SAM now starts with 2e130 (#1770)

* SAM now starts with 2e130

Apparently tickspeed calculation was changed.
Another problem occured (discord link: https://discord.com/channels/351476683016241162/873641688961257533/877451905029242880)
Idly : "mhm we need to start with 2e130", so here I am

Idlys comment -> https://discord.com/channels/351476683016241162/873641688961257533/877451143628853288

* Update perks.js
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L4R5W 2021-08-18 10:43:50 +02:00 committed by GitHub
parent 1a388d701c
commit 37840e0ae1
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@ -30,10 +30,10 @@ GameDatabase.reality.perks = {
label: "SAM",
family: PERK_FAMILY.ANTIMATTER,
get description() {
return `Start every reset with ${format(1e130)} antimatter.`;
return `Start every reset with ${format(2e130)} antimatter.`;
},
bumpCurrency: () => Currency.antimatter.bumpTo(1e130),
effect: 1e130,
bumpCurrency: () => Currency.antimatter.bumpTo(2e130),
effect: 2e130,
defaultPosition: {
x: -190,
y: 0