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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "Line2D" inherits= "Node2D" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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A 2D polyline that can optionally be textured.
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</brief_description>
<description >
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This node draws a 2D polyline, i.e. a shape consisting of several points connected by segments. [Line2D] is not a mathematical polyline, i.e. the segments are not infinitely thin. It is intended for rendering and it can be colored and optionally textured.
[b]Warning:[/b] Certain configurations may be impossible to draw nicely, such as very sharp angles. In these situations, the node uses fallback drawing logic to look decent.
[b]Note:[/b] [Line2D] is drawn using a 2D mesh.
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</description>
<tutorials >
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<link title= "Matrix Transform Demo" > https://godotengine.org/asset-library/asset/2787</link>
<link title= "2.5D Game Demo" > https://godotengine.org/asset-library/asset/2783</link>
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</tutorials>
<methods >
<method name= "add_point" >
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<return type= "void" />
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<param index= "0" name= "position" type= "Vector2" />
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<param index= "1" name= "index" type= "int" default= "-1" />
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<description >
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Adds a point with the specified [param position] relative to the polyline's own position. If no [param index] is provided, the new point will be added to the end of the points array.
If [param index] is given, the new point is inserted before the existing point identified by index [param index]. The indices of the points after the new point get increased by 1. The provided [param index] must not exceed the number of existing points in the polyline. See [method get_point_count].
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</description>
</method>
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<method name= "clear_points" >
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<return type= "void" />
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<description >
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Removes all points from the polyline, making it empty.
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</description>
</method>
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<method name= "get_point_count" qualifiers= "const" >
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<return type= "int" />
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<description >
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Returns the number of points in the polyline.
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</description>
</method>
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<method name= "get_point_position" qualifiers= "const" >
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<return type= "Vector2" />
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<param index= "0" name= "index" type= "int" />
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<description >
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Returns the position of the point at index [param index].
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</description>
</method>
<method name= "remove_point" >
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<return type= "void" />
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<param index= "0" name= "index" type= "int" />
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<description >
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Removes the point at index [param index] from the polyline.
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</description>
</method>
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<method name= "set_point_position" >
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<return type= "void" />
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<param index= "0" name= "index" type= "int" />
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<param index= "1" name= "position" type= "Vector2" />
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<description >
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Overwrites the position of the point at the given [param index] with the supplied [param position].
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</description>
</method>
</methods>
<members >
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<member name= "antialiased" type= "bool" setter= "set_antialiased" getter= "get_antialiased" default= "false" >
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If [code]true[/code], the polyline's border will be anti-aliased.
[b]Note:[/b] [Line2D] is not accelerated by batching when being anti-aliased.
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</member>
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<member name= "begin_cap_mode" type= "int" setter= "set_begin_cap_mode" getter= "get_begin_cap_mode" enum= "Line2D.LineCapMode" default= "0" >
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The style of the beginning of the polyline, if [member closed] is [code]false[/code]. Use [enum LineCapMode] constants.
</member>
<member name= "closed" type= "bool" setter= "set_closed" getter= "is_closed" default= "false" >
If [code]true[/code] and the polyline has more than 2 points, the last point and the first one will be connected by a segment.
[b]Note:[/b] The shape of the closing segment is not guaranteed to be seamless if a [member width_curve] is provided.
[b]Note:[/b] The joint between the closing segment and the first segment is drawn first and it samples the [member gradient] and the [member width_curve] at the beginning. This is an implementation detail that might change in a future version.
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</member>
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<member name= "default_color" type= "Color" setter= "set_default_color" getter= "get_default_color" default= "Color(1, 1, 1, 1)" >
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The color of the polyline. Will not be used if a gradient is set.
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</member>
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<member name= "end_cap_mode" type= "int" setter= "set_end_cap_mode" getter= "get_end_cap_mode" enum= "Line2D.LineCapMode" default= "0" >
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The style of the end of the polyline, if [member closed] is [code]false[/code]. Use [enum LineCapMode] constants.
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</member>
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<member name= "gradient" type= "Gradient" setter= "set_gradient" getter= "get_gradient" >
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The gradient is drawn through the whole line from start to finish. The [member default_color] will not be used if this property is set.
