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Fix typos and text display bugs
Standardize references to perk shop
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0b1fa8723a
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@ -112,9 +112,9 @@ export default {
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<div class="c-ra-memory-header">
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<CelestialQuoteHistory celestial="ra" />
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<div v-if="!isRaCapped">
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Each Memory Chunk generates a base of one Memory per second, which has been increased to
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{{ quantify("Memory", memoriesPerChunk, 2, 3) }}
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per second.
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Each Memory Chunk generates a base of one Memory per second<span v-if="memoriesPerChunk > 1">,
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which has been increased to {{ quantify("Memory", memoriesPerChunk, 2, 3) }} per second.
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</span>
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<br>
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Storing real time prevents Memory Chunk generation, but Memories will still be gained normally.
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<span v-if="memoriesPerChunk > 1">
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@ -352,7 +352,7 @@ function roundPreservingSum(data) {
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:style="rowStyle('perk shop')"
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class="l-glyph-levels-and-weights__factor"
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>
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Perk shop
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Teresa's Perk shop
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</div>
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<div
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:style="rowStyle('perk shop')"
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@ -15,10 +15,7 @@ export function vUnlockProgress(index) {
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export function vUnlockLegendLabel(complete, index) {
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const db = Object.values(GameDatabase.celestials.v.mainUnlock).find(e => e.id === index);
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if (complete >= 1) return `${db.name} condition for V`;
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return [
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"V",
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`Reach ${db.format(db.resource())} / ${db.format(db.requirement)} ${db.name}.`
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];
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return `Reach ${db.format(db.resource())} / ${db.format(db.requirement)} ${db.name}.`;
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}
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// Angle is defined/rescaled so that 0 is the first rift, 4 is the last one, and all 5 are equally spaced around
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@ -303,11 +300,11 @@ GameDatabase.celestials.navigation = {
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},
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legend: {
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text: complete => {
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if (complete >= 1) return "Perk Point Shop";
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if (complete >= 1) return "Teresa's Perk Point Shop";
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const rm = Teresa.pouredAmount;
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const cost = TeresaUnlocks.shop.price;
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return [
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"Perk Point Shop",
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"Teresa's Perk Point Shop",
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`Pour ${format(rm, 2)} / ${format(cost, 2)} Reality Machines`
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];
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},
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@ -756,7 +753,7 @@ GameDatabase.celestials.navigation = {
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legend: {
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text: complete => vUnlockLegendLabel(complete, 1),
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angle: -135,
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diagonal: 16,
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diagonal: 50,
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horizontal: 16,
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},
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},
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@ -783,7 +780,7 @@ GameDatabase.celestials.navigation = {
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},
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legend: {
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text: complete => vUnlockLegendLabel(complete, 2),
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angle: -135,
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angle: -45,
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diagonal: 30,
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horizontal: 16,
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},
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@ -797,7 +794,6 @@ GameDatabase.celestials.navigation = {
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incompleteWidth: 4,
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}
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},
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"v-unlock-3": {
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visible: () => Achievement(151).isUnlocked || VUnlocks.vAchievementUnlock.isUnlocked,
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complete: () => vUnlockProgress(3),
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@ -812,8 +808,8 @@ GameDatabase.celestials.navigation = {
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},
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legend: {
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text: complete => vUnlockLegendLabel(complete, 3),
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angle: -135,
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diagonal: 45,
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angle: 45,
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diagonal: 30,
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horizontal: 16,
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},
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},
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@ -840,8 +836,8 @@ GameDatabase.celestials.navigation = {
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},
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legend: {
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text: complete => vUnlockLegendLabel(complete, 4),
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angle: -135,
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diagonal: 60,
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angle: 135,
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diagonal: 30,
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horizontal: 16,
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},
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},
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@ -869,7 +865,7 @@ GameDatabase.celestials.navigation = {
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legend: {
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text: complete => vUnlockLegendLabel(complete, 5),
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angle: -135,
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diagonal: 75,
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diagonal: 30,
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horizontal: 16,
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},
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},
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@ -897,7 +893,7 @@ GameDatabase.celestials.navigation = {
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legend: {
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text: complete => vUnlockLegendLabel(complete, 6),
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angle: -135,
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diagonal: 90,
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diagonal: 30,
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horizontal: 16,
