Prevent glyph purge modal from auto-sorting glyphs

This commit is contained in:
SpectralFlame 2023-05-01 22:37:47 -05:00 committed by cyip92
parent de4deb6082
commit 5182ce0c0e
2 changed files with 3 additions and 1 deletions

View File

@ -519,7 +519,7 @@ export const Glyphs = {
toBeDeleted++;
}
}
if (player.reality.autoCollapse) this.collapseEmptySlots();
if (player.reality.autoCollapse && deleteGlyphs) this.collapseEmptySlots();
return toBeDeleted;
},
// Similar to copyForRecords, except that it also preserves null entries, passes on the IDs, and doesn't

View File

@ -67,6 +67,7 @@ GameDatabase.changelog = [
<li>Fixed Black Holes getting stuck as permanently inactive in some cases</li>
<li>Fixed negative Glyph counts not being properly updated when using Glyph undo</li>
<li>Glyph purge modals now count identical Glyphs properly</li>
<li>Fixed Glyph purge modals sometimes not appearing</li>
<li>Fixed a poor interaction between the new Glyph RNG and negative seed values</li>
<li>Fixed Glyph RNG seed not advancing after amplified realities</li>
</ul>
@ -82,6 +83,7 @@ GameDatabase.changelog = [
<li>Offline/hibernation maximum time has been increased from 6 hours to 24 hours</li>
<li>Text references to Teresa's Perk Shop have been more standardized</li>
<li>Positioning for V's entries in navigation was adjusted to prevent text overlap</li>
<li>AMOLED themes now have proper theming on credits scroll</li>
<li>A handful of more minor text and typo fixes</li>
</ul>
<br>