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</member>
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<member name= "joint_mode" type= "int" setter= "set_joint_mode" getter= "get_joint_mode" enum= "Line2D.LineJointMode" default= "0" >
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The style of the connections between segments of the polyline. Use [enum LineJointMode] constants.
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</member>
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<member name= "points" type= "PackedVector2Array" setter= "set_points" getter= "get_points" default= "PackedVector2Array()" >
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The points of the polyline, interpreted in local 2D coordinates. Segments are drawn between the adjacent points in this array.
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</member>
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<member name= "round_precision" type= "int" setter= "set_round_precision" getter= "get_round_precision" default= "8" >
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The smoothness used for rounded joints and caps. Higher values result in smoother corners, but are more demanding to render and update.
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</member>
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<member name= "sharp_limit" type= "float" setter= "set_sharp_limit" getter= "get_sharp_limit" default= "2.0" >
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Determines the miter limit of the polyline. Normally, when [member joint_mode] is set to [constant LINE_JOINT_SHARP], sharp angles fall back to using the logic of [constant LINE_JOINT_BEVEL] joints to prevent very long miters. Higher values of this property mean that the fallback to a bevel joint will happen at sharper angles.
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</member>
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<member name= "texture" type= "Texture2D" setter= "set_texture" getter= "get_texture" >
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The texture used for the polyline. Uses [member texture_mode] for drawing style.
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</member>
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<member name= "texture_mode" type= "int" setter= "set_texture_mode" getter= "get_texture_mode" enum= "Line2D.LineTextureMode" default= "0" >
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The style to render the [member texture] of the polyline. Use [enum LineTextureMode] constants.
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</member>
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<member name= "width" type= "float" setter= "set_width" getter= "get_width" default= "10.0" >
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The polyline's width.
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</member>
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<member name= "width_curve" type= "Curve" setter= "set_curve" getter= "get_curve" >
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The polyline's width curve. The width of the polyline over its length will be equivalent to the value of the width curve over its domain.
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</member>
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</members>
<constants >
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<constant name= "LINE_JOINT_SHARP" value= "0" enum= "LineJointMode" >
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Makes the polyline's joints pointy, connecting the sides of the two segments by extending them until they intersect. If the rotation of a joint is too big (based on [member sharp_limit]), the joint falls back to [constant LINE_JOINT_BEVEL] to prevent very long miters.
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</constant>
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<constant name= "LINE_JOINT_BEVEL" value= "1" enum= "LineJointMode" >
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Makes the polyline's joints bevelled/chamfered, connecting the sides of the two segments with a simple line.
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</constant>
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<constant name= "LINE_JOINT_ROUND" value= "2" enum= "LineJointMode" >
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Makes the polyline's joints rounded, connecting the sides of the two segments with an arc. The detail of this arc depends on [member round_precision].
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</constant>
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<constant name= "LINE_CAP_NONE" value= "0" enum= "LineCapMode" >
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Draws no line cap.
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</constant>
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<constant name= "LINE_CAP_BOX" value= "1" enum= "LineCapMode" >
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Draws the line cap as a box, slightly extending the first/last segment.
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</constant>
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<constant name= "LINE_CAP_ROUND" value= "2" enum= "LineCapMode" >
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Draws the line cap as a semicircle attached to the first/last segment.
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</constant>
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<constant name= "LINE_TEXTURE_NONE" value= "0" enum= "LineTextureMode" >
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Takes the left pixels of the texture and renders them over the whole polyline.
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</constant>
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<constant name= "LINE_TEXTURE_TILE" value= "1" enum= "LineTextureMode" >
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Tiles the texture over the polyline. [member CanvasItem.texture_repeat] of the [Line2D] node must be [constant CanvasItem.TEXTURE_REPEAT_ENABLED] or [constant CanvasItem.TEXTURE_REPEAT_MIRROR] for it to work properly.
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</constant>
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<constant name= "LINE_TEXTURE_STRETCH" value= "2" enum= "LineTextureMode" >
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Stretches the texture across the polyline. [member CanvasItem.texture_repeat] of the [Line2D] node must be [constant CanvasItem.TEXTURE_REPEAT_DISABLED] for best results.
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</constant>
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</constants>
</class>