . clear ( ) ;
2014-02-10 01:10:30 +00:00
main_args . clear ( ) ;
2016-03-08 23:00:52 +00:00
2020-05-14 14:41:43 +00:00
if ( show_help ) {
2017-08-19 14:45:03 +00:00
print_help ( execpath ) ;
2020-05-14 14:41:43 +00:00
}
2014-02-10 01:10:30 +00:00
2020-02-27 02:30:20 +00:00
EngineDebugger : : deinitialize ( ) ;
2020-05-14 14:41:43 +00:00
if ( performance ) {
2014-02-10 01:10:30 +00:00
memdelete ( performance ) ;
2020-05-14 14:41:43 +00:00
}
if ( input_map ) {
2014-02-10 01:10:30 +00:00
memdelete ( input_map ) ;
2020-05-14 14:41:43 +00:00
}
2021-05-24 11:54:05 +00:00
if ( time_singleton ) {
memdelete ( time_singleton ) ;
}
2020-05-14 14:41:43 +00:00
if ( translation_server ) {
2017-03-05 15:44:50 +00:00
memdelete ( translation_server ) ;
2020-05-14 14:41:43 +00:00
}
if ( globals ) {
2014-02-10 01:10:30 +00:00
memdelete ( globals ) ;
2020-05-14 14:41:43 +00:00
}
if ( engine ) {
2017-01-13 15:51:14 +00:00
memdelete ( engine ) ;
2020-05-14 14:41:43 +00:00
}
if ( packed_data ) {
2014-02-10 01:10:30 +00:00
memdelete ( packed_data ) ;
2020-05-14 14:41:43 +00:00
}
if ( file_access_network_client ) {
2014-02-10 01:10:30 +00:00
memdelete ( file_access_network_client ) ;
2020-05-14 14:41:43 +00:00
}
2015-04-20 22:38:02 +00:00
2015-10-30 11:56:07 +00:00
unregister_core_driver_types ( ) ;
2014-02-10 01:10:30 +00:00
unregister_core_types ( ) ;
2016-03-08 23:00:52 +00:00
2014-02-10 01:10:30 +00:00
OS : : get_singleton ( ) - > _cmdline . clear ( ) ;
2020-05-14 14:41:43 +00:00
if ( message_queue ) {
2017-03-05 15:44:50 +00:00
memdelete ( message_queue ) ;
2020-05-14 14:41:43 +00:00
}
2014-02-10 01:10:30 +00:00
OS : : get_singleton ( ) - > finalize_core ( ) ;
2017-03-05 15:44:50 +00:00
locale = String ( ) ;
2016-03-08 23:00:52 +00:00
2014-02-10 01:10:30 +00:00
return ERR_INVALID_PARAMETER ;
}
2017-08-22 15:21:41 +00:00
Error Main : : setup2 ( Thread : : ID p_main_tid_override ) {
2019-07-28 22:58:32 +00:00
preregister_module_types ( ) ;
2019-08-20 20:54:03 +00:00
preregister_server_types ( ) ;
2019-07-28 22:58:32 +00:00
2019-05-28 09:19:21 +00:00
// Print engine name and version
print_line ( String ( VERSION_NAME ) + " v " + get_full_version_string ( ) + " - " + String ( VERSION_WEBSITE ) ) ;
2021-01-19 12:29:41 +00:00
# if !defined(NO_THREADS)
2017-08-22 15:21:41 +00:00
if ( p_main_tid_override ) {
2021-01-19 12:29:41 +00:00
Thread : : main_thread_id = p_main_tid_override ;
2017-08-22 15:21:41 +00:00
}
2021-01-19 12:29:41 +00:00
# endif
2014-02-10 01:10:30 +00:00
2021-05-25 00:25:11 +00:00
# ifdef TOOLS_ENABLED
Main: Fixup bogus fallback to project manager with more bolognese
WARNING: Hacks everywhere!
The logic in `main.cpp` is due a full rewrite as it's extremely hacky,
splitting argument parsing over several functions, with a mess of global state
and assumptions about what combinations of arguments or lack thereof should
mean in terms of what we want to read: game, editor, project manager, or
command line tools such as `--doctool`, `--export` or `--script`.
Until this is fully rewritten, this patch hacks things some more to ensure
that we don't fall back to the project manager in cases where it's not
warranted, and especially not *too late*, as it can mean that we haven't
properly initialized stuff like `EditorPaths` needed by the PM (which in turn
impacts what kind of path will be used for logs and the shader cache, etc...
the rabbit hole goes deep).
Fixes #41435.
Fixes #49392.
Fixes #49658.
Fixes https://github.com/godotengine/godot/issues/38202#issuecomment-773158477.
2021-06-16 17:08:29 +00:00
if ( editor | | project_manager | | cmdline_tool ) {
2021-06-09 08:47:32 +00:00
EditorPaths : : create ( ) ;
2021-05-25 00:25:11 +00:00
}
# endif
2020-09-03 11:22:16 +00:00
/* Determine text driver */
if ( text_driver = = " " ) {
2021-02-17 16:44:49 +00:00
text_driver = GLOBAL_GET ( " internationalization/rendering/text_driver " ) ;
2020-09-03 11:22:16 +00:00
}
if ( text_driver ! = " " ) {
/* Load user selected text server. */
for ( int i = 0 ; i < TextServerManager : : get_interface_count ( ) ; i + + ) {
if ( text_driver = = TextServerManager : : get_interface_name ( i ) ) {
text_driver_idx = i ;
break ;
}
}
}
if ( text_driver_idx < 0 ) {
/* If not selected, use one with the most features available. */
int max_features = 0 ;
for ( int i = 0 ; i < TextServerManager : : get_interface_count ( ) ; i + + ) {
uint32_t ftrs = TextServerManager : : get_interface_features ( i ) ;
int features = 0 ;
while ( ftrs ) {
features + = ftrs & 1 ;
ftrs > > = 1 ;
}
if ( features > = max_features ) {
max_features = features ;
text_driver_idx = i ;
}
}
}
2021-02-17 14:07:56 +00:00
print_verbose ( " Using \" " + TextServerManager : : get_interface_name ( text_driver_idx ) + " \" text server... " ) ;
2020-09-03 11:22:16 +00:00
2020-08-05 06:25:28 +00:00
/* Initialize Text Server */
{
tsman = memnew ( TextServerManager ) ;
Error err ;
TextServer * text_server = TextServerManager : : initialize ( text_driver_idx , err ) ;
if ( err ! = OK | | text_server = = nullptr ) {
for ( int i = 0 ; i < TextServerManager : : get_interface_count ( ) ; i + + ) {
if ( i = = text_driver_idx ) {
continue ; //don't try the same twice
}
text_server = TextServerManager : : initialize ( i , err ) ;
if ( err = = OK & & text_server ! = nullptr ) {
break ;
}
}
}
if ( err ! = OK | | text_server = = nullptr ) {
ERR_PRINT ( " Unable to create TextServer, all text drivers failed. " ) ;
return err ;
}
}
2020-03-03 13:36:29 +00:00
/* Initialize Input */
2020-04-28 13:19:37 +00:00
input = memnew ( Input ) ;
2020-03-03 13:36:29 +00:00
2021-03-12 13:35:16 +00:00
/* Initialize Display Server */
2020-03-03 13:36:29 +00:00
{
String rendering_driver ; // temp broken
Error err ;
2021-06-19 15:44:59 +00:00
display_server = DisplayServer : : create ( display_driver_idx , rendering_driver , window_mode , window_vsync_mode , window_flags , window_size , err ) ;
2020-08-05 06:25:28 +00:00
if ( err ! = OK | | display_server = = nullptr ) {
2020-03-03 13:36:29 +00:00
//ok i guess we can't use this display server, try other ones
for ( int i = 0 ; i < DisplayServer : : get_create_function_count ( ) ; i + + ) {
if ( i = = display_driver_idx ) {
continue ; //don't try the same twice
}
2021-06-19 15:44:59 +00:00
display_server = DisplayServer : : create ( i , rendering_driver , window_mode , window_vsync_mode , window_flags , window_size , err ) ;
2020-08-05 06:25:28 +00:00
if ( err = = OK & & display_server ! = nullptr ) {
2020-03-03 13:36:29 +00:00
break ;
}
}
}
2020-08-05 06:25:28 +00:00
if ( err ! = OK | | display_server = = nullptr ) {
2020-03-03 13:36:29 +00:00
ERR_PRINT ( " Unable to create DisplayServer, all display drivers failed. " ) ;
return err ;
}
}
if ( display_server - > has_feature ( DisplayServer : : FEATURE_ORIENTATION ) ) {
display_server - > screen_set_orientation ( window_orientation ) ;
2018-01-03 17:26:44 +00:00
}
2018-08-24 22:04:25 +00:00
2021-03-12 13:35:16 +00:00
/* Initialize Pen Tablet Driver */
2021-02-17 14:07:56 +00:00
{
GLOBAL_DEF_RST_NOVAL ( " input_devices/pen_tablet/driver " , " " ) ;
2021-03-22 12:57:56 +00:00
GLOBAL_DEF_RST_NOVAL ( " input_devices/pen_tablet/driver.Windows " , " " ) ;
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " input_devices/pen_tablet/driver.Windows " , PropertyInfo ( Variant : : STRING , " input_devices/pen_tablet/driver.Windows " , PROPERTY_HINT_ENUM , " wintab,winink " ) ) ;
2021-02-17 14:07:56 +00:00
}
if ( tablet_driver = = " " ) { // specified in project.godot
tablet_driver = GLOBAL_GET ( " input_devices/pen_tablet/driver " ) ;
if ( tablet_driver = = " " ) {
tablet_driver = DisplayServer : : get_singleton ( ) - > tablet_get_driver_name ( 0 ) ;
}
}
for ( int i = 0 ; i < DisplayServer : : get_singleton ( ) - > tablet_get_driver_count ( ) ; i + + ) {
if ( tablet_driver = = DisplayServer : : get_singleton ( ) - > tablet_get_driver_name ( i ) ) {
DisplayServer : : get_singleton ( ) - > tablet_set_current_driver ( DisplayServer : : get_singleton ( ) - > tablet_get_driver_name ( i ) ) ;
break ;
}
}
if ( DisplayServer : : get_singleton ( ) - > tablet_get_current_driver ( ) = = " " ) {
DisplayServer : : get_singleton ( ) - > tablet_set_current_driver ( DisplayServer : : get_singleton ( ) - > tablet_get_driver_name ( 0 ) ) ;
}
print_verbose ( " Using \" " + tablet_driver + " \" pen tablet driver... " ) ;
Main: Fixup bogus fallback to project manager with more bolognese
WARNING: Hacks everywhere!
The logic in `main.cpp` is due a full rewrite as it's extremely hacky,
splitting argument parsing over several functions, with a mess of global state
and assumptions about what combinations of arguments or lack thereof should
mean in terms of what we want to read: game, editor, project manager, or
command line tools such as `--doctool`, `--export` or `--script`.
Until this is fully rewritten, this patch hacks things some more to ensure
that we don't fall back to the project manager in cases where it's not
warranted, and especially not *too late*, as it can mean that we haven't
properly initialized stuff like `EditorPaths` needed by the PM (which in turn
impacts what kind of path will be used for logs and the shader cache, etc...
the rabbit hole goes deep).
Fixes #41435.
Fixes #49392.
Fixes #49658.
Fixes https://github.com/godotengine/godot/issues/38202#issuecomment-773158477.
2021-06-16 17:08:29 +00:00
/* Initialize Rendering Server */
2020-03-03 13:36:29 +00:00
2021-02-09 16:19:03 +00:00
rendering_server = memnew ( RenderingServerDefault ( OS : : get_singleton ( ) - > get_render_thread_mode ( ) = = OS : : RENDER_SEPARATE_THREAD ) ) ;
2020-03-03 13:36:29 +00:00
2020-03-27 18:21:27 +00:00
rendering_server - > init ( ) ;
2020-06-14 17:06:48 +00:00
rendering_server - > set_render_loop_enabled ( ! disable_render_loop ) ;
2020-03-03 13:36:29 +00:00
2021-08-11 00:50:28 +00:00
if ( profile_gpu | | ( ! editor & & bool ( GLOBAL_GET ( " debug/settings/stdout/print_gpu_profile " ) ) ) ) {
2021-01-22 23:50:24 +00:00
rendering_server - > set_print_gpu_profile ( true ) ;
}
2021-07-31 14:23:26 +00:00
# ifdef UNIX_ENABLED
// Print warning after initializing the renderer but before initializing audio.
if ( OS : : get_singleton ( ) - > get_environment ( " USER " ) = = " root " & & ! OS : : get_singleton ( ) - > has_environment ( " GODOT_SILENCE_ROOT_WARNING " ) ) {
WARN_PRINT ( " Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly. \n Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning. " ) ;
}
# endif
2020-03-03 13:36:29 +00:00
OS : : get_singleton ( ) - > initialize_joypads ( ) ;
/* Initialize Audio Driver */
AudioDriverManager : : initialize ( audio_driver_idx ) ;
2019-06-04 13:20:37 +00:00
print_line ( " " ) ; //add a blank line for readability
2015-08-31 02:36:46 +00:00
if ( init_use_custom_pos ) {
2020-03-03 13:36:29 +00:00
display_server - > window_set_position ( init_custom_pos ) ;
2015-08-31 02:36:46 +00:00
}
2015-12-12 15:06:53 +00:00
2017-10-07 13:51:17 +00:00
// right moment to create and initialize the audio server
2017-01-15 19:06:14 +00:00
2017-03-05 15:44:50 +00:00
audio_server = memnew ( AudioServer ) ;
2017-01-15 19:06:14 +00:00
audio_server - > init ( ) ;
2020-04-08 14:47:36 +00:00
// also init our xr_server from here
xr_server = memnew ( XRServer ) ;
2017-10-07 13:51:17 +00:00
2014-02-10 01:10:30 +00:00
register_core_singletons ( ) ;
MAIN_PRINT ( " Main: Setup Logo " ) ;
2021-02-18 09:54:35 +00:00
# if defined(JAVASCRIPT_ENABLED) || defined(ANDROID_ENABLED)
2017-08-21 19:15:36 +00:00
bool show_logo = false ;
# else
bool show_logo = true ;
2014-02-10 01:10:30 +00:00
# endif
2017-03-05 15:44:50 +00:00
if ( init_screen ! = - 1 ) {
2020-03-03 13:36:29 +00:00
DisplayServer : : get_singleton ( ) - > window_set_current_screen ( init_screen ) ;
2015-06-14 01:12:53 +00:00
}
2015-12-12 15:06:53 +00:00
if ( init_windowed ) {
//do none..
