AntimatterDimensionsSourceCode/index.html

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<!doctype html>
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<html>
<head>
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<title>Antimatter Dimensions</title>
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<link rel="icon" type="image/png" href="icon.png">
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<meta name="Antimatter Dimensions" content="A game about huge numbers and watching them go up." charset="utf-8"/>
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<h1 id="hiddenheader" style="display: none">Antimatter Dimensions</h1>
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<script type="text/javascript" src='https://cdn1.kongregate.com/javascripts/kongregate_api.js'></script>
<script type="text/javascript" src="javascripts/lib/jquery-3.2.1.min.js"></script>
<link href="https://fonts.googleapis.com/css?family=PT+Mono" rel="stylesheet">
<link rel="stylesheet" type="text/css" href="stylesheets/ad-slider-component.css">
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<link rel="stylesheet" type="text/css" href="stylesheets/styles.css?3">
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<link rel="stylesheet" type="text/css" href="stylesheets/time-studies.css">
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<link rel="stylesheet" type="text/css" href="stylesheets/tooltips.css">
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<link rel="stylesheet" type="text/css" href="stylesheets/vis.css">
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<link rel="stylesheet" type="text/css" href="stylesheets/tln.css">
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</head>
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<img id="loading" src="images/Loading.png">
<div id="snow" style="display: none; "></div>
<body>
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<div id="ui" style="height: 100%; width: 100%">
<div id="container" class="container" style="display:none; flex-direction: column; min-height: 100%; padding: 9px 15px; box-sizing: border-box;">
<div id='game' style="flex: 0 0 auto">
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<div id='news'>.</div>
</div>
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<game-header></game-header>
<div style="position:absolute; left: 0; right: 0; margin-left: auto; margin-right: auto; width: 360px; top: 19px">
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<button id="bigcrunch" style="font-family: Typewriter; font-size: 50px; width: 360px; height: 100px;" class="tabbtn">Big Crunch</button>
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</div>
<div>
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<button id="dimensionsbtn" class="tabbtn">Dimensions</button>
<button id="optionsbtn" class="tabbtn">Options</button>
<button id="statisticsbtn" class="tabbtn">Statistics</button>
<button id="achievementsbtn" class="tabbtn">Achievements</button>
<button id="challengesbtn" class="tabbtn">Challenges</button>
<button id="infinitybtn" class="tabbtn infinitytabbtn">Infinity</button>
<button id="eternitystorebtn" class="tabbtn eternitytabbtn">Eternity</button>
<button id="realitybtn" class="tabbtn realitytabbtn">Reality</button>
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<button id="celestialsbtn" class="tabbtn celestialtabbtn">Celestials</button>
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<button id="shopbtn" class="tabbtn">Shop</button>
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</div>
<div id="emptiness" class="tab" style="font-size: 150%">
<br> The world has collapsed on itself due to excess of antimatter.
<br>
<br>
</div>
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<div id="shop" class="tab" style="font-size: 15px" >
<div align="center">
<br>
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<span id="kongip"> Double your IP gain from all sources. Forever. </span><br>
<button class="greedbtn" onclick="kong.purchaseIP()">40 Kreds</button>
<br><br><br>
<span id="kongep"> Double your EP gain from all sources. Forever. </span><br>
