godot/editor/multi_node_edit.h

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/**************************************************************************/
/* multi_node_edit.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef MULTI_NODE_EDIT_H
#define MULTI_NODE_EDIT_H
#include "scene/main/node.h"
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class MultiNodeEdit : public RefCounted {
GDCLASS(MultiNodeEdit, RefCounted);
LocalVector<NodePath> nodes;
struct PLData {
int uses = 0;
PropertyInfo info;
};
bool _set_impl(const StringName &p_name, const Variant &p_value, const String &p_field);
protected:
static void _bind_methods();
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
public:
bool _hide_script_from_inspector() { return true; }
bool _hide_metadata_from_inspector() { return true; }
bool _property_can_revert(const StringName &p_name) const;
bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
String _get_editor_name() const;
void add_node(const NodePath &p_node);
int get_node_count() const;
NodePath get_node(int p_index) const;
StringName get_edited_class_name() const;
void set_property_field(const StringName &p_property, const Variant &p_value, const String &p_field);
// If the nodes selected are the same independently of order then return true.
bool is_same_selection(const MultiNodeEdit *p_other) const {
if (get_node_count() != p_other->get_node_count()) {
return false;
}
for (int i = 0; i < get_node_count(); i++) {
if (!nodes.has(p_other->get_node(i))) {
return false;
}
}
return true;
}
MultiNodeEdit();
};
#endif // MULTI_NODE_EDIT_H