linux/drivers/hid/hid-steam.c
Vicki Pfau cd438e57dd HID: hid-steam: Add gamepad-only mode switched to by holding options
This commit adds a hotkey to switch between "gamepad" mode (mouse and keyboard
disabled) and "desktop" mode (gamepad disabled) by holding down the options
button (mapped here as the start button). This mirrors the behavior of the
official Steam client.

This also adds and uses a function for generating haptic pulses, as Steam also
does when engaging this hotkey.

Signed-off-by: Vicki Pfau <vi@endrift.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
2024-01-02 11:20:43 +01:00

1724 lines
50 KiB
C

// SPDX-License-Identifier: GPL-2.0+
/*
* HID driver for Valve Steam Controller
*
* Copyright (c) 2018 Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>
* Copyright (c) 2022 Valve Software
*
* Supports both the wired and wireless interfaces.
*
* This controller has a builtin emulation of mouse and keyboard: the right pad
* can be used as a mouse, the shoulder buttons are mouse buttons, A and B
* buttons are ENTER and ESCAPE, and so on. This is implemented as additional
* HID interfaces.
*
* This is known as the "lizard mode", because apparently lizards like to use
* the computer from the coach, without a proper mouse and keyboard.
*
* This driver will disable the lizard mode when the input device is opened
* and re-enable it when the input device is closed, so as not to break user
* mode behaviour. The lizard_mode parameter can be used to change that.
*
* There are a few user space applications (notably Steam Client) that use
* the hidraw interface directly to create input devices (XTest, uinput...).
* In order to avoid breaking them this driver creates a layered hidraw device,
* so it can detect when the client is running and then:
* - it will not send any command to the controller.
* - this input device will be removed, to avoid double input of the same
* user action.
* When the client is closed, this input device will be created again.
*
* For additional functions, such as changing the right-pad margin or switching
* the led, you can use the user-space tool at:
*
* https://github.com/rodrigorc/steamctrl
*/
#include <linux/device.h>
#include <linux/input.h>
#include <linux/hid.h>
#include <linux/module.h>
#include <linux/workqueue.h>
#include <linux/mutex.h>
#include <linux/rcupdate.h>
#include <linux/delay.h>
#include <linux/power_supply.h>
#include "hid-ids.h"
MODULE_LICENSE("GPL");
MODULE_AUTHOR("Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>");
static bool lizard_mode = true;
static DEFINE_MUTEX(steam_devices_lock);
static LIST_HEAD(steam_devices);
#define STEAM_QUIRK_WIRELESS BIT(0)
#define STEAM_QUIRK_DECK BIT(1)
/* Touch pads are 40 mm in diameter and 65535 units */
#define STEAM_PAD_RESOLUTION 1638
/* Trigger runs are about 5 mm and 256 units */
#define STEAM_TRIGGER_RESOLUTION 51
/* Joystick runs are about 5 mm and 256 units */
#define STEAM_JOYSTICK_RESOLUTION 51
/* Trigger runs are about 6 mm and 32768 units */
#define STEAM_DECK_TRIGGER_RESOLUTION 5461
/* Joystick runs are about 5 mm and 32768 units */
#define STEAM_DECK_JOYSTICK_RESOLUTION 6553
#define STEAM_PAD_FUZZ 256
/*
* Commands that can be sent in a feature report.
* Thanks to Valve and SDL for the names.
*/
enum {
ID_SET_DIGITAL_MAPPINGS = 0x80,
ID_CLEAR_DIGITAL_MAPPINGS = 0x81,
ID_GET_DIGITAL_MAPPINGS = 0x82,
ID_GET_ATTRIBUTES_VALUES = 0x83,
ID_GET_ATTRIBUTE_LABEL = 0x84,
ID_SET_DEFAULT_DIGITAL_MAPPINGS = 0x85,
ID_FACTORY_RESET = 0x86,
ID_SET_SETTINGS_VALUES = 0x87,
ID_CLEAR_SETTINGS_VALUES = 0x88,
ID_GET_SETTINGS_VALUES = 0x89,