} else if ( init_maximized ) {
2020-03-03 13:36:29 +00:00
DisplayServer : : get_singleton ( ) - > window_set_mode ( DisplayServer : : WINDOW_MODE_MAXIMIZED ) ;
2015-12-12 15:06:53 +00:00
} else if ( init_fullscreen ) {
2020-03-03 13:36:29 +00:00
DisplayServer : : get_singleton ( ) - > window_set_mode ( DisplayServer : : WINDOW_MODE_FULLSCREEN ) ;
2015-06-14 01:12:53 +00:00
}
2017-12-27 19:51:19 +00:00
if ( init_always_on_top ) {
2020-03-03 13:36:29 +00:00
DisplayServer : : get_singleton ( ) - > window_set_flag ( DisplayServer : : WINDOW_FLAG_ALWAYS_ON_TOP , true ) ;
2017-12-27 19:51:19 +00:00
}
2017-04-09 23:02:04 +00:00
2019-02-23 15:09:35 +00:00
if ( allow_focus_steal_pid ) {
2020-03-03 13:36:29 +00:00
DisplayServer : : get_singleton ( ) - > enable_for_stealing_focus ( allow_focus_steal_pid ) ;
2019-02-23 15:09:35 +00:00
}
2017-04-09 23:02:04 +00:00
register_server_types ( ) ;
2021-02-02 14:15:13 +00:00
MAIN_PRINT ( " Main: Load Boot Image " ) ;
2015-09-04 02:24:55 +00:00
2021-02-17 16:44:49 +00:00
Color clear = GLOBAL_DEF ( " rendering/environment/defaults/default_clear_color " , Color ( 0.3 , 0.3 , 0.3 ) ) ;
2020-03-27 18:21:27 +00:00
RenderingServer : : get_singleton ( ) - > set_default_clear_color ( clear ) ;
2017-01-05 12:16:00 +00:00
2014-02-10 01:10:30 +00:00
if ( show_logo ) { //boot logo!
2017-07-18 00:05:38 +00:00
String boot_logo_path = GLOBAL_DEF ( " application/boot_splash/image " , String ( ) ) ;
bool boot_logo_scale = GLOBAL_DEF ( " application/boot_splash/fullsize " , true ) ;
2019-06-13 20:37:19 +00:00
bool boot_logo_filter = GLOBAL_DEF ( " application/boot_splash/use_filter " , true ) ;
2020-07-20 16:35:34 +00:00
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " application/boot_splash/image " ,
PropertyInfo ( Variant : : STRING ,
" application/boot_splash/image " ,
PROPERTY_HINT_FILE , " *.png " ) ) ;
2015-04-12 20:55:01 +00:00
2017-05-17 10:36:47 +00:00
Ref < Image > boot_logo ;
2015-04-12 20:55:01 +00:00
2015-09-04 02:24:55 +00:00
boot_logo_path = boot_logo_path . strip_edges ( ) ;
2018-08-24 07:35:07 +00:00
if ( boot_logo_path ! = String ( ) ) {
2021-06-17 22:03:09 +00:00
boot_logo . instantiate ( ) ;
2019-02-12 20:10:08 +00:00
Error load_err = ImageLoader : : load_image ( boot_logo_path , boot_logo ) ;
2020-05-14 14:41:43 +00:00
if ( load_err ) {
2019-11-06 16:03:04 +00:00
ERR_PRINT ( " Non-existing or invalid boot splash at ' " + boot_logo_path + " '. Loading default splash. " ) ;
2020-05-14 14:41:43 +00:00
}
2015-04-12 20:55:01 +00:00
}
2014-02-10 01:10:30 +00:00
2021-03-17 21:56:58 +00:00
# if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
const Color boot_bg_color =
GLOBAL_DEF ( " application/boot_splash/bg_color " ,
( editor | | project_manager ) ? boot_splash_editor_bg_color : boot_splash_bg_color ) ;
# else
const Color boot_bg_color = GLOBAL_DEF ( " application/boot_splash/bg_color " , boot_splash_bg_color ) ;
# endif
2017-05-17 10:36:47 +00:00
if ( boot_logo . is_valid ( ) ) {
2020-07-20 16:35:34 +00:00
RenderingServer : : get_singleton ( ) - > set_boot_image ( boot_logo , boot_bg_color , boot_logo_scale ,
boot_logo_filter ) ;
2014-02-10 01:10:30 +00:00
} else {
# ifndef NO_DEFAULT_BOOT_LOGO
2015-11-22 23:38:12 +00:00
MAIN_PRINT ( " Main: Create bootsplash " ) ;
2017-12-16 19:11:13 +00:00
# if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
2018-02-19 12:31:06 +00:00
Ref < Image > splash = ( editor | | project_manager ) ? memnew ( Image ( boot_splash_editor_png ) ) : memnew ( Image ( boot_splash_png ) ) ;
2017-12-16 19:11:13 +00:00
# else
2017-05-17 10:36:47 +00:00
Ref < Image > splash = memnew ( Image ( boot_splash_png ) ) ;
2017-12-16 19:11:13 +00:00
# endif
2014-02-10 01:10:30 +00:00
MAIN_PRINT ( " Main: ClearColor " ) ;
2020-03-27 18:21:27 +00:00
RenderingServer : : get_singleton ( ) - > set_default_clear_color ( boot_bg_color ) ;
2014-02-10 01:10:30 +00:00
MAIN_PRINT ( " Main: Image " ) ;
2020-03-27 18:21:27 +00:00
RenderingServer : : get_singleton ( ) - > set_boot_image ( splash , boot_bg_color , false ) ;
2014-02-10 01:10:30 +00:00
# endif
}
2017-09-15 16:41:11 +00:00
# ifdef TOOLS_ENABLED
2017-05-17 10:36:47 +00:00
Ref < Image > icon = memnew ( Image ( app_icon_png ) ) ;
2020-03-03 13:36:29 +00:00
DisplayServer : : get_singleton ( ) - > set_icon ( icon ) ;
2017-09-15 16:41:11 +00:00
# endif
2014-02-10 01:10:30 +00:00
}
2016-04-07 23:30:00 +00:00
MAIN_PRINT ( " Main: DCC " ) ;
2020-07-20 16:35:34 +00:00
RenderingServer : : get_singleton ( ) - > set_default_clear_color (
2021-02-17 16:44:49 +00:00
GLOBAL_DEF ( " rendering/environment/defaults/default_clear_color " , Color ( 0.3 , 0.3 , 0.3 ) ) ) ;
2016-04-07 23:30:00 +00:00
2017-07-18 00:05:38 +00:00
GLOBAL_DEF ( " application/config/icon " , String ( ) ) ;
2020-07-20 16:35:34 +00:00
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " application/config/icon " ,
PropertyInfo ( Variant : : STRING , " application/config/icon " ,
2020-11-06 22:05:29 +00:00
PROPERTY_HINT_FILE , " *.png,*.webp,*.svg,*.svgz " ) ) ;
2014-02-10 01:10:30 +00:00
2019-05-17 13:43:56 +00:00
GLOBAL_DEF ( " application/config/macos_native_icon " , String ( ) ) ;
2020-07-20 16:35:34 +00:00
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " application/config/macos_native_icon " ,
PropertyInfo ( Variant : : STRING ,
" application/config/macos_native_icon " ,
PROPERTY_HINT_FILE , " *.icns " ) ) ;
2019-05-17 13:43:56 +00:00
GLOBAL_DEF ( " application/config/windows_native_icon " , String ( ) ) ;
2020-07-20 16:35:34 +00:00
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " application/config/windows_native_icon " ,
PropertyInfo ( Variant : : STRING ,
" application/config/windows_native_icon " ,
PROPERTY_HINT_FILE , " *.ico " ) ) ;
2019-05-17 13:43:56 +00:00
2020-04-28 13:19:37 +00:00
Input * id = Input : : get_singleton ( ) ;
2018-02-24 02:04:30 +00:00
if ( id ) {
2020-09-20 23:35:20 +00:00
agile_input_event_flushing = GLOBAL_DEF ( " input_devices/buffering/agile_event_flushing " , false ) ;
2020-07-20 16:35:34 +00:00
if ( bool ( GLOBAL_DEF ( " input_devices/pointing/emulate_touch_from_mouse " , false ) ) & &
! ( editor | | project_manager ) ) {
2020-03-03 13:36:29 +00:00
bool found_touchscreen = false ;
for ( int i = 0 ; i < DisplayServer : : get_singleton ( ) - > get_screen_count ( ) ; i + + ) {
if ( DisplayServer : : get_singleton ( ) - > screen_is_touchscreen ( i ) ) {
found_touchscreen = true ;
}
}
if ( ! found_touchscreen ) {
2018-02-24 02:04:30 +00:00
//only if no touchscreen ui hint, set emulation
id - > set_emulate_touch_from_mouse ( true ) ;
}
2015-08-29 20:16:11 +00:00
}
2018-02-24 02:04:30 +00:00
2018-05-10 05:26:28 +00:00
id - > set_emulate_mouse_from_touch ( bool ( GLOBAL_DEF ( " input_devices/pointing/emulate_mouse_from_touch " , true ) ) ) ;
2015-08-29 20:16:11 +00:00
}
2015-09-24 21:06:15 +00:00
2021-02-02 14:15:13 +00:00
MAIN_PRINT ( " Main: Load Translations and Remaps " ) ;
translation_server - > setup ( ) ; //register translations, load them, etc.
if ( locale ! = " " ) {
translation_server - > set_locale ( locale ) ;
}
translation_server - > load_translations ( ) ;
ResourceLoader : : load_translation_remaps ( ) ; //load remaps for resources
ResourceLoader : : load_path_remaps ( ) ;
2014-02-10 01:10:30 +00:00
MAIN_PRINT ( " Main: Load Scene Types " ) ;
register_scene_types ( ) ;
2021-03-05 16:22:06 +00:00
# ifdef TOOLS_ENABLED
ClassDB : : set_current_api ( ClassDB : : API_EDITOR ) ;
EditorNode : : register_editor_types ( ) ;
ClassDB : : set_current_api ( ClassDB : : API_CORE ) ;
# endif
MAIN_PRINT ( " Main: Load Modules, Physics, Drivers, Scripts " ) ;
register_platform_apis ( ) ;
register_module_types ( ) ;
2017-03-05 15:44:50 +00:00
GLOBAL_DEF ( " display/mouse_cursor/custom_image " , String ( ) ) ;
GLOBAL_DEF ( " display/mouse_cursor/custom_image_hotspot " , Vector2 ( ) ) ;
2019-03-02 11:11:42 +00:00
GLOBAL_DEF ( " display/mouse_cursor/tooltip_position_offset " , Point2 ( 10 , 10 ) ) ;
2020-07-20 16:35:34 +00:00
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " display/mouse_cursor/custom_image " ,
PropertyInfo ( Variant : : STRING ,
" display/mouse_cursor/custom_image " ,
PROPERTY_HINT_FILE , " *.png,*.webp " ) ) ;
2015-09-24 21:06:15 +00:00
2017-07-19 20:00:46 +00:00
if ( String ( ProjectSettings : : get_singleton ( ) - > get ( " display/mouse_cursor/custom_image " ) ) ! = String ( ) ) {
2020-07-20 16:35:34 +00:00
Ref < Texture2D > cursor = ResourceLoader : : load (
ProjectSettings : : get_singleton ( ) - > get ( " display/mouse_cursor/custom_image " ) ) ;
2015-09-24 21:06:15 +00:00
if ( cursor . is_valid ( ) ) {
2017-07-19 20:00:46 +00:00
Vector2 hotspot = ProjectSettings : : get_singleton ( ) - > get ( " display/mouse_cursor/custom_image_hotspot " ) ;
2020-04-28 13:19:37 +00:00
Input : : get_singleton ( ) - > set_custom_mouse_cursor ( cursor , Input : : CURSOR_ARROW , hotspot ) ;
2015-09-24 21:06:15 +00:00
}
}
2017-10-21 11:02:06 +00:00
2019-11-29 06:54:39 +00:00
camera_server = CameraServer : : create ( ) ;
2017-10-21 11:02:06 +00:00
initialize_physics ( ) ;
2020-01-10 11:22:34 +00:00
initialize_navigation_server ( ) ;
2017-10-21 11:02:06 +00:00
register_server_singletons ( ) ;
2014-02-10 01:10:30 +00:00
register_driver_types ( ) ;
2018-06-11 00:59:53 +00:00
// This loads global classes, so it must happen before custom loaders and savers are registered
2014-11-13 03:53:12 +00:00
ScriptServer : : init_languages ( ) ;
2017-01-25 17:30:40 +00:00
audio_server - > load_default_bus_layout ( ) ;
2014-02-10 01:10:30 +00:00
2020-02-27 02:30:20 +00:00
if ( use_debug_profiler & & EngineDebugger : : is_active ( ) ) {
// Start the "scripts" profiler, used in local debugging.
