2023-07-11 20:29:09 +00:00
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/**************************************************************************/
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/* gradient_texture.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GRADIENT_TEXTURE_H
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#define GRADIENT_TEXTURE_H
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#include "scene/resources/texture.h"
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class GradientTexture1D : public Texture2D {
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GDCLASS(GradientTexture1D, Texture2D);
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private:
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Ref<Gradient> gradient;
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mutable bool update_pending = false;
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mutable RID texture;
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int width = 256;
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bool use_hdr = false;
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void _queue_update();
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void _update() const;
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protected:
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static void _bind_methods();
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public:
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void set_gradient(Ref<Gradient> p_gradient);
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Ref<Gradient> get_gradient() const;
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void set_width(int p_width);
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int get_width() const override;
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void set_use_hdr(bool p_enabled);
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bool is_using_hdr() const;
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virtual RID get_rid() const override;
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virtual int get_height() const override { return 1; }
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virtual bool has_alpha() const override { return true; }
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virtual Ref<Image> get_image() const override;
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void update_now() const;
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GradientTexture1D();
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virtual ~GradientTexture1D();
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};
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class GradientTexture2D : public Texture2D {
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GDCLASS(GradientTexture2D, Texture2D);
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public:
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enum Fill {
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FILL_LINEAR,
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FILL_RADIAL,
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FILL_SQUARE,
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};
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enum Repeat {
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REPEAT_NONE,
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REPEAT,
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REPEAT_MIRROR,
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};
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private:
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Ref<Gradient> gradient;
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mutable RID texture;
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int width = 64;
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int height = 64;
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bool use_hdr = false;
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Vector2 fill_from;
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Vector2 fill_to = Vector2(1, 0);
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Fill fill = FILL_LINEAR;
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Repeat repeat = REPEAT_NONE;
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float _get_gradient_offset_at(int x, int y) const;
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mutable bool update_pending = false;
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void _queue_update();
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void _update() const;
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protected:
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static void _bind_methods();
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public:
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void set_gradient(Ref<Gradient> p_gradient);
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Ref<Gradient> get_gradient() const;
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void set_width(int p_width);
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virtual int get_width() const override;
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void set_height(int p_height);
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virtual int get_height() const override;
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void set_use_hdr(bool p_enabled);
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bool is_using_hdr() const;
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void set_fill(Fill p_fill);
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Fill get_fill() const;
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void set_fill_from(Vector2 p_fill_from);
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Vector2 get_fill_from() const;
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void set_fill_to(Vector2 p_fill_to);
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Vector2 get_fill_to() const;
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void set_repeat(Repeat p_repeat);
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Repeat get_repeat() const;
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virtual RID get_rid() const override;
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virtual bool has_alpha() const override { return true; }
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virtual Ref<Image> get_image() const override;
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void update_now() const;
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GradientTexture2D();
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virtual ~GradientTexture2D();
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};
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VARIANT_ENUM_CAST(GradientTexture2D::Fill);
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VARIANT_ENUM_CAST(GradientTexture2D::Repeat);
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#endif // GRADIENT_TEXTURE_H
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