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Update changelog.js
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@ -9,10 +9,10 @@ export const changelog = [
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* }
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* }
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*/
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*/
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{
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{
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date: [2024, 4, 1],
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date: [2024, 5, 3],
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name: "Celebrate Android Reality update",
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name: "Celebrate Android Reality Update",
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info: `
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info: `
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Congratulations for the release of Android Reality update! In order to celebrate this big milestone, we implemented
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Congratulations for the release of Android Reality Update! In order to celebrate this big milestone, we implemented
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some changes mainly based on the player comments and feedback from the Android version.
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some changes mainly based on the player comments and feedback from the Android version.
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<br>
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<br>
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<br>
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<br>
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@ -27,31 +27,32 @@ some changes mainly based on the player comments and feedback from the Android v
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<br>
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<br>
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<b>Additional QoL and information:</b><br>
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<b>Additional QoL and information:</b><br>
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<ul>
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<ul>
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<li>Companion Glyph and Study Presets now carry over when you start over</li>
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<li>Study Presets now carry over when you start over, and Companion Glyph will not leave you too</li>
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<li>Swapped cel2 and Perk shop unlocks</li>
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<li>Swapped cel2 and Perk shop unlocks</li>
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<li>TS131 now has an additional reward</li>
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<li>TS131 now has an additional effect</li>
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<li>Enter key now works in autobuyer inputs to apply changes</li>
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<li>Enter key now works in autobuyer inputs to apply changes</li>
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<li>Reward of achievement 118 now improves Sacrifice autobuyer</li>
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<li>Reward of achievement 118 now improves Sacrifice autobuyer</li>
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<li>Glyph preset settings are now including/increased by default</li>
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<li>Glyph preset settings are now including/increased by default</li>
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<li>Glyph recycle now checks the Glyph effects with Glyph level set in Reality autobuyer</li>
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<li>Glyph recycle now checks the Glyph effects with Glyph level set in Reality autobuyer</li>
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<li>Added a new cel7 upgrade mimicking EM40</li>
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<li>Added a new cel7 upgrade mimicking EM40</li>
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<li>Added show all tabs button in tab modify modal</li>
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<li>Added a show all tabs button in tab modify modal</li>
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<li>Added display when Auto EC is disabled by requirement lock</li>
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<li>Added a display when Auto EC is disabled by requirement lock</li>
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<li>Added an option to swap symbol and border colors on glyphs</li>
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<li>Added an option to swap symbol and border colors on Glyphs</li>
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<li>Added functionality to change the visible resource on Modern UI</li>
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<li>Added a functionality to change the visible resource on Modern UI</li>
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<li>Added a new modal for adjusting exponent notation formatting more flexibly</li>
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<li>Added a new modal for adjusting exponent notation formatting more flexibly</li>
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<li>Automator now ignores blackhole command while it is being disabled</li>
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<li>Automator now ignores blackhole command while it is being disabled</li>
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<li>Changed requirement of EM1000 to 5 seconds or less</li>
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<li>Changed requirement of EM1000 to 5 seconds or less</li>
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<li>Study tree will now automatically respec when exiting an EC</li>
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<li>Study tree will now automatically respec when exiting an EC</li>
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<li>Disabled a rebuyable TP upgrade in cel7, because it caused confusion to many players</li>
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<li>Disabled a rebuyable TP upgrade in cel7, because it caused confusion to many players</li>
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<li>Rebalanced 3rd milestone of 5th bar due to the above upgrade deletion</li>
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<li>Various minor text changes</li>
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<li>Various minor text changes</li>
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</ul>
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</ul>
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<br>
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<br>
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<b>Minor UI Changes:</b><br>
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<b>Minor UI Changes:</b><br>
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<ul>
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<ul>
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<li>Adjusted perk layouts for new DAB perk</li>
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<li>Adjusted perk layouts for new DAB perk</li>
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<li>Made glyph sorting order consistent in showcase modal</li>
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<li>Made Glyph sorting order consistent in showcase modal</li>
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<li>Added light and dark glyph rarity colorblind palettes</li>
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<li>Added light and dark Glyph rarity colorblind palettes</li>
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<li>Adjusted various minor UI glitches</li>
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<li>Adjusted various minor UI glitches</li>
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</ul>
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</ul>
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<br>
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<br>
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@ -68,7 +69,7 @@ some changes mainly based on the player comments and feedback from the Android v
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<li>Fixed wording on cel7 dilation modal claiming that EP will not be gained</li>
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<li>Fixed wording on cel7 dilation modal claiming that EP will not be gained</li>
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<li>Fixed ! not being parsed properly when used in study strings in automator scripts</li>
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<li>Fixed ! not being parsed properly when used in study strings in automator scripts</li>
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<li>Fixed Max All TD button not behaving properly with an active Telemechanical Process lock</li>
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<li>Fixed Max All TD button not behaving properly with an active Telemechanical Process lock</li>
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<li>Fixed Effarig glyphs in presets were messed up bug because of the internal format change</li>
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<li>Fixed Effarig Glyphs in presets were messed up bug because of the internal format change</li>
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<li>Fixed Glyph preset did not pick the highest level Glyphs while level:increased is selected</li>
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<li>Fixed Glyph preset did not pick the highest level Glyphs while level:increased is selected</li>
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<li>Fixed remnant count not being properly reset when entering cel7 dilation with animation on</li>
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<li>Fixed remnant count not being properly reset when entering cel7 dilation with animation on</li>
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<li>Fixed EC TT cost being calculated incorrectly when using EC! functionality and tree respec simultaneously</li>
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<li>Fixed EC TT cost being calculated incorrectly when using EC! functionality and tree respec simultaneously</li>
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