<button class="greedbtn" onclick="kong.purchaseEP()">50 Kreds</button>
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<br><br><br>
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<span id="kongdim"> Double all your dimension multipliers (dimensions 1-8). Forever. </span><br>
<button class="greedbtn" onclick="kong.purchaseDimMult()">30 Kreds</button>
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<br><br><br>
<span id="kongalldim"> Double ALL the dimension multipliers (Normal, Infinity and Time). Forever. </span><br>
<button class="greedbtn" onclick="kong.purchaseAllDimMult()">60 Kreds</button>
<br><br><br>
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<span>Get 6 hours worth of offline production. (Doesn't work for autobuyers)</span><br>
<button class="greedbtn" onclick="kong.purchaseTimeSkip()">10 Kreds</button>
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<br><br><br>
<span style="font-size: 12px"><b>Disclaimer: These are not required to progress in the game, they are just to help and support the developer.</b></span>
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</div>
</div>
<game-tab v-show="view.tabs.current" style="flex: 1 0">
<component :is="view.tabs.current"></component>
</game-tab>
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<div id="reality" class="tab" align="center" style="margin-top: 10px;">
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<br>
<div id="realitymachines" style="color: black; font-size: 15px; width: 40%; margin: 0 auto">You have x Reality Machines.</div>
<br>
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<table class="table" align="center" style="margin: auto">
<tr>
<td><button class="secondarytabbtn" onclick="showRealityTab('glyphstab')">Glyphs</button></td>
<td><button class="secondarytabbtn" onclick="showRealityTab('upgrades')">Upgrades</button></td>
<td><button class="secondarytabbtn" onclick="showRealityTab('perks')">Perks</button></td>
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<td><button class="secondarytabbtn" onclick="showRealityTab('automation')">Automation</button></td>
<td><button class="secondarytabbtn" onclick="showRealityTab('wormhole')">Wormhole</button></td>
</tr>
</table>
<div id="glyphstab" class="realitytab">
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<div id="glyphTabUpper">
<div class="glyphDescriptions" id="activeGlyphs"> <!-- left-->
here will be a description of current glyph effects or smthing
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</div>
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<div> <!-- middle -->
<button id="realitymachine" onclick="reality()">Make a new reality
<br>Machines gained: 1
<br>Glyph level: 1</button>
<br>
<button class="realityUpgrade" style="height: 40px; width: 210px; margin-left: -7px;" onclick="startRealityOver()">Start Reality over (without gaining anything)</button>
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<expanding-control-box v-if="view.tabs.reality.subtab == 'glyphstab'"
label="Glyph level factors"
container-class="glyph-level-factors-dropdown-header">
<template slot="dropdown">
<glyph-levels-and-weights></glyph-levels-and-weights>
</template>
</expanding-control-box>
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<br>
<br>
<button class="realityUpgrade" onclick="toggleGlyphRespec()" id="glyphRespec" style="width:150px; height: 40px; margin: auto">Clear glyph slots on Reality</button>
<div id="glyphslots">
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<!-- These are generated from JS -->
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</div>
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</div>
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<div class="glyphDescriptions" id="sacrificedGlyphs"> <!-- right-->
</div>
</div>
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<div class="glyphcontainer" style="margin: auto;">
<div>
<h3 style="text-align: center">Inventory</h3>
<table>
<tbody id="glyphs">
</tbody>
</table>
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</div>
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</div>
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</div>
