mirror of
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remove missable/absurdly rare news, add new news up to march 6th (#2256)
* remove j/r type news, add new news up to march 6th * fix weird apostrophes
This commit is contained in:
parent
4e2a1f949b
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773cf3d558
@ -3,7 +3,6 @@ import { DC } from "../constants.js";
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// A = always there
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// L = locked
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// J = joke/unreasonable condition
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// R = random chance condition
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// P = patreon
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// AI = created with gpt2
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@ -459,7 +458,9 @@ GameDatabase.news = [
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},
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{
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id: "a93",
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text: "Do antimatter people with suicidal thoughts get depressants?"
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text:
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`On a scale of 1 to 10, I rate this game a solid
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<span style='color: red'>java.lang.IndexOutOfBoundsException</span>`
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},
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{
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id: "a94",
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@ -477,7 +478,7 @@ GameDatabase.news = [
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},
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{
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id: "a97",
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text: "Nobody once told me the anti-world wasn’t gonna roll me."
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text: "Nobody once told me the anti-world wasn't gonna roll me."
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},
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{
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id: "a98",
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@ -552,21 +553,21 @@ GameDatabase.news = [
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{
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id: "a112",
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text:
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`What the f*ck did you just f*cking say about me, you little b*tch? I’ll have you know I graduated top of my
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class in the Antimatter Seals, and I’ve been involved in numerous secret raids on the 9th Dimension, and I
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have over 300 NNnNeMI-NNnNe confirmed kills. I am trained in potato warfare and I’m the top sniper in the
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`What the f*ck did you just f*cking say about me, you little b*tch? I'll have you know I graduated top of my
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class in the Antimatter Seals, and I've been involved in numerous secret raids on the 9th Dimension, and I
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have over 300 NNnNeMI-NNnNe confirmed kills. I am trained in potato warfare and I'm the top sniper in the
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entire Antimatter Galactic armed forces. You are nothing to me but just another infinity. I will wipe you
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the f*ck out with Max All mashing the likes of which has never been seen before in this dimension, mark my
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f*cking words. You think you can get away with saying that shit to me over the Interdimensional network?
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Think again, f*cker. As we speak I am contacting my secret network of autobuyers across the galaxy and your
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IP is being traced right now so you better prepare for the Big Crunch, maggot. The Big Crunch that wipes out
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the pathetic little thing you call your life. You’re f*cking dead, kid. I can be anywhere, anytime, and I can
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kill you in over seven 😠💩 different ways, and that’s just with my mouse. Not only am I extensively trained
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the pathetic little thing you call your life. You're f*cking dead, kid. I can be anywhere, anytime, and I can
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kill you in over seven 😠💩 different ways, and that's just with my mouse. Not only am I extensively trained
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in dimension shift combat, but I have access to the entire arsenal of the Antimatter Marine Corps and I will
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use it to its full extent to wipe your miserable ass off the face of the universe, you little shit. If only
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you could have known what unhevi retribution your little “clever” comment was about to bring down upon you,
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maybe you would have held your f*cking tongue. But you couldn’t, you didn’t, and now you’re buying until 10,
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you goddamn idiot. I will shit antimatter shit all over you and you will drown in it. You’re f*cking dead,
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maybe you would have held your f*cking tongue. But you couldn't, you didn't, and now you're buying until 10,
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you goddamn idiot. I will shit antimatter shit all over you and you will drown in it. You're f*cking dead,
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kiddo.`
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},
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{
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@ -978,7 +979,7 @@ GameDatabase.news = [
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id: "a182",
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text:
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`With the final update, Antimatter Dimensions has been finished. Thank you for playing. However, in the very
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near future, ANTIMATTER DIMENSIONS will be released. And before you ask, it’s not a sequel, it’s a reboot.
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near future, ANTIMATTER DIMENSIONS will be released. And before you ask, it's not a sequel, it's a reboot.
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Look forward to it in 5 hours!`
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},
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{
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@ -1092,7 +1093,7 @@ GameDatabase.news = [
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id: "a198",
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text:
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`Hey there! Just to let you know, there a speck of dust on your screen. Can you help wipe it off?