// We could add more, and make the CLI arg require a comma-separated list of profilers.
EngineDebugger : : get_singleton ( ) - > profiler_enable ( " scripts " , true ) ;
2016-05-22 00:18:16 +00:00
}
2020-04-17 02:52:00 +00:00
if ( ! project_manager ) {
// If not running the project manager, and now that the engine is
// able to load resources, load the global shader variables.
2021-03-12 13:35:16 +00:00
// If running on editor, don't load the textures because the editor
2020-04-17 02:52:00 +00:00
// may want to import them first. Editor will reload those later.
rendering_server - > global_variables_load_settings ( ! editor ) ;
}
2017-03-05 15:44:50 +00:00
_start_success = true ;
locale = String ( ) ;
2014-02-10 01:10:30 +00:00
2021-03-12 13:35:16 +00:00
ClassDB : : set_current_api ( ClassDB : : API_NONE ) ; //no more APIs are registered at this point
2016-09-14 22:37:37 +00:00
2019-11-01 15:16:31 +00:00
print_verbose ( " CORE API HASH: " + uitos ( ClassDB : : get_api_hash ( ClassDB : : API_CORE ) ) ) ;
print_verbose ( " EDITOR API HASH: " + uitos ( ClassDB : : get_api_hash ( ClassDB : : API_EDITOR ) ) ) ;
2014-02-10 01:10:30 +00:00
MAIN_PRINT ( " Main: Done " ) ;
return OK ;
}
Add hysteresis to physics timestep count per frame
Add new class _TimerSync to manage timestep calculations.
The new class handles the decisions about simulation progression
previously handled by main::iteration(). It is fed the current timer
ticks and determines how many physics updates are to be run and what
the delta argument to the _process() functions should be.
The new class tries to keep the number of physics updates per frame as
constant as possible from frame to frame. Ideally, it would be N steps
every render frame, but even with perfectly regular rendering, the
general case is that N or N+1 steps are required per frame, for some
fixed N. The best guess for N is stored in typical_physics_steps.
When determining the number of steps to take, no restrictions are
imposed between the choice of typical_physics_steps and
typical_physics_steps+1 steps. Should more or less steps than that be
required, the accumulated remaining time (as before, stored in
time_accum) needs to surpass its boundaries by some minimal threshold.
Once surpassed, typical_physics_steps is updated to allow the new step
count for future updates.
Care is taken that the modified calculation of the number of physics
steps is not observable from game code that only checks the delta
parameters to the _process and _physics_process functions; in addition
to modifying the number of steps, the _process argument is modified as
well to stay in expected bounds. Extra care is taken that the accumulated
steps still sum up to roughly the real elapsed time, up to a maximum
tolerated difference.
To allow the hysteresis code to work correctly on higher refresh
monitors, the number of typical physics steps is not only recorded and
kept consistent for single render frames, but for groups of them.
Currently, up to 12 frames are grouped that way.
The engine parameter physics_jitter_fix controls both the maximum
tolerated difference between wall clock time and summed up _process
arguments and the threshold for changing typical_physics_steps. It is
given in units of the real physics frame slice 1/physics_fps. Set
physics_jitter_fix to 0 to disable the effects of the new code here.
It starts to be effective against the random physics jitter at around
0.02 to 0.05. at values greater than 1 it starts having ill effects on
the engine's ability to react sensibly to dropped frames and framerate
changes.
2018-02-10 23:03:31 +00:00
// everything the main loop needs to know about frame timings
2018-05-15 20:12:35 +00:00
static MainTimerSync main_timer_sync ;
Add hysteresis to physics timestep count per frame
Add new class _TimerSync to manage timestep calculations.
The new class handles the decisions about simulation progression
previously handled by main::iteration(). It is fed the current timer
ticks and determines how many physics updates are to be run and what
the delta argument to the _process() functions should be.
The new class tries to keep the number of physics updates per frame as
constant as possible from frame to frame. Ideally, it would be N steps
every render frame, but even with perfectly regular rendering, the
general case is that N or N+1 steps are required per frame, for some
fixed N. The best guess for N is stored in typical_physics_steps.
When determining the number of steps to take, no restrictions are
imposed between the choice of typical_physics_steps and
typical_physics_steps+1 steps. Should more or less steps than that be
required, the accumulated remaining time (as before, stored in
time_accum) needs to surpass its boundaries by some minimal threshold.
Once surpassed, typical_physics_steps is updated to allow the new step
count for future updates.
Care is taken that the modified calculation of the number of physics
steps is not observable from game code that only checks the delta
parameters to the _process and _physics_process functions; in addition
to modifying the number of steps, the _process argument is modified as
well to stay in expected bounds. Extra care is taken that the accumulated
steps still sum up to roughly the real elapsed time, up to a maximum
tolerated difference.
To allow the hysteresis code to work correctly on higher refresh
monitors, the number of typical physics steps is not only recorded and
kept consistent for single render frames, but for groups of them.
Currently, up to 12 frames are grouped that way.
The engine parameter physics_jitter_fix controls both the maximum
tolerated difference between wall clock time and summed up _process
arguments and the threshold for changing typical_physics_steps. It is
given in units of the real physics frame slice 1/physics_fps. Set
physics_jitter_fix to 0 to disable the effects of the new code here.
It starts to be effective against the random physics jitter at around
0.02 to 0.05. at values greater than 1 it starts having ill effects on
the engine's ability to react sensibly to dropped frames and framerate
changes.
2018-02-10 23:03:31 +00:00
2014-02-10 01:10:30 +00:00
bool Main : : start ( ) {
2017-03-05 15:44:50 +00:00
ERR_FAIL_COND_V ( ! _start_success , false ) ;
2014-02-10 01:10:30 +00:00
2017-09-15 16:41:11 +00:00
bool hasicon = false ;
2019-10-29 00:42:57 +00:00
String positional_arg ;
2014-02-10 01:10:30 +00:00
String game_path ;
String script ;
2020-01-08 13:22:50 +00:00
bool check_only = false ;
# ifdef TOOLS_ENABLED
Main: Fixup bogus fallback to project manager with more bolognese
WARNING: Hacks everywhere!
The logic in `main.cpp` is due a full rewrite as it's extremely hacky,
splitting argument parsing over several functions, with a mess of global state
and assumptions about what combinations of arguments or lack thereof should
mean in terms of what we want to read: game, editor, project manager, or
command line tools such as `--doctool`, `--export` or `--script`.
Until this is fully rewritten, this patch hacks things some more to ensure
that we don't fall back to the project manager in cases where it's not
warranted, and especially not *too late*, as it can mean that we haven't
properly initialized stuff like `EditorPaths` needed by the PM (which in turn
impacts what kind of path will be used for logs and the shader cache, etc...
the rabbit hole goes deep).
Fixes #41435.
Fixes #49392.
Fixes #49658.
Fixes https://github.com/godotengine/godot/issues/38202#issuecomment-773158477.
2021-06-16 17:08:29 +00:00
String doc_tool_path ;
2020-01-08 13:22:50 +00:00
bool doc_base = true ;
2017-08-14 13:15:06 +00:00
String _export_preset ;
2017-03-05 15:44:50 +00:00
bool export_debug = false ;
2020-01-08 13:22:50 +00:00
bool export_pack_only = false ;
# endif
2017-08-19 14:45:03 +00:00
2018-05-15 20:12:35 +00:00
main_timer_sync . init ( OS : : get_singleton ( ) - > get_ticks_usec ( ) ) ;
2014-02-10 01:10:30 +00:00
List < String > args = OS : : get_singleton ( ) - > get_cmdline_args ( ) ;
2020-07-20 16:35:34 +00:00
2017-03-05 15:44:50 +00:00
for ( int i = 0 ; i < args . size ( ) ; i + + ) {
Main: Fixup bogus fallback to project manager with more bolognese
WARNING: Hacks everywhere!
The logic in `main.cpp` is due a full rewrite as it's extremely hacky,
splitting argument parsing over several functions, with a mess of global state
and assumptions about what combinations of arguments or lack thereof should
mean in terms of what we want to read: game, editor, project manager, or
command line tools such as `--doctool`, `--export` or `--script`.
Until this is fully rewritten, this patch hacks things some more to ensure
that we don't fall back to the project manager in cases where it's not
warranted, and especially not *too late*, as it can mean that we haven't
properly initialized stuff like `EditorPaths` needed by the PM (which in turn
impacts what kind of path will be used for logs and the shader cache, etc...
the rabbit hole goes deep).
Fixes #41435.
Fixes #49392.
Fixes #49658.
Fixes https://github.com/godotengine/godot/issues/38202#issuecomment-773158477.
2021-06-16 17:08:29 +00:00
// First check parameters that do not have an argument to the right.
2020-07-20 16:35:34 +00:00
// Doctest Unit Testing Handler
// Designed to override and pass arguments to the unit test handler.
2019-02-18 19:28:40 +00:00
if ( args [ i ] = = " --check-only " ) {
check_only = true ;
2018-02-16 18:40:22 +00:00
# ifdef TOOLS_ENABLED
2019-02-18 19:28:40 +00:00
} else if ( args [ i ] = = " --no-docbase " ) {
doc_base = false ;
2017-08-19 14:45:03 +00:00
} else if ( args [ i ] = = " -e " | | args [ i ] = = " --editor " ) {
2017-03-05 15:44:50 +00:00
editor = true ;
2017-08-19 14:45:03 +00:00
} else if ( args [ i ] = = " -p " | | args [ i ] = = " --project-manager " ) {
2018-02-13 17:56:38 +00:00
project_manager = true ;
2018-02-16 18:40:22 +00:00
# endif
2019-10-29 00:42:57 +00:00
} else if ( args [ i ] . length ( ) & & args [ i ] [ 0 ] ! = ' - ' & & positional_arg = = " " ) {
positional_arg = args [ i ] ;
2020-05-06 17:59:29 +00:00
if ( args [ i ] . ends_with ( " .scn " ) | |
args [ i ] . ends_with ( " .tscn " ) | |
args [ i ] . ends_with ( " .escn " ) | |
args [ i ] . ends_with ( " .res " ) | |
args [ i ] . ends_with ( " .tres " ) ) {
2019-10-29 00:42:57 +00:00
// Only consider the positional argument to be a scene path if it ends with
// a file extension associated with Godot scenes. This makes it possible
// for projects to parse command-line arguments for custom CLI arguments
// or other file extensions without trouble. This can be used to implement
// "drag-and-drop onto executable" logic, which can prove helpful
// for non-game applications.
game_path = args [ i ] ;
}
2015-11-01 16:50:44 +00:00
}
Main: Fixup bogus fallback to project manager with more bolognese
WARNING: Hacks everywhere!
The logic in `main.cpp` is due a full rewrite as it's extremely hacky,
splitting argument parsing over several functions, with a mess of global state
and assumptions about what combinations of arguments or lack thereof should
mean in terms of what we want to read: game, editor, project manager, or
command line tools such as `--doctool`, `--export` or `--script`.
Until this is fully rewritten, this patch hacks things some more to ensure
that we don't fall back to the project manager in cases where it's not
warranted, and especially not *too late*, as it can mean that we haven't
properly initialized stuff like `EditorPaths` needed by the PM (which in turn
impacts what kind of path will be used for logs and the shader cache, etc...
the rabbit hole goes deep).
Fixes #41435.
Fixes #49392.
Fixes #49658.
Fixes https://github.com/godotengine/godot/issues/38202#issuecomment-773158477.
2021-06-16 17:08:29 +00:00
// Then parameters that have an argument to the right.