<div id="upgrades" class="realitytab" style="display: none;">
<table class="table realityUpgradeTable" align="center" style="margin: auto">
<tr>
<td><div class="realityUpgrade" onclick="buyRealityUpg(1)" id="rupg1">You gain Dilated Time 3 times faster<br>Cost: 1 RM</div></td>
<td><div class="realityUpgrade" onclick="buyRealityUpg(2)" id="rupg2">You gain Replicanti 3 times faster<br>Cost: 2 RM</div></td>
<td><div class="realityUpgrade" onclick="buyRealityUpg(3)" id="rupg3">You gain 3 times more Eternities<br>Cost: 2 RM</div></td>
<td><div class="realityUpgrade" onclick="buyRealityUpg(4)" id="rupg4">You gain 3 times more Tachyon Particles<br>Cost: 3 RM</div></td>
<td><div class="realityUpgrade" onclick="buyRealityUpg(5)" id="rupg5">You gain 5 times more Infinities<br>Cost: 4 RM</div></td>
</tr>
<tr>
<td><div class="realityUpgrade" onclick="buyRealityUpg(6)" id="rupg6" style="font-size: 0.85em;"><b>Requires: Reach first Eternity without getting any RGs during that Eternity</b>Replicanti gain is boosted from RGs (x RG/50)<br>Cost: 15 RM</div></td>
<td><div class="realityUpgrade" onclick="buyRealityUpg(7)" id="rupg7"><b>Requires: Reach first Infinity with just 1 galaxy</b>Infinitied stat gain is boosted from Antimatter Galaxies (x Galaxies/30)<br>Cost: 15 RM</div></td>
<td><div class="realityUpgrade" onclick="buyRealityUpg(8)" id="rupg8" style="font-size: 0.85em;"><b>Requires: Have the first 13 rows of achievements when you Infinity the first time</b>Tachyon Particle gain is multiplied based on achievement multiplier (mult^0.5)<br>Cost: 15 RM</div></td>
<td><div class="realityUpgrade" onclick="buyRealityUpg(9)" id="rupg9"><b>Requires: Reality with only a single glyph with a level 3 or higher equipped.</b><br>Gain another glyph slot<br>Cost: 15 RM</div></td>
<td><div class="realityUpgrade" onclick="buyRealityUpg(10)" id="rupg10"><b>Requires: Do your first Eternity with 1e400 IP</b><br>Start with 100 Eternities<br>Cost: 15 RM</div></td>
</tr>
<tr>
<td><div class="realityUpgrade" onclick="buyRealityUpg(11)" id="rupg11" style="font-size: 0.85em;"><b>Requires: 1,000,000,000,000 banked Infinities</b><br>Gain 10% of the Infinities you would gain by Infinitying each second.<br>Cost: 50 RM</div></td>
<td><div class="realityUpgrade" onclick="buyRealityUpg(12)" id="rupg12"><b>Requires: 1e70 EP without EC1</b><br>EP mult based on Realities and TT, Currently Xx<br>Cost: 50 RM</div></td>
<td><div class="realityUpgrade" onclick="buyRealityUpg(13)" id="rupg13" style="font-size: 0.85em;"><b>Requires: e3500 EP without TD5</b><br>More Eternity autobuyer options, EP multiplier autobuyer, Time Dimension autobuyers<br>Cost: 50 RM</div></td>
<td><div class="realityUpgrade" onclick="buyRealityUpg(14)" id="rupg14"><b>Requires: 1,000,000 Eternities</b><br>Gain Eternities per second equal to your Realities<br>Cost: 50 RM</div></td>
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<td><div class="realityUpgrade" onclick="buyRealityUpg(15)" id="rupg15"><b>Requires: Reach 1e10 EP without purchasing the 5xEP upgrade</b><br>Multiply TP gain based on EP mult, Currently Xx<br>Cost: 50 RM</div></td>
</tr>
<tr>
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<td><div class="realityUpgrade" onclick="buyRealityUpg(16)" id="rupg16" style="font-size: 0.85em;"><b>Requires: Reality with 4 glyphs with uncommon or better rarity</b><br>Improve the glyph rarity formula<br>Cost: 1500 RM</div></td>
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<td><div class="realityUpgrade" onclick="buyRealityUpg(17)" id="rupg17"><b>Requires: Reality with 4 glyphs, with each having 2 effects</b><br>50% chance to get +1 effect on glyphs<br>Cost: 1500 RM</div></td>
<td><div class="realityUpgrade" onclick="buyRealityUpg(18)" id="rupg18"><b>Requires: Reality with 4 level 10 or higher glyphs equipped.</b><br>Eternities affect glyph level<br>Cost: 1500 RM</div></td>
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<td><div class="realityUpgrade" onclick="buyRealityUpg(19)" id="rupg19"><b>Requires: Have a total of 30 glyphs</b><br>You can sacrifice power and time glyphs for permanent bonuses (shift+click)<br>Cost: 1500 RM</div></td>
