mirror of
https://github.com/IvarK/AntimatterDimensionsSourceCode.git
synced 2024-09-20 11:01:45 +00:00
Thanks Hira :blobhugcat:
This commit is contained in:
parent
f18e457bc7
commit
4d18af6d40
|
@ -126,6 +126,10 @@ export default {
|
|||
if (this.STCost && this.showStCost) costs.push(stStr);
|
||||
return costs.join(" + ");
|
||||
},
|
||||
// This is a special case to hide the 1 TT cost on the reality study when Doomed
|
||||
hideCostStr() {
|
||||
return Pelle.isDoomed && this.config.id === 6;
|
||||
}
|
||||
},
|
||||
methods: {
|
||||
update() {
|
||||
|
@ -186,7 +190,7 @@ export class TimeStudySetup {
|
|||
:config="config"
|
||||
name="Time Theorem"
|
||||
/>
|
||||
<div v-else-if="!isBought">
|
||||
<div v-else-if="!isBought && !hideCostStr">
|
||||
Cost: {{ customCostStr }}
|
||||
</div>
|
||||
</button>
|
||||
|
|
|
@ -48,7 +48,7 @@ GameDatabase.eternity.timeStudies.dilation = [
|
|||
description: () => (Pelle.isDoomed
|
||||
? "You cannot escape a Doomed Reality"
|
||||
: "Unlock Reality"),
|
||||
cost: () => 1,
|
||||
cost: 1,
|
||||
requirement: () => TimeStudy.timeDimension(8).isBought &&
|
||||
player.records.thisReality.maxEP.exponent >= 4000 &&
|
||||
(Perk.firstPerk.isBought || Achievements.preReality.every(a => a.isUnlocked)) &&
|
||||
|
|
|
@ -192,7 +192,7 @@ ${PlayerProgress.realityUnlocked()
|
|||
name: "Common Abbreviations",
|
||||
info: () => `
|
||||
Many resources within the game may appear in an abbreviated format as text in order to save space. This How to
|
||||
Play entry will update itself with additional entries for new resources as you encounter them for the first time
|
||||
Play entry will update itself with additional entries for new resources as you encounter them for the first time.
|
||||
<br>
|
||||
- <b>AM</b>: Antimatter<br>
|
||||
- <b>AD</b>: Antimatter Dimension<br>
|
||||
|
@ -1296,7 +1296,7 @@ upcoming choices as a comparable Currency in the Automator.
|
|||
<br>
|
||||
<br>
|
||||
Glyph Presets are purchasable for ${format(GameDatabase.celestials.effarig.unlocks.setSaves.cost)} Relic
|
||||
Shards. This unlocks ${formatInt(5)} slots that allow you to save your currently equipped Glyphs into sets.
|
||||
Shards. This unlocks ${formatInt(7)} slots that allow you to save your currently equipped Glyphs into sets.
|
||||
You can't overwrite a set, you must delete it first. When you load a set, each Glyph in it is found and equipped.
|
||||
If any are not found, it will display a warning, but equip all the rest regardless.
|
||||
When loading a set, you can be Level and/or Rarity sensitive. The best Glyph from the possible Glyphs
|
||||
|
|
Loading…
Reference in New Issue
Block a user