2017-03-05 15:44:50 +00:00
else if ( i < ( args . size ( ) - 1 ) ) {
bool parsed_pair = true ;
2018-02-16 18:40:22 +00:00
if ( args [ i ] = = " -s " | | args [ i ] = = " --script " ) {
2017-03-05 15:44:50 +00:00
script = args [ i + 1 ] ;
2018-02-16 18:40:22 +00:00
# ifdef TOOLS_ENABLED
} else if ( args [ i ] = = " --doctool " ) {
2021-04-05 13:35:19 +00:00
doc_tool_path = args [ i + 1 ] ;
if ( doc_tool_path . begins_with ( " - " ) ) {
// Assuming other command line arg, so default to cwd.
doc_tool_path = " . " ;
parsed_pair = false ;
2020-05-14 14:41:43 +00:00
}
2017-06-21 09:09:30 +00:00
} else if ( args [ i ] = = " --export " ) {
2017-03-05 15:44:50 +00:00
editor = true ; //needs editor
2019-06-28 12:34:09 +00:00
_export_preset = args [ i + 1 ] ;
2017-06-21 09:09:30 +00:00
} else if ( args [ i ] = = " --export-debug " ) {
2017-03-05 15:44:50 +00:00
editor = true ; //needs editor
2019-06-28 12:34:09 +00:00
_export_preset = args [ i + 1 ] ;
2017-03-05 15:44:50 +00:00
export_debug = true ;
2020-01-08 13:22:50 +00:00
} else if ( args [ i ] = = " --export-pack " ) {
editor = true ;
_export_preset = args [ i + 1 ] ;
export_pack_only = true ;
2018-02-16 18:40:22 +00:00
# endif
2015-11-01 16:50:44 +00:00
} else {
// The parameter does not match anything known, don't skip the next argument
2017-03-05 15:44:50 +00:00
parsed_pair = false ;
2015-11-01 16:50:44 +00:00
}
if ( parsed_pair ) {
i + + ;
2015-09-16 20:51:19 +00:00
}
Main: Fixup bogus fallback to project manager with more bolognese
WARNING: Hacks everywhere!
The logic in `main.cpp` is due a full rewrite as it's extremely hacky,
splitting argument parsing over several functions, with a mess of global state
and assumptions about what combinations of arguments or lack thereof should
mean in terms of what we want to read: game, editor, project manager, or
command line tools such as `--doctool`, `--export` or `--script`.
Until this is fully rewritten, this patch hacks things some more to ensure
that we don't fall back to the project manager in cases where it's not
warranted, and especially not *too late*, as it can mean that we haven't
properly initialized stuff like `EditorPaths` needed by the PM (which in turn
impacts what kind of path will be used for logs and the shader cache, etc...
the rabbit hole goes deep).
Fixes #41435.
Fixes #49392.
Fixes #49658.
Fixes https://github.com/godotengine/godot/issues/38202#issuecomment-773158477.
2021-06-16 17:08:29 +00:00
}
# ifdef TOOLS_ENABLED
// Handle case where no path is given to --doctool.
else if ( args [ i ] = = " --doctool " ) {
2021-04-05 13:35:19 +00:00
doc_tool_path = " . " ;
2014-02-10 01:10:30 +00:00
}
Main: Fixup bogus fallback to project manager with more bolognese
WARNING: Hacks everywhere!
The logic in `main.cpp` is due a full rewrite as it's extremely hacky,
splitting argument parsing over several functions, with a mess of global state
and assumptions about what combinations of arguments or lack thereof should
mean in terms of what we want to read: game, editor, project manager, or
command line tools such as `--doctool`, `--export` or `--script`.
Until this is fully rewritten, this patch hacks things some more to ensure
that we don't fall back to the project manager in cases where it's not
warranted, and especially not *too late*, as it can mean that we haven't
properly initialized stuff like `EditorPaths` needed by the PM (which in turn
impacts what kind of path will be used for logs and the shader cache, etc...
the rabbit hole goes deep).
Fixes #41435.
Fixes #49392.
Fixes #49658.
Fixes https://github.com/godotengine/godot/issues/38202#issuecomment-773158477.
2021-06-16 17:08:29 +00:00
# endif
2014-02-10 01:10:30 +00:00
}
# ifdef TOOLS_ENABLED
2021-04-05 13:35:19 +00:00
if ( doc_tool_path ! = " " ) {
Main: Fixup bogus fallback to project manager with more bolognese
WARNING: Hacks everywhere!
The logic in `main.cpp` is due a full rewrite as it's extremely hacky,
splitting argument parsing over several functions, with a mess of global state
and assumptions about what combinations of arguments or lack thereof should
mean in terms of what we want to read: game, editor, project manager, or
command line tools such as `--doctool`, `--export` or `--script`.
Until this is fully rewritten, this patch hacks things some more to ensure
that we don't fall back to the project manager in cases where it's not
warranted, and especially not *too late*, as it can mean that we haven't
properly initialized stuff like `EditorPaths` needed by the PM (which in turn
impacts what kind of path will be used for logs and the shader cache, etc...
the rabbit hole goes deep).
Fixes #41435.
Fixes #49392.
Fixes #49658.
Fixes https://github.com/godotengine/godot/issues/38202#issuecomment-773158477.
2021-06-16 17:08:29 +00:00
// Needed to instance editor-only classes for their default values
Engine : : get_singleton ( ) - > set_editor_hint ( true ) ;
2019-06-01 13:42:22 +00:00
2017-09-12 20:42:36 +00:00
{
2021-04-05 13:35:19 +00:00
DirAccessRef da = DirAccess : : open ( doc_tool_path ) ;
2020-03-07 14:40:59 +00:00
ERR_FAIL_COND_V_MSG ( ! da , false , " Argument supplied to --doctool must be a valid directory path. " ) ;
2017-09-12 20:42:36 +00:00
}
2020-04-20 15:57:38 +00:00
# ifndef MODULE_MONO_ENABLED
// Hack to define Mono-specific project settings even on non-Mono builds,
// so that we don't lose their descriptions and default values in DocData.
// Default values should be synced with mono_gd/gd_mono.cpp.
GLOBAL_DEF ( " mono/debugger_agent/port " , 23685 ) ;
GLOBAL_DEF ( " mono/debugger_agent/wait_for_debugger " , false ) ;
GLOBAL_DEF ( " mono/debugger_agent/wait_timeout " , 3000 ) ;
GLOBAL_DEF ( " mono/profiler/args " , " log:calls,alloc,sample,output=output.mlpd " ) ;
GLOBAL_DEF ( " mono/profiler/enabled " , false ) ;
GLOBAL_DEF ( " mono/unhandled_exception_policy " , 0 ) ;
2020-06-18 10:05:44 +00:00
// From editor/csharp_project.cpp.
GLOBAL_DEF ( " mono/project/auto_update_project " , true ) ;
2020-04-20 15:57:38 +00:00
# endif
2020-11-29 03:42:06 +00:00
DocTools doc ;
2014-02-10 01:10:30 +00:00
doc . generate ( doc_base ) ;
2020-11-29 03:42:06 +00:00
DocTools docsrc ;
2017-09-13 07:13:23 +00:00
Map < String , String > doc_data_classes ;
2017-09-12 20:42:36 +00:00
Set < String > checked_paths ;
2018-04-22 17:36:01 +00:00
print_line ( " Loading docs... " ) ;
2017-09-12 20:42:36 +00:00
2017-09-13 07:13:23 +00:00
for ( int i = 0 ; i < _doc_data_class_path_count ; i + + ) {
2020-03-08 16:34:09 +00:00
// Custom modules are always located by absolute path.
String path = _doc_data_class_paths [ i ] . path ;
2021-08-29 23:43:47 +00:00
if ( path . is_relative_path ( ) ) {
2021-04-05 13:35:19 +00:00
path = doc_tool_path . plus_file ( path ) ;
2020-03-08 16:34:09 +00:00
}
2017-09-12 20:42:36 +00:00
String name = _doc_data_class_paths [ i ] . name ;
2017-09-13 07:13:23 +00:00
doc_data_classes [ name ] = path ;
2017-09-12 20:42:36 +00:00
if ( ! checked_paths . has ( path ) ) {
checked_paths . insert ( path ) ;
2019-06-08 19:13:16 +00:00
// Create the module documentation directory if it doesn't exist
DirAccess * da = DirAccess : : create_for_path ( path ) ;
da - > make_dir_recursive ( path ) ;
memdelete ( da ) ;
2017-09-12 20:42:36 +00:00
docsrc . load_classes ( path ) ;
2017-09-13 07:13:23 +00:00
print_line ( " Loading docs from: " + path ) ;
2017-09-12 20:42:36 +00:00
}
2014-02-10 01:10:30 +00:00
}
2021-04-05 13:35:19 +00:00
String index_path = doc_tool_path . plus_file ( " doc/classes " ) ;
2019-06-08 19:13:16 +00:00
// Create the main documentation directory if it doesn't exist
DirAccess * da = DirAccess : : create_for_path ( index_path ) ;
da - > make_dir_recursive ( index_path ) ;
memdelete ( da ) ;
2017-09-12 20:42:36 +00:00
docsrc . load_classes ( index_path ) ;
checked_paths . insert ( index_path ) ;
2017-09-13 07:13:23 +00:00
print_line ( " Loading docs from: " + index_path ) ;
2017-09-12 20:42:36 +00:00
2018-04-22 17:36:01 +00:00
print_line ( " Merging docs... " ) ;
2017-09-12 20:42:36 +00:00
doc . merge_from ( docsrc ) ;
2017-09-13 07:13:23 +00:00
for ( Set < String > : : Element * E = checked_paths . front ( ) ; E ; E = E - > next ( ) ) {
print_line ( " Erasing old docs at: " + E - > get ( ) ) ;
2020-11-29 03:42:06 +00:00
DocTools : : erase_classes ( E - > get ( ) ) ;
2016-12-16 11:12:22 +00:00
}
2018-04-22 17:36:01 +00:00
print_line ( " Generating new docs... " ) ;
2017-09-13 07:13:23 +00:00
doc . save_classes ( index_path , doc_data_classes ) ;
2014-02-10 01:10:30 +00:00
2020-07-24 13:16:02 +00:00
return false ;
2014-02-10 01:10:30 +00:00
}
2021-06-19 15:58:49 +00:00
if ( dump_extension_api ) {
NativeExtensionAPIDump : : generate_extension_json_file ( " extension_api.json " ) ;
return false ;
}
2020-01-08 13:22:50 +00:00
# endif
2015-11-26 20:59:25 +00:00
2021-02-17 16:44:49 +00:00
if ( script = = " " & & game_path = = " " & & String ( GLOBAL_GET ( " application/run/main_scene " ) ) ! = " " ) {
game_path = GLOBAL_GET ( " application/run/main_scene " ) ;
2014-02-10 01:10:30 +00:00
}
Main: Fixup bogus fallback to project manager with more bolognese
WARNING: Hacks everywhere!
The logic in `main.cpp` is due a full rewrite as it's extremely hacky,
splitting argument parsing over several functions, with a mess of global state
and assumptions about what combinations of arguments or lack thereof should
mean in terms of what we want to read: game, editor, project manager, or
command line tools such as `--doctool`, `--export` or `--script`.
Until this is fully rewritten, this patch hacks things some more to ensure
that we don't fall back to the project manager in cases where it's not
warranted, and especially not *too late*, as it can mean that we haven't
properly initialized stuff like `EditorPaths` needed by the PM (which in turn
impacts what kind of path will be used for logs and the shader cache, etc...
the rabbit hole goes deep).
Fixes #41435.
Fixes #49392.
Fixes #49658.
Fixes https://github.com/godotengine/godot/issues/38202#issuecomment-773158477.
2021-06-16 17:08:29 +00:00
# ifdef TOOLS_ENABLED
if ( ! editor & & ! project_manager & & ! cmdline_tool & & script = = " " & & game_path = = " " ) {
// If we end up here, it means we didn't manage to detect what we want to run.
// Let's throw an error gently. The code leading to this is pretty brittle so
// this might end up triggered by valid usage, in which case we'll have to
// fine-tune further.
2021-07-22 16:23:48 +00:00
OS : : get_singleton ( ) - > alert ( " Couldn't detect whether to run the editor, the project manager or a specific project. Aborting. " ) ;
Main: Fixup bogus fallback to project manager with more bolognese
WARNING: Hacks everywhere!
The logic in `main.cpp` is due a full rewrite as it's extremely hacky,
splitting argument parsing over several functions, with a mess of global state
and assumptions about what combinations of arguments or lack thereof should
mean in terms of what we want to read: game, editor, project manager, or
command line tools such as `--doctool`, `--export` or `--script`.
Until this is fully rewritten, this patch hacks things some more to ensure
that we don't fall back to the project manager in cases where it's not
warranted, and especially not *too late*, as it can mean that we haven't
properly initialized stuff like `EditorPaths` needed by the PM (which in turn
impacts what kind of path will be used for logs and the shader cache, etc...
the rabbit hole goes deep).
Fixes #41435.
Fixes #49392.
Fixes #49658.
Fixes https://github.com/godotengine/godot/issues/38202#issuecomment-773158477.