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It bothers me when l’m not clean. Thanks a lot!`
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It bothers me when l'm not clean. Thanks a lot!`
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},
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{
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id: "a199",
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@ -1544,12 +1545,12 @@ GameDatabase.news = [
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{
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id: "a259",
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text:
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`Now hold on, I know what you’re thinking, "An M press is an M press, you can’t say it’s only a half!" Well,
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`Now hold on, I know what you're thinking, "An M press is an M press, you can't say it's only a half!" Well,
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TJ "Slabdrill" Yoshi, hear me out. An M press actually has three parts to it: when M is pressed, when M is
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held, and when M is released. Now, usually is the pressing that’s useful because that’s the only part that
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matters; however, sometimes it’s sufficient to just use the holding part, which also buys dimensions and
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tickspeed upgrades. And as for the release, well, there are currently no cases where that’s useful or
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important, so don’t worry about that part. Now, if we map out the required presses for challenge 2 it would
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held, and when M is released. Now, usually is the pressing that's useful because that's the only part that
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matters; however, sometimes it's sufficient to just use the holding part, which also buys dimensions and
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tickspeed upgrades. And as for the release, well, there are currently no cases where that's useful or
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important, so don't worry about that part. Now, if we map out the required presses for challenge 2 it would
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look like this: /¯\\. We merely need to hold (¯) M to reach the first galaxy, we need to press (/) M to
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finish the challenge, and we need to press M again to start another challenge. So, how many presses is that
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total? Well, it appears to be three, and if we were doing this Eternity in isolation then yes, it would be
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@ -1560,8 +1561,8 @@ GameDatabase.news = [
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three by simply holding out the first M press to be used for the half M press, because the half M press only
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required M to be held, not actually pressed, so in this fashion, Challenge 2 only adds on an additional two M
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presses to the run, since the first M press just leeches off the previous M press. So to capture this
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phenomenon, we call it 2.5 M presses. On a single Eternity basis, you’d round up that up to three, but in
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a full game run, you’d round it down to two. So, in conclusion, since that first M press counts in other
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phenomenon, we call it 2.5 M presses. On a single Eternity basis, you'd round up that up to three, but in
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a full game run, you'd round it down to two. So, in conclusion, since that first M press counts in other
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contexts, but adds no additional presses in other contexts, we refer to it as a "Half M Press".`
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},
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{
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@ -2021,7 +2022,7 @@ GameDatabase.news = [
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id: "a324",
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text:
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`If you have an idea for a news message, shout it into the void.
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It won’t get your message into the game, but it’s fun!`
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It won't get your message into the game, but it's fun!`
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},
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{
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id: "a325",
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@ -2110,8 +2111,8 @@ GameDatabase.news = [
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`Technological convergence is the concept that all technologies will converge into a single technology. It is
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a commonly expressed idea since the dawn of the Information Age, and can be seen in many places and devices
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such as smartphones, or the internet. Antimatter Dimensions is an example of technological convergence,
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specifically within media. Using a genius idea called ‘not caring’ mixed in with the innovative solution of
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‘blind luck’, it merges together a subpar game, and a subpar news ticker, to create a mediocre experience
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specifically within media. Using a genius idea called 'not caring' mixed in with the innovative solution of
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'blind luck', it merges together a subpar game, and a subpar news ticker, to create a mediocre experience
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that despite being mostly a game, occasionally acts as a news source slightly above the Matter Dimensions
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Newsticker. Truly, an achievement for all businesses to aspire to strive towards, and hopefully actually beat.`
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},
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@ -2240,6 +2241,201 @@ GameDatabase.news = [
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return chapter;
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}
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},
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{
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id: "a350",
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text:
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`Alexander wept, for he had just watched a pop-culture lecture on quantum mechanics by Anaxarchus and
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realised that there are infinite worlds to conquer, and that he couldn't even be the lord of one without
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a mutiny or 6 stopping him.`
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},
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{
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id: "a351",
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text: "Hi, I'm here to complain about the poor quality of the copper that has just been delivered to me."
