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fix massive gamebreaking bug
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@ -1234,7 +1234,7 @@
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</tr>
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<tr id="achRow11">
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<td>
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<div id="Dawg I heard you liked infinities..." class="achievement achievementlocked" style="background-image: url(images/73.png)" ach-tooltip="Have all your past 10 infinities be at least 1e300 times higher than the previous one."><br></div>
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<div id="Yo dawg, I heard you liked infinities..." class="achievement achievementlocked" style="background-image: url(images/73.png)" ach-tooltip="Have all your past 10 infinities be at least 1.79e308 times higher than the previous one."><br></div>
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</td>
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<td>
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<div id="Never again" class="achievement achievementlocked" style="background-image: url(images/74.png)" ach-tooltip="Max out your third Eternity upgrade."><br></div>
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@ -2960,7 +2960,7 @@ const allAchievements = {
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r106 : "The swarm",
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r107 : "Do you really need a guide for this?",
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r108 : "We could afford 9",
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r111 : "Dawg I heard you liked infinities...",
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r111 : "Yo dawg, I heard you liked infinities...",
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r112 : "Never again",
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r113 : "Long lasting relationship",
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r114 : "You're a mistake",
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@ -4575,7 +4575,7 @@ function setAchieveTooltip() {
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let infiniteIP = document.getElementById("Can you get infinite IP?")
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let thething = document.getElementById("Hey look, you did the thing again")
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let over9000 = document.getElementById("IT'S OVER 9000")
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let linear = document.getElementById("Dawg I heard you liked infinities...")
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let dawg = document.getElementById("Yo dawg, I heard you liked infinities...")
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let eatass = document.getElementById("Like feasting on a behind")
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let layer = document.getElementById("But I wanted another prestige layer...")
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let fkoff = document.getElementById("What do I have to do to get rid of you")
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@ -4599,7 +4599,7 @@ function setAchieveTooltip() {
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infiniteIP.setAttribute('ach-tooltip', "Reach "+shortenCosts(new Decimal("1e30008"))+" IP.")
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thething.setAttribute('ach-tooltip', "Reach "+shortenDimensions(Number.MAX_VALUE)+" time shards.")
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over9000.setAttribute('ach-tooltip', "Get a total sacrifice multiplier of "+shortenCosts(new Decimal("1e9000"))+".")
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linear.setAttribute('ach-tooltip', "Have all your past 10 infinities be at least "+shortenMoney(Number.MAX_VALUE)+" times higher than the previous one.")
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dawg.setAttribute('ach-tooltip', "Have all your past 10 infinities be at least "+shortenMoney(Number.MAX_VALUE)+" times higher than the previous one.")
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eatass.setAttribute('ach-tooltip', "Get "+shortenCosts(1e100)+" IP without any infinities or first dimensions")
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layer.setAttribute('ach-tooltip', "Get "+shortenMoney(Number.MAX_VALUE)+" EP")
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fkoff.setAttribute('ach-tooltip', "Gain "+shortenCosts(new Decimal("1e22000"))+" IP without any time studies.")
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@ -5544,8 +5544,8 @@ function respecToggle() {
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}
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}
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function eternity() {
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if (player.infinityPoints.gte(Number.MAX_VALUE) && (!player.options.eternityconfirm || confirm("Eternity will reset everything except achievements and challenge records. You will also gain an Eternity point and unlock various upgrades."))) {
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function eternity(force) {
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if ((player.infinityPoints.gte(Number.MAX_VALUE) && (!player.options.eternityconfirm || confirm("Eternity will reset everything except achievements and challenge records. You will also gain an Eternity point and unlock various upgrades."))) || force) {
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if (player.currentEternityChall !== "" && player.infinityPoints.lt(player.eternityChallGoal)) return false
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if (player.thisEternity<player.bestEternity) {
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player.bestEternity = player.thisEternity
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@ -5556,7 +5556,7 @@ function eternity() {
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if (player.infinitied < 10) giveAchievement("Do you really need a guide for this?");
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if (Decimal.round(player.replicanti.amount) == 9) giveAchievement("We could afford 9");
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if (player.dimlife) giveAchievement("8 nobody got time for that")
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if (player.infinitied <= 1) giveAchievement("Do I really need to infinity")
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if (player.infinitied <= 1 && !force) giveAchievement("Do I really need to infinity")
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temp = []
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player.eternityPoints = player.eternityPoints.plus(gainedEternityPoints())
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addEternityTime(player.thisEternity, gainedEternityPoints())
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@ -5864,7 +5864,7 @@ function exitChallenge() {
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} else if (player.currentEternityChall !== "") {
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player.currentEternityChall = ""
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player.eternityChallGoal = new Decimal(Number.MAX_VALUE)
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eternity()
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eternity(true)
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updateEternityChallenges();
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}
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}
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