2021-06-16 17:08:29 +00:00
ERR_FAIL_V_MSG ( false , " Couldn't detect whether to run the editor, the project manager or a specific project. Aborting. " ) ;
}
# endif
2020-04-01 23:20:12 +00:00
MainLoop * main_loop = nullptr ;
2014-02-10 01:10:30 +00:00
if ( editor ) {
2014-11-06 00:20:42 +00:00
main_loop = memnew ( SceneTree ) ;
Main: Fixup bogus fallback to project manager with more bolognese
WARNING: Hacks everywhere!
The logic in `main.cpp` is due a full rewrite as it's extremely hacky,
splitting argument parsing over several functions, with a mess of global state
and assumptions about what combinations of arguments or lack thereof should
mean in terms of what we want to read: game, editor, project manager, or
command line tools such as `--doctool`, `--export` or `--script`.
Until this is fully rewritten, this patch hacks things some more to ensure
that we don't fall back to the project manager in cases where it's not
warranted, and especially not *too late*, as it can mean that we haven't
properly initialized stuff like `EditorPaths` needed by the PM (which in turn
impacts what kind of path will be used for logs and the shader cache, etc...
the rabbit hole goes deep).
Fixes #41435.
Fixes #49392.
Fixes #49658.
Fixes https://github.com/godotengine/godot/issues/38202#issuecomment-773158477.
2021-06-16 17:08:29 +00:00
}
2020-08-11 17:20:30 +00:00
String main_loop_type = GLOBAL_DEF ( " application/run/main_loop_type " , " SceneTree " ) ;
2014-02-10 01:10:30 +00:00
2020-07-20 16:35:34 +00:00
if ( script ! = " " ) {
2014-02-10 01:10:30 +00:00
Ref < Script > script_res = ResourceLoader : : load ( script ) ;
2019-08-08 20:08:27 +00:00
ERR_FAIL_COND_V_MSG ( script_res . is_null ( ) , false , " Can't load script: " + script ) ;
2016-03-08 23:00:52 +00:00
2018-05-30 22:23:23 +00:00
if ( check_only ) {
2019-11-25 21:39:51 +00:00
if ( ! script_res - > is_valid ( ) ) {
2020-06-04 20:03:45 +00:00
OS : : get_singleton ( ) - > set_exit_code ( EXIT_FAILURE ) ;
2019-11-25 21:39:51 +00:00
}
2020-07-24 13:16:02 +00:00
return false ;
2018-05-30 22:23:23 +00:00
}
2021-06-17 22:03:09 +00:00
if ( script_res - > can_instantiate ( ) ) {
2017-03-05 15:44:50 +00:00
StringName instance_type = script_res - > get_instance_base_type ( ) ;
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Object * obj = ClassDB : : instantiate ( instance_type ) ;
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MainLoop * script_loop = Object : : cast_to < MainLoop > ( obj ) ;
2014-02-10 01:10:30 +00:00
if ( ! script_loop ) {
2020-05-14 14:41:43 +00:00
if ( obj ) {
2014-02-10 01:10:30 +00:00
memdelete ( obj ) ;
2020-05-14 14:41:43 +00:00
}
2021-07-22 16:23:48 +00:00
OS : : get_singleton ( ) - > alert ( vformat ( " Can't load the script \" %s \" as it doesn't inherit from SceneTree or MainLoop. " , script ) ) ;
ERR_FAIL_V_MSG ( false , vformat ( " Can't load the script \" %s \" as it doesn't inherit from SceneTree or MainLoop. " , script ) ) ;
2014-02-10 01:10:30 +00:00
}
2020-12-22 09:50:29 +00:00
script_loop - > set_initialize_script ( script_res ) ;
2017-03-05 15:44:50 +00:00
main_loop = script_loop ;
2014-02-10 01:10:30 +00:00
} else {
2020-07-24 13:16:02 +00:00
return false ;
2014-02-10 01:10:30 +00:00
}
2020-08-11 17:20:30 +00:00
} else { // Not based on script path.
if ( ! editor & & ! ClassDB : : class_exists ( main_loop_type ) & & ScriptServer : : is_global_class ( main_loop_type ) ) {
String script_path = ScriptServer : : get_global_class_path ( main_loop_type ) ;
Ref < Script > script_res = ResourceLoader : : load ( script_path ) ;
StringName script_base = ScriptServer : : get_global_class_native_base ( main_loop_type ) ;
2021-06-17 22:03:09 +00:00
Object * obj = ClassDB : : instantiate ( script_base ) ;
2020-08-11 17:20:30 +00:00
MainLoop * script_loop = Object : : cast_to < MainLoop > ( obj ) ;
if ( ! script_loop ) {
if ( obj ) {
memdelete ( obj ) ;
}
2021-07-22 16:23:48 +00:00
OS : : get_singleton ( ) - > alert ( " Error: Invalid MainLoop script base type: " + script_base ) ;
2020-08-11 17:20:30 +00:00
ERR_FAIL_V_MSG ( false , vformat ( " The global class %s does not inherit from SceneTree or MainLoop. " , main_loop_type ) ) ;
}
2020-12-22 09:50:29 +00:00
script_loop - > set_initialize_script ( script_res ) ;
2020-08-11 17:20:30 +00:00
main_loop = script_loop ;
}
2014-02-10 01:10:30 +00:00
}
2016-03-08 23:00:52 +00:00
2020-05-14 14:41:43 +00:00
if ( ! main_loop & & main_loop_type = = " " ) {
2017-03-05 15:44:50 +00:00
main_loop_type = " SceneTree " ;
2020-05-14 14:41:43 +00:00
}
2016-03-08 23:00:52 +00:00
2014-02-10 01:10:30 +00:00
if ( ! main_loop ) {
2017-01-03 02:03:46 +00:00
if ( ! ClassDB : : class_exists ( main_loop_type ) ) {
2021-07-22 16:23:48 +00:00
OS : : get_singleton ( ) - > alert ( " Error: MainLoop type doesn't exist: " + main_loop_type ) ;
2020-07-24 13:16:02 +00:00
return false ;
2014-02-10 01:10:30 +00:00
} else {
2021-06-17 22:03:09 +00:00
Object * ml = ClassDB : : instantiate ( main_loop_type ) ;
2019-08-08 20:08:27 +00:00
ERR_FAIL_COND_V_MSG ( ! ml , false , " Can't instance MainLoop type. " ) ;
2014-02-10 01:10:30 +00:00
2017-08-24 20:58:51 +00:00
main_loop = Object : : cast_to < MainLoop > ( ml ) ;
2014-02-10 01:10:30 +00:00
if ( ! main_loop ) {
memdelete ( ml ) ;
2019-08-08 20:08:27 +00:00
ERR_FAIL_V_MSG ( false , " Invalid MainLoop type. " ) ;
2014-02-10 01:10:30 +00:00
}
}
}
2017-01-03 02:03:46 +00:00
if ( main_loop - > is_class ( " SceneTree " ) ) {
2017-08-24 20:58:51 +00:00
SceneTree * sml = Object : : cast_to < SceneTree > ( main_loop ) ;
2014-02-10 01:10:30 +00:00
2017-04-07 14:17:16 +00:00
# ifdef DEBUG_ENABLED
2015-09-19 02:10:58 +00:00
if ( debug_collisions ) {
sml - > set_debug_collisions_hint ( true ) ;
}
2015-09-20 16:03:46 +00:00
if ( debug_navigation ) {
sml - > set_debug_navigation_hint ( true ) ;
}
2017-04-07 14:17:16 +00:00
# endif
2020-03-28 20:56:50 +00:00
bool embed_subwindows = GLOBAL_DEF ( " display/window/subwindows/embed_subwindows " , false ) ;
if ( single_window | | ( ! project_manager & & ! editor & & embed_subwindows ) ) {
2020-03-14 16:06:39 +00:00
sml - > get_root ( ) - > set_embed_subwindows_hint ( true ) ;
}
2018-06-11 00:59:53 +00:00
ResourceLoader : : add_custom_loaders ( ) ;
ResourceSaver : : add_custom_savers ( ) ;
2018-05-22 16:26:13 +00:00
if ( ! project_manager & & ! editor ) { // game
2018-05-01 14:06:23 +00:00
if ( game_path ! = " " | | script ! = " " ) {
//autoload
2021-08-27 03:46:51 +00:00
OrderedHashMap < StringName , ProjectSettings : : AutoloadInfo > autoloads = ProjectSettings : : get_singleton ( ) - > get_autoload_list ( ) ;
2018-05-01 14:06:23 +00:00
//first pass, add the constants so they exist before any script is loaded
2021-08-27 03:46:51 +00:00
for ( OrderedHashMap < StringName , ProjectSettings : : AutoloadInfo > : : Element E = autoloads . front ( ) ; E ; E = E . next ( ) ) {
const ProjectSettings : : AutoloadInfo & info = E . get ( ) ;
2018-05-01 14:06:23 +00:00
2020-06-17 23:45:08 +00:00
if ( info . is_singleton ) {
2018-05-01 14:06:23 +00:00
for ( int i = 0 ; i < ScriptServer : : get_language_count ( ) ; i + + ) {
2020-06-17 23:45:08 +00:00
ScriptServer : : get_language ( i ) - > add_global_constant ( info . name , Variant ( ) ) ;
2018-05-01 14:06:23 +00:00
}
}
}
//second pass, load into global constants
List < Node * > to_add ;
2021-08-27 03:46:51 +00:00
for ( OrderedHashMap < StringName , ProjectSettings : : AutoloadInfo > : : Element E = autoloads . front ( ) ; E ; E = E . next ( ) ) {
const ProjectSettings : : AutoloadInfo & info = E . get ( ) ;
2018-05-01 14:06:23 +00:00
2020-06-17 23:45:08 +00:00
RES res = ResourceLoader : : load ( info . path ) ;
ERR_CONTINUE_MSG ( res . is_null ( ) , " Can't autoload: " + info . path ) ;
2020-04-01 23:20:12 +00:00
Node * n = nullptr ;
2018-05-01 14:06:23 +00:00
if ( res - > is_class ( " PackedScene " ) ) {
Ref < PackedScene > ps = res ;
2021-06-17 22:03:09 +00:00
n = ps - > instantiate ( ) ;
2018-05-01 14:06:23 +00:00
} else if ( res - > is_class ( " Script " ) ) {
2019-02-12 20:10:08 +00:00
Ref < Script > script_res = res ;
StringName ibt = script_res - > get_instance_base_type ( ) ;
2018-05-01 14:06:23 +00:00
bool valid_type = ClassDB : : is_parent_class ( ibt , " Node " ) ;
2020-06-17 23:45:08 +00:00
ERR_CONTINUE_MSG ( ! valid_type , " Script does not inherit a Node: " + info . path ) ;
2018-05-01 14:06:23 +00:00
2021-06-17 22:03:09 +00:00
Object * obj = ClassDB : : instantiate ( ibt ) ;
2018-05-01 14:06:23 +00:00
2020-07-20 16:35:34 +00:00
ERR_CONTINUE_MSG ( obj = = nullptr ,
" Cannot instance script for autoload, expected 'Node' inheritance, got: " +
String ( ibt ) ) ;
2018-05-01 14:06:23 +00:00
n = Object : : cast_to < Node > ( obj ) ;
2020-02-13 19:03:10 +00:00
n - > set_script ( script_res ) ;
2018-05-01 14:06:23 +00:00
}
2020-06-17 23:45:08 +00:00
ERR_CONTINUE_MSG ( ! n , " Path in autoload not a node or script: " + info . path ) ;
n - > set_name ( info . name ) ;
2018-05-01 14:06:23 +00:00
//defer so references are all valid on _ready()
to_add . push_back ( n ) ;
2020-06-17 23:45:08 +00:00
if ( info . is_singleton ) {
2018-05-01 14:06:23 +00:00
for ( int i = 0 ; i < ScriptServer : : get_language_count ( ) ; i + + ) {
2020-06-17 23:45:08 +00:00
ScriptServer : : get_language ( i ) - > add_global_constant ( info . name , n ) ;
2018-05-01 14:06:23 +00:00
}
}
}
2021-07-16 03:45:57 +00:00
for ( Node * E : to_add ) {
sml - > get_root ( ) - > add_child ( E ) ;
2018-05-01 14:06:23 +00:00
}
}
}
2014-02-10 01:10:30 +00:00
# ifdef TOOLS_ENABLED
2020-04-01 23:20:12 +00:00
EditorNode * editor_node = nullptr ;
2014-02-10 01:10:30 +00:00
if ( editor ) {
2017-03-05 15:44:50 +00:00
editor_node = memnew ( EditorNode ) ;
2014-02-10 01:10:30 +00:00
sml - > get_root ( ) - > add_child ( editor_node ) ;
2017-08-14 13:15:06 +00:00
if ( _export_preset ! = " " ) {
2019-10-29 00:42:57 +00:00
editor_node - > export_preset ( _export_preset , positional_arg , export_debug , export_pack_only ) ;
2020-01-07 12:29:02 +00:00
game_path = " " ; // Do not load anything.
