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Merge pull request #1751 from IvarK/auto-achievement-tweak
Improve auto-achievement behavior
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commit
83f313aa09
@ -41,6 +41,7 @@ Vue.component("normal-achievements-tab", {
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achievementPower: 0,
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achTPeffect: 0,
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achCountdown: 0,
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missingAchievements: 0,
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showAutoAchieve: false,
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isAutoAchieveActive: false,
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hideCompletedRows: false,
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@ -67,7 +68,8 @@ Vue.component("normal-achievements-tab", {
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update() {
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this.achievementPower = Achievements.power;
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this.achTPeffect = RealityUpgrade(8).config.effect();
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this.achCountdown = Achievements.timeToNextAutoAchieve() / getGameSpeedupFactor();
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this.achCountdown = Achievements.timeToNextAutoAchieve / getGameSpeedupFactor();
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this.missingAchievements = Achievements.preReality.countWhere(a => !a.isUnlocked);
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this.showAutoAchieve = PlayerProgress.realityUnlocked() && !Perk.achievementGroup6.isBought;
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this.isAutoAchieveActive = player.reality.autoAchieve;
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this.hideCompletedRows = player.options.hideCompletedAchievementRows;
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@ -124,7 +126,12 @@ Vue.component("normal-achievements-tab", {
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</div>
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</div>
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<div v-if="achCountdown > 0" class="c-achievements-tab__header">
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Automatically gain the next missing Achievement in {{ timeDisplayNoDecimals(achCountdown) }}.
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Automatically gain the next missing Achievement in
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{{ timeDisplayNoDecimals(achCountdown) }}<span v-if="!isAutoAchieveActive"> once Auto is turned on</span>.
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(left-to-right, top-to-bottom)
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</div>
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<div v-else-if="achCountdown === 0 && missingAchievements !== 0" class="c-achievements-tab__header">
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Automatically gain the next missing Achievement as soon as you enable Auto Achievements.
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(left-to-right, top-to-bottom)
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</div>
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<div class="l-achievement-grid">
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@ -109,7 +109,10 @@ const Achievements = {
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autoAchieveUpdate(diff) {
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if (!PlayerProgress.realityUnlocked()) return;
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if (!player.reality.autoAchieve) return;
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if (!player.reality.autoAchieve) {
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player.reality.achTimer = Math.clampMax(player.reality.achTimer + diff, this.period);
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return;
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}
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if (Achievements.preReality.every(a => a.isUnlocked)) return;
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if (Perk.achievementGroup6.isBought) {
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for (const achievement of Achievements.preReality) {
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@ -129,11 +132,11 @@ const Achievements = {
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player.reality.gainedAutoAchievements = true;
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},
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timeToNextAutoAchieve() {
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get timeToNextAutoAchieve() {
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if (!PlayerProgress.realityUnlocked()) return 0;
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if (GameCache.achievementPeriod.value === 0) return 0;
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if (Achievements.preReality.countWhere(a => !a.isUnlocked) === 0) return 0;
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return Math.max(this.period - player.reality.achTimer, 1);
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return this.period - player.reality.achTimer;
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},
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_power: new Lazy(() => {
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