Add functionality for immediately starting ECs (fixes #3319)

This commit is contained in:
SpectralFlame 2023-06-17 02:40:49 -05:00 committed by cyip92
parent 3a2ca20e7c
commit bbe5333158
6 changed files with 31 additions and 14 deletions

View File

@ -163,8 +163,8 @@ export default {
} else if (this.isImporting) {
if (this.respecAndLoad && Player.canEternity) {
player.respec = true;
const studies = new TimeStudyTree(this.truncatedInput).purchasedStudies;
animateAndEternity(() => TimeStudyTree.commitToGameState(studies, false));
const tree = new TimeStudyTree(this.truncatedInput);
animateAndEternity(() => TimeStudyTree.commitToGameState(tree.purchasedStudies, false, tree.startEC));
return;
}
this.importTree();
@ -182,7 +182,7 @@ export default {
this.emitClose();
// We need to use a combined tree for committing to the game state, or else it won't buy studies in the imported
// tree are only reachable if the current tree is already bought
TimeStudyTree.commitToGameState(this.combinedTreeObject.purchasedStudies, false);
TimeStudyTree.commitToGameState(this.combinedTreeObject.purchasedStudies, false, this.combinedTreeObject.startEC);
},
savePreset() {
if (this.inputIsValid) {

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@ -157,7 +157,7 @@ export default {
display: flex;
overflow-y: auto;
width: 20rem;
height: 55rem;
height: 44.5rem;
position: relative;
justify-content: center;
border: var(--color-text) solid var(--var-border-width, 0.3rem);

View File

@ -59,7 +59,7 @@ export default {
const combinedTree = new TimeStudyTree();
combinedTree.attemptBuyArray(TimeStudyTree.currentStudies, false);
combinedTree.attemptBuyArray(combinedTree.parseStudyImport(this.preset.studies), true);
TimeStudyTree.commitToGameState(combinedTree.purchasedStudies, false);
TimeStudyTree.commitToGameState(combinedTree.purchasedStudies, false, combinedTree.startEC);
const presetName = this.name ? `Study preset "${this.name}"` : "Study preset";
GameUI.notify.eternity(`${presetName} loaded from slot ${this.saveslot}`);
@ -72,7 +72,7 @@ export default {
player.respec = true;
const newTree = new TimeStudyTree();
newTree.attemptBuyArray(newTree.parseStudyImport(this.preset.studies));
animateAndEternity(() => TimeStudyTree.commitToGameState(newTree.purchasedStudies, false));
animateAndEternity(() => TimeStudyTree.commitToGameState(newTree.purchasedStudies, false, newTree.startEC));
}
},
deletePreset() {

View File

@ -640,14 +640,26 @@ export const AutomatorCommands = [
}
return AUTOMATOR_COMMAND_STATUS.NEXT_TICK_SAME_INSTRUCTION;
}
if (!studies.ec || TimeStudy.eternityChallenge(studies.ec).isBought) {
const hasEC = TimeStudy.eternityChallenge(studies.ec).isBought;
if (!studies.ec || (hasEC && !studies.startEC)) {
AutomatorData.logCommandEvent(`Purchased all specified Time Studies`, ctx.startLine);
return AUTOMATOR_COMMAND_STATUS.NEXT_INSTRUCTION;
}
const unlockedEC = TimeStudy.eternityChallenge(studies.ec).purchase(true);
if (unlockedEC) {
AutomatorData.logCommandEvent(`Purchased all specified Time Studies and unlocked Eternity Challenge
${studies.ec}`, ctx.startLine);
if (hasEC || unlockedEC) {
if (studies.startEC) {
EternityChallenge(studies.ec).start(true);
if (EternityChallenge(studies.ec).isRunning) {
AutomatorData.logCommandEvent(`Purchased all specified Time Studies, then unlocked and started running
Eternity Challenge ${studies.ec}`, ctx.startLine);
} else {
AutomatorData.logCommandEvent(`Purchased all specified Time Studies and unlocked Eternity Challenge
${studies.ec}, but failed to start it`, ctx.startLine);
}
} else {
AutomatorData.logCommandEvent(`Purchased all specified Time Studies and unlocked Eternity Challenge
${studies.ec}`, ctx.startLine);
}
return AUTOMATOR_COMMAND_STATUS.NEXT_INSTRUCTION;
}
return AUTOMATOR_COMMAND_STATUS.NEXT_TICK_SAME_INSTRUCTION;
@ -726,7 +738,7 @@ export const AutomatorCommands = [
return () => {
const imported = new TimeStudyTree(player.timestudy.presets[presetIndex - 1].studies);
const beforeCount = GameCache.currentStudyTree.value.purchasedStudies.length;
TimeStudyTree.commitToGameState(imported.purchasedStudies);
TimeStudyTree.commitToGameState(imported.purchasedStudies, true, imported.startEC);
const afterCount = GameCache.currentStudyTree.value.purchasedStudies.length;
// Check if there are still any unbought studies from the preset after attempting to commit it all;
// if there are then we keep trying on this line until there aren't, unless we are given nowait