2014-02-10 01:10:30 +00:00
}
}
# endif
2018-02-19 12:31:06 +00:00
if ( ! editor & & ! project_manager ) {
2014-02-10 01:10:30 +00:00
//standard helpers that can be changed from main config
2021-02-17 16:44:49 +00:00
String stretch_mode = GLOBAL_DEF_BASIC ( " display/window/stretch/mode " , " disabled " ) ;
2020-03-06 23:36:55 +00:00
String stretch_aspect = GLOBAL_DEF_BASIC ( " display/window/stretch/aspect " , " keep " ) ;
2021-02-17 16:44:49 +00:00
Size2i stretch_size = Size2i ( GLOBAL_DEF_BASIC ( " display/window/size/width " , 0 ) ,
GLOBAL_DEF_BASIC ( " display/window/size/height " , 0 ) ) ;
2014-04-15 01:43:44 +00:00
2020-03-04 01:51:12 +00:00
Window : : ContentScaleMode cs_sm = Window : : CONTENT_SCALE_MODE_DISABLED ;
2020-07-02 20:15:11 +00:00
if ( stretch_mode = = " canvas_items " ) {
cs_sm = Window : : CONTENT_SCALE_MODE_CANVAS_ITEMS ;
} else if ( stretch_mode = = " viewport " ) {
cs_sm = Window : : CONTENT_SCALE_MODE_VIEWPORT ;
2020-05-14 14:41:43 +00:00
}
2014-04-15 01:43:44 +00:00
2020-03-04 01:51:12 +00:00
Window : : ContentScaleAspect cs_aspect = Window : : CONTENT_SCALE_ASPECT_IGNORE ;
2020-05-14 14:41:43 +00:00
if ( stretch_aspect = = " keep " ) {
2020-03-04 01:51:12 +00:00
cs_aspect = Window : : CONTENT_SCALE_ASPECT_KEEP ;
2020-05-14 14:41:43 +00:00
} else if ( stretch_aspect = = " keep_width " ) {
2020-03-04 01:51:12 +00:00
cs_aspect = Window : : CONTENT_SCALE_ASPECT_KEEP_WIDTH ;
2020-05-14 14:41:43 +00:00
} else if ( stretch_aspect = = " keep_height " ) {
2020-03-04 01:51:12 +00:00
cs_aspect = Window : : CONTENT_SCALE_ASPECT_KEEP_HEIGHT ;
2020-05-14 14:41:43 +00:00
} else if ( stretch_aspect = = " expand " ) {
2020-03-04 01:51:12 +00:00
cs_aspect = Window : : CONTENT_SCALE_ASPECT_EXPAND ;
2020-05-14 14:41:43 +00:00
}
2014-04-15 01:43:44 +00:00
2020-03-04 01:51:12 +00:00
sml - > get_root ( ) - > set_content_scale_mode ( cs_sm ) ;
sml - > get_root ( ) - > set_content_scale_aspect ( cs_aspect ) ;
sml - > get_root ( ) - > set_content_scale_size ( stretch_size ) ;
2014-02-10 01:10:30 +00:00
2017-07-18 00:05:38 +00:00
sml - > set_auto_accept_quit ( GLOBAL_DEF ( " application/config/auto_accept_quit " , true ) ) ;
sml - > set_quit_on_go_back ( GLOBAL_DEF ( " application/config/quit_on_go_back " , true ) ) ;
2017-07-19 20:00:46 +00:00
String appname = ProjectSettings : : get_singleton ( ) - > get ( " application/config/name " ) ;
2014-02-10 01:10:30 +00:00
appname = TranslationServer : : get_singleton ( ) - > translate ( appname ) ;
2020-06-16 09:27:46 +00:00
# ifdef DEBUG_ENABLED
// Append a suffix to the window title to denote that the project is running
// from a debug build (including the editor). Since this results in lower performance,
// this should be clearly presented to the user.
DisplayServer : : get_singleton ( ) - > window_set_title ( vformat ( " %s (DEBUG) " , appname ) ) ;
# else
2020-03-03 13:36:29 +00:00
DisplayServer : : get_singleton ( ) - > window_set_title ( appname ) ;
2020-06-16 09:27:46 +00:00
# endif
2014-02-10 01:10:30 +00:00
2020-03-23 21:09:22 +00:00
// Define a very small minimum window size to prevent bugs such as GH-37242.
// It can still be overridden by the user in a script.
DisplayServer : : get_singleton ( ) - > window_set_min_size ( Size2i ( 64 , 64 ) ) ;
2017-09-07 14:22:07 +00:00
bool snap_controls = GLOBAL_DEF ( " gui/common/snap_controls_to_pixels " , true ) ;
sml - > get_root ( ) - > set_snap_controls_to_pixels ( snap_controls ) ;
2021-02-17 16:44:49 +00:00
bool font_oversampling = GLOBAL_DEF ( " gui/fonts/dynamic_fonts/use_oversampling " , true ) ;
2020-03-04 01:51:12 +00:00
sml - > get_root ( ) - > set_use_font_oversampling ( font_oversampling ) ;
2017-12-19 21:48:30 +00:00
2021-02-17 16:44:49 +00:00
int texture_filter = GLOBAL_DEF ( " rendering/textures/canvas_textures/default_texture_filter " , 1 ) ;
int texture_repeat = GLOBAL_DEF ( " rendering/textures/canvas_textures/default_texture_repeat " , 0 ) ;
2020-07-20 16:35:34 +00:00
sml - > get_root ( ) - > set_default_canvas_item_texture_filter (
Viewport : : DefaultCanvasItemTextureFilter ( texture_filter ) ) ;
sml - > get_root ( ) - > set_default_canvas_item_texture_repeat (
Viewport : : DefaultCanvasItemTextureRepeat ( texture_repeat ) ) ;
2019-06-25 01:24:07 +00:00
2014-02-10 01:10:30 +00:00
} else {
2021-02-17 16:44:49 +00:00
GLOBAL_DEF_BASIC ( " display/window/stretch/mode " , " disabled " ) ;
2020-07-20 16:35:34 +00:00
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " display/window/stretch/mode " ,
PropertyInfo ( Variant : : STRING ,
" display/window/stretch/mode " ,
PROPERTY_HINT_ENUM ,
" disabled,canvas_items,viewport " ) ) ;
2020-03-06 23:36:55 +00:00
GLOBAL_DEF_BASIC ( " display/window/stretch/aspect " , " keep " ) ;
2020-07-20 16:35:34 +00:00
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " display/window/stretch/aspect " ,
PropertyInfo ( Variant : : STRING ,
" display/window/stretch/aspect " ,
PROPERTY_HINT_ENUM ,
" ignore,keep,keep_width,keep_height,expand " ) ) ;
2021-02-17 16:44:49 +00:00
GLOBAL_DEF_BASIC ( " display/window/stretch/shrink " , 1.0 ) ;
2020-07-20 16:35:34 +00:00
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " display/window/stretch/shrink " ,
PropertyInfo ( Variant : : FLOAT ,
" display/window/stretch/shrink " ,
PROPERTY_HINT_RANGE ,
" 1.0,8.0,0.1 " ) ) ;
2017-07-18 00:05:38 +00:00
sml - > set_auto_accept_quit ( GLOBAL_DEF ( " application/config/auto_accept_quit " , true ) ) ;
sml - > set_quit_on_go_back ( GLOBAL_DEF ( " application/config/quit_on_go_back " , true ) ) ;
2021-02-17 16:44:49 +00:00
GLOBAL_DEF_BASIC ( " gui/common/snap_controls_to_pixels " , true ) ;
GLOBAL_DEF_BASIC ( " gui/fonts/dynamic_fonts/use_oversampling " , true ) ;
2019-06-25 01:24:07 +00:00
2021-02-17 16:44:49 +00:00
GLOBAL_DEF_BASIC ( " rendering/textures/canvas_textures/default_texture_filter " , 1 ) ;
2020-07-20 16:35:34 +00:00
ProjectSettings : : get_singleton ( ) - > set_custom_property_info (
2021-02-17 16:44:49 +00:00
" rendering/textures/canvas_textures/default_texture_filter " ,
PropertyInfo ( Variant : : INT , " rendering/textures/canvas_textures/default_texture_filter " , PROPERTY_HINT_ENUM ,
2020-02-29 17:04:28 +00:00
" Nearest,Linear,Linear Mipmap,Nearest Mipmap " ) ) ;
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GLOBAL_DEF_BASIC ( " rendering/textures/canvas_textures/default_texture_repeat " , 0 ) ;
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ProjectSettings : : get_singleton ( ) - > set_custom_property_info (
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" rendering/textures/canvas_textures/default_texture_repeat " ,
PropertyInfo ( Variant : : INT , " rendering/textures/canvas_textures/default_texture_repeat " , PROPERTY_HINT_ENUM ,
2020-07-20 16:35:34 +00:00
" Disable,Enable,Mirror " ) ) ;
2014-02-10 01:10:30 +00:00
}
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# ifdef TOOLS_ENABLED
if ( editor ) {
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bool editor_embed_subwindows = EditorSettings : : get_singleton ( ) - > get_setting (
" interface/editor/single_window_mode " ) ;
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if ( editor_embed_subwindows ) {
sml - > get_root ( ) - > set_embed_subwindows_hint ( true ) ;
}
}
# endif
2016-09-06 16:45:35 +00:00
String local_game_path ;
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if ( game_path ! = " " & & ! project_manager ) {
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local_game_path = game_path . replace ( " \\ " , " / " ) ;
2014-02-10 01:10:30 +00:00
if ( ! local_game_path . begins_with ( " res:// " ) ) {
2020-07-20 16:35:34 +00:00
bool absolute =
( local_game_path . size ( ) > 1 ) & & ( local_game_path [ 0 ] = = ' / ' | | local_game_path [ 1 ] = = ' : ' ) ;
2014-02-10 01:10:30 +00:00
if ( ! absolute ) {
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if ( ProjectSettings : : get_singleton ( ) - > is_using_datapack ( ) ) {
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local_game_path = " res:// " + local_game_path ;
2014-02-10 01:10:30 +00:00
2014-02-19 14:57:14 +00:00
} else {
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int sep = local_game_path . rfind ( " / " ) ;
2014-02-19 14:57:14 +00:00
2017-03-05 15:44:50 +00:00
if ( sep = = - 1 ) {
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DirAccess * da = DirAccess : : create ( DirAccess : : ACCESS_FILESYSTEM ) ;
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local_game_path = da - > get_current_dir ( ) . plus_file ( local_game_path ) ;
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memdelete ( da ) ;
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} else {
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DirAccess * da = DirAccess : : open ( local_game_path . substr ( 0 , sep ) ) ;
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if ( da ) {
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local_game_path = da - > get_current_dir ( ) . plus_file (
local_game_path . substr ( sep + 1 , local_game_path . length ( ) ) ) ;
2014-02-19 14:57:14 +00:00
memdelete ( da ) ;
}
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}
}
}
}
2017-07-19 20:00:46 +00:00
local_game_path = ProjectSettings : : get_singleton ( ) - > localize_path ( local_game_path ) ;
2014-02-10 01:10:30 +00:00
# ifdef TOOLS_ENABLED
if ( editor ) {
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if ( game_path ! = String ( GLOBAL_GET ( " application/run/main_scene " ) ) | | ! editor_node - > has_scenes_in_session ( ) ) {
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Error serr = editor_node - > load_scene ( local_game_path ) ;
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if ( serr ! = OK ) {
2018-09-21 03:14:04 +00:00
ERR_PRINT ( " Failed to load scene " ) ;
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}
2018-09-21 03:14:04 +00:00
}
2020-03-03 13:36:29 +00:00
DisplayServer : : get_singleton ( ) - > set_context ( DisplayServer : : CONTEXT_EDITOR ) ;
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}
2014-02-10 01:10:30 +00:00
# endif
2018-10-05 20:18:10 +00:00
if ( ! editor ) {
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DisplayServer : : get_singleton ( ) - > set_context ( DisplayServer : : CONTEXT_ENGINE ) ;
2018-10-05 20:18:10 +00:00
}
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}
2014-02-10 01:10:30 +00:00
2018-02-19 12:31:06 +00:00
if ( ! project_manager & & ! editor ) { // game
2018-09-15 12:45:54 +00:00
2019-08-08 20:08:27 +00:00
// Load SSL Certificates from Project Settings (or builtin).
