mirror of
https://github.com/IvarK/AntimatterDimensionsSourceCode.git
synced 2024-11-10 14:12:02 +00:00
Add option to lay out perk tree as tangled or untangled
This commit is contained in:
parent
0f6497b416
commit
b25df5d621
@ -79,10 +79,14 @@ const PerkNetwork = {
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});
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},
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makeNetwork() {
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// Just for a bit of fun, tangle it up a bit unless the player specifically chooses not to
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const defaultPos = player.options.fixedPerkStartingPos;
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this.nodes = new vis.DataSet(Perks.all.map(perk => ({
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id: perk.id,
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label: perk.config.label,
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title: perk.config.description
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title: perk.config.description,
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x: defaultPos ? perk.config.defaultPosition.x : (100 * Math.random()),
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y: defaultPos ? perk.config.defaultPosition.y : (100 * Math.random()),
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})));
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const edges = [];
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@ -3,12 +3,19 @@
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Vue.component("pp-label", {
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data() {
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return {
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pp: 0
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pp: 0,
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fixedLoadPos: false,
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};
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},
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watch: {
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fixedLoadPos(newValue) {
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player.options.fixedPerkStartingPos = newValue;
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},
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},
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methods: {
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update() {
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this.pp = Math.floor(Currency.perkPoints.value);
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this.fixedLoadPos = player.options.fixedPerkStartingPos;
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}
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},
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template: `
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@ -16,5 +23,11 @@ Vue.component("pp-label", {
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You have <span class="c-perk-tab__perk-points">{{ format(pp, 2, 0) }}</span> {{ "Perk Point" | pluralize(pp) }}.
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<br>
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Perks choices are permanent and cannot be respecced.
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<br>
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<primary-button-on-off
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v-model="fixedLoadPos"
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class="o-primary-btn"
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text="Lay out tree as untangled:"
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/>
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</div>`
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});
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@ -673,6 +673,7 @@ let player = {
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hiddenSubtabBits: Array.repeat(0, 10),
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lastOpenTab: 0,
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lastOpenSubtab: Array.repeat(0, 10),
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fixedPerkStartingPos: false,
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},
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IAP: {
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totalSTD: 0,
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@ -20,6 +20,10 @@ GameDatabase.reality.perks = {
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and allow you to choose from ${formatInt(4)} different Glyphs on Reality`;
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},
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effect: 4,
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defaultPosition: {
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x: 0,
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y: 0
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}
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},
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startAM: {
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id: 10,
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@ -29,7 +33,11 @@ GameDatabase.reality.perks = {
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return `Start every reset with ${format(1e130)} antimatter.`;
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},
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bumpCurrency: () => Currency.antimatter.bumpTo(1e130),
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effect: 1e130
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effect: 1e130,
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defaultPosition: {
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x: -190,
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y: 0
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}
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},
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startIP1: {
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id: 12,
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@ -39,7 +47,11 @@ GameDatabase.reality.perks = {
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return `Start every Eternity and Reality with ${format(2e15)} Infinity Points.`;
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},
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bumpCurrency: () => Currency.infinityPoints.bumpTo(2e15),
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effect: 2e15
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effect: 2e15,
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defaultPosition: {
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x: -375,
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y: -15
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}
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},
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startIP2: {
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id: 13,
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@ -49,7 +61,11 @@ GameDatabase.reality.perks = {
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return `Start every Eternity and Reality with ${format(2e130)} Infinity Points.`;
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},
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bumpCurrency: () => Currency.infinityPoints.bumpTo(2e130),
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effect: 2e130
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effect: 2e130,
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defaultPosition: {
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x: -445,
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y: -175
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}
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},
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startEP1: {
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id: 14,
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@ -59,7 +75,11 @@ GameDatabase.reality.perks = {
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return `Start every Reality with ${formatInt(10)} Eternity Points.`;
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},
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bumpCurrency: () => Currency.eternityPoints.bumpTo(10),
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effect: 10
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effect: 10,
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defaultPosition: {
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x: -415,
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y: 165
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}
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},
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startEP2: {
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id: 15,
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@ -69,7 +89,11 @@ GameDatabase.reality.perks = {
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return `Start every Reality with ${format(2000)} Eternity Points.`;
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},
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bumpCurrency: () => Currency.eternityPoints.bumpTo(2000),
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effect: 2000
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effect: 2000,
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defaultPosition: {
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x: -565,
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y: 205
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}
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},
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startEP3: {
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id: 16,
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@ -79,7 +103,11 @@ GameDatabase.reality.perks = {