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},
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{
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id: "a352",
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get text() {
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return `<span style='opacity: 0; animation: disappear ${newsAnimSpd(20)}s 1'>
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This news message is antimemetic. You will forget that it exists shortly.</span>`;
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}
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},
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(function() {
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let wasClicked = false;
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const normal = "<span style='cursor: pointer'>💣</span>";
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const clicked = "💥";
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return {
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id: "a353",
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get text() {
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return wasClicked ? clicked : normal;
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},
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reset() {
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wasClicked = false;
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},
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onClick() {
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if (wasClicked) return undefined;
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wasClicked = true;
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return this.text;
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}
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};
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}()),
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// Blob from the blob font
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{
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id: "a354",
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text:
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`<span style='color: #FBC21B; text-shadow: 0px 1px 0px black, 1px 0px 0px black, 1px 1px 0px black,
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0px -1px 0px black, -1px 0px 0px black, -1px -1px 0px black, 1px -1px 0px black, -1px 1px 0px black'>
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\uE010</span>`
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},
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{
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id: "a355",
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text:
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`<div style='background: url("../images/unsmith.png"); width: 2.3rem; height: 2.5rem; margin-top: -0.1rem'></div>`
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},
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{
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id: "a356",
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text: `Press "Choose save" to explore the other 2 parallel universes.`
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},
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{
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id: "a357",
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text:
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`The Scientific Community remains baffled over the meaning of 286,078. "We're certain it's related to potatoes,
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but we need to do more tests." one researcher notes.`
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},
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{
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id: "a358",
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text: `Press "Choose save" to explore the other 2 parallel universes.`
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},
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{
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id: "a359",
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text:
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`Local incremental game dev makes physicists unhappy again. They claim
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"the physics violations and blatant use of technobabble has gone too far".`
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},
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{
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id: "a360",
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text: `Press "Choose save" to explore the other 2 parallel universes.`
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},
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// Discord contest winner #1
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{
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id: "a361",
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text: "We're having a sale of top quality waterproof towels! Be sure to get some on your way out!"
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},
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// Discord contest winner #2
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{
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id: "a362",
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text:
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`Hevipelle Incorporated is proud to present a new brand of cereal: The Big Crunch! This nutritious breakfast
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meal contains crunchy antimatter O's, pocket dimensions, Infinity-flavored Sugar Cubes, exponentially-growing
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Replicanti, and Eternity-flavored Marshmallows. Now you can experience Antimatter Dimensions inside of your
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stomach! Warning: Side effects may include spontaneous combustion, nausea, vomiting, diarrhea,
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dematerialization, vaporization, heart failure, the end of the world, or death. If you are not made out of
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antimatter, consult an educated professional on Antimatter Consumption before eating 'The Big Crunch'.`
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},
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{
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id: "a363",
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text:
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`The most expensive thing about a dragon isn't the gold you need to fill the nest, the magic you sacrifice
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entire empires for, or the billions of wars you need to supply the decillions of adamantium. No, it is the
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dirt. It's always the dirt. Don't ask the royal treasurers why we have more creatures on the plane than
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molecules of dirt. Just keep summoning bulldozers through arcane rituals and keep looking through the
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earth's core for more scraps of dirt.`
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},
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{
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id: "a364",
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get text() {
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const products = [
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`Illustration 320-A - True Office Graphics Wall. One of our senior consultants will observe your business,
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and come up with a list of words to be added to a hallway, to remind all employees of the values of their
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company. Known to decrease employee motivation by at least 25%! Past walls include words such as Black
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Hole, Catastrophic, Haphazard, compromising, Inferior, Delusional, Inefficient and Collapsed! Order now!`,
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`Furniture 150-A (2034 edition) - 3-person seating device. A revolutionary new design for office waiting
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areas, it consists of a large 3 legged stool, placed upside down for aesthetic benefits. Perfect for
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getting employees back to work, in a new set of shoes, or pants. It isn't tied down or glued to the
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floor like other editions, but we do make sure that other employees look at you funny if you edit our
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art. No need to order, it comes as a complimentary service for any customer!`,
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`Furniture 0853 - "The Rack" - this revolutionary new workspace, from the inventors of the crawling
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desk, helps your employees overcome their limits and ensure that your whole business is screaming -
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in agony! At times chosen by our revolutionary "pAIn AI", it will suggest mandatory stretchers for all
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users. Recommended by your local gaol, order now! *Warning, AOS&C only takes responsibility for acts
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of god such as lightning or merciful purifications by deities.`
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];
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const product = products.randomElement();
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return `Antimatter Office Supplies and Co present their new "Modern Office" catalogue! Each template
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design can be customised for your business, and offers a unique way to promote business synergy! Here
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is a sneak preview of one of their newest items: ${product}`;
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},
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},
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{
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id: "a365",
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text: "I don't like Replicanti. They're coarse and rough and irritating and they replicate everywhere."