2020-05-12 08:10:54 +00:00
Crypto : : load_default_certificates ( GLOBAL_DEF ( " network/ssl/certificate_bundle_override " , " " ) ) ;
2018-09-15 12:45:54 +00:00
2017-03-05 15:44:50 +00:00
if ( game_path ! = " " ) {
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Node * scene = nullptr ;
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Ref < PackedScene > scenedata = ResourceLoader : : load ( local_game_path ) ;
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if ( scenedata . is_valid ( ) ) {
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scene = scenedata - > instantiate ( ) ;
2020-05-14 14:41:43 +00:00
}
2014-02-10 01:10:30 +00:00
2019-08-08 20:08:27 +00:00
ERR_FAIL_COND_V_MSG ( ! scene , false , " Failed loading scene: " + local_game_path ) ;
2015-05-17 19:33:35 +00:00
sml - > add_current_scene ( scene ) ;
2014-02-10 01:10:30 +00:00
2019-05-17 13:43:56 +00:00
# ifdef OSX_ENABLED
String mac_iconpath = GLOBAL_DEF ( " application/config/macos_native_icon " , " Variant() " ) ;
if ( mac_iconpath ! = " " ) {
2020-03-07 16:02:54 +00:00
DisplayServer : : get_singleton ( ) - > set_native_icon ( mac_iconpath ) ;
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hasicon = true ;
}
# endif
# ifdef WINDOWS_ENABLED
String win_iconpath = GLOBAL_DEF ( " application/config/windows_native_icon " , " Variant() " ) ;
if ( win_iconpath ! = " " ) {
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DisplayServer : : get_singleton ( ) - > set_native_icon ( win_iconpath ) ;
2019-05-17 13:43:56 +00:00
hasicon = true ;
}
# endif
2017-07-18 00:05:38 +00:00
String iconpath = GLOBAL_DEF ( " application/config/icon " , " Variant() " ) ;
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if ( ( iconpath ! = " " ) & & ( ! hasicon ) ) {
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Ref < Image > icon ;
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icon . instantiate ( ) ;
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if ( ImageLoader : : load_image ( iconpath , icon ) = = OK ) {
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DisplayServer : : get_singleton ( ) - > set_icon ( icon ) ;
2017-09-15 16:41:11 +00:00
hasicon = true ;
}
2014-02-10 01:10:30 +00:00
}
}
}
# ifdef TOOLS_ENABLED
Main: Fixup bogus fallback to project manager with more bolognese
WARNING: Hacks everywhere!
The logic in `main.cpp` is due a full rewrite as it's extremely hacky,
splitting argument parsing over several functions, with a mess of global state
and assumptions about what combinations of arguments or lack thereof should
mean in terms of what we want to read: game, editor, project manager, or
command line tools such as `--doctool`, `--export` or `--script`.
Until this is fully rewritten, this patch hacks things some more to ensure
that we don't fall back to the project manager in cases where it's not
warranted, and especially not *too late*, as it can mean that we haven't
properly initialized stuff like `EditorPaths` needed by the PM (which in turn
impacts what kind of path will be used for logs and the shader cache, etc...
the rabbit hole goes deep).
Fixes #41435.
Fixes #49392.
Fixes #49658.
Fixes https://github.com/godotengine/godot/issues/38202#issuecomment-773158477.
2021-06-16 17:08:29 +00:00
if ( project_manager ) {
2018-09-10 12:53:31 +00:00
Engine : : get_singleton ( ) - > set_editor_hint ( true ) ;
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ProjectManager * pmanager = memnew ( ProjectManager ) ;
ProgressDialog * progress_dialog = memnew ( ProgressDialog ) ;
2016-07-10 20:19:19 +00:00
pmanager - > add_child ( progress_dialog ) ;
2014-02-10 01:10:30 +00:00
sml - > get_root ( ) - > add_child ( pmanager ) ;
2020-03-03 13:36:29 +00:00
DisplayServer : : get_singleton ( ) - > set_context ( DisplayServer : : CONTEXT_PROJECTMAN ) ;
2014-02-10 01:10:30 +00:00
}
2018-09-15 12:45:54 +00:00
if ( project_manager | | editor ) {
2020-08-17 16:05:48 +00:00
if ( DisplayServer : : get_singleton ( ) - > has_feature ( DisplayServer : : FEATURE_CONSOLE_WINDOW ) ) {
// Hide console window if requested (Windows-only).
bool hide_console = EditorSettings : : get_singleton ( ) - > get_setting (
" interface/editor/hide_console_window " ) ;
DisplayServer : : get_singleton ( ) - > console_set_visible ( ! hide_console ) ;
}
2019-07-19 13:29:57 +00:00
// Load SSL Certificates from Editor Settings (or builtin)
2021-06-09 08:47:32 +00:00
Crypto : : load_default_certificates (
EditorSettings : : get_singleton ( ) - > get_setting ( " network/ssl/editor_ssl_certificates " ) . operator String ( ) ) ;
2019-07-19 13:29:57 +00:00
}
2014-02-10 01:10:30 +00:00
# endif
}
2017-09-15 16:41:11 +00:00
if ( ! hasicon ) {
Ref < Image > icon = memnew ( Image ( app_icon_png ) ) ;
2020-03-03 13:36:29 +00:00
DisplayServer : : get_singleton ( ) - > set_icon ( icon ) ;
2017-09-15 16:41:11 +00:00
}
2017-03-05 15:44:50 +00:00
OS : : get_singleton ( ) - > set_main_loop ( main_loop ) ;
2014-02-10 01:10:30 +00:00
2020-07-24 13:16:02 +00:00
return true ;
2014-02-10 01:10:30 +00:00
}
2018-09-20 09:45:05 +00:00
/* Main iteration
*
* This is the iteration of the engine ' s game loop , advancing the state of physics ,
* rendering and audio .
* It ' s called directly by the platform ' s OS : : run method , where the loop is created
* and monitored .
*
* The OS implementation can impact its draw step with the Main : : force_redraw ( ) method .
*/
2017-03-05 15:44:50 +00:00
uint64_t Main : : last_ticks = 0 ;
2018-05-28 11:47:09 +00:00
uint32_t Main : : frames = 0 ;
2017-03-05 15:44:50 +00:00
uint32_t Main : : frame = 0 ;
2014-02-10 01:10:30 +00:00
bool Main : : force_redraw_requested = false ;
2019-01-24 16:09:05 +00:00
int Main : : iterating = 0 ;
2020-09-20 23:35:20 +00:00
bool Main : : agile_input_event_flushing = false ;
2020-07-20 16:35:34 +00:00
2019-01-22 16:17:39 +00:00
bool Main : : is_iterating ( ) {
2019-01-24 16:09:05 +00:00
return iterating > 0 ;
2019-01-22 16:17:39 +00:00
}
2014-02-10 01:10:30 +00:00
2019-08-08 20:08:27 +00:00
// For performance metrics.
2017-09-30 14:19:07 +00:00
static uint64_t physics_process_max = 0 ;
2020-12-22 09:50:29 +00:00
static uint64_t process_max = 0 ;
2014-02-10 01:10:30 +00:00
bool Main : : iteration ( ) {
2019-01-24 15:42:05 +00:00
//for now do not error on this
//ERR_FAIL_COND_V(iterating, false);
2019-01-22 16:17:39 +00:00
2019-01-24 16:09:05 +00:00
iterating + + ;
2019-01-22 16:17:39 +00:00
2017-03-05 15:44:50 +00:00
uint64_t ticks = OS : : get_singleton ( ) - > get_ticks_usec ( ) ;
2017-07-15 04:23:10 +00:00
Engine : : get_singleton ( ) - > _frame_ticks = ticks ;
2018-05-15 20:12:35 +00:00
main_timer_sync . set_cpu_ticks_usec ( ticks ) ;
main_timer_sync . set_fixed_fps ( fixed_fps ) ;
2017-07-15 04:23:10 +00:00
2017-03-05 15:44:50 +00:00
uint64_t ticks_elapsed = ticks - last_ticks ;
2014-02-10 01:10:30 +00:00
2021-08-11 00:35:16 +00:00
int physics_ticks_per_second = Engine : : get_singleton ( ) - > get_physics_ticks_per_second ( ) ;
float physics_step = 1.0 / physics_ticks_per_second ;
2017-08-30 10:40:35 +00:00
2018-05-09 06:11:43 +00:00
float time_scale = Engine : : get_singleton ( ) - > get_time_scale ( ) ;
2021-08-11 00:35:16 +00:00
MainFrameTime advance = main_timer_sync . advance ( physics_step , physics_ticks_per_second ) ;
2020-12-22 09:50:29 +00:00
double process_step = advance . process_step ;
double scaled_step = process_step * time_scale ;
2015-04-15 01:05:14 +00:00
2020-12-22 09:50:29 +00:00
Engine : : get_singleton ( ) - > _process_step = process_step ;
2019-07-01 16:42:02 +00:00
Engine : : get_singleton ( ) - > _physics_interpolation_fraction = advance . interpolation_fraction ;
2017-07-15 04:23:10 +00:00
2017-09-30 14:19:07 +00:00
uint64_t physics_process_ticks = 0 ;
2020-12-22 09:50:29 +00:00
uint64_t process_ticks = 0 ;
2016-05-22 00:18:16 +00:00
2017-03-05 15:44:50 +00:00
frame + = ticks_elapsed ;
2014-02-10 01:10:30 +00:00
2017-03-05 15:44:50 +00:00
last_ticks = ticks ;
2014-02-10 01:10:30 +00:00
Add hysteresis to physics timestep count per frame
Add new class _TimerSync to manage timestep calculations.
The new class handles the decisions about simulation progression
previously handled by main::iteration(). It is fed the current timer
ticks and determines how many physics updates are to be run and what
the delta argument to the _process() functions should be.
The new class tries to keep the number of physics updates per frame as
constant as possible from frame to frame. Ideally, it would be N steps
every render frame, but even with perfectly regular rendering, the
general case is that N or N+1 steps are required per frame, for some
fixed N. The best guess for N is stored in typical_physics_steps.
When determining the number of steps to take, no restrictions are
imposed between the choice of typical_physics_steps and
typical_physics_steps+1 steps. Should more or less steps than that be
required, the accumulated remaining time (as before, stored in
time_accum) needs to surpass its boundaries by some minimal threshold.
Once surpassed, typical_physics_steps is updated to allow the new step
count for future updates.
Care is taken that the modified calculation of the number of physics
steps is not observable from game code that only checks the delta
parameters to the _process and _physics_process functions; in addition
to modifying the number of steps, the _process argument is modified as
well to stay in expected bounds. Extra care is taken that the accumulated
steps still sum up to roughly the real elapsed time, up to a maximum
tolerated difference.
To allow the hysteresis code to work correctly on higher refresh
monitors, the number of typical physics steps is not only recorded and
kept consistent for single render frames, but for groups of them.
Currently, up to 12 frames are grouped that way.
The engine parameter physics_jitter_fix controls both the maximum
tolerated difference between wall clock time and summed up _process
arguments and the threshold for changing typical_physics_steps. It is
given in units of the real physics frame slice 1/physics_fps. Set
physics_jitter_fix to 0 to disable the effects of the new code here.
It starts to be effective against the random physics jitter at around
0.02 to 0.05. at values greater than 1 it starts having ill effects on
the engine's ability to react sensibly to dropped frames and framerate
changes.
2018-02-10 23:03:31 +00:00
static const int max_physics_steps = 8 ;
if ( fixed_fps = = - 1 & & advance . physics_steps > max_physics_steps ) {
2020-12-22 09:50:29 +00:00
process_step - = ( advance . physics_steps - max_physics_steps ) * physics_step ;
Add hysteresis to physics timestep count per frame
Add new class _TimerSync to manage timestep calculations.
The new class handles the decisions about simulation progression
previously handled by main::iteration(). It is fed the current timer
ticks and determines how many physics updates are to be run and what
the delta argument to the _process() functions should be.
The new class tries to keep the number of physics updates per frame as
constant as possible from frame to frame. Ideally, it would be N steps
every render frame, but even with perfectly regular rendering, the
general case is that N or N+1 steps are required per frame, for some
fixed N. The best guess for N is stored in typical_physics_steps.
When determining the number of steps to take, no restrictions are
imposed between the choice of typical_physics_steps and
typical_physics_steps+1 steps. Should more or less steps than that be
required, the accumulated remaining time (as before, stored in
time_accum) needs to surpass its boundaries by some minimal threshold.
Once surpassed, typical_physics_steps is updated to allow the new step
count for future updates.
Care is taken that the modified calculation of the number of physics
steps is not observable from game code that only checks the delta
parameters to the _process and _physics_process functions; in addition
to modifying the number of steps, the _process argument is modified as
well to stay in expected bounds. Extra care is taken that the accumulated
steps still sum up to roughly the real elapsed time, up to a maximum
tolerated difference.
To allow the hysteresis code to work correctly on higher refresh
monitors, the number of typical physics steps is not only recorded and
kept consistent for single render frames, but for groups of them.
Currently, up to 12 frames are grouped that way.
The engine parameter physics_jitter_fix controls both the maximum
tolerated difference between wall clock time and summed up _process
arguments and the threshold for changing typical_physics_steps. It is
given in units of the real physics frame slice 1/physics_fps. Set
physics_jitter_fix to 0 to disable the effects of the new code here.
It starts to be effective against the random physics jitter at around
0.02 to 0.05. at values greater than 1 it starts having ill effects on
the engine's ability to react sensibly to dropped frames and framerate
changes.
2018-02-10 23:03:31 +00:00
advance . physics_steps = max_physics_steps ;
}
2014-02-10 01:10:30 +00:00
2017-03-05 15:44:50 +00:00
bool exit = false ;
2014-02-10 01:10:30 +00:00
Add hysteresis to physics timestep count per frame
Add new class _TimerSync to manage timestep calculations.
The new class handles the decisions about simulation progression
previously handled by main::iteration(). It is fed the current timer
ticks and determines how many physics updates are to be run and what
the delta argument to the _process() functions should be.
