godot/editor/groups_editor.h

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/*************************************************************************/
/* groups_editor.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#ifndef GROUPS_EDITOR_H
#define GROUPS_EDITOR_H
#include "core/undo_redo.h"
#include "editor/scene_tree_editor.h"
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#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/item_list.h"
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#include "scene/gui/line_edit.h"
#include "scene/gui/popup.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/tree.h"
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class GroupDialog : public WindowDialog {
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GDCLASS(GroupDialog, WindowDialog);
ConfirmationDialog *error;
SceneTree *scene_tree;
TreeItem *groups_root;
LineEdit *add_group_text;
Tree *groups;
Tree *nodes_to_add;
TreeItem *add_node_root;
LineEdit *add_filter;
Tree *nodes_to_remove;
TreeItem *remove_node_root;
LineEdit *remove_filter;
Label *group_empty;
ToolButton *add_button;
ToolButton *remove_button;
String selected_group;
UndoRedo *undo_redo;
void _group_selected();
void _remove_filter_changed(const String &p_filter);
void _add_filter_changed(const String &p_filter);
void _add_pressed();
void _removed_pressed();
void _add_group_pressed(const String &p_name);
void _group_renamed();
void _rename_group_item(const String &p_old_name, const String &p_new_name);
void _add_group(String p_name);
void _delete_group_pressed(Object *p_item, int p_column, int p_id);
void _delete_group_item(const String &p_name);
bool _can_edit(Node *p_node, String p_group);
void _load_groups(Node *p_current);
void _load_nodes(Node *p_current);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void edit();
void set_undo_redo(UndoRedo *p_undoredo) { undo_redo = p_undoredo; }
GroupDialog();
};
class GroupsEditor : public VBoxContainer {
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GDCLASS(GroupsEditor, VBoxContainer);
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Node *node;
GroupDialog *group_dialog;
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LineEdit *group_name;
Button *add;
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Tree *tree;
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UndoRedo *undo_redo;
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void update_tree();
void _add_group(const String &p_group = "");
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void _remove_group(Object *p_item, int p_column, int p_id);
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void _close();
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void _show_group_dialog();
protected:
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static void _bind_methods();
public:
void set_undo_redo(UndoRedo *p_undoredo) { undo_redo = p_undoredo; }
void set_current(Node *p_node);
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GroupsEditor();
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~GroupsEditor();
};
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#endif