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},
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{
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id: "a366",
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text:
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`Stage magic, such as illusions, has an interesting history. A mix of charlatans attempting to scam people,
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and actors acting out performances using illusions or slight of hand. Altering styles of magic, and continued
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discourse and disagreements over whether it should be stated that it is an illusion, and whether people will
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magically realise that it is fake and that it does not need to be stated. A schism a century ago split magic
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into 2 types - gentle, simplistic utilitarian tricks and grand spectacles involving the flashy machinery and
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beautiful assistants - originating from the popularisation of a single trick involving sawing a person in
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half. Much more interesting than watching some TV psychic pretending to pull a lottery ticket out from a news
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ticker, at any rate. Speaking of which, tonight's lottery numbers are 23, 10, 81, 106.4, 3 + 2i, and e.`
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},
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{
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id: "a367",
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text:
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`Snakes look scary, and they absolutely are and you should run, calmly, from every snake you see. But, luckily
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for you, snakes don't often take the initiative to bite - excluding the really mean ones. If they've gone out
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of their way to bite you, there's generally 4 reasons. 1- The Snake is Mean. 2- You scared the snake. Snakes
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are scary to you, but you are scary to snakes. Be the bigger lizard when you meet a snake. 3- You entered the
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territory of the snake. Often, a snake will warn you if you do this - this is why rattle snakes rattle. If you
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don't listen to the warning, they'll bite you. And the most important reason, 4- the snake finds you ugly.
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This is the fault of the snake's ocular system, but is the most common form of bites in at least 2
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jurisdictions. And if you get bitten by a snake, by virtue of being a scarily ugly lizard who keeps stumbling
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into the wrong bushes, there's 3 main things you can do. First, calm down, again, and stay calm. Secondly,
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immobilise the area around site that was bitten, and try using a compression bandage. Snake venom vision is
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entirely based on movement of the object it's currently in. And third, calmly, call for help from other
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lizards. Excluding the snake. The snake's too mean to help you.`
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},
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{
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id: "a368",
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text:
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`I suspect more people would press the hard reset button if genuine effort was done to make the process as
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miserable as possible. A slow removal of resources, with unique nerfs just to stop you from progressing. The
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destruction of UI, turning from usable to unusable, arcane and unwieldy, requiring memory and luck to even
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continue this quest. Randomness, against the player for even the simplest actions, to punish the thought of
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progression. Hooks and traps and disasters and low rolls for a chance see progression, which entirely consists
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of putting the state of the game further from anything deemed reasonable. A situation where the character is
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broken just to tell you to leave… but the damage is already done, if it is even possible to turn back. And…
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from there, a hard reset probably isn't enough. It would have to be… harder. Not just a hard reset, but a
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cookie, something in local storage designed specifically to make it impossible to actually start a new game.
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Or, something more malicious? And despite this, people would still throw themselves into this nightmare, for
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humanity knows no bounds in its endless curiosity. No amount of warnings will stop everyone. They will find
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a way to proceed, given it exists, and may even complain when it isn't as punishing as expected. So, do you
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want to push the button, and experience the depths of despair, willingly? Hopefully not, because it isn't here.`
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},
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{
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id: "a369",
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text:
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`An empire-building project is one of the most difficult things to implement. Thousands of hours of time,
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planning, effort, consultation, and political manoeuvring to create truly airbreaking endeavours. Take the
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Realmway Revitalisation Roadmap, a revolutionary program referred to by the 3 R's, which is known as the
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pinnacle of the most famous of the empire's bureaucratic infrastructure committees - the EMIF (empire magic
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infrastructure foundation) - not to be confused with the EAIF (Electric airship investment fund) or the
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NMIC (National Magical Infrrastructure Coalition). The goal of the three R's, set out by the EMIF, was to
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reinstate a mana trade corridor for SMSS (Small-Medium Steam Shuttles), a vital part of the burgeoning
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consolidated states after their unfortunate pillaging during the NELC (ninth empire liberation crusade).
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The three R's was a multi stage project - stage 1 was a survey glyph in the air - all big things start with
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a small step. Stage 2, the unveiling of the EMOF (Empire Mechanical Obliteration Forcefield) had over 50
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dignitaries - multiple emperors (from federated states to organisational leaders), foreign rulers, EMDF
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(Effluent Manifested Destiny Families) who currently own the land, and even some of the forecast witches,
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all gathered together to unveil the project in a show of EOSF (Empire Official Solidarity Friendships).
