godot/drivers/SCsub

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#!/usr/bin/env python
Import("env")
env.drivers_sources = []
supported = env.get("supported", [])
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# OS drivers
SConscript("unix/SCsub")
SConscript("windows/SCsub")
# Sounds drivers
SConscript("alsa/SCsub")
SConscript("coreaudio/SCsub")
SConscript("pulseaudio/SCsub")
if env["platform"] == "windows":
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SConscript("wasapi/SCsub")
if not env.msvc:
SConscript("backtrace/SCsub")
if env["xaudio2"]:
if "xaudio2" not in supported:
print("Target platform '{}' does not support the XAudio2 audio driver. Aborting.".format(env["platform"]))
Exit(255)
SConscript("xaudio2/SCsub")
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# Midi drivers
SConscript("alsamidi/SCsub")
SConscript("coremidi/SCsub")
SConscript("winmidi/SCsub")
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# Graphics drivers
if env["vulkan"]:
SConscript("vulkan/SCsub")
if env["d3d12"]:
if "d3d12" not in supported:
print("Target platform '{}' does not support the D3D12 rendering driver. Aborting.".format(env["platform"]))
Exit(255)
SConscript("d3d12/SCsub")
if env["opengl3"]:
SConscript("gl_context/SCsub")
SConscript("gles3/SCsub")
SConscript("egl/SCsub")
if env["metal"]:
if "metal" not in supported:
print("Target platform '{}' does not support the Metal rendering driver. Aborting.".format(env["platform"]))
Exit(255)
SConscript("metal/SCsub")
# Core dependencies
SConscript("png/SCsub")
env.add_source_files(env.drivers_sources, "*.cpp")
lib = env.add_library("drivers", env.drivers_sources)
env.Prepend(LIBS=[lib])