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return `Start every Reality with ${format(1e9)} Eternity Points.`;
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},
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bumpCurrency: () => Currency.eternityPoints.bumpTo(1e9),
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effect: 1e9
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effect: 1e9,
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defaultPosition: {
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x: -700,
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y: 240
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}
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},
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startTP: {
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id: 17,
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@ -88,14 +116,22 @@ GameDatabase.reality.perks = {
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get description() {
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return `After unlocking Dilation, gain ${formatInt(10)} Tachyon Particles.`;
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},
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effect: () => (Enslaved.isRunning ? 1 : 10)
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effect: () => (Enslaved.isRunning ? 1 : 10),
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defaultPosition: {
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x: -385,
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y: 335
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}
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},
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antimatterNoReset: {
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id: 30,
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label: "ANR",
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family: PERK_FAMILY.ANTIMATTER,
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description: `Dimension Boosts and Antimatter Galaxies no longer reset
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Antimatter, Antimatter Dimensions, Tickspeed, or Dimensional Sacrifice.`
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Antimatter, Antimatter Dimensions, Tickspeed, or Dimensional Sacrifice.`,
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defaultPosition: {
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x: -275,
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y: 120
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}
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},
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studyPassive: {
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id: 31,
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@ -105,13 +141,21 @@ GameDatabase.reality.perks = {
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return `Improve Time Study 122 to ${formatX(50)} Eternity Points and
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Time Study 142 to ${formatX(1e50)} Infinity Points.
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In addition, Time Study 132 also makes Replicanti ${format(3)} times faster.`;
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},
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defaultPosition: {
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x: 300,
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y: -130
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}
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},
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autounlockEU1: {
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id: 40,
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label: "EU1",
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family: PERK_FAMILY.ETERNITY,
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description: "The first row of eternity upgrades automatically unlock after the first Eternity of a Reality."
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description: "The first row of eternity upgrades automatically unlock after the first Eternity of a Reality.",
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defaultPosition: {
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x: 50,
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y: 150
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}
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},
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autounlockEU2: {
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id: 41,
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@ -120,31 +164,51 @@ GameDatabase.reality.perks = {
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get description() {
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return `The second row of eternity upgrades automatically unlock
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at ${formatX(1e10)} times less than their original price`;
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},
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defaultPosition: {
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x: 50,
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y: 325
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}
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},
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autounlockDilation1: {
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id: 42,
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label: "UD1",
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family: PERK_FAMILY.DILATION,
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description: "After unlocking Dilation, auto-unlock the second row of Dilation Upgrades."
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description: "After unlocking Dilation, auto-unlock the second row of Dilation Upgrades.",
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defaultPosition: {
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x: 165,
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y: 565
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}
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},
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autounlockDilation2: {
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id: 43,
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label: "UD2",
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family: PERK_FAMILY.DILATION,
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description: "After unlocking Dilation, auto-unlock the third row of Dilation Upgrades."
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description: "After unlocking Dilation, auto-unlock the third row of Dilation Upgrades.",
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defaultPosition: {
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x: 310,
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y: 605
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}
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},
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autounlockDilation3: {
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id: 44,
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label: "ATT",
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family: PERK_FAMILY.DILATION,
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description: "Auto-unlock the passive Time Theorem generation Dilation Upgrade once you can afford it."
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description: "Auto-unlock the passive Time Theorem generation Dilation Upgrade once you can afford it.",
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defaultPosition: {
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x: 460,
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y: 580
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}
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},
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autounlockTD: {
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id: 45,
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label: "ATD",
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family: PERK_FAMILY.DILATION,
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description: "Auto-unlock Time Dimensions 5-8 once you can afford them."
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description: "Auto-unlock Time Dimensions 5-8 once you can afford them.",
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defaultPosition: {
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x: 605,
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y: 575
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}
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},
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autounlockReality: {
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id: 46,
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@ -153,50 +217,82 @@ GameDatabase.reality.perks = {
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get description() {
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return `Auto-unlocks Reality once you have ${format("1e4000")} Eternity Points
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and have unlocked Time Dimension 8.`;
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},
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defaultPosition: {
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x: 725,
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y: 505
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}
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},
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bypassIDAntimatter: {
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id: 51,
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label: "IDR",
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family: PERK_FAMILY.INFINITY,
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description: "Infinity Dimensions no longer have antimatter requirements."
