2018-07-26 09:56:21 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
2023-07-06 08:08:05 +00:00
<class name= "VisualShaderNodeTexture" inherits= "VisualShaderNode" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
2018-07-26 09:56:21 +00:00
<brief_description >
2020-09-10 03:47:09 +00:00
Performs a 2D texture lookup within the visual shader graph.
2018-07-26 09:56:21 +00:00
</brief_description>
<description >
2020-05-07 09:19:23 +00:00
Performs a lookup operation on the provided texture, with support for multiple texture sources to choose from.
2018-07-26 09:56:21 +00:00
</description>
<tutorials >
</tutorials>
<members >
2019-06-29 10:38:01 +00:00
<member name= "source" type= "int" setter= "set_source" getter= "get_source" enum= "VisualShaderNodeTexture.Source" default= "0" >
2020-05-07 09:19:23 +00:00
Determines the source for the lookup. See [enum Source] for options.
2018-07-26 09:56:21 +00:00
</member>
2020-02-12 08:59:06 +00:00
<member name= "texture" type= "Texture2D" setter= "set_texture" getter= "get_texture" >
2020-05-07 09:19:23 +00:00
The source texture, if needed for the selected [member source].
2018-07-26 09:56:21 +00:00
</member>
2019-06-29 10:38:01 +00:00
<member name= "texture_type" type= "int" setter= "set_texture_type" getter= "get_texture_type" enum= "VisualShaderNodeTexture.TextureType" default= "0" >
2020-05-07 09:19:23 +00:00
Specifies the type of the texture if [member source] is set to [constant SOURCE_TEXTURE]. See [enum TextureType] for options.
2018-07-26 09:56:21 +00:00
</member>
</members>
<constants >
<constant name= "SOURCE_TEXTURE" value= "0" enum= "Source" >
2020-05-07 09:19:23 +00:00
Use the texture given as an argument for this function.
2018-07-26 09:56:21 +00:00
</constant>
<constant name= "SOURCE_SCREEN" value= "1" enum= "Source" >
2020-05-07 09:19:23 +00:00
Use the current viewport's texture as the source.
2018-07-26 09:56:21 +00:00
</constant>
<constant name= "SOURCE_2D_TEXTURE" value= "2" enum= "Source" >
2020-05-07 09:19:23 +00:00
Use the texture from this shader's texture built-in (e.g. a texture of a [Sprite2D]).
2018-07-26 09:56:21 +00:00
</constant>
<constant name= "SOURCE_2D_NORMAL" value= "3" enum= "Source" >
2020-05-07 09:19:23 +00:00
Use the texture from this shader's normal map built-in.
2018-07-26 09:56:21 +00:00
</constant>
2019-07-05 08:48:31 +00:00
<constant name= "SOURCE_DEPTH" value= "4" enum= "Source" >
2023-01-05 19:55:59 +00:00
Use the depth texture captured during the depth prepass. Only available when the depth prepass is used (i.e. in spatial shaders and in the forward_plus or gl_compatibility renderers).
2019-07-05 08:48:31 +00:00
</constant>
2019-12-13 09:37:59 +00:00
<constant name= "SOURCE_PORT" value= "5" enum= "Source" >
2020-05-07 09:19:23 +00:00
Use the texture provided in the input port for this function.
2019-12-13 09:37:59 +00:00
</constant>
2023-01-05 19:55:59 +00:00
<constant name= "SOURCE_3D_NORMAL" value= "6" enum= "Source" >
Use the normal buffer captured during the depth prepass. Only available when the normal-roughness buffer is available (i.e. in spatial shaders and in the forward_plus renderer).
</constant>
<constant name= "SOURCE_ROUGHNESS" value= "7" enum= "Source" >
Use the roughness buffer captured during the depth prepass. Only available when the normal-roughness buffer is available (i.e. in spatial shaders and in the forward_plus renderer).
</constant>
<constant name= "SOURCE_MAX" value= "8" enum= "Source" >
2021-08-14 10:38:22 +00:00
Represents the size of the [enum Source] enum.
</constant>
2018-07-26 09:56:21 +00:00
<constant name= "TYPE_DATA" value= "0" enum= "TextureType" >
2020-05-07 09:19:23 +00:00
No hints are added to the uniform declaration.
2018-07-26 09:56:21 +00:00
</constant>
<constant name= "TYPE_COLOR" value= "1" enum= "TextureType" >
2024-02-18 15:57:38 +00:00
Adds [code]source_color[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
2018-07-26 09:56:21 +00:00
</constant>
2020-12-23 09:34:26 +00:00
<constant name= "TYPE_NORMAL_MAP" value= "2" enum= "TextureType" >
2020-05-07 09:19:23 +00:00
Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
2018-07-26 09:56:21 +00:00
</constant>
2021-08-14 10:38:22 +00:00
<constant name= "TYPE_MAX" value= "3" enum= "TextureType" >
Represents the size of the [enum TextureType] enum.
</constant>
2018-07-26 09:56:21 +00:00
</constants>
</class>