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<td><div class="realityUpgrade" onclick="buyRealityUpg(20)" id="rupg20" style="font-size: 0.85em;"><b>Requires: 2 years total play time</b><br>You can have 2 wormholes<br>Cost: 1500 RM</div></td>
</tr>
<tr>
<td><div class="realityUpgrade" onclick="buyRealityUpg(21)" id="rupg21" style="font-size: 0.85em;"><b>Requires: 1e70,000 Replicanti</b><br>You can sacrifice dilation, replication and infinity glyphs<br>Cost: 100,000 RM</div></td>
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<td><div class="realityUpgrade" onclick="buyRealityUpg(22)" id="rupg22"><b>Requires: 1e85 DT</b><br>Some time based multiplier to TD, Currently Xx<br>Cost: 100,000 RM</div></td>
<td><div class="realityUpgrade" onclick="buyRealityUpg(23)" id="rupg23"><b>Requires: Reality in under 15 minutes</b><br>Eternity multipliers affect Eternity generation<br>Cost: 100,000 RM</div></td>
<td><div class="realityUpgrade" onclick="buyRealityUpg(24)" id="rupg24"><b>Requires: Reality for 5000 RM without glyphs</b><br>Gain another glyph slot<br>Cost: 100,000 RM</div></td>
<td><div class="realityUpgrade" onclick="buyRealityUpg(25)" id="rupg25"><b>Requires: Gain 1e10500 EP</b><br>Reality autobuyer<br>Cost: 100,000 RM</div></td>
</tr>
</table>
</div>
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<div id="automation" class="realitytab" style="display: none;">
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<span id="automatorUnlock"><br><br><br>You need to get 4 Realities to unlock the automator</span>
<div class="automator-container">
<div id="rowsAvailable">Your automator can use 4 rows; next row at 9 realities.</div>
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<canvas id="automatorTreeCanvas"></canvas>
<div>
<div style="display: flex; flex-direction: row; justify-content: center; align-items: center; margin-bottom: 3px;">
<p id="automatorloadsavetext">load:</p>
<automator-save-load-button v-for="saveslot in 3" :key="saveslot" :saveslot="saveslot"></automator-save-load-button>
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<label for="automatorOn" style="margin-left: 40px;">on:</label>
<input type="checkbox" name="automatorOn" id="automatorOn" onChange="automatorOnOff()">
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</div>
<textarea name="automator" id="automator" cols="30" spellcheck="false" onChange="updateState()"></textarea>
</div>
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<table class="table" id="studytable">
<tr>
<td>
<automator-shop-button name="WAIT">
<template slot="button-content">
WAIT<br>
Cost: 1 RM
</template>
<template slot="tooltip-header">
WAIT [target] [amount]
</template>
<template slot="tooltip-content">
Waits for something to pass a certain point, "Wait EP 1e2000" waits until you have 1e2000 ep. "Wait time 10"
waits 10 seconds.
</template>
</automator-shop-button>
</td>
<td><button class="automatorinstruction" style="opacity: 0;"></button></td>
<td>
<automator-shop-button name="BUY">
<template slot="button-content">
BUY<br>
</template>
<template slot="tooltip-header">
BUY [target] [amount/ID]
</template>
<template slot="tooltip-content">
Buys stuff, "Buy study 11" buys the first timestudy. Hold shift to see study IDs.</template>
</automator-shop-button>
</td>
</tr>
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</table>
<br>
<table class="table" id="studytable">
<tr>
<td><automator-shop-button name="IF">
</automator-shop-button></td>
<td><automator-shop-button name="ANTIMATTER"></automator-shop-button></td>
<td><automator-shop-button name="EP"></automator-shop-button></td>
<td><automator-shop-button name="STUDY"></automator-shop-button></td>
<td><automator-shop-button name="STUDYUNTIL"></automator-shop-button></td>
<td>
<automator-shop-button name="STUDYPATH">
<template slot="button-content">
STUDYPATH<br>Cost: 50 RM
</template>
<template slot="tooltip-header">
BUY STUDYPATH [all/none] [study ids and path names]
</template>
<template slot="tooltip-content">
Buys studies top-down using arguments after the mode specification. The 2 modes specify to buy "all" or
"none" of the studies on non-locked splits (incl. 62 and 33). Locked paths must be specified by ID # or split
name.