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description: "Infinity Dimensions no longer have antimatter requirements.",
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defaultPosition: {
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x: -580,
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y: -230
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}
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},
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bypassTGReset: {
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id: 52,
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label: "TGR",
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family: PERK_FAMILY.DILATION,
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description: "The 2nd rebuyable Dilation Upgrade no longer resets your Dilated Time."
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description: "The 2nd rebuyable Dilation Upgrade no longer resets your Dilated Time.",
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defaultPosition: {
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x: -145,
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y: 520
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}
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},
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bypassECDilation: {
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id: 53,
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label: "DILR",
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family: PERK_FAMILY.DILATION,
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description: "Remove the Eternity Challenge 11, Eternity Challenge 12, and total Time Theorem " +
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"requirements from Time Dilation unlock."
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"requirements from Time Dilation unlock.",
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defaultPosition: {
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x: 0,
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y: 640
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}
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},
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bypassEC1Lock: {
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id: 54,
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label: "EC1R",
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family: PERK_FAMILY.ETERNITY,
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description: "Remove the Eternity Challenge 1 requirement from Time Study 181."
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description: "Remove the Eternity Challenge 1 requirement from Time Study 181.",
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defaultPosition: {
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x: 450,
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y: -160
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}
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},
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bypassEC2Lock: {
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id: 55,
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label: "EC2R",
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family: PERK_FAMILY.ETERNITY,
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description: "Remove the Eternity Challenge 2 requirement from Time Study 181."
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description: "Remove the Eternity Challenge 2 requirement from Time Study 181.",
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defaultPosition: {
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x: 350,
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y: -270
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}
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},
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bypassEC3Lock: {
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id: 56,
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label: "EC3R",
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family: PERK_FAMILY.ETERNITY,
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description: "Remove the Eternity Challenge 3 requirement from Time Study 181."
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description: "Remove the Eternity Challenge 3 requirement from Time Study 181.",
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defaultPosition: {
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x: 410,
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y: -25
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}
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},
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bypassEC5Lock: {
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id: 57,
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label: "EC5R",
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family: PERK_FAMILY.ETERNITY,
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description: "Remove the Eternity Challenge 5 requirement from Time Study 62."
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description: "Remove the Eternity Challenge 5 requirement from Time Study 62.",
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defaultPosition: {
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x: 155,
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y: -85
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}
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},
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autocompleteEC1: {
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id: 60,
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@ -205,7 +301,11 @@ GameDatabase.reality.perks = {
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get description() {
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return `Auto-complete one Eternity Challenge every ${formatInt(80)} minutes (real-time).`;
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},
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effect: 80
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effect: 80,
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defaultPosition: {
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x: 345,
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y: 135
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}
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},
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autocompleteEC2: {
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id: 61,
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@ -214,7 +314,11 @@ GameDatabase.reality.perks = {
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get description() {
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return `Auto-complete one Eternity Challenge every ${formatInt(50)} minutes (real-time).`;
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},
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effect: 50
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effect: 50,
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defaultPosition: {
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x: 425,
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y: 235
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}
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},
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autocompleteEC3: {
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id: 62,
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@ -223,7 +327,11 @@ GameDatabase.reality.perks = {
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get description() {
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return `Auto-complete one Eternity Challenge every ${formatInt(30)} minutes (real-time).`;
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},
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effect: 30
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effect: 30,
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defaultPosition: {
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x: 325,
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y: 325
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}
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},
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autocompleteEC4: {
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id: 63,
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@ -232,13 +340,21 @@ GameDatabase.reality.perks = {
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get description() {
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return `Auto-complete one Eternity Challenge every ${formatInt(20)} minutes (real-time).`;
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},
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effect: 20
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effect: 20,
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defaultPosition: {
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x: 205,
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y: 270
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}
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},
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studyActiveEP: {
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id: 70,
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label: "ACT",
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family: PERK_FAMILY.ETERNITY,
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description: "Active path multipliers are always maximized."
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description: "Active path multipliers are always maximized.",
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defaultPosition: {
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x: 195,
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y: -260
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}
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},
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studyIdleEP: {
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id: 71,
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@ -247,13 +363,21 @@ GameDatabase.reality.perks = {
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get description() {
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return `Idle path multipliers start as if you have spent ${formatInt(15)} minutes in this Infinity/Eternity.`;
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},
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effect: 15
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effect: 15,
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defaultPosition: {
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x: 265,
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y: 25
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}
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},
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studyECRequirement: {
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id: 72,
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label: "ECR",
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family: PERK_FAMILY.ETERNITY,
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description: "Remove non–Time Theorem requirements for unlocking Eternity Challenges."
