godot/doc/classes/VisualShaderNodeVaryingSetter.xml

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

12 lines
639 B
XML
Raw Permalink Normal View History

2022-01-09 14:02:13 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVaryingSetter" inherits="VisualShaderNodeVarying" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
2022-01-09 14:02:13 +00:00
<brief_description>
2022-12-07 14:59:34 +00:00
A visual shader node that sets a value of a varying.
2022-01-09 14:02:13 +00:00
</brief_description>
<description>
2022-12-07 14:59:34 +00:00
Inputs a value to a varying defined in the shader. You need to first create a varying that can be used in the given function, e.g. varying setter in Fragment shader requires a varying with mode set to [constant VisualShader.VARYING_MODE_FRAG_TO_LIGHT].
2022-01-09 14:02:13 +00:00
</description>
<tutorials>
</tutorials>
</class>