The new class tries to keep the number of physics updates per frame as
constant as possible from frame to frame. Ideally, it would be N steps
every render frame, but even with perfectly regular rendering, the
general case is that N or N+1 steps are required per frame, for some
fixed N. The best guess for N is stored in typical_physics_steps.
When determining the number of steps to take, no restrictions are
imposed between the choice of typical_physics_steps and
typical_physics_steps+1 steps. Should more or less steps than that be
required, the accumulated remaining time (as before, stored in
time_accum) needs to surpass its boundaries by some minimal threshold.
Once surpassed, typical_physics_steps is updated to allow the new step
count for future updates.
Care is taken that the modified calculation of the number of physics
steps is not observable from game code that only checks the delta
parameters to the _process and _physics_process functions; in addition
to modifying the number of steps, the _process argument is modified as
well to stay in expected bounds. Extra care is taken that the accumulated
steps still sum up to roughly the real elapsed time, up to a maximum
tolerated difference.
To allow the hysteresis code to work correctly on higher refresh
monitors, the number of typical physics steps is not only recorded and
kept consistent for single render frames, but for groups of them.
Currently, up to 12 frames are grouped that way.
The engine parameter physics_jitter_fix controls both the maximum
tolerated difference between wall clock time and summed up _process
arguments and the threshold for changing typical_physics_steps. It is
given in units of the real physics frame slice 1/physics_fps. Set
physics_jitter_fix to 0 to disable the effects of the new code here.
It starts to be effective against the random physics jitter at around
0.02 to 0.05. at values greater than 1 it starts having ill effects on
the engine's ability to react sensibly to dropped frames and framerate
changes.
2018-02-10 23:03:31 +00:00
for ( int iters = 0 ; iters < advance . physics_steps ; + + iters ) {
2020-09-20 23:35:20 +00:00
if ( Input : : get_singleton ( ) - > is_using_input_buffering ( ) & & agile_input_event_flushing ) {
Input : : get_singleton ( ) - > flush_buffered_events ( ) ;
}
Engine : : get_singleton ( ) - > _in_physics = true ;
2017-10-21 14:28:08 +00:00
uint64_t physics_begin = OS : : get_singleton ( ) - > get_ticks_usec ( ) ;
2014-02-10 01:10:30 +00:00
2021-02-09 16:19:03 +00:00
PhysicsServer3D : : get_singleton ( ) - > sync ( ) ;
2020-03-27 18:21:27 +00:00
PhysicsServer3D : : get_singleton ( ) - > flush_queries ( ) ;
2014-02-10 01:10:30 +00:00
2020-03-27 18:21:27 +00:00
PhysicsServer2D : : get_singleton ( ) - > sync ( ) ;
PhysicsServer2D : : get_singleton ( ) - > flush_queries ( ) ;
2014-02-10 01:10:30 +00:00
2020-12-22 09:50:29 +00:00
if ( OS : : get_singleton ( ) - > get_main_loop ( ) - > physics_process ( physics_step * time_scale ) ) {
2017-03-05 15:44:50 +00:00
exit = true ;
2014-02-10 01:10:30 +00:00
break ;
}
2020-12-22 09:50:29 +00:00
NavigationServer3D : : get_singleton_mut ( ) - > process ( physics_step * time_scale ) ;
2014-02-10 01:10:30 +00:00
2020-02-26 08:42:51 +00:00
message_queue - > flush ( ) ;
2020-01-10 11:22:34 +00:00
2021-02-09 16:19:03 +00:00
PhysicsServer3D : : get_singleton ( ) - > end_sync ( ) ;
2020-12-22 09:50:29 +00:00
PhysicsServer3D : : get_singleton ( ) - > step ( physics_step * time_scale ) ;
2015-05-26 04:05:08 +00:00
2020-03-27 18:21:27 +00:00
PhysicsServer2D : : get_singleton ( ) - > end_sync ( ) ;
2020-12-22 09:50:29 +00:00
PhysicsServer2D : : get_singleton ( ) - > step ( physics_step * time_scale ) ;
2014-02-10 01:10:30 +00:00
message_queue - > flush ( ) ;
2020-12-22 09:50:29 +00:00
physics_process_ticks = MAX ( physics_process_ticks , OS : : get_singleton ( ) - > get_ticks_usec ( ) - physics_begin ) ; // keep the largest one for reference
2017-10-21 14:28:08 +00:00
physics_process_max = MAX ( OS : : get_singleton ( ) - > get_ticks_usec ( ) - physics_begin , physics_process_max ) ;
2017-09-30 14:19:07 +00:00
Engine : : get_singleton ( ) - > _physics_frames + + ;
2020-09-20 23:35:20 +00:00
Engine : : get_singleton ( ) - > _in_physics = false ;
2014-02-10 01:10:30 +00:00
}
2020-09-20 23:35:20 +00:00
if ( Input : : get_singleton ( ) - > is_using_input_buffering ( ) & & agile_input_event_flushing ) {
Input : : get_singleton ( ) - > flush_buffered_events ( ) ;
}
2016-09-01 21:58:52 +00:00
2020-12-22 09:50:29 +00:00
uint64_t process_begin = OS : : get_singleton ( ) - > get_ticks_usec ( ) ;
2014-02-10 01:10:30 +00:00
2020-12-22 09:50:29 +00:00
if ( OS : : get_singleton ( ) - > get_main_loop ( ) - > process ( process_step * time_scale ) ) {
2019-03-09 11:36:37 +00:00
exit = true ;
}
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message_queue - > flush ( ) ;
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RenderingServer : : get_singleton ( ) - > sync ( ) ; //sync if still drawing from previous frames.
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if ( DisplayServer : : get_singleton ( ) - > can_any_window_draw ( ) & &
RenderingServer : : get_singleton ( ) - > is_render_loop_enabled ( ) ) {
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if ( ( ! force_redraw_requested ) & & OS : : get_singleton ( ) - > is_in_low_processor_usage_mode ( ) ) {
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if ( RenderingServer : : get_singleton ( ) - > has_changed ( ) ) {
RenderingServer : : get_singleton ( ) - > draw ( true , scaled_step ) ; // flush visual commands
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Engine : : get_singleton ( ) - > frames_drawn + + ;
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}
} else {
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RenderingServer : : get_singleton ( ) - > draw ( true , scaled_step ) ; // flush visual commands
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Engine : : get_singleton ( ) - > frames_drawn + + ;
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force_redraw_requested = false ;
}
}
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process_ticks = OS : : get_singleton ( ) - > get_ticks_usec ( ) - process_begin ;
process_max = MAX ( process_ticks , process_max ) ;
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uint64_t frame_time = OS : : get_singleton ( ) - > get_ticks_usec ( ) - ticks ;
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for ( int i = 0 ; i < ScriptServer : : get_language_count ( ) ; i + + ) {
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ScriptServer : : get_language ( i ) - > frame ( ) ;
}
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AudioServer : : get_singleton ( ) - > update ( ) ;
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if ( EngineDebugger : : is_active ( ) ) {
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EngineDebugger : : get_singleton ( ) - > iteration ( frame_time , process_ticks , physics_process_ticks , physics_step ) ;
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}
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frames + + ;
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Engine : : get_singleton ( ) - > _process_frames + + ;
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if ( frame > 1000000 ) {
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if ( editor | | project_manager ) {
if ( print_fps ) {
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print_line ( vformat ( " Editor FPS: %d (%s mspf) " , frames , rtos ( 1000.0 / frames ) . pad_decimals ( 1 ) ) ) ;
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}
} else if ( GLOBAL_GET ( " debug/settings/stdout/print_fps " ) | | print_fps ) {
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print_line ( vformat ( " Project FPS: %d (%s mspf) " , frames , rtos ( 1000.0 / frames ) . pad_decimals ( 1 ) ) ) ;
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}
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Engine : : get_singleton ( ) - > _fps = frames ;
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performance - > set_process_time ( USEC_TO_SEC ( process_max ) ) ;
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performance - > set_physics_process_time ( USEC_TO_SEC ( physics_process_max ) ) ;
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process_max = 0 ;
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physics_process_max = 0 ;
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frame % = 1000000 ;
frames = 0 ;
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}
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iterating - - ;
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// Needed for OSs using input buffering regardless accumulation (like Android)
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if ( Input : : get_singleton ( ) - > is_using_input_buffering ( ) & & ! agile_input_event_flushing ) {
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Input : : get_singleton ( ) - > flush_buffered_events ( ) ;
}
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if ( fixed_fps ! = - 1 ) {
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return exit ;
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}
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OS : : get_singleton ( ) - > add_frame_delay ( DisplayServer : : get_singleton ( ) - > window_can_draw ( ) ) ;
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2018-02-14 15:23:04 +00:00
# ifdef TOOLS_ENABLED
if ( auto_build_solutions ) {
auto_build_solutions = false ;
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// Only relevant when running the editor.
if ( ! editor ) {
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ERR_FAIL_V_MSG ( true ,
" Command line option --build-solutions was passed, but no project is being edited. Aborting. " ) ;
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}
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if ( ! EditorNode : : get_singleton ( ) - > call_build ( ) ) {
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ERR_FAIL_V_MSG ( true ,
" Command line option --build-solutions was passed, but the build callback failed. Aborting. " ) ;
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}
}
# endif
return exit | | auto_quit ;
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}
void Main : : force_redraw ( ) {
force_redraw_requested = true ;
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}
/* Engine deinitialization
*
* Responsible for freeing all the memory allocated by previous setup steps ,
* so that the engine closes cleanly without leaking memory or crashing .
* The order matters as some of those steps are linked with each other .
*/
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void Main : : cleanup ( bool p_force ) {
if ( ! p_force ) {
ERR_FAIL_COND ( ! _start_success ) ;
}
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EngineDebugger : : deinitialize ( ) ;
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ResourceLoader : : remove_custom_loaders ( ) ;
ResourceSaver : : remove_custom_savers ( ) ;
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// Flush before uninitializing the scene, but delete the MessageQueue as late as possible.
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message_queue - > flush ( ) ;
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OS : : get_singleton ( ) - > delete_main_loop ( ) ;
OS : : get_singleton ( ) - > _cmdline . clear ( ) ;
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OS : : get_singleton ( ) - > _execpath = " " ;
OS : : get_singleton ( ) - > _local_clipboard = " " ;
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ResourceLoader : : clear_translation_remaps ( ) ;
ResourceLoader : : clear_path_remaps ( ) ;
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ScriptServer : : finish_languages ( ) ;
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// Sync pending commands that may have been queued from a different thread during ScriptServer finalization
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RenderingServer : : get_singleton ( ) - > sync ( ) ;
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//clear global shader variables before scene and other graphics stuff are deinitialized.
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rendering_server - > global_variables_clear ( ) ;
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# ifdef TOOLS_ENABLED
EditorNode : : unregister_editor_types ( ) ;
# endif
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if ( xr_server ) {
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// cleanup now before we pull the rug from underneath...
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memdelete ( xr_server ) ;
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}
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ImageLoader : : cleanup ( ) ;
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unregister_driver_types ( ) ;
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unregister_module_types ( ) ;
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unregister_platform_apis ( ) ;
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unregister_scene_types ( ) ;
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unregister_server_types ( ) ;
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if ( audio_server ) {
audio_server - > finish ( ) ;
memdelete ( audio_server ) ;
}
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if ( camera_server ) {
memdelete ( camera_server ) ;
}
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OS : : get_singleton ( ) - > finalize ( ) ;
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finalize_physics ( ) ;
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finalize_navigation_server ( ) ;
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finalize_display ( ) ;
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if ( tsman ) {
memdelete ( tsman ) ;
}
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if ( input ) {
memdelete ( input ) ;
}
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if ( packed_data ) {
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memdelete ( packed_data ) ;
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}
if ( file_access_network_client ) {
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memdelete ( file_access_network_client ) ;
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}
if ( performance ) {
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memdelete ( performance ) ;
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}
if ( input_map ) {
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memdelete ( input_map ) ;
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}
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if ( time_singleton ) {
memdelete ( time_singleton ) ;
}
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if ( translation_server ) {
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memdelete ( translation_server ) ;
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}
if ( globals ) {
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memdelete ( globals ) ;
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}
if ( engine ) {
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memdelete ( engine ) ;
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}
2014-02-10 01:10:30 +00:00
2018-07-19 21:58:15 +00:00
if ( OS : : get_singleton ( ) - > is_restart_on_exit_set ( ) ) {
//attempt to restart with arguments
String exec = OS : : get_singleton ( ) - > get_executable_path ( ) ;
2018-07-20 06:37:10 +00:00
List < String > args = OS : : get_singleton ( ) - > get_restart_on_exit_arguments ( ) ;
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OS : : get_singleton ( ) - > create_process ( exec , args ) ;
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OS : : get_singleton ( ) - > set_restart_on_exit ( false , List < String > ( ) ) ; //clear list (uses memory)
}
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// Now should be safe to delete MessageQueue (famous last words).
message_queue - > flush ( ) ;
memdelete ( message_queue ) ;
2014-02-10 01:10:30 +00:00
unregister_core_driver_types ( ) ;
unregister_core_types ( ) ;
OS : : get_singleton ( ) - > finalize_core ( ) ;
}