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Sadly, the project was eventually cancelled at stage 215, as the creation of the EMTF (Excrement Material
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Transmutation Facility) for the contractors exploded after coming into contact with a SMEA (Small-Medium
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Electric Airship) placing the last survey peg from stage 459 due to a time vortex created by an argument
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at the WAIC (Witches Annual Infrastructure Committee) as part of stage 56. Truly, tragic stuff - 3 award
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nominations and 2 wins during that process due to EBIF (Efficient Bureaucracy In (the) Field).`
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},
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{
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id: "l1",
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text: "You just made your 1,000,000,000,000,000th antimatter. This one tastes like chicken.",
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@ -2630,7 +2826,7 @@ GameDatabase.news = [
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id: "l58",
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text:
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`The Holy trinity of Hevipelle, Antimatter, Infinity Points, and Eternity Points. These 3 resources let us
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access Hevi’s gift, Time Theorems. And with these Time Theorems, we reach out to Hevi, and call, “Hevi, bless
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access Hevi's gift, Time Theorems. And with these Time Theorems, we reach out to Hevi, and call, “Hevi, bless
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us on this fine day!” And Hevi does. He give us the blessing of Time Studies. These Time Studies were
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blessings so powerful, Hevi restricted their power. He said, “I will give you a choice of three paths” and
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then humanity chose. The short, cheap route of Antimatter Dimensions, giving instant gratification, the
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@ -2638,11 +2834,11 @@ GameDatabase.news = [
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wait, and struggle, of humanity. Then, as humanity chose, a crack broke the earth. A serpent snaked out and
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sneered to humanity, “I will offer the powerful choice of a ninth dimension! I am Slabdrill, lord of all
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Unhevi. Humanity rose and said “ Begone Slabdrill! We want none of your foul Heresy!” And Hevi rose as well,
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and smote Slabdrill with his godlike power. As Slabdrill’s corpse fell into the earth, he cried “ this will
|
||||
and smote Slabdrill with his godlike power. As Slabdrill's corpse fell into the earth, he cried “ this will
|
||||
not be the last of me! Hevi will betr-“ and he fell in the Abyss of matter. Hevi gifted humanity with
|
||||
Eternity upgrades, which boosted infinity dimensions and time dimensions. And Hevi gave humanity his greatest
|
||||
gift. EP multipliers. He said, these will multiply all EP gained by 5, but their cost will increase 25 times.
|
||||
Use them wisely. And Humanity journeyed off with their new power, as Slabdrill’s words echoed in their heads.`,
|
||||
Use them wisely. And Humanity journeyed off with their new power, as Slabdrill's words echoed in their heads.`,
|
||||
get unlocked() { return PlayerProgress.eternityUnlocked(); }
|
||||
},
|
||||
{
|
||||
@ -2798,95 +2994,82 @@ GameDatabase.news = [
|
||||
get unlocked() { return PlayerProgress.realityUnlocked(); }
|
||||
},
|
||||
{
|
||||
id: "j1",
|
||||
text: "How dare you actually get zero deaths on a first run?",
|
||||
get unlocked() {
|
||||
return Achievement(64).isUnlocked &&
|
||||
Currency.infinities.eq(1) &&
|
||||
!PlayerProgress.eternityUnlocked();
|
||||
}
|
||||
id: "l75",
|
||||
text:
|
||||