View File

@ -208,7 +208,8 @@ class Validator extends BaseVisitor {
tree = new TimeStudyTree(value);
varInfo.value = {
normal: tree.selectedStudies.map(ts => ts.id),
ec: tree.ec
ec: tree.ec,
startEC: tree.startEC,
};
break;
case AUTOMATOR_VAR_TYPES.DURATION:

View File

@ -22,6 +22,7 @@
* accessible or purchasable in the given order
* @member {TimeStudyState[]} purchasedStudies Array of studies which were actually purchased, using the given amount
* of available theorems
* @member {Boolean} startEC Whether or not to start an EC within purchasedStudies when committing to game state
*/
export class TimeStudyTree {
// The first parameter will either be an import string or an array of studies (possibly with an EC at the end)
@ -30,6 +31,7 @@ export class TimeStudyTree {
this.invalidStudies = [];
this.purchasedStudies = [];
this.selectedStudies = [];
this.startEC = false;
switch (typeof studies) {
case "string":
// Input parameter is an unparsed study import string
@ -59,7 +61,7 @@ export class TimeStudyTree {
}
let test = input.replaceAll(/ +/gu, "");
TimeStudyTree.sets.forEach((_, x) => test = test.replaceAll(new RegExp(`${x},?`, "gu"), ""));
return /^,?((\d{2,3}(-\d{2,3})?)\b,?)*(\|\d{0,2})?$/iu.test(test);
return /^,?((\d{2,3}(-\d{2,3})?)\b,?)*(\|\d{1,2}!?)?$/iu.test(test);
}
// Getter for all the studies in the current game state
@ -74,10 +76,11 @@ export class TimeStudyTree {
// THIS METHOD HAS LASTING CONSEQUENCES ON THE GAME STATE. STUDIES WILL ACTUALLY BE PURCHASED IF POSSIBLE.
// This method attempts to take the parameter array and purchase all the studies specified, using the current game
// state to determine if they are affordable. Input array may be either an id array or a TimeStudyState array
static commitToGameState(studyArray, auto = true) {
static commitToGameState(studyArray, auto = true, startEC = false) {
for (const item of studyArray) {
const study = typeof item === "number" ? TimeStudy(item) : item;
if (study && !study.isBought) study.purchase(auto);
if (startEC && study instanceof ECTimeStudyState) EternityChallenge(study.id).start(auto);
}
GameCache.currentStudyTree.invalidate();
}
@ -143,6 +146,7 @@ export class TimeStudyTree {
// If the string has an EC indicated in it, append that to the end of the study array
const ecString = input.split("|")[1];
this.startEC = input.endsWith("!");
if (!ecString) {
// Study strings without an ending "|##" are still valid, but will result in ecString being undefined
return output;