ID_GET_SETTING_LABEL = 0x8A,
ID_GET_SETTINGS_MAXS = 0x8B,
ID_GET_SETTINGS_DEFAULTS = 0x8C,
ID_SET_CONTROLLER_MODE = 0x8D,
ID_LOAD_DEFAULT_SETTINGS = 0x8E,
ID_TRIGGER_HAPTIC_PULSE = 0x8F,
ID_TURN_OFF_CONTROLLER = 0x9F,
ID_GET_DEVICE_INFO = 0xA1,
ID_CALIBRATE_TRACKPADS = 0xA7,
ID_RESERVED_0 = 0xA8,
ID_SET_SERIAL_NUMBER = 0xA9,
ID_GET_TRACKPAD_CALIBRATION = 0xAA,
ID_GET_TRACKPAD_FACTORY_CALIBRATION = 0xAB,
ID_GET_TRACKPAD_RAW_DATA = 0xAC,
ID_ENABLE_PAIRING = 0xAD,
ID_GET_STRING_ATTRIBUTE = 0xAE,
ID_RADIO_ERASE_RECORDS = 0xAF,
ID_RADIO_WRITE_RECORD = 0xB0,
ID_SET_DONGLE_SETTING = 0xB1,
ID_DONGLE_DISCONNECT_DEVICE = 0xB2,
ID_DONGLE_COMMIT_DEVICE = 0xB3,
ID_DONGLE_GET_WIRELESS_STATE = 0xB4,
ID_CALIBRATE_GYRO = 0xB5,
ID_PLAY_AUDIO = 0xB6,
ID_AUDIO_UPDATE_START = 0xB7,
ID_AUDIO_UPDATE_DATA = 0xB8,
ID_AUDIO_UPDATE_COMPLETE = 0xB9,
ID_GET_CHIPID = 0xBA,
ID_CALIBRATE_JOYSTICK = 0xBF,
ID_CALIBRATE_ANALOG_TRIGGERS = 0xC0,
ID_SET_AUDIO_MAPPING = 0xC1,
ID_CHECK_GYRO_FW_LOAD = 0xC2,
ID_CALIBRATE_ANALOG = 0xC3,
ID_DONGLE_GET_CONNECTED_SLOTS = 0xC4,
ID_RESET_IMU = 0xCE,
ID_TRIGGER_HAPTIC_CMD = 0xEA,
ID_TRIGGER_RUMBLE_CMD = 0xEB,
};
/* Settings IDs */
enum {
/* 0 */
SETTING_MOUSE_SENSITIVITY,
SETTING_MOUSE_ACCELERATION,
SETTING_TRACKBALL_ROTATION_ANGLE,
SETTING_HAPTIC_INTENSITY_UNUSED,
SETTING_LEFT_GAMEPAD_STICK_ENABLED,
SETTING_RIGHT_GAMEPAD_STICK_ENABLED,
SETTING_USB_DEBUG_MODE,
SETTING_LEFT_TRACKPAD_MODE,
SETTING_RIGHT_TRACKPAD_MODE,
SETTING_MOUSE_POINTER_ENABLED,
/* 10 */
SETTING_DPAD_DEADZONE,
SETTING_MINIMUM_MOMENTUM_VEL,
SETTING_MOMENTUM_DECAY_AMMOUNT,
SETTING_TRACKPAD_RELATIVE_MODE_TICKS_PER_PIXEL,
SETTING_HAPTIC_INCREMENT,
SETTING_DPAD_ANGLE_SIN,
SETTING_DPAD_ANGLE_COS,
SETTING_MOMENTUM_VERTICAL_DIVISOR,
SETTING_MOMENTUM_MAXIMUM_VELOCITY,
SETTING_TRACKPAD_Z_ON,
/* 20 */
SETTING_TRACKPAD_Z_OFF,
SETTING_SENSITIVY_SCALE_AMMOUNT,
SETTING_LEFT_TRACKPAD_SECONDARY_MODE,
SETTING_RIGHT_TRACKPAD_SECONDARY_MODE,
SETTING_SMOOTH_ABSOLUTE_MOUSE,
SETTING_STEAMBUTTON_POWEROFF_TIME,
SETTING_UNUSED_1,
SETTING_TRACKPAD_OUTER_RADIUS,
SETTING_TRACKPAD_Z_ON_LEFT,
SETTING_TRACKPAD_Z_OFF_LEFT,
/* 30 */
SETTING_TRACKPAD_OUTER_SPIN_VEL,
SETTING_TRACKPAD_OUTER_SPIN_RADIUS,
SETTING_TRACKPAD_OUTER_SPIN_HORIZONTAL_ONLY,
SETTING_TRACKPAD_RELATIVE_MODE_DEADZONE,
SETTING_TRACKPAD_RELATIVE_MODE_MAX_VEL,
SETTING_TRACKPAD_RELATIVE_MODE_INVERT_Y,
SETTING_TRACKPAD_DOUBLE_TAP_BEEP_ENABLED,
SETTING_TRACKPAD_DOUBLE_TAP_BEEP_PERIOD,
SETTING_TRACKPAD_DOUBLE_TAP_BEEP_COUNT,
SETTING_TRACKPAD_OUTER_RADIUS_RELEASE_ON_TRANSITION,
/* 40 */
SETTING_RADIAL_MODE_ANGLE,
SETTING_HAPTIC_INTENSITY_MOUSE_MODE,
SETTING_LEFT_DPAD_REQUIRES_CLICK,
SETTING_RIGHT_DPAD_REQUIRES_CLICK,
SETTING_LED_BASELINE_BRIGHTNESS,
SETTING_LED_USER_BRIGHTNESS,
SETTING_ENABLE_RAW_JOYSTICK,
SETTING_ENABLE_FAST_SCAN,
SETTING_IMU_MODE,
SETTING_WIRELESS_PACKET_VERSION,
/* 50 */
SETTING_SLEEP_INACTIVITY_TIMEOUT,
SETTING_TRACKPAD_NOISE_THRESHOLD,
SETTING_LEFT_TRACKPAD_CLICK_PRESSURE,
SETTING_RIGHT_TRACKPAD_CLICK_PRESSURE,
SETTING_LEFT_BUMPER_CLICK_PRESSURE,
SETTING_RIGHT_BUMPER_CLICK_PRESSURE,
SETTING_LEFT_GRIP_CLICK_PRESSURE,
SETTING_RIGHT_GRIP_CLICK_PRESSURE,
SETTING_LEFT_GRIP2_CLICK_PRESSURE,
SETTING_RIGHT_GRIP2_CLICK_PRESSURE,
/* 60 */
SETTING_PRESSURE_MODE,
SETTING_CONTROLLER_TEST_MODE,
SETTING_TRIGGER_MODE,
SETTING_TRACKPAD_Z_THRESHOLD,
SETTING_FRAME_RATE,
SETTING_TRACKPAD_FILT_CTRL,
SETTING_TRACKPAD_CLIP,
SETTING_DEBUG_OUTPUT_SELECT,
SETTING_TRIGGER_THRESHOLD_PERCENT,
SETTING_TRACKPAD_FREQUENCY_HOPPING,
/* 70 */
SETTING_HAPTICS_ENABLED,
SETTING_STEAM_WATCHDOG_ENABLE,
SETTING_TIMP_TOUCH_THRESHOLD_ON,
SETