Thanks Hira :blobhugcat:

This commit is contained in:
SpectralFlame 2023-05-11 21:16:55 -05:00 committed by cyip92
parent f18e457bc7
commit 4d18af6d40
3 changed files with 8 additions and 4 deletions

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@ -126,6 +126,10 @@ export default {
if (this.STCost && this.showStCost) costs.push(stStr);
return costs.join(" + ");
},
// This is a special case to hide the 1 TT cost on the reality study when Doomed
hideCostStr() {
return Pelle.isDoomed && this.config.id === 6;
}
},
methods: {
update() {
@ -186,7 +190,7 @@ export class TimeStudySetup {
:config="config"
name="Time Theorem"
/>
<div v-else-if="!isBought">
<div v-else-if="!isBought && !hideCostStr">
Cost: {{ customCostStr }}
</div>
</button>

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@ -48,7 +48,7 @@ GameDatabase.eternity.timeStudies.dilation = [
description: () => (Pelle.isDoomed
? "You cannot escape a Doomed Reality"
: "Unlock Reality"),
cost: () => 1,
cost: 1,
requirement: () => TimeStudy.timeDimension(8).isBought &&
player.records.thisReality.maxEP.exponent >= 4000 &&
(Perk.firstPerk.isBought || Achievements.preReality.every(a => a.isUnlocked)) &&

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@ -192,7 +192,7 @@ ${PlayerProgress.realityUnlocked()
name: "Common Abbreviations",
info: () => `
Many resources within the game may appear in an abbreviated format as text in order to save space. This How to
Play entry will update itself with additional entries for new resources as you encounter them for the first time
Play entry will update itself with additional entries for new resources as you encounter them for the first time.
<br>
- <b>AM</b>: Antimatter<br>
- <b>AD</b>: Antimatter Dimension<br>
@ -1296,7 +1296,7 @@ upcoming choices as a comparable Currency in the Automator.
<br>
<br>
Glyph Presets are purchasable for ${format(GameDatabase.celestials.effarig.unlocks.setSaves.cost)} Relic
Shards. This unlocks ${formatInt(5)} slots that allow you to save your currently equipped Glyphs into sets.
Shards. This unlocks ${formatInt(7)} slots that allow you to save your currently equipped Glyphs into sets.
You can't overwrite a set, you must delete it first. When you load a set, each Glyph in it is found and equipped.
If any are not found, it will display a warning, but equip all the rest regardless.
When loading a set, you can be Level and/or Rarity sensitive. The best Glyph from the possible Glyphs