Donaldino7712
e03a7b2ea7
Modify IDs and TDs to hopefully not shrink text as much ( #3446 )
...
* Modify IDs and TDs to hopefully not shrink text as much
* Modify the removal of the cost display to be the exact same for both IDs and TDs
2024-06-28 12:24:48 +01:00
Donaldino7712
442d6583ad
Make ICs effects display when the challenge isn't completed
2024-06-28 10:57:11 +01:00
Donaldino7712
52b85ce45c
Hopefully fix whitespace issue
2024-06-28 10:54:51 +01:00
Donaldino7712
fc996b827e
Will be moved to another PR
2024-06-28 10:54:51 +01:00
Hirame1
02b2912b8a
I want to change wording slightly :blobheart:
2024-06-28 10:54:51 +01:00
Donaldino7712
82f3bf98a2
Modify the migration
2024-06-28 10:54:51 +01:00
Donaldino7712
aaf71e6f5d
Fix CodeFactor issue again
2024-06-28 10:54:51 +01:00
Donaldino7712
dad573c88b
Fix CodeFactor issue
2024-06-28 10:54:51 +01:00
Donaldino7712
b0998a5cc4
Implement fix for mobile
...
Co-authored-by: HexaVault <44529573+HexaVault@users.noreply.github.com>
2024-06-28 10:54:51 +01:00
Donaldino7712
ac7ba1a357
Modify the 13 Migration to fix issues
2024-06-28 10:54:51 +01:00
Donaldino7712
1339cd6ba1
Fix CodeFactor issues
2024-06-28 10:54:51 +01:00
Donaldino7712
50f75592a9
Improve sacrifice with r118 and sac auto
...
Co-authored-by: HexaVault <44529573+HexaVault@users.noreply.github.com>
2024-06-28 10:54:51 +01:00
Donaldino7712
fe0e3001eb
Remove unused variable
2024-06-28 10:54:51 +01:00
Hirame1
1406593bd8
Fix bh pulse not applied during offline progress
2024-06-28 10:52:33 +01:00
James103
dfcc895c93
Fix Remnant gain factors while Dilated and Doomed
...
Remnant gain while Dilated and Doomed was visually calculated incorrectly: when calculating the numbers in the rightmost column, the multiplier used on log10(ip) and log10(ep) was the same as the multiplier on log10(am) instead of the correct values given on the leftmost column.
2024-06-28 10:51:52 +01:00
Hirame1
63d1c6ef20
Disable bh inversion when bh is being disabled
2024-06-28 10:48:45 +01:00
Hirame1
be2080aab5
Hide bh invert slider when it is being disabled
2024-06-28 10:48:45 +01:00
Hirame1
406fe5b500
Improve wording of BI upgrades
2024-06-28 10:36:05 +01:00
Hirame1
62fb53d574
Adjust border radius for buttons in glyph filter
2024-06-28 10:33:24 +01:00
Hirame1
2a03fa052b
Change tooltip text for glyph purge
2024-06-28 10:33:24 +01:00
Donaldino7712
ecef2f9baf
Remove everything related to Sacrifice in the IDs tab
2024-06-28 10:27:25 +01:00
Hirame1
b3a254af60
Update styles.css
2024-05-11 19:33:05 +07:00
Hirame1
656631ae7e
Update styles.css
2024-05-11 19:33:05 +07:00
Hirame1
7276face5b
Codefactor!
2024-05-11 19:33:05 +07:00
Hirame1
50afc2a0b3
Adjusted cel 3 symbol size in font file
...
for better glyph cosmetic visibility
2024-05-11 19:33:05 +07:00
Hirame1
075da67857
Codefactor?
