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fix r94 using the old development name
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@ -1408,7 +1408,7 @@
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<div id="MAXIMUM OVERDRIVE" class="achievement achievementlocked" style="background-image: url(images/59.png)" ach-tooltip="Reach 1e300 IP/min. Reward: Additional 4x multiplier to IP."><br></div>
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</td>
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<td>
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<div id="Minute of infinity" class="achievement achievementlocked" style="background-image: url(images/60.png)" ach-tooltip="Reach 1e260 infinity power. Reward: Double infinity power gain."><br></div>
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<div id="4.3333 minutes of Infinity" class="achievement achievementlocked" style="background-image: url(images/60.png)" ach-tooltip="Reach 1e260 infinity power. Reward: Double infinity power gain."><br></div>
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</td>
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<td>
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<div id="Is this safe?" class="achievement achievementlocked" style="background-image: url(images/61.png)" ach-tooltip="Gain Infinite replicanti in 30 minutes. Reward: Infinity doesn't reset your replicanti amount."><br></div>
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@ -66,7 +66,7 @@ const allAchievements = {
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r91 : "Ludicrous Speed",
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r92 : "I brake for nobody",
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r93 : "MAXIMUM OVERDRIVE",
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r94 : "Minute of infinity",
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r94 : "4.3333 minutes of Infinity",
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r95 : "Is this safe?",
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r96 : "Time is relative",
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r97 : "Yes. This is hell.",
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@ -1756,7 +1756,7 @@ function setAchieveTooltip() {
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let speed = document.getElementById("Ludicrous Speed")
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let speed2 = document.getElementById("I brake for nobody")
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let overdrive = document.getElementById("MAXIMUM OVERDRIVE")
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let minute = document.getElementById("Minute of infinity")
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let minute = document.getElementById("4.3333 minutes of Infinity")
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let infiniteIP = document.getElementById("Can you get infinite IP?")
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let over9000 = document.getElementById("IT'S OVER 9000")
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let dawg = document.getElementById("Yo dawg, I heard you liked infinities...")
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@ -4964,7 +4964,7 @@ setInterval(function() {
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if (player.money.gte("1e35000")) giveAchievement("I got a few to spare")
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if (player.infinityPower.gt(1)) giveAchievement("A new beginning.");
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if (player.infinityPower.gt(1e6)) giveAchievement("1 million is a lot"); //TBD
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if (player.infinityPower.gt(1e260)) giveAchievement("Minute of infinity"); //TBD
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if (player.infinityPower.gt(1e260)) giveAchievement("4.3333 minutes of Infinity"); //TBD
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if (player.totalTickGained >= 308) giveAchievement("Infinite time");
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if (player.firstPow >= 10e30) giveAchievement("I forgot to nerf that")
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if (player.money >= 10e79) giveAchievement("Antimatter Apocalypse")
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