</template>
</automator-shop-button>
</td>
</tr>
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</table>
<table class="table" id="studytable">
<tr>
<td><automator-shop-button name="GOTO"></automator-shop-button></td>
<td><automator-shop-button name="IP"></automator-shop-button></td>
<td><automator-shop-button name="REPLICANTI"></automator-shop-button></td>
<td><automator-shop-button name="TTEP"></automator-shop-button></td>
<td><automator-shop-button name="TTIP"></automator-shop-button></td>
<td><automator-shop-button name="STUDYIMPORT"></automator-shop-button></td>
</tr>
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</table>
<table class="table" id="studytable">
<tr>
<td><automator-shop-button name="TIME"></automator-shop-button></td>
<td><automator-shop-button name="RG"></automator-shop-button></td>
<td><automator-shop-button name="TTAM"></automator-shop-button></td>
<td><automator-shop-button name="TTMAX"></automator-shop-button></td>
</tr>
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</table>
<table class="table" id="studytable">
<tr>
<td>
<automator-shop-button name="LOAD">
<template slot="button-content">
LOAD<br>Cost: 30 RM
</template>
<template slot="tooltip-header">
LOAD [automatorscriptnumber]
</template>
<template slot="tooltip-content">
You can load different automatorscripts with this, "Load 2" loads the second script
</template>
</automator-shop-button>
</td>
<td><automator-shop-button name="MAX"></automator-shop-button></td>
<td>
<automator-shop-button name="TOGGLE">
<template slot="button-content">
TOGGLE<br>Cost: 30 RM
</template>
<template slot="tooltip-header">
TOGGLE [autobuyer]
</template>
<template slot="tooltip-content">
Toggles autobuyers on and off, "Toggle D1" for example. Targets include: DX, Tickspeed, Galaxy, Dimboost,
Infinity, Eternity, Sacrifice, and RG
</template>
</automator-shop-button>
</td>
<td>
<automator-shop-button name="UNLOCK">
<template slot="button-content">
UNLOCK<br>Cost: 30 RM
</template>
<template slot="tooltip-header">
UNLOCK [target] [(id)]
</template>
<template slot="tooltip-content">
Unlocks either ECs "Unlock EC 3", or dilation "Unlock dilation"
</template>
</automator-shop-button>
</td>
</tr>
<tr>
<td>
<automator-shop-button name="RESPEC">
<template slot="button-content">
RESPEC<br>Cost: 30 RM
</template>
<template slot="tooltip-header">
RESPEC
</template>
<template slot="tooltip-content">
Toggles respec on, so next eternity your time studies will reset.
</template>
</automator-shop-button>
</td>
<td>
<automator-shop-button name="ETERNITY">
<template slot="button-content">
ETERNITY<br>Cost: 30 RM
</template>
<template slot="tooltip-header">
ETERNITY
</template>
<template slot="tooltip-content">
Does an eternity if able, if not it waits until it can eternity.
</template>
</automator-shop-button>
</td>
<td><automator-shop-button name="UNLOCK_DILATION"></automator-shop-button></td>
<td><automator-shop-button name="UNLOCK_EC"></automator-shop-button></td>
</tr>
<tr>
<td>
<automator-shop-button name="CHANGE">
<template slot="button-content">
CHANGE<br>Cost: 30 RM
</template>
<template slot="tooltip-header">
CHANGE [IPAUTOBUYER/EPAUTOBUYER] [amount]
</template>
<template slot="tooltip-content">
You can change the amount in your autobuyers "CHANGE IPAUTOBUYER 1e2000" for example
</template>
</automator-shop-button>
</td>
<td>
<automator-shop-button name="STOP">
<template slot="button-content">
STOP<br>Cost: 30 RM
</template>
<template slot="tooltip-header">
STOP
</template>
<template slot="tooltip-content">
Stops the whole automator.
