mirror of
https://github.com/IvarK/AntimatterDimensionsSourceCode.git
synced 2024-09-20 11:01:45 +00:00
SAM now starts with 2e130 (#1770)
* SAM now starts with 2e130 Apparently tickspeed calculation was changed. Another problem occured (discord link: https://discord.com/channels/351476683016241162/873641688961257533/877451905029242880) Idly : "mhm we need to start with 2e130", so here I am Idlys comment -> https://discord.com/channels/351476683016241162/873641688961257533/877451143628853288 * Update perks.js
This commit is contained in:
parent
1a388d701c
commit
37840e0ae1
|
@ -30,10 +30,10 @@ GameDatabase.reality.perks = {
|
|||
label: "SAM",
|
||||
family: PERK_FAMILY.ANTIMATTER,
|
||||
get description() {
|
||||
return `Start every reset with ${format(1e130)} antimatter.`;
|
||||
return `Start every reset with ${format(2e130)} antimatter.`;
|
||||
},
|
||||
bumpCurrency: () => Currency.antimatter.bumpTo(1e130),
|
||||
effect: 1e130,
|
||||
bumpCurrency: () => Currency.antimatter.bumpTo(2e130),
|
||||
effect: 2e130,
|
||||
defaultPosition: {
|
||||
x: -190,
|
||||
y: 0
|
||||
|
|
Loading…
Reference in New Issue
Block a user