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https://github.com/IvarK/AntimatterDimensionsSourceCode.git
synced 2024-11-10 06:02:13 +00:00
Fix H2P glow, combine top-right button components
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@ -964,15 +964,6 @@ body.t-s12 {
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border: var(--var-border-width, 0.2rem) solid rgba(0, 0, 0, 40%);
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}
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.l-help-me {
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height: 2rem;
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position: absolute;
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top: 4.9rem;
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font-size: 1.5rem;
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border-radius: var(--var-border-radius, 50%);
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transition-delay: 0s;
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}
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.l-information {
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top: 7rem;
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}
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@ -8983,21 +8983,6 @@ input.o-automator-block-input {
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border-bottom: 0.1rem solid black;
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}
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.l-help-me {
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width: 2rem;
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height: 2rem;
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position: absolute;
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top: 1rem;
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right: 2rem;
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z-index: 1;
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font-size: 1.5rem;
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font-weight: 500;
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line-height: 1.9rem;
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border-radius: var(--var-border-radius, 50%);
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pointer-events: auto;
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cursor: pointer;
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}
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.l-information {
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top: 3.1rem;
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}
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@ -4,7 +4,6 @@ import CelestialQuoteModal from "@/components/modals/celestial-quotes/CelestialQ
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import CreditsContainer from "@/components/tabs/celestial-pelle/CreditsContainer";
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import FadeAway from "@/components/tabs/celestial-pelle/FadeAway";
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import HowToPlay from "@/components/HowToPlay";
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import InfoButton from "@/components/InfoButton";
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import ModalProgressBar from "@/components/modals/ModalProgressBar";
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import ModernSidebar from "@/components/ui-modes/modern/ModernSidebar";
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import NewGame from "@/components/tabs/celestial-pelle/NewGame";
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@ -18,7 +17,6 @@ export default {
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name: "GameUiComponentFixed",
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components: {
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HowToPlay,
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InfoButton,
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TimeTheoremShop,
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ModernSidebar,
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SaveTimer,
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@ -67,7 +65,6 @@ export default {
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class="l-notification-container"
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/>
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<HowToPlay :style="hideIfMatoFullscreen" />
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<InfoButton :style="hideIfMatoFullscreen" />
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<TimeTheoremShop
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v-if="view.subtab === 'studies'"
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class="l-time-studies-tab__tt-shop"
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@ -4,22 +4,31 @@ export default {
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data() {
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return {
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hasTutorial: false,
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isModern: false,
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};
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},
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computed: {
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classObject() {
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h2pClassObject() {
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return {
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"o-tab-btn l-help-me": true,
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"h2p-tutorial--glow": this.hasTutorial,
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};
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},
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topMargin() {
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return {
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"margin-top": this.isModern ? "4.5rem" : "1rem",
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};
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}
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},
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methods: {
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update() {
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this.hasTutorial = Tutorial.emphasizeH2P();
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this.isModern = player.options.newUI;
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},
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showModal() {
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showH2P() {
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Modal.h2p.show();
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},
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showInfo() {
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Modal.information.show();
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}
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}
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};
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@ -28,8 +37,9 @@ export default {
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<template>
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<div>
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<div
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:class="classObject"
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@click="showModal"
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:class="h2pClassObject"
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:style="topMargin"
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@click="showH2P"
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>
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?
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<div
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@ -39,20 +49,46 @@ export default {
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Click for info
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</div>
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</div>
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<div
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v-if="hasTutorial"
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class="h2p-tutorial--glow"
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:style="topMargin"
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/>
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<div
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class="o-tab-btn l-information l-help-me"
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@click="showInfo"
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>
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i
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</div>
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</div>
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</template>
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<style scoped>
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.h2p-tutorial--glow::after {
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.l-help-me {
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position: absolute;
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width: 2rem;
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height: 2rem;
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right: 2rem;
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font-size: 1.5rem;
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font-weight: 500;
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line-height: 1.9rem;
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border-radius: var(--var-border-radius, 50%);
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pointer-events: auto;
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cursor: pointer;
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transition-delay: 0s;
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z-index: 1;
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}
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.h2p-tutorial--glow {
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position: absolute;
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content: "";
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width: 100%;
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height: 100%;
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top: 0;
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left: 0;
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right: 2rem;
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width: 2rem;
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height: 2rem;
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border-radius: var(--var-border-radius, 50%);
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background: gold;
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border-radius: var(--var-border-radius, inherit);
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animation: a-opacity 3s infinite;
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z-index: 2;
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}
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.h2p-tooltip {
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@ -64,7 +100,7 @@ export default {
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background: black;
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border: 0.1rem solid var(--color-text);
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border-radius: var(--var-border-width, 0.5rem);
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transform: translate(-0.7rem, -0.5rem);
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transform: translate(-0.7rem, -0.4rem);
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padding: 0.2rem 0.4rem;
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}
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@ -1,23 +0,0 @@
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<script>
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export default {
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name: "InfoButton",
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methods: {
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showModal() {
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Modal.information.show();
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}
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}
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};
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</script>
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<template>
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<div
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class="o-tab-btn l-information l-help-me"
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@click="showModal"
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>
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i
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</div>
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</template>
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<style scoped>
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</style>
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@ -7,7 +7,8 @@ export const TUTORIAL_STATE = {
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AUTOMATOR: 5
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};
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// Tutorial has two ways of moving on, either by Tutorial.moveOn() or by having it's condition be true
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// Tutorial has two ways of moving on, either by Tutorial.moveOn() or by having it's condition be true. This
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// is checked by moving on when the NEXT state's condition evaluates to true
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const tutorialStates = [
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{
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// Highlight the 1st dim button
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@ -44,9 +45,10 @@ export const Tutorial = {
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},
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// This will remain visible until the first dimboost is purchased. However, since the tutorial state generally
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// only updates whenever the UI elements need changing, we need to explicitly check resources here
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// only visually updates whenever the UI elements need changing, we need to explicitly check boost count or else
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// this will remain visible until a galaxy can be purchased
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emphasizeH2P() {
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const hasFirstBoost = Achievement(14).isUnlocked && player.dimensionBoosts > 0;
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const hasFirstBoost = player.tutorialState > TUTORIAL_STATE.DIMBOOST || player.dimensionBoosts > 0;
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return player.records.fullGameCompletions === 0 && !hasFirstBoost;
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},
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