mirror of
https://github.com/IvarK/AntimatterDimensionsSourceCode.git
synced 2024-11-12 23:23:20 +00:00
Vuefy and cleanup HintText
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commit
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@ -1,9 +1,10 @@
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import "../../common/hint-text.js";
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import EffectDisplay from "@/components/EffectDisplay";
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import HintText from "@/components/HintText";
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Vue.component("normal-achievement", {
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components: {
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EffectDisplay
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EffectDisplay,
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HintText
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},
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props: {
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/** @type AchievementState */
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@ -85,9 +86,9 @@ Vue.component("normal-achievement", {
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@mouseenter="onMouseEnter"
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@mouseleave="onMouseLeave"
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>
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<hint-text type="achievements" class="l-hint-text--achievement">
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<HintText type="achievements" class="l-hint-text--achievement">
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{{ id }}
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</hint-text>
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</HintText>
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<div class="o-achievement__tooltip">
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<template v-if="isMouseOver">
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<div class="o-achievement__tooltip__name">
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@ -1,6 +1,9 @@
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import "../../common/hint-text.js";
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import HintText from "@/components/HintText";
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Vue.component("secret-achievement", {
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components: {
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HintText
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},
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props: {
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/** @type SecretAchievementState */
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achievement: {
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@ -75,9 +78,9 @@ Vue.component("secret-achievement", {
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@mouseenter="onMouseEnter"
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@mouseleave="onMouseLeave"
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>
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<hint-text type="achievements" class="l-hint-text--achievement">
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<HintText type="achievements" class="l-hint-text--achievement">
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S{{ id }}
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</hint-text>
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</HintText>
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<div class="o-achievement__tooltip">
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<template v-if="isMouseOver">
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<div class="o-achievement__tooltip__name">
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@ -1,6 +1,9 @@
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import "../../../common/hint-text.js";
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import HintText from "@/components/HintText";
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Vue.component("alchemy-circle-node", {
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components: {
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HintText
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},
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props: {
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node: Object,
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isFocused: false
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@ -62,12 +65,12 @@ Vue.component("alchemy-circle-node", {
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:classObject="classObject"
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/>
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<span v-if="isUnlocked">
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<hint-text type="alchemy"
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<HintText type="alchemy"
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:class="hintClassObject"
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class="o-hint-text--alchemy-node l-hint-text--alchemy-node"
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>
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{{ amount.toFixed(1) }}
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</hint-text>
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</HintText>
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</span>
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</div>`
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});
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@ -1,6 +1,9 @@
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import "../common/hint-text.js";
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import HintText from "@/components/HintText";
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Vue.component("challenge-box", {
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components: {
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HintText
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},
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props: {
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name: String,
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isUnlocked: false,
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@ -47,9 +50,9 @@ Vue.component("challenge-box", {
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},
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template: `
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<div class="c-challenge-box l-challenge-box">
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<hint-text type="challenges" class="l-hint-text--challenge">
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<HintText type="challenges" class="l-hint-text--challenge">
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{{ name }}
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</hint-text>
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</HintText>
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<slot name="top" />
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<div class="l-challenge-box__fill" />
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<button
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@ -1,6 +1,9 @@
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import "../common/hint-text.js";
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import HintText from "@/components/HintText";
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Vue.component("eternity-challenge-box", {
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components: {
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HintText
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},
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props: {
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name: String,
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isUnlocked: false,
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@ -51,9 +54,9 @@ Vue.component("eternity-challenge-box", {
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},
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template: `
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<div class="c-challenge-box l-challenge-box c-challenge-box--eternity">
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<hint-text type="challenges" class="l-hint-text--challenge">
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<HintText type="challenges" class="l-hint-text--challenge">
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{{ name }}
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</hint-text>
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</HintText>
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<slot name="top" />
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<div class="l-challenge-box__fill" />
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<button
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@ -1,14 +0,0 @@
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Vue.component("hint-text", {
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props: {
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type: String
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},
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computed: {
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showThisHintText() {
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// Accessing the player object in this computed is intentional for the sake of performance.
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// Always access the player object in update method and store required stuff in component data.