2024-05-11 19:33:05 +07:00
Hirame1
99d489cf68
Codefactor
2024-05-11 19:33:05 +07:00
Hirame1
a110857922
Add cel 5 symbol to glyph cosmetic
2024-05-11 19:33:05 +07:00
Hirame1
e8d820bb26
Widen android perk layout
2024-05-11 19:33:05 +07:00
Hirame1
6757e49720
Prevent item flashing when touch
2024-05-11 19:33:05 +07:00
Hirame1
ee91dca085
Reword changelog
2024-05-11 19:33:05 +07:00
Hirame1
2bd7289966
Reduce multiplier entry animation speed
2024-05-11 19:33:05 +07:00
Hirame1
6bd10d1615
Update in 5 hours
2024-05-02 22:14:06 +07:00
Hirame1
44cd8d8235
Update changelog.js
2024-05-02 22:14:06 +07:00
Hirame1
445762d801
Added a changelog entry
...
cumulative notes from the last changelog
2024-05-02 22:14:06 +07:00
Hirame1
f914d21a7d
Makes perk shop explanation clear
2024-05-02 22:07:44 +07:00
Hirame1
7166529609
Makes DAB explanation clear
2024-05-02 21:43:42 +07:00
Christopher Yip
fc688a532f
Add migration for cel7 repeatable change
2024-05-02 14:42:08 +01:00
L4R5W
4b037b95b1
lock tp upgrade in cel7
2024-05-02 14:42:08 +01:00
kajfik
2fa8abed94
Add DAB perk ( #3426 )
...
* Added DAB perk
* Adjust perk layout
default and android
* Adjust edge width for visibility
* Adjust perk layout
square
* Adjust perk layout
horizontal
* Adjust perk layout
distance from start
* Adjust perk layout
blob!
* Adjust perk layout
swapped IDR and REPAS for default
---------
Co-authored-by: Hirame1 <56225774+Hirame1@users.noreply.github.com>
2024-05-02 15:17:52 +02:00
kajfik
c6481157ab
Add new r131 reward ( #3427 )
...
* Added new r131 reward
* Add new inf mult to multiplier tab
* code factor fix
* code factor fix 2
* improved code
---------
Co-authored-by: Hirame1 <56225774+Hirame1@users.noreply.github.com>
2024-05-02 15:17:37 +02:00
kajfik
15da8a7c75
Small kaj changes ( #3428 )
...
* Added display when Auto EC is disabled by requirement lock
* Fixed offline progress bug
* Disabled blackhole command error in cel3 and cel7
* Fixed text inconsistency
* Changed milestone 1000 requirement to 5 seconds or less
* Study tree will now automatically respec when exiting an EC
* Companion glyph and study presets now carry over when you start over
* Fix wording of EM1000
* Fix new game wording
---------
Co-authored-by: Hirame1 <56225774+Hirame1@users.noreply.github.com>
2024-05-02 15:17:18 +02:00
kajfik
462cc47852
Made giraffes more expensive, cheaper pp for everyone ( #3429 )
...
* Made giraffes more expensive, cheaper pp for everyone
* Fix perk shop position before fully poured
---------
Co-authored-by: Hirame1 <56225774+Hirame1@users.noreply.github.com>
2024-05-02 15:17:00 +02:00
Hirame1
e0adbb3ed9
Fix console error in Cel 3
2024-05-02 18:28:47 +07:00
Hirame1
20d1270c77
Fix Glyph Popup Rarity color
...
Co-Authored-By: HexaVault <44529573+hexavault@users.noreply.github.com>
Co-Authored-By: Donaldino7712 <100215778+donaldino7712@users.noreply.github.com>
2024-05-02 18:26:23 +07:00
Hirame1
42cc875989
Renamed the function
2024-05-02 18:24:17 +07:00
Hirame1
9fc6ecf312
Add reset all tabs button in tab modify modal
2024-05-02 18:24:17 +07:00
Hirame1
6fd7a59330
Fix multiplier tab for new TS132 effect
2024-05-01 07:43:17 +07:00
kajfik
f17e2a81eb
TS 132 now makes Replicanti 1.5x faster
2024-04-29 20:35:55 +02:00
kajfik
dce5659c50
Improved glyph preset load ( #3421 )
2024-04-22 17:20:50 +02:00