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A 32 bit RISC-V emulator made using a shader
bare_metal_test | ||
buildroot-2021.05 | ||
elfy | ||
linux@25423f4bd9 | ||
opensbi@7aa6c9aa96 | ||
riscv-opcodes@7d1a0e3153 | ||
riscv-rust@b4895fc56b | ||
riscv-tests@1b2c3ea84a | ||
rust_payload | ||
src | ||
toimg | ||
.gitignore | ||
.gitmodules | ||
dts.dts | ||
instructions.txt | ||
LICENSE | ||
linux-_pi_-patches-for-rvc.patch | ||
linux.config | ||
Makefile | ||
opensbi-don-t-zero-BSS.patch | ||
parse_ins.pl | ||
README.md | ||
test.sh |
rvc - risc v in c
An experimental 32-bit [0] RISC-V emulator written in plain C [1], with a focus on porting the result to a HLSL pixel shader.
Mostly based on takahirox/riscv-rust, which is a great resource for learning about RISC-V in general, aside from the official specs of course.
[0] GPUs only really support 32-bit integer math (in the use-case I want to put this in anyway)
[1] The elf loader ('elfy') is written in Rust, because I was too lazy to do it myself in C (Rust uses the 'elf' crate) and it doesn't need porting anyway.
Why?
Because.
License
MIT. Take it or leave it.