mirror of
https://github.com/torvalds/linux.git
synced 2024-11-14 16:12:02 +00:00
abb9c07885
Change multiple sys/xyz to /sys/xyz Signed-off-by: Mark O'Donovan <shiftee@posteo.net> Link: https://lore.kernel.org/r/20210328152837.73347-1-shiftee@posteo.net Signed-off-by: Jonathan Corbet <corbet@lwn.net>
349 lines
12 KiB
ReStructuredText
349 lines
12 KiB
ReStructuredText
=======================
|
|
The Framebuffer Console
|
|
=======================
|
|
|
|
The framebuffer console (fbcon), as its name implies, is a text
|
|
console running on top of the framebuffer device. It has the functionality of
|
|
any standard text console driver, such as the VGA console, with the added
|
|
features that can be attributed to the graphical nature of the framebuffer.
|
|
|
|
In the x86 architecture, the framebuffer console is optional, and
|
|
some even treat it as a toy. For other architectures, it is the only available
|
|
display device, text or graphical.
|
|
|
|
What are the features of fbcon? The framebuffer console supports
|
|
high resolutions, varying font types, display rotation, primitive multihead,
|
|
etc. Theoretically, multi-colored fonts, blending, aliasing, and any feature
|
|
made available by the underlying graphics card are also possible.
|
|
|
|
A. Configuration
|
|
================
|
|
|
|
The framebuffer console can be enabled by using your favorite kernel
|
|
configuration tool. It is under Device Drivers->Graphics Support->
|
|
Console display driver support->Framebuffer Console Support.
|
|
Select 'y' to compile support statically or 'm' for module support. The
|
|
module will be fbcon.
|
|
|
|
In order for fbcon to activate, at least one framebuffer driver is
|
|
required, so choose from any of the numerous drivers available. For x86
|
|
systems, they almost universally have VGA cards, so vga16fb and vesafb will
|
|
always be available. However, using a chipset-specific driver will give you
|
|
more speed and features, such as the ability to change the video mode
|
|
dynamically.
|
|
|
|
To display the penguin logo, choose any logo available in Graphics
|
|
support->Bootup logo.
|
|
|
|
Also, you will need to select at least one compiled-in font, but if
|
|
you don't do anything, the kernel configuration tool will select one for you,
|
|
usually an 8x16 font.
|
|
|
|
GOTCHA: A common bug report is enabling the framebuffer without enabling the
|
|
framebuffer console. Depending on the driver, you may get a blanked or
|
|
garbled display, but the system still boots to completion. If you are
|
|
fortunate to have a driver that does not alter the graphics chip, then you
|
|
will still get a VGA console.
|
|
|
|
B. Loading
|
|
==========
|
|
|
|
Possible scenarios:
|
|
|
|
1. Driver and fbcon are compiled statically
|
|
|
|
Usually, fbcon will automatically take over your console. The notable
|
|
exception is vesafb. It needs to be explicitly activated with the
|
|
vga= boot option parameter.
|
|
|
|
2. Driver is compiled statically, fbcon is compiled as a module
|
|
|
|
Depending on the driver, you either get a standard console, or a
|
|
garbled display, as mentioned above. To get a framebuffer console,
|
|
do a 'modprobe fbcon'.
|
|
|
|
3. Driver is compiled as a module, fbcon is compiled statically
|
|
|
|
You get your standard console. Once the driver is loaded with
|
|
'modprobe xxxfb', fbcon automatically takes over the console with
|
|
the possible exception of using the fbcon=map:n option. See below.
|
|
|
|
4. Driver and fbcon are compiled as a module.
|
|
|
|
You can load them in any order. Once both are loaded, fbcon will take
|
|
over the console.
|
|
|
|
C. Boot options
|
|
|
|
The framebuffer console has several, largely unknown, boot options
|
|
that can change its behavior.
|
|
|
|
1. fbcon=font:<name>
|
|
|
|
Select the initial font to use. The value 'name' can be any of the
|
|
compiled-in fonts: 10x18, 6x10, 6x8, 7x14, Acorn8x8, MINI4x6,
|
|
PEARL8x8, ProFont6x11, SUN12x22, SUN8x16, TER16x32, VGA8x16, VGA8x8.
|
|
|
|
Note, not all drivers can handle font with widths not divisible by 8,
|
|
such as vga16fb.
|
|
|
|
|
|
2. fbcon=map:<0123>
|
|
|
|
This is an interesting option. It tells which driver gets mapped to
|
|
which console. The value '0123' is a sequence that gets repeated until
|
|
the total length is 64 which is the number of consoles available. In
|
|
the above example, it is expanded to 012301230123... and the mapping
|
|
will be::
|
|
|
|
tty | 1 2 3 4 5 6 7 8 9 ...
|
|
fb | 0 1 2 3 0 1 2 3 0 ...
|
|
|
|
('cat /proc/fb' should tell you what the fb numbers are)
|
|
|
|
One side effect that may be useful is using a map value that exceeds
|
|
the number of loaded fb drivers. For example, if only one driver is
|
|
available, fb0, adding fbcon=map:1 tells fbcon not to take over the
|
|
console.