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return player.options.showHintText[this.type];
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}
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},
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template:
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`<div v-show="$viewModel.shiftDown || showThisHintText" class="o-hint-text l-hint-text"><slot /></div>`
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});
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@ -1,12 +1,13 @@
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import "../../common/hint-text.js";
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import "./time-study.js";
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import DescriptionDisplay from "@/components/DescriptionDisplay";
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import EffectDisplay from "@/components/EffectDisplay";
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import HintText from "@/components/HintText";
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Vue.component("normal-time-study", {
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components: {
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DescriptionDisplay,
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EffectDisplay
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EffectDisplay,
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HintText
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},
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props: {
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setup: Object
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@ -47,7 +48,7 @@ Vue.component("normal-time-study", {
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},
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template: `
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<time-study :setup="setup" :showCost="showCost" :showSTCost="showSTCost">
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<hint-text type="studies" class="l-hint-text--time-study">{{ hintText }}</hint-text>
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<HintText type="studies" class="l-hint-text--time-study">{{ hintText }}</HintText>
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<DescriptionDisplay :config="study.config" />
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<EffectDisplay
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br
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@ -1,12 +1,13 @@
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import "../../common/hint-text.js";
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import "./time-study.js";
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import DescriptionDisplay from "@/components/DescriptionDisplay";
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import EffectDisplay from "@/components/EffectDisplay";
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import HintText from "@/components/HintText";
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Vue.component("triad-time-study", {
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components: {
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DescriptionDisplay,
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EffectDisplay
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EffectDisplay,
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HintText
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},
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props: {
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setup: Object
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@ -26,7 +27,7 @@ Vue.component("triad-time-study", {
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},
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template: `
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<time-study :setup="setup" class="o-time-study--triad" :showSTCost="true">
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<hint-text type="studies" class="l-hint-text--time-study">T{{ id }}</hint-text>
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<HintText type="studies" class="l-hint-text--time-study">T{{ id }}</HintText>
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<DescriptionDisplay :config="study.config" />
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<EffectDisplay
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br
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@ -74,7 +74,7 @@ Vue.component("modal-preferred-tree", {
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@click="select(name)"
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:class="classList(name)"
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>
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<div v-if="isPreferred(name)" class="l-dim-path-priority o-hint-text">
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<div v-if="isPreferred(name)" class="l-dim-path-priority o-dim-path-priority">
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{{ isPreferred(name) }}
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</div>
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<div>
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@ -1,13 +1,14 @@
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import "../../common/hint-text.js";
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import CostDisplay from "@/components/CostDisplay";
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import DescriptionDisplay from "@/components/DescriptionDisplay";
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import EffectDisplay from "@/components/EffectDisplay";
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import HintText from "@/components/HintText";
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Vue.component("imaginary-upgrade-button", {
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components: {
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DescriptionDisplay,
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EffectDisplay,
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CostDisplay
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CostDisplay,
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HintText
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},
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props: {
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upgrade: Object
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@ -65,12 +66,12 @@ Vue.component("imaginary-upgrade-button", {
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class="l-reality-upgrade-btn c-reality-upgrade-btn"
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@click="upgrade.purchase()"
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>
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<hint-text
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<HintText
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type="realityUpgrades"
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class="l-hint-text--reality-upgrade c-hint-text--reality-upgrade"
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>
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{{ config.name }}
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</hint-text>
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</HintText>
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<DescriptionDisplay :config="config" />
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<DescriptionDisplay
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v-if="($viewModel.shiftDown === isAvailableForPurchase) && !isRebuyable"
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@ -1,13 +1,14 @@
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import "../../common/hint-text.js";
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import CostDisplay from "@/components/CostDisplay";
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import DescriptionDisplay from "@/components/DescriptionDisplay";
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import EffectDisplay from "@/components/EffectDisplay";
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import HintText from "@/components/HintText";
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Vue.component("reality-upgrade-button", {
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components: {
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DescriptionDisplay,
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EffectDisplay,
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CostDisplay
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CostDisplay,
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HintText
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},
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props: {
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upgrade: Object
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@ -67,12 +68,12 @@ Vue.component("reality-upgrade-button", {
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class="l-reality-upgrade-btn c-reality-upgrade-btn"
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@click="upgrade.purchase()"
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>
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<hint-text
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<HintText
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type="realityUpgrades"
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class="l-hint-text--reality-upgrade c-hint-text--reality-upgrade"
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>
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{{ config.name }}
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</hint-text>
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</HintText>
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<DescriptionDisplay :config="config" />
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<DescriptionDisplay
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v-if="($viewModel.shiftDown === isAvailableForPurchase) && !isRebuyable"
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@ -1832,7 +1832,7 @@ screen and (max-width: 480px) {
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/*#region hint-text*/
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.o-hint-text {
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.o-dim-path-priority {
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font-size: 1.55rem;
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color: white;
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text-shadow:
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@ -1847,12 +1847,6 @@ screen and (max-width: 480px) {
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pointer-events: none;
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}
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.l-hint-text {
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position: absolute;
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top: -1.6rem;
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left: 0;
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}
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.l-hint-text--challenge {
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top: -2.2rem;
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}
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49
src/components/HintText.vue
Normal file
49
src/components/HintText.vue
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@ -0,0 +1,49 @@
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<script>
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export default {
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props: {
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type: {
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type: String,
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required: true
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}
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},
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computed: {
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showThisHintText() {
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// Accessing the player object in this computed is intentional for the sake of performance.
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// Always access the player object in update method and store required stuff in component data.
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return this.$viewModel.shiftDown || player.options.showHintText[this.type];
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}
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},
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};
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</script>
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<template>
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<div
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v-show="showThisHintText"
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class="o-hint-text l-hint-text"
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>
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<slot />
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</div>
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</template>
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<style scoped>
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.o-hint-text {
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font-size: 1.55rem;
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color: white;
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text-shadow:
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-0.1rem -0.1rem 0 black,
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-0.1rem -0.1rem 0 black,
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0.1rem -0.1rem 0 black,
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0.1rem -0.1rem 0 black,
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-0.1rem 0.1rem 0 black,
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-0.1rem 0.1rem 0 black,
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0.1rem 0.1rem 0 black,
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0.1rem 0.1rem 0 black;
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pointer-events: none;
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}
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.l-hint-text {
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position: absolute;
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top: -1.6rem;
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left: 0;
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}
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</style>
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