</template>
</automator-shop-button>
</td>
<td><button class="automatorinstruction" style="opacity: 0;"></button></td>
<td>
<automator-shop-button name="START">
<template slot="button-content">
START<br>Cost: 30 RM
</template>
<template slot="tooltip-header">
START [target] [(id)]
</template>
<template slot="tooltip-content">
Starts either ECs "Start EC 3", or dilation "Start dilation"
</template>
</automator-shop-button>
</td>
</tr>
<tr>
<td><automator-shop-button name="IPAUTOBUYER"></automator-shop-button></td>
<td><automator-shop-button name="EPAUTOBUYER"></automator-shop-button></td>
<td><automator-shop-button name="START_DILATION"></automator-shop-button></td>
<td><automator-shop-button name="START_EC"></automator-shop-button></td>
</tr>
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</table>
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</div>
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</div>
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<div id="wormhole" class="realitytab" style="display: none;">
<button id="wormholeunlock" class="realityUpgrade" onclick="unlockWormhole()" style="text-shadow: -1px 1px 3px #d5ffd7;" ach-tooltip="The wormhole makes the game run significantly faster for a short period of time. Starts at 180x faster for 10 seconds, once per hour.">Unleash the Wormhole<br>Cost: 50 RM</button>
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<div id="wormholecontainer" style="display: none">
<canvas id="wormholeImage" width="400" height="400" style="border:1px solid #000000;"></canvas>
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<h3 id="wormholeStatus1"></h3>
<h3 id="wormholeStatus2"></h3>
<h3 id="wormholeStatus3"></h3>
<div class="wormhole-upgrades" id="whupg1">
<button class="realityUpgrade" id="wormholeinterval1" onclick="upgradeWormholeInterval(0)">Speed up the wormhole up 25%<br>Current interval: 3600 seconds<br>Cost: 15RM</button>
<button class="realityUpgrade" id="wormholepower1" onclick="upgradeWormholePower(0)">Make the wormhole 35% more powerful<br>Current power: 5x <br>Cost: 10RM</button>
<button class="realityUpgrade" id="wormholeduration1" onclick="upgradeWormholeDuration(0)">Extend the wormhole duration by 50%<br>Current duration: 10 seconds<br>Cost: 20RM</button>
</div>
<div class="wormhole-upgrades" id="whupg2">
<button class="realityUpgrade" id="wormholeinterval2" onclick="upgradeWormholeInterval(1)">Speed up the wormhole up 25%<br>Current interval: 3600 seconds<br>Cost: 15RM</button>
<button class="realityUpgrade" id="wormholepower2" onclick="upgradeWormholePower(1)">Make the wormhole 35% more powerful<br>Current power: 5x <br>Cost: 10RM</button>
<button class="realityUpgrade" id="wormholeduration2" onclick="upgradeWormholeDuration(1)">Extend the wormhole duration by 50%<br>Current duration: 10 seconds<br>Cost: 20RM</button>
</div>
<div class="wormhole-upgrades" id="whupg3">
<button class="realityUpgrade" id="wormholeinterval3" onclick="upgradeWormholeInterval(2)">Speed up the wormhole up 25%<br>Current interval: 3600 seconds<br>Cost: 15RM</button>
<button class="realityUpgrade" id="wormholepower3" onclick="upgradeWormholePower(2)">Make the wormhole 35% more powerful<br>Current power: 5x <br>Cost: 10RM</button>
<button class="realityUpgrade" id="wormholeduration3" onclick="upgradeWormholeDuration(2)">Extend the wormhole duration by 50%<br>Current duration: 10 seconds<br>Cost: 20RM</button>
2018-07-26 21:12:40 +00:00
</div>
2018-09-27 16:49:55 +00:00
<div><button class="realityUpgrade" onclick="pauseWormhole()" style="height: auto; padding: 16px" id="pauseButton">Pause</button></div>
2018-06-25 07:51:02 +00:00
</div>
</div>
<div id="perks" class="realitytab" style="display: none;">
2018-09-12 23:05:22 +00:00
<div id="pp">You have 0 Perk points</div>
2018-09-08 03:38:19 +00:00
<div class="vis-network" tabindex="900" style="position: relative; overflow: hidden; touch-action: pan-y; user-select: none; -webkit-user-drag: none; -webkit-tap-highlight-color: rgba(0, 0, 0, 0); width: 100%; height: 100%;">
<canvas width="800" height="800" style="position: relative; touch-action: none; user-select: none; -webkit-user-drag: none; -webkit-tap-highlight-color: rgba(0, 0, 0, 0); width: 100%; height: 100%;"></canvas>
</div>
</div>
2018-06-25 07:51:02 +00:00
</div>
2018-10-30 08:57:35 +00:00
<div id="notification-container" class="l-notification-container"></div>
2017-08-30 01:21:01 +00:00
</div>
2018-08-29 08:13:39 +00:00
<div class="popup glyphselect" id="glyphSelect">
<h3>Select one of the following glyphs</h3>
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</div>
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2018-10-28 10:16:18 +00:00
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2018-09-17 10:08:19 +00:00
</div>
2017-08-26 01:54:58 +00:00
</body>
<div class="videocontainer">
<video autoplay muted loop id="stars" style="display: none;">
<source src="images/s6-bg.webm" type="video/webm">
</video>
</div>
<div class="videocontainer">
<video preload muted id="realityanimbg" style="opacity: 0; display: none; ">
<source src="images/realityanimbg.webm" type="video/webm">
</video>
</div>
2017-10-06 00:46:55 +00:00
2018-11-14 23:36:37 +00:00
<div id="performance-stats" class="c-performance-stats" style="display: none;"></div>
