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Prevent glyph purge modal from auto-sorting glyphs
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@ -519,7 +519,7 @@ export const Glyphs = {
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toBeDeleted++;
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}
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}
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if (player.reality.autoCollapse) this.collapseEmptySlots();
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if (player.reality.autoCollapse && deleteGlyphs) this.collapseEmptySlots();
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return toBeDeleted;
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},
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// Similar to copyForRecords, except that it also preserves null entries, passes on the IDs, and doesn't
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@ -67,6 +67,7 @@ GameDatabase.changelog = [
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<li>Fixed Black Holes getting stuck as permanently inactive in some cases</li>
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<li>Fixed negative Glyph counts not being properly updated when using Glyph undo</li>
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<li>Glyph purge modals now count identical Glyphs properly</li>
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<li>Fixed Glyph purge modals sometimes not appearing</li>
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<li>Fixed a poor interaction between the new Glyph RNG and negative seed values</li>
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<li>Fixed Glyph RNG seed not advancing after amplified realities</li>
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</ul>
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@ -82,6 +83,7 @@ GameDatabase.changelog = [
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<li>Offline/hibernation maximum time has been increased from 6 hours to 24 hours</li>
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<li>Text references to Teresa's Perk Shop have been more standardized</li>
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<li>Positioning for V's entries in navigation was adjusted to prevent text overlap</li>
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<li>AMOLED themes now have proper theming on credits scroll</li>
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<li>A handful of more minor text and typo fixes</li>
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</ul>
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<br>
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