`Here at Antimatter Dimensions, we pride ourselves in the quality of our products. For example: Did you know
|
||||
that every Infinity Point is unique? That's right! They all have different personalities, their own feelings,
|
||||
their own thoughts... I hope you can sleep well tonight, knowing this... Remember all of those Infinity
|
||||
points you've spent? They had families, and they miss them... Look at what you've done. You're a monster.`,
|
||||
get unlocked() { return PlayerProgress.infinityUnlocked(); }
|
||||
},
|
||||
{
|
||||
id: "j2",
|
||||
text: "Legend says the ninth dimension is supposed to be found here, but I don't see anything.",
|
||||
get unlocked() {
|
||||
return Currency.antimatter.exponent >= 41900 &&
|
||||
!Replicanti.areUnlocked &&
|
||||
!PlayerProgress.eternityUnlocked();
|
||||
}
|
||||
id: "l76",
|
||||
text: "So, you've reached the prestige layer after Infinity? It's about time...",
|
||||
get unlocked() { return PlayerProgress.eternityUnlocked(); }
|
||||
},
|
||||
{
|
||||
id: "j3",
|
||||
text: "Person with money likes to support this game.",
|
||||
get unlocked() { return player.IAP.totalSTD > 1; }
|
||||
id: "l77",
|
||||
text: "Improve your perks through selective breeding and cutting edge epigenetics technology.",
|
||||
get unlocked() { return PlayerProgress.realityUnlocked(); }
|
||||
},
|
||||
{
|
||||
id: "j4",
|
||||
text: "Whale is bad at making smart purchases.",
|
||||
get unlocked() {
|
||||
return ShopPurchase.IPPurchases.currentMult > 500 &&
|
||||
ShopPurchase.dimPurchases.currentMult < 5e307;
|
||||
}
|
||||
id: "l78",
|
||||
text:
|
||||
`Warning - Genetically Modified Perk Points are not suitable for; consumption, physical contact, inhalation,
|
||||
exhalation, mental contact and scouring by both seen and unseen eyes. Do not put near a flammable,
|
||||
inflammable, conducting, insulating, variable, biological or mechanical substance. Existence at your own risk.`,
|
||||
get unlocked() { return PlayerProgress.realityUnlocked(); }
|
||||
},
|
||||
{
|
||||
id: "j5",
|
||||
text: "Whale complains that the game broke.",
|
||||
get unlocked() { return ShopPurchase.dimPurchases.currentMult > 5e307; }
|
||||
id: "l79",
|
||||
text:
|
||||
`The Intergalactic Antimatter Revenue Service, contrary to popular belief, does have the ability to pay taxes
|
||||
on AM gained through non-scrupulous methods, ie anything not done via legally-mandated dimensions or modified
|
||||
through challenge courses. Section NY-8N lists 3 specific methodologies - illegal news ticker giveaways,
|
||||
unrecognised dimensions, and modifications to the fabric of space time - as well as a miscellaneous for any
|
||||
unique AM methods that may pop up in the future. And although you will have to pay the top AM tax rate of 99%,
|
||||
it can save you money in the long run - if you are forced to switch realities due to a celestial decision you
|
||||
can gain a portion of the tax you paid back from the IARS as a tax deduction, as well as make a deduction to
|
||||
pay for the arbiters who represent you. Of course, any [PLAYER REFERENCE NOT FOUND] worth their RM knows that
|
||||
the real way to hide illegal profits of crime is in personalised pocket dimensions, hyperspliced waveform
|
||||
banks and nanoshells, which requires extensive R&D to implement. As such, reporting illegal AM gain is only
|
||||
recommended if you're too rich to hide your gains, but too poor to hide your gains.`,
|
||||
get unlocked() { return PlayerProgress.realityUnlocked(); }
|
||||
},
|
||||
{
|
||||
id: "j6",
|
||||
text: "Whale complains that their buying isn't doing anything.",
|
||||
get unlocked() { return ShopPurchase.IPPurchases.currentMult > 1.8e16; }
|
||||
id: "l80",
|
||||
get text() {
|
||||
return `"Average person produces ${format("3e999999996", 2)} antimatter a year" factoid actually just statistical
|
||||
error. Average person produces 0 antimatter per year. "Developer Dimension" Georg, who lives in a cave &
|
||||
produces over ${format("1e1000000000", 2)} each day, is an outlier and should not have been counted.`;
|
||||
},
|
||||
get unlocked() { return PlayerProgress.hasBroken(); }
|
||||
},
|
||||
{
|
||||
id: "l81",
|