|
|
|
|
Later on, when you want to map the console the to the framebuffer
|
|
device, you can use the con2fbmap utility.
|
|
|
|
3. fbcon=vc:<n1>-<n2>
|
|
|
|
This option tells fbcon to take over only a range of consoles as
|
|
specified by the values 'n1' and 'n2'. The rest of the consoles
|
|
outside the given range will still be controlled by the standard
|
|
console driver.
|
|
|
|
NOTE: For x86 machines, the standard console is the VGA console which
|
|
is typically located on the same video card. Thus, the consoles that
|
|
are controlled by the VGA console will be garbled.
|
|
|
|
4. fbcon=rotate:<n>
|
|
|
|
This option changes the orientation angle of the console display. The
|
|
value 'n' accepts the following:
|
|
|
|
- 0 - normal orientation (0 degree)
|
|
- 1 - clockwise orientation (90 degrees)
|
|
- 2 - upside down orientation (180 degrees)
|
|
- 3 - counterclockwise orientation (270 degrees)
|
|
|
|
The angle can be changed anytime afterwards by 'echoing' the same
|
|
numbers to any one of the 2 attributes found in
|
|
/sys/class/graphics/fbcon:
|
|
|
|
- rotate - rotate the display of the active console
|
|
- rotate_all - rotate the display of all consoles
|
|
|
|
Console rotation will only become available if Framebuffer Console
|
|
Rotation support is compiled in your kernel.
|
|
|
|
NOTE: This is purely console rotation. Any other applications that
|
|
use the framebuffer will remain at their 'normal' orientation.
|
|
Actually, the underlying fb driver is totally ignorant of console
|
|
rotation.
|
|
|
|
5. fbcon=margin:<color>
|
|
|
|
This option specifies the color of the margins. The margins are the
|
|
leftover area at the right and the bottom of the screen that are not
|
|
used by text. By default, this area will be black. The 'color' value
|
|
is an integer number that depends on the framebuffer driver being used.
|
|
|
|
6. fbcon=nodefer
|
|
|
|
If the kernel is compiled with deferred fbcon takeover support, normally
|
|
the framebuffer contents, left in place by the firmware/bootloader, will
|
|
be preserved until there actually is some text is output to the console.
|
|
This option causes fbcon to bind immediately to the fbdev device.
|
|
|
|
7. fbcon=logo-pos:<location>
|
|
|
|
The only possible 'location' is 'center' (without quotes), and when
|
|
given, the bootup logo is moved from the default top-left corner
|
|
location to the center of the framebuffer. If more than one logo is
|
|
displayed due to multiple CPUs, the collected line of logos is moved
|
|
as a whole.
|
|
|
|
8. fbcon=logo-count:<n>
|
|
|
|
The value 'n' overrides the number of bootup logos. 0 disables the
|
|
logo, and -1 gives the default which is the number of online CPUs.
|
|
|
|
C. Attaching, Detaching and Unloading
|
|
|
|
Before going on to how to attach, detach and unload the framebuffer console, an
|
|
illustration of the dependencies may help.
|
|
|
|
The console layer, as with most subsystems, needs a driver that interfaces with
|
|
the hardware. Thus, in a VGA console::
|
|
|
|
console ---> VGA driver ---> hardware.
|
|
|
|
Assuming the VGA driver can be unloaded, one must first unbind the VGA driver
|
|
from the console layer before unloading the driver. The VGA driver cannot be
|
|
unloaded if it is still bound to the console layer. (See
|
|
Documentation/driver-api/console.rst for more information).
|
|
|
|
This is more complicated in the case of the framebuffer console (fbcon),
|
|
because fbcon is an intermediate layer between the console and the drivers::
|
|
|
|
console ---> fbcon ---> fbdev drivers ---> hardware
|
|
|
|
The fbdev drivers cannot be unloaded if bound to fbcon, and fbcon cannot
|
|
be unloaded if it's bound to the console layer.
|
|
|
|
So to unload the fbdev drivers, one must first unbind fbcon from the console,
|
|
then unbind the fbdev drivers from fbcon. Fortunately, unbinding fbcon from
|
|
the console layer will automatically unbind framebuffer drivers from
|
|
fbcon. Thus, there is no need to explicitly unbind the fbdev drivers from
|
|
fbcon.
|
|
|
|
So, how do we unbind fbcon from the console? Part of the answer is in
|
|
Documentation/driver-api/console.rst. To summarize:
|
|
|
|
Echo a value to the bind file that represents the framebuffer console
|
|
driver. So assuming vtcon1 represents fbcon, then::
|
|
|
|
echo 1 > /sys/class/vtconsole/vtcon1/bind - attach framebuffer console to
|
|
console layer
|
|
echo 0 > /sys/class/vtconsole/vtcon1/bind - detach framebuffer console from
|
|
console layer
|
|
|
|
If fbcon is detached from the console layer, your boot console driver (which is
|
|
usually VGA text mode) will take over. A few drivers (rivafb and i810fb) will
|
|
restore VGA text mode for you. With the rest, before detaching fbcon, you
|
|
must take a few additional steps to make sure that your VGA text mode is
|
|
restored properly. The following is one of the several methods that you can do:
|
|
|
|
1. Download or install vbetool. This utility is included with most
|
|
distributions nowadays, and is usually part of the suspend/resume tool.
