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Fix incorrect error parsing for new blocks
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@ -134,6 +134,10 @@ export default {
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// we also want to hide tooltips because this causes poor UI if there are a lot of nearby errors upon conversion
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this.recalculateErrorCount();
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this.suppressTooltip = true;
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// Force the editor to parse the script again after all the values have been filled in above, or else it'll create
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// blocks which always have errors due to undefined props
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BlockAutomator.parseTextFromBlocks();
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},
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// Destroying single inputs need to be handled carefully because there are three situations under which they will
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// be removed, and they all require different behavior:
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@ -63,7 +63,7 @@ GameDatabase.changelog = [
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<li>Storing real time no longer prevents autobuyers from ticking</li>
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<li>Fixed bugged modal and game crash when attempting to exit a Celestial Reality from the Glyph tab</li>
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<li>IAP flag in speedruns is now updated more consistently</li>
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<li>Fixed Realty button sometimes showing an incorrect projected RM value due to amplification</li>
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<li>Fixed Reality button sometimes showing an incorrect projected RM value due to amplification</li>
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<li>Fixed Black Holes getting stuck as permanently inactive in some cases</li>
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<li>Fixed negative Glyph counts not being properly updated when using Glyph undo</li>
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<li>Glyph purge modals now count identical Glyphs properly</li>
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