||||
text:
|
||||
`The world is in chaos as the laws of math have been rewritten! Many things that were thought
|
||||
to be infinite are now just really big numbers!`,
|
||||
get unlocked() { return PlayerProgress.hasBroken(); }
|
||||
},
|
||||
{
|
||||
id: "l82",
|
||||
get text() {
|
||||
return `The Great Scribes of Antia have labored intensively for years. They were given a mammoth task from the
|
||||
gods; write out an incomprehensibly long number. These scribes took turns, each writing out a few numbers a
|
||||
second, writing day and night, for what seemed like an eternity. At last, after
|
||||
${TimeSpan.fromSeconds(Currency.antimatter.value.log10() / 3).toString()}, they finally accomplished
|
||||
the impossible. That week, when they went to worship their gods, they sent them a simple message: "What was
|
||||
the purpose? What made our years of labor significant?" The gods responded duly: "We wanted to know how long
|
||||
it would take to write out, for a statistic in our game."`;
|
||||
},
|
||||
// 3 years of time to write
|
||||
get unlocked() { return Currency.antimatter.value.gte("1e777600"); }
|
||||
},
|
||||
{
|
||||
id: "r1",
|
||||
text: "This news message is 1000x rarer than all the others.",
|
||||
get unlocked() { return Math.random() < 0.001; }
|
||||
},
|
||||
{
|
||||
id: "r2",
|
||||
text: "You just won a small prize in the lottery.",
|
||||
get unlocked() { return Math.random() < 1e-4; }
|
||||
},
|
||||
{
|
||||
id: "r3",
|
||||
text: "You just won a moderate prize in the lottery.",
|
||||
get unlocked() { return Math.random() < 1e-5; }
|
||||
},
|
||||
{
|
||||
id: "r4",
|
||||
text: "You just won a large prize in the lottery.",
|
||||
get unlocked() { return Math.random() < 1e-6; }
|
||||
},
|
||||
{
|
||||
id: "r5",
|
||||
text: "You just won a huge prize in the lottery.",
|
||||
get unlocked() { return Math.random() < 1e-7; }
|
||||
},
|
||||
{
|
||||
id: "r6",
|
||||
text: "You just won a massive prize in the lottery.",
|
||||
get unlocked() { return Math.random() < 1e-8; }
|
||||
},
|
||||
{
|
||||
id: "r7",
|
||||
text: "You just won a very massive prize in the lottery.",
|
||||
get unlocked() { return Math.random() < 1e-9; }
|
||||
},
|
||||
{
|
||||
id: "r8",
|
||||
text: "You just won the lottery.",
|
||||
get unlocked() { return Math.random() < 1e-10; }
|
||||
},
|
||||
{
|
||||
id: "r9",
|
||||
text: "Just how lucky are you?",
|
||||
get unlocked() { return Math.random() < 1e-11; }
|
||||
},
|
||||
{
|
||||
id: "r10",
|
||||
text: "This news message is 1000000000000x rarer than all the others.",
|
||||
get unlocked() { return Math.random() < 1e-12; }
|
||||
text: "This news message is 100x rarer than all the others.",
|
||||
get unlocked() { return Math.random() < 0.01; }
|
||||
},
|
||||
{
|
||||
id: "p1",
|
||||
@ -3964,7 +4147,7 @@ GameDatabase.news = [
|
||||
},
|
||||
{
|
||||
id: "ai262",
|
||||
text: "Hey you, you’re finally awake. You were trying to buy a dimension, but it's impossible."
|
||||
text: "Hey you, you're finally awake. You were trying to buy a dimension, but it's impossible."
|
||||
},
|
||||
{
|
||||
id: "ai263",
|
||||
@ -4809,7 +4992,7 @@ GameDatabase.news = [
|
||||
},
|
||||
{
|
||||
id: "ai473",
|
||||
text: "I'm gonna type for an eternity... HINT: it’s gonna be pretty boring lmao"
|
||||
text: "I'm gonna type for an eternity... HINT: it's gonna be pretty boring lmao"
|
||||
},
|
||||
{
|
||||
id: "ai474",
|
||||
@ -5973,7 +6156,7 @@ GameDatabase.news = [
|
||||
},
|
||||
{
|
||||
id: "ai762",
|
||||
text: "Hey check this out! We have some good news: it’s raining antimatter!"
|
||||
text: "Hey check this out! We have some good news: it's raining antimatter!"
|
||||
},
|
||||
{
|
||||
id: "ai763",
|
||||
|
BIN
public/images/unsmith.png
Normal file
BIN
public/images/unsmith.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 582 B |
@ -1207,6 +1207,11 @@ screen and (max-width: 480px) {
|
||||
100% {opacity: 1;}
|
||||
}
|
||||
|
||||
@keyframes disappear {
|
||||
0% {opacity: 1;}
|
||||
100% {opacity: 0;}
|
||||
}
|
||||
|
||||
@keyframes text-stretch {
|
||||
0% {letter-spacing: 0;}
|
||||
100% {letter-spacing: 30rem;}
|
||||
|
Loading…
Reference in New Issue
Block a user