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fixed h2p
and this should hopefully push the notation issue commit
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howto.html
15
howto.html
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@ -364,10 +364,7 @@
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Her first main unlock allows you to charge infinity upgrades. Charging an upgrade boosts the upgrade to a better upgrade that has some similarities to the old one. It takes two levels to get another upgrade charger.<br>
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At level 3, you are finally able to enter into Ra's Reality.<br>
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Level 15 is Teresa's next big unlock, and it raises Perk Shop caps.<br>
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The next thing she unlocks is her final unlock.<br>
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<button onclick='changestate(2551)' id='div2551btn' class="storebtn">Dilation 2</button>
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<div style="text-align: left" id='div2551' class="hidden">
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This will be completed at a later date.<br>
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Her level 25 has not yet been determined.<br>
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</div>
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<div style="text-align: center">
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<b>Effarig Level Unlocks:</b><br>
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His next unlock is moreso a helpful one, but at level 10, it ensures that glyphs always have 4 effects, and Effarig Glyphs can go higher than 4 (up to 7, which is all effects).<br>
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The second-to-last unlockable goes full circle and boosts glyph level based on Relic Shards, Effarig's currency.<br>
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Effarig's final unlock adds a new...dimension to the game.<br>
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<button onclick='changestate(2552)' id='div2552btn' class="storebtn">Glyph Alchemy</button>
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<div style="text-align: left" id='div2552' class="hidden">
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<button onclick='changestate(2551)' id='div2551btn' class="storebtn">Glyph Alchemy</button>
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<div style="text-align: left" id='div2551' class="hidden">
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At Level 25 Effarig, you unlock Glyph Alchemy. Upon unlocking, you gain a new sacrifice option: "Alchemy Mode", which turns your glyphs into Alchemy resources.<br>
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You can turn glyphs into alchemical resources. Each alchemical resource additionally gives a buff, based on it’s amount.<br>
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Reactions spend alchemical resources to produce new alchemical resources, and can be activated by clicking on the alchemical resource you want to produce. These relations occur every reality.<br>
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@ -392,7 +389,11 @@
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Their level 2 unlock amplifies stored game time, and makes stored real time more effecient.<br>
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At level 10, you become able to adjust stored time, and automatically release it.<br>
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The next unlock boosts Dilated Time gain based on peak game speed in each Reality.<br>
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Finally, at level 25, you get a game speed increase based on stored time.<br>
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Finally, at level 25, you unlock Time Compression.<br>
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<button onclick='changestate(2552)' id='div2552btn' class="storebtn">Time Compression</button>
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<div style="text-align: left" id='div2552' class="hidden">
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This will be added when implemented.
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</div>
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<div style="text-align: center">
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<b>V Level Unlocks:</b><br>
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</div>
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