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add an unlock to wormhole
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@ -2803,7 +2803,8 @@
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</table>
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</div>
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<div id="wormhole" class="realitytab" style="display: none;">
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<div>
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<button class="realityUpgrade" onclick="unlockWormhole">Unleash the Wormhole<br>Costs 50 RM</button>
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<div id="wormholecontainer" style="display: none">
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<h1>Here will be some fancy animation made with canvas (probably by Omsi)</h1>
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<div class="radial-progress" data-progress="0">
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<div class="circle">
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@ -124,7 +124,7 @@ function onLoad() {
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if (player.thisReality === undefined) player.thisReality = player.totalTimePlayed;
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if (player.bestReality === undefined) player.bestReality = 9999999999;
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if (player.lastTenRealities === undefined) player.lastTenRealities = [[600*60*24*31, 1, 0], [600*60*24*31, 1, 0], [600*60*24*31, 1, 0], [600*60*24*31, 1, 0], [600*60*24*31, 1, 0], [600*60*24*31, 1, 0], [600*60*24*31, 1, 0], [600*60*24*31, 1, 0], [600*60*24*31, 1, 0], [600*60*24*31, 1, 0]];
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if (player.wormhole === undefined) player.wormhole = { speed: 60 * 60, power: 5, duration: 10, phase: 0, active: false }
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if (player.wormhole === undefined) player.wormhole = { speed: 60 * 60, power: 5, duration: 10, phase: 0, active: false, unlocked: false }
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if (player.reality === undefined) player.reality = { realityMachines: new Decimal(0), glyphs: {active: [], inventory: [], slots: 3}, seed: Math.floor(Date.now() * Math.random()+1), upg: [], upgReqs: [null, true, true, true, true, true, false, false, false, false, false], upgReqChecks: [false], automatorRows: 0, automatorCommands: [] };
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setTheme(player.options.theme);
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@ -607,7 +607,8 @@ if (player.version < 5) {
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document.getElementById("sixthRow").style.display = "none";
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document.getElementById("seventhRow").style.display = "none";
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document.getElementById("eightRow").style.display = "none";
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}
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}
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if (player.wormhole.unlocked) $("#wormholecontainer").show()
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if (!player.options.hotkeys) document.getElementById("hotkeys").textContent = "Enable hotkeys"
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updateAutobuyers();
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@ -19,6 +19,14 @@
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else $("#wormholeduration").removeClass("rUpgUn")
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}
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function unlockWormhole() {
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if (player.reality.realityMachines.lt(50)) return false
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if (player.wormhole.unlocked) return false
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player.wormhole.unlocked = true
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player.reality.realityMachines = player.reality.realityMachines.minus(50)
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$("#wormholecontainer").show()
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}
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function getWormholeIntervalCost() {
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var amountOfPurchases = Math.round(Math.log(player.wormhole.speed / 3600) / Math.log(0.8))
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return Math.pow(2.5, amountOfPurchases) * 15
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@ -36,24 +44,24 @@ function getWormholeDurationCost() {
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function upgradeWormholeInterval() {
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var cost = getWormholeIntervalCost()
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if (cost > player.reality.realityMachines) return false
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player.reality.realityMachines -= cost
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if (player.reality.realityMachines.lt(cost)) return false
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player.reality.realityMachines = player.reality.realityMachines.minus(cost)
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player.wormhole.speed *= 0.8
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updateWormholeUpgrades()
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}
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function upgradeWormholePower() {
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var cost = getWormholePowerCost()
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if (cost > player.reality.realityMachines) return false
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player.reality.realityMachines -= cost
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if (player.reality.realityMachines.lt(cost)) return false
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player.reality.realityMachines = player.reality.realityMachines.minus(cost)
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player.wormhole.speed *= 1.35
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updateWormholeUpgrades()
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}
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function upgradeWormholeDuration() {
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var cost = getWormholeDurationCost()
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if (cost > player.reality.realityMachines) return false
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player.reality.realityMachines -= cost
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if (player.reality.realityMachines.lt(cost)) return false
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player.reality.realityMachines = player.reality.realityMachines.minus(cost)
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player.wormhole.speed *= 1.5
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updateWormholeUpgrades()
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}
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@ -73,4 +81,19 @@ function wormHoleLoop(diff) {
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player.wormhole.active = true
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}
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}
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}
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var rotation = player.wormhole.phase / player.wormhole.speed * 180
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if (player.wormhole.active ) {
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$('.radial-progress .inset').css("background-color", "red")
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var rotation = player.wormhole.phase / player.wormhole.duration * 180
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$('.circle .fill').css("background-color", 'red');
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}
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else {
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$('.radial-progress .inset').css("background-color", "#fbfbfb")
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$('.circle .fill').css("background-color", "#97a71d")
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}
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$('.circle .fill').css("transform", 'rotate(' + rotation + 'deg)');
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$('.circle .full').css("transform", 'rotate(' + rotation + 'deg)');
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$('.circle .fill .fix').css("transform", 'rotate(' + (rotation * 2) + 'deg)');
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}
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@ -292,7 +292,8 @@ var player = {
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power: 5, // Multiplier from the wormhole
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duration: 10, // How long it lasts.
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phase: 0,
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active: false
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active: false,
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unlocked: false
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},
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options: {
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newsHidden: false,
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@ -4964,6 +4965,7 @@ function gameLoop(diff) {
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speedmod = glyph.effects.speed
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}
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}
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if (player.wormhole.active) speedmod *= player.wormhole.power
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if (player.thisInfinityTime < -10) player.thisInfinityTime = Infinity
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if (player.bestInfinityTime < -10) player.bestInfinityTime = Infinity
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if (diff > player.autoTime && !player.break) player.infinityPoints = player.infinityPoints.plus(player.autoIP.times(diff/player.autoTime))
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@ -5570,21 +5572,7 @@ function gameLoop(diff) {
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document.getElementById("infinityPoints2").innerHTML = "You have <span class=\"IPAmount2\">"+shortenDimensions(player.infinityPoints)+"</span> Infinity points."
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document.getElementById("realitymachine").innerHTML = "Make a new reality<br>Machines gained: "+shortenDimensions(gainedRealityMachines())+" ("+percentToNextRealityMachine()+"%)<br>Glyph level: "+shortenDimensions(gainedGlyphLevel())+" ("+percentToNextGlyphLevel()+"%)"
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document.getElementById("realitymachines").innerHTML = "You have <span class=\"IPAmount1\">"+shortenDimensions(player.reality.realityMachines)+"</span> Reality Machines."
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var rotation = player.wormhole.phase / player.wormhole.speed * 180
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if (player.wormhole.active ) {
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$('.radial-progress .inset').css("background-color", "red")
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var rotation = player.wormhole.phase / player.wormhole.duration * 180
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$('.circle .fill').css("background-color", 'red');
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}
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else {
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$('.radial-progress .inset').css("background-color", "#fbfbfb")
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$('.circle .fill').css("background-color", "#97a71d")
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}
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$('.circle .fill').css("transform", 'rotate(' + rotation + 'deg)');
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$('.circle .full').css("transform", 'rotate(' + rotation + 'deg)');
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$('.circle .fill .fix').css("transform", 'rotate(' + (rotation * 2) + 'deg)');
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wormHoleLoop(diff)
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if (player.wormhole.unlocked) wormHoleLoop(diff)
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player.lastUpdate = thisUpdate;
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}
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