|
|
|
|
2. In your kernel configuration, ensure that CONFIG_FRAMEBUFFER_CONSOLE is set
|
|
to 'y' or 'm'. Enable one or more of your favorite framebuffer drivers.
|
|
|
|
3. Boot into text mode and as root run::
|
|
|
|
vbetool vbestate save > <vga state file>
|
|
|
|
The above command saves the register contents of your graphics
|
|
hardware to <vga state file>. You need to do this step only once as
|
|
the state file can be reused.
|
|
|
|
4. If fbcon is compiled as a module, load fbcon by doing::
|
|
|
|
modprobe fbcon
|
|
|
|
5. Now to detach fbcon::
|
|
|
|
vbetool vbestate restore < <vga state file> && \
|
|
echo 0 > /sys/class/vtconsole/vtcon1/bind
|
|
|
|
6. That's it, you're back to VGA mode. And if you compiled fbcon as a module,
|
|
you can unload it by 'rmmod fbcon'.
|
|
|
|
7. To reattach fbcon::
|
|
|
|
echo 1 > /sys/class/vtconsole/vtcon1/bind
|
|
|
|
8. Once fbcon is unbound, all drivers registered to the system will also
|
|
become unbound. This means that fbcon and individual framebuffer drivers
|
|
can be unloaded or reloaded at will. Reloading the drivers or fbcon will
|
|
automatically bind the console, fbcon and the drivers together. Unloading
|
|
all the drivers without unloading fbcon will make it impossible for the
|
|
console to bind fbcon.
|
|
|
|
Notes for vesafb users:
|
|
=======================
|
|
|
|
Unfortunately, if your bootline includes a vga=xxx parameter that sets the
|
|
hardware in graphics mode, such as when loading vesafb, vgacon will not load.
|
|
Instead, vgacon will replace the default boot console with dummycon, and you
|
|
won't get any display after detaching fbcon. Your machine is still alive, so
|
|
you can reattach vesafb. However, to reattach vesafb, you need to do one of
|
|
the following:
|
|
|
|
Variation 1:
|
|
|
|
a. Before detaching fbcon, do::
|
|
|
|
vbetool vbemode save > <vesa state file> # do once for each vesafb mode,
|
|
# the file can be reused
|
|
|
|
b. Detach fbcon as in step 5.
|
|
|
|
c. Attach fbcon::
|
|
|
|
vbetool vbestate restore < <vesa state file> && \
|
|
echo 1 > /sys/class/vtconsole/vtcon1/bind
|
|
|
|
Variation 2:
|
|
|
|
a. Before detaching fbcon, do::
|
|
|
|
echo <ID> > /sys/class/tty/console/bind
|
|
|
|
vbetool vbemode get
|
|
|
|
b. Take note of the mode number
|
|
|
|
b. Detach fbcon as in step 5.
|
|
|
|
c. Attach fbcon::
|
|
|
|
vbetool vbemode set <mode number> && \
|
|
echo 1 > /sys/class/vtconsole/vtcon1/bind
|
|
|
|
Samples:
|
|
========
|
|
|
|
Here are 2 sample bash scripts that you can use to bind or unbind the
|
|
framebuffer console driver if you are on an X86 box::
|
|
|
|
#!/bin/bash
|
|
# Unbind fbcon
|
|
|
|
# Change this to where your actual vgastate file is located
|
|
# Or Use VGASTATE=$1 to indicate the state file at runtime
|
|
VGASTATE=/tmp/vgastate
|
|
|
|
# path to vbetool
|
|
VBETOOL=/usr/local/bin
|
|
|
|
|
|
for (( i = 0; i < 16; i++))
|
|
do
|
|
if test -x /sys/class/vtconsole/vtcon$i; then
|
|
if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \
|
|
= 1 ]; then
|
|
if test -x $VBETOOL/vbetool; then
|
|
echo Unbinding vtcon$i
|
|
$VBETOOL/vbetool vbestate restore < $VGASTATE
|
|
echo 0 > /sys/class/vtconsole/vtcon$i/bind
|
|
fi
|
|
fi
|
|
fi
|
|
done
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
::
|
|
|
|
#!/bin/bash
|
|
# Bind fbcon
|
|
|
|
for (( i = 0; i < 16; i++))
|
|
do
|
|
if test -x /sys/class/vtconsole/vtcon$i; then
|
|
if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \
|
|
= 1 ]; then
|
|
echo Unbinding vtcon$i
|
|
echo 1 > /sys/class/vtconsole/vtcon$i/bind
|
|
fi
|
|
fi
|
|
done
|
|
|
|
Antonino Daplas <adaplas@pol.net>
|