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buff replicanti dt mult
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@ -224,7 +224,7 @@ function replicationGlyph(glyph, effectAmount) {
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break;
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case "dtgain":
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glyph.effects.dtgain = 0.0001 * Math.pow(glyph.level, 0.3) * Math.pow(glyph.strength, 0.65) // player.replicanti.e * x
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glyph.effects.dtgain = 0.0003 * Math.pow(glyph.level, 0.3) * Math.pow(glyph.strength, 0.65) // player.replicanti.e * x
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break;
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case "glyphlevel":
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