mirror of
https://github.com/IvarK/AntimatterDimensionsSourceCode.git
synced 2024-09-20 11:01:45 +00:00
Address review comments
This commit is contained in:
parent
6c58d88289
commit
b9ac79e76c
|
@ -151,6 +151,7 @@
|
|||
"no-nested-ternary": "error",
|
||||
"no-new-object": "error",
|
||||
"no-tabs": "error",
|
||||
"no-trailing-spaces": "error",
|
||||
"no-unneeded-ternary": "error",
|
||||
"no-whitespace-before-property": "error",
|
||||
"object-curly-spacing": [
|
||||
|
|
|
@ -17,12 +17,12 @@ Vue.component("modal-antimatter-galaxy", {
|
|||
message() {
|
||||
let message = "";
|
||||
if (Perk.antimatterNoReset.isBought) message = `This will reset nothing, and you will receive a small
|
||||
(but impactful) boost to tickspeed upgrades.`;
|
||||
(but impactful) boost to Tickspeed upgrades.`;
|
||||
else if (Achievement(111).isUnlocked) message = `This will reset all of your Antimatter Dimensions,
|
||||
your Dimension Boosts, and tickspeed. However, you will receive a small (but impactful) boost
|
||||
to tickspeed upgrades.`;
|
||||
your Dimension Boosts, and Tickspeed. However, you will receive a small (but impactful) boost
|
||||
to Tickspeed upgrades.`;
|
||||
else message = `This will reset all of your Antimatter Dimensions, your Dimension Boosts,
|
||||
tickspeed, and Antimatter. However, you will receive a small (but impactful) boost to tickspeed upgrades.`;
|
||||
Tickspeed, and Antimatter. However, you will receive a small (but impactful) boost to Tickspeed upgrades.`;
|
||||
if (this.bulk) return `Are you sure you want to purchase ${formatInt(this.newGalaxies, 2)}
|
||||
${pluralize("Antimatter Galaxy", this.newGalaxies, "Antimatter Galaxies")}? ${message}`;
|
||||
return `Are you sure you want to purchase an Antimatter Galaxy?
|
||||
|
|
|
@ -94,7 +94,6 @@ Vue.component("options-gameplay-tab", {
|
|||
</div>
|
||||
<div class="l-options-grid__row">
|
||||
<options-button
|
||||
v-if="sacrificeUnlocked"
|
||||
class="o-primary-btn--option"
|
||||
onclick="Modal.confirmationOptions.show()"
|
||||
>
|
||||
|
|
|
@ -56,7 +56,7 @@ class AchievementState extends GameMechanicState {
|
|||
Autobuyer.bigCrunch.bumpAmount(4);
|
||||
}
|
||||
if (this.id === 55 && !PlayerProgress.realityUnlocked()) {
|
||||
Modal.message(`Since you just Infinitied in under a minute, the UI changed on the screen.
|
||||
Modal.message.show(`Since you just Infinitied in under a minute, the UI changed on the screen.
|
||||
Instead of the Dimensions disappearing, they stay and the Big Crunch button appears on top of them.
|
||||
This is purely visual, and is there to prevent flickering.`);
|
||||
}
|
||||
|
|
|
@ -48,7 +48,7 @@ function bigCrunchReset() {
|
|||
bigCrunchCheckUnlocks();
|
||||
|
||||
EventHub.dispatch(GAME_EVENT.BIG_CRUNCH_AFTER);
|
||||
if (firstInfinity) Modal.message(`Upon Infinity, all Dimensions, Dimension Boosts, and Antimatter
|
||||
if (firstInfinity) Modal.message.show(`Upon Infinity, all Dimensions, Dimension Boosts, and Antimatter
|
||||
Galaxies are reset, but in return, you gain an Infinity Point (IP). This allows you to buy multiple upgrades that
|
||||
you can find in the Infinity tab. Also, you gained an Infinitied stat, which is the stat shown in the Statistics
|
||||
tab.`);
|
||||
|
@ -302,7 +302,7 @@ function disChargeAll() {
|
|||
}());
|
||||
|
||||
// The repeatable 2xIP upgrade has an odd cost structure - it follows a shallow exponential (step *10) up to e3M, at
|
||||
// which point it follows a steeper one (step *1e10) up to e6M before finally hardcapping. At the hardcap, there's
|
||||
// which point it follows a steeper one (step *1e10) up to e6M before finally hardcapping. At the hardcap, there's
|
||||
// an extra bump that increases the multipler itself from e993k to e1M. All these numbers are specified in
|
||||
// GameDatabase.infinity.upgrades.ipMult
|
||||
class InfinityIPMultUpgrade extends GameMechanicState {
|
||||
|
|
Loading…
Reference in New Issue
Block a user