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description: "Remove non–Time Theorem requirements for unlocking Eternity Challenges.",
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defaultPosition: {
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x: 605,
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y: -160
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}
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},
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studyECBulk: {
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id: 73,
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@ -261,7 +385,11 @@ GameDatabase.reality.perks = {
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family: PERK_FAMILY.ETERNITY,
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description:
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`You can complete multiple tiers of Eternity Challenges at once if
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you reach the goal for a higher completion of that challenge.`
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you reach the goal for a higher completion of that challenge.`,
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defaultPosition: {
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x: 740,
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y: -135
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}
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},
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retroactiveTP1: {
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id: 80,
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@ -271,7 +399,11 @@ GameDatabase.reality.perks = {
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return `When buying the "You gain ${formatInt(3)} times more Tachyon Particles" Dilation Upgrade,
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multiply your current Tachyon Particle amount by ${formatFloat(1.5, 1)}.`;
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},
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effect: 1.5
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effect: 1.5,
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defaultPosition: {
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x: -290,
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y: 460
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}
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},
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retroactiveTP2: {
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id: 81,
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@ -281,7 +413,11 @@ GameDatabase.reality.perks = {
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return `When buying the "You gain ${formatInt(3)} times more Tachyon Particles" Dilation Upgrade,
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multiply your current Tachyon Particle amount by ${formatInt(2)}.`;
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},
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effect: 2
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effect: 2,
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defaultPosition: {
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x: -200,
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y: 360
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}
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},
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retroactiveTP3: {
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id: 82,
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@ -291,7 +427,11 @@ GameDatabase.reality.perks = {
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return `When buying the "You gain ${formatInt(3)} times more Tachyon Particles" Dilation Upgrade,
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multiply your current Tachyon Particle amount by ${formatFloat(2.5, 1)}.`;
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},
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effect: 2.5
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effect: 2.5,
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defaultPosition: {
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x: -120,
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||||
y: 260
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}
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},
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retroactiveTP4: {
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id: 83,
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@ -301,13 +441,21 @@ GameDatabase.reality.perks = {
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return `When buying the "You gain ${formatInt(3)} times more Tachyon Particles" Dilation Upgrade,
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multiply your current Tachyon Particle amount by ${formatInt(3)}.`;
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},
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effect: 3
