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38 lines
1.0 KiB
C#
Executable File
38 lines
1.0 KiB
C#
Executable File
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ExportState : MonoBehaviour
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{
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public string Name;
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public bool DoWork;
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private Camera cam;
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void Start()
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{
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DoWork = false;
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cam = GetComponent<Camera>();
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}
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void Update()
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{
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if (DoWork)
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{
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DoWork = false;
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var rt = new RenderTexture(2048*3, 4096*2, 0, UnityEngine.Experimental.Rendering.GraphicsFormat.B8G8R8A8_UNorm);
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cam.targetTexture = rt;
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cam.Render();
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RenderTexture.active = rt;
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var capture = new Texture2D(rt.width, rt.height, TextureFormat.RGB24, false);
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capture.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0);
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RenderTexture.active = null;
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cam.targetTexture = null;
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var bytes = capture.EncodeToPNG();
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System.IO.File.WriteAllBytes(Name, bytes);
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Destroy(rt);
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Destroy(capture);
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}
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}
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}
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