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Fix bool targets wiping blocks, update changelog date
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@ -242,7 +242,7 @@ export default {
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// Sometimes changing a block value causes later blocks on the line to no longer exist due to a different
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// command structure; we wipe the props related to those blocks here so that they don't cause parsing errors
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this.calculatePath();
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if (this.nextNodeCount === 0) {
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if (this.nextNodeCount === 0 && !this.isBoolTarget) {
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const currIndex = this.block.targets.indexOf(this.blockTarget);
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for (let toClear = currIndex + 1; toClear < this.block.targets.length; toClear++) {
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// eslint-disable-next-line vue/no-mutating-props
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@ -11,8 +11,7 @@ GameDatabase.changelog = [
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* }
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*/
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{
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// TODO Change this once patch date is finalized
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date: [2023, 5, 0],
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date: [2023, 5, 25],
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name: "Multiplier Tab, Automator, and Major mechanics fixes",
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info: `
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<b>Multiplier Tab:</b><br>
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