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Fix wrong projected RM in some cases (fixes #3274)
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@ -90,7 +90,8 @@ export default {
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}
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const multiplier = simulatedRealityCount(false) + 1;
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this.projectedRM = MachineHandler.gainedRealityMachines.times(multiplier);
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this.projectedRM = MachineHandler.gainedRealityMachines.times(multiplier)
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.clampMax(MachineHandler.hardcapRM);
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this.newIMCap = MachineHandler.projectedIMCap;
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this.machinesGained = this.projectedRM.clampMax(MachineHandler.distanceToRMCap);
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this.realityTime = Time.thisRealityRealTime.totalMinutes;
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