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},
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},
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@ -1697,8 +1693,8 @@ GameDatabase.celestials.navigation = {
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if (upgrade.isAvailableForPurchase) return [
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dmdText,
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`Imaginary Machines
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${format(Math.min(upgrade.currency.value, upgrade.cost), upgrade.canBeBought ? 0 : 2)}
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/ ${format(upgrade.cost)}`
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${format(Math.min(upgrade.currency.value, upgrade.cost), upgrade.canBeBought ? 1 : 2)}
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/ ${format(upgrade.cost, 1)}`
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];
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const allGalaxies = Replicanti.galaxies.total + player.galaxies + player.dilation.totalTachyonGalaxies;
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@ -87,7 +87,7 @@ GameDatabase.celestials.ra = {
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},
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perkShopIncrease: {
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id: 5,
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reward: "Perk shop caps are raised",
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reward: "Purchase caps are raised in Teresa's Perk Point Shop",
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pet: "teresa",
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level: 15,
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displayIcon: `<span class="fas fa-project-diagram"></span>`
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@ -23,7 +23,7 @@ GameDatabase.celestials.teresa = {
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shop: {
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id: 3,
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price: 1e24,
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description: "Unlock the Perk Point Shop.",
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description: "Unlock Teresa's Perk Point Shop.",
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},
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undo: {
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id: 4,
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@ -327,7 +327,7 @@ GameDatabase.news = [
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},
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{
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id: "a72",
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text: `"Most quotes found online are falsely atributed." -Abraham Lincoln`
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text: `"Most quotes found online are falsely attributed." -Abraham Lincoln`
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},
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{
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id: "a73",
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@ -571,7 +571,7 @@ GameDatabase.news = [
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IP is being traced right now so you better prepare for the Big Crunch, maggot. The Big Crunch that wipes out
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the pathetic little thing you call your life. You're f*cking dead, kid. I can be anywhere, anytime, and I can
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kill you in over seven 😠💩 different ways, and that's just with my mouse. Not only am I extensively trained
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in dimension shift combat, but I have access to the entire arsenal of the Antimatter Marine Corps and I will
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in dimension boost combat, but I have access to the entire arsenal of the Antimatter Marine Corps and I will
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use it to its full extent to wipe your miserable ass off the face of the universe, you little shit. If only
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you could have known what unhevi retribution your little “clever” comment was about to bring down upon you,
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maybe you would have held your f*cking tongue. But you couldn't, you didn't, and now you're buying until 10,
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@ -1269,7 +1269,7 @@ GameDatabase.news = [
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slipping into our memory by using the world-wide memory manipulator located in this room to keep making
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everyone think that 9 comes after 8 with a side effect that makes everyone think that 9 is evil, but this
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won't last forever, as the number will keep getting stronger, and will eventually overpower the memory
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manipulator. That's why you're here, you're one of the most intelligent person here, and we hope you can
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manipulator. That's why you're here, you're one of the most intelligent people here, and we hope you can
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help us on our journey to defeat that number. Our enemy is not 9, it is the hidden number between 8 and 9,
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the missing number.`
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},
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@ -1583,7 +1583,7 @@ GameDatabase.news = [
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required M to be held, not actually pressed, so in this fashion, Challenge 2 only adds on an additional two M
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presses to the run, since the first M press just leeches off the previous M press. So to capture this
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phenomenon, we call it 2.5 M presses. On a single Eternity basis, you'd round up that up to three, but in
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a full game run, you'd round it down to two. So, in conclusion, since that first M press counts in other
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a full game run, you'd round it down to two. So, in conclusion, since that first M press counts in some
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contexts, but adds no additional presses in other contexts, we refer to it as a "Half M Press".`
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},
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{
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@ -2397,7 +2397,7 @@ GameDatabase.news = [
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id: "a366",
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text:
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`Stage magic, such as illusions, has an interesting history. A mix of charlatans attempting to scam people,
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and actors acting out performances using illusions or slight of hand. Altering styles of magic, and continued
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and actors acting out performances using illusions or sleight of hand. Altering styles of magic, and continued
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discourse and disagreements over whether it should be stated that it is an illusion, and whether people will
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magically realise that it is fake and that it does not need to be stated. A schism a century ago split magic
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into 2 types - gentle, simplistic utilitarian tricks and grand spectacles involving the flashy machinery and
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@ -747,7 +747,7 @@ function laitelaRealityTick(realDiff) {
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} else if (Time.thisRealityRealTime.totalSeconds < 30) {
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// Second+ attempt - destabilising
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completionText += `<br>Best Completion Time: ${TimeSpan.fromSeconds(oldInfo.fastestCompletion).toStringShort()}
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➜ Destablized
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➜ Destabilized
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<br>Highest Active Dimension: ${formatInt(8 - oldInfo.difficultyTier)} ➜
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${formatInt(8 - laitelaInfo.difficultyTier)}`;
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} else {
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