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2018-10-19 19:42:42 +00:00
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2018-09-22 23:39:41 +00:00
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2018-12-27 11:22:37 +00:00
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2018-10-07 13:14:00 +00:00
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2018-04-09 22:41:46 +00:00
2018-04-10 07:48:46 +00:00
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2018-09-16 00:07:41 +00:00
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2018-04-10 07:48:46 +00:00
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2018-11-19 19:20:46 +00:00
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2018-11-19 19:20:46 +00:00
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2018-11-14 23:36:37 +00:00
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2018-12-25 00:54:30 +00:00
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2018-09-17 10:08:19 +00:00
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2019-01-04 18:09:46 +00:00
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2018-12-22 23:28:35 +00:00
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2018-12-30 12:01:37 +00:00
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2018-12-23 13:03:51 +00:00
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2018-12-24 20:59:33 +00:00
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2018-12-23 13:03:51 +00:00
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2018-12-25 00:54:30 +00:00
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2018-12-22 23:28:35 +00:00
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2018-11-01 21:15:11 +00:00
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2018-10-20 07:30:59 +00:00
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2018-11-02 23:55:42 +00:00
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2018-11-05 23:02:20 +00:00
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2018-11-04 14:43:03 +00:00
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2018-11-04 14:29:33 +00:00
2018-11-17 23:17:20 +00:00
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2018-11-04 14:45:26 +00:00
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2018-11-04 14:29:33 +00:00
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2018-11-04 14:45:26 +00:00
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2018-11-04 14:43:03 +00:00
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2018-11-04 14:51:13 +00:00
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2018-11-04 14:43:03 +00:00
2018-11-06 16:58:03 +00:00
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2018-11-06 16:58:03 +00:00
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2018-11-06 16:58:03 +00:00
2018-11-08 22:00:44 +00:00
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2018-12-04 20:39:16 +00:00
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2018-11-04 16:44:41 +00:00
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2018-11-07 16:31:05 +00:00
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2018-11-10 12:40:02 +00:00
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2018-11-11 11:13:49 +00:00
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2018-11-12 00:13:49 +00:00
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2018-11-11 23:01:29 +00:00
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2018-11-10 18:39:26 +00:00
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2018-11-12 19:38:21 +00:00
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2018-11-07 16:31:05 +00:00
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2018-12-02 18:15:01 +00:00
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2018-11-30 18:29:58 +00:00
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2018-11-25 22:46:50 +00:00
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2018-12-24 20:59:33 +00:00
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2018-12-25 00:54:30 +00:00
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2018-12-27 11:22:37 +00:00
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2018-11-04 16:44:41 +00:00
2019-01-07 22:38:46 +00:00
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2018-09-18 17:10:10 +00:00
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2018-09-24 23:22:27 +00:00
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2018-11-04 15:02:46 +00:00
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2018-09-17 10:08:19 +00:00
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2018-10-30 08:57:35 +00:00
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2018-09-17 10:08:19 +00:00
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2018-04-10 07:48:46 +00:00
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2018-04-09 22:41:46 +00:00
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2018-04-10 07:48:46 +00:00
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2018-07-10 04:06:06 +00:00
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2018-09-19 12:57:14 +00:00
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2018-09-19 18:25:39 +00:00
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