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effect: 3,
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defaultPosition: {
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x: -65,
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y: 145
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||||
}
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||||
},
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autobuyerDilation: {
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id: 100,
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label: "DAU",
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family: PERK_FAMILY.AUTOMATION,
|
||||
description: "Unlock autobuyers for the repeatable Dilation Upgrades."
|
||||
description: "Unlock autobuyers for the repeatable Dilation Upgrades.",
|
||||
defaultPosition: {
|
||||
x: 20,
|
||||
y: 500
|
||||
}
|
||||
},
|
||||
autobuyerFasterID: {
|
||||
id: 101,
|
||||
@ -317,6 +465,10 @@ GameDatabase.reality.perks = {
|
||||
return `Infinity Dimension autobuyers work ${formatX(3)} faster.`;
|
||||
},
|
||||
effect: 1 / 3,
|
||||
defaultPosition: {
|
||||
x: -515,
|
||||
y: -20
|
||||
}
|
||||
},
|
||||
autobuyerFasterReplicanti: {
|
||||
id: 102,
|
||||
@ -326,6 +478,10 @@ GameDatabase.reality.perks = {
|
||||
return `Replicanti autobuyers work ${formatX(3)} faster.`;
|
||||
},
|
||||
effect: 1 / 3,
|
||||
defaultPosition: {
|
||||
x: -425,
|
||||
y: -310
|
||||
}
|
||||
},
|
||||
autobuyerFasterDilation: {
|
||||
id: 103,
|
||||
@ -335,6 +491,10 @@ GameDatabase.reality.perks = {
|
||||
return `Dilation Upgrade autobuyers work ${formatX(3)} faster.`;
|
||||
},
|
||||
effect: 1 / 3,
|
||||
defaultPosition: {
|
||||
x: 490,
|
||||
y: 450
|
||||
}
|
||||
},
|
||||
autobuyerTT1: {
|
||||
id: 104,
|
||||
@ -344,6 +504,10 @@ GameDatabase.reality.perks = {
|
||||
return `Unlock a Time Theorem Autobuyer that autobuys max Time Theorems every ${formatInt(4)} seconds.`;
|
||||
},
|
||||
effect: 4,
|
||||
defaultPosition: {
|
||||
x: 190,
|
||||
y: -410
|
||||
}
|
||||
},
|
||||
autobuyerTT2: {
|
||||
id: 105,
|
||||
@ -351,6 +515,10 @@ GameDatabase.reality.perks = {
|
||||
family: PERK_FAMILY.AUTOMATION,
|
||||
description: "Upgrade the Time Theorem Autobuyer to autobuy max Time Theorems every second.",
|
||||
effect: 1,
|
||||
defaultPosition: {
|
||||
x: 255,
|
||||
y: -540
|
||||
}
|
||||
},
|
||||
autobuyerTT3: {
|
||||
id: 106,
|
||||
@ -360,6 +528,10 @@ GameDatabase.reality.perks = {
|
||||
return `Upgrade the Time Theorem Autobuyer to max Time Theorems ${formatInt(2)} times per second.`;
|
||||
},
|
||||
effect: 0.5,
|
||||
defaultPosition: {
|
||||
x: 360,
|
||||
y: -625
|
||||
}
|
||||
},
|
||||
autobuyerTT4: {
|
||||
id: 107,
|
||||
@ -369,6 +541,10 @@ GameDatabase.reality.perks = {
|
||||
return `Upgrade the Time Theorem Autobuyer to max Time Theorems ${formatInt(4)} times per second.`;
|
||||
},
|
||||
effect: 0.25,
|
||||
defaultPosition: {
|
||||
x: 485,
|
||||
y: -675
|
||||
}
|
||||
},
|
||||
achievementGroup1: {
|
||||
id: 201,
|
||||
@ -378,7 +554,11 @@ GameDatabase.reality.perks = {
|
||||
return `Reduce the Achievement timer to ${formatInt(20)} minutes per
|
||||
Achievement (${formatInt(10)} minute decrease).`;
|
||||
},
|
||||
effect: 10
|
||||
effect: 10,
|
||||
defaultPosition: {
|
||||
x: -45,
|
||||
y: -135
|
||||
}
|
||||
},
|
||||
achievementGroup2: {
|
||||
id: 202,
|
||||
@ -388,7 +568,11 @@ GameDatabase.reality.perks = {
|
||||
return `Reduce the Achievement timer to ${formatInt(14)} minutes per
|
||||
Achievement (${formatInt(6)} minute decrease).`;
|
||||
},
|
||||
effect: 6
|
||||
effect: 6,
|
||||
defaultPosition: {
|
||||
x: -115,
|
||||
y: -250
|
||||
}
|
||||
},
|
||||
achievementGroup3: {
|
||||
id: 203,
|
||||
@ -398,7 +582,11 @@ GameDatabase.reality.perks = {
|
||||
return `Reduce the Achievement timer to ${formatInt(9)} minutes per
|
||||
Achievement (${formatInt(5)} minute decrease).`;
|
||||
},
|
||||
effect: 5
|
||||
effect: 5,
|
||||
defaultPosition: {
|
||||
x: -175,
|
||||
y: -365
|
||||
}
|
||||
},
|
||||
achievementGroup4: {
|
||||
id: 204,
|
||||
@ -408,7 +596,11 @@ GameDatabase.reality.perks = {
|
||||
return `Reduce the Achievement timer to ${formatInt(5)} minutes per
|
||||
Achievement (${formatInt(4)} minute decrease).`;
|
||||
},
|
||||
effect: 4
|
||||
effect: 4,
|
||||
defaultPosition: {
|
||||
x: -180,
|
||||
y: -500
|
||||
}
|
||||
},
|
||||
achievementGroup5: {
|
||||
id: 205,
|
||||
@ -418,14 +610,22 @@ GameDatabase.reality.perks = {
|
||||
return `Reduce the Achievement timer to ${formatInt(2)} minutes per
|
||||
Achievement (${formatInt(3)} minute decrease).`;
|
||||
},
|
||||
effect: 3
|
||||
effect: 3,
|
||||
defaultPosition: {
|
||||
x: -195,
|
||||
y: -630
|
||||
}
|
||||
},
|
||||
achievementGroup6: {
|
||||
id: 206,
|
||||
label: "ACHNR",
|
||||
family: PERK_FAMILY.ACHIEVEMENT,
|
||||
description: "Reality no longer resets your Achievements.",
|
||||
effect: 2
|
||||
effect: 2,
|
||||
defaultPosition: {
|
||||
x: -225,
|
||||
y: -755
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user