Fix bool targets wiping blocks, update changelog date

This commit is contained in:
SpectralFlame 2023-05-24 12:24:07 -05:00
parent 4db6e721d6
commit 82e35675ee
2 changed files with 2 additions and 3 deletions

View File

@ -242,7 +242,7 @@ export default {
// Sometimes changing a block value causes later blocks on the line to no longer exist due to a different
// command structure; we wipe the props related to those blocks here so that they don't cause parsing errors
this.calculatePath();
if (this.nextNodeCount === 0) {
if (this.nextNodeCount === 0 && !this.isBoolTarget) {
const currIndex = this.block.targets.indexOf(this.blockTarget);
for (let toClear = currIndex + 1; toClear < this.block.targets.length; toClear++) {
// eslint-disable-next-line vue/no-mutating-props

View File

@ -11,8 +11,7 @@ GameDatabase.changelog = [
* }
*/
{
// TODO Change this once patch date is finalized
date: [2023, 5, 0],
date: [2023, 5, 25],
name: "Multiplier Tab, Automator, and Major mechanics fixes",
info: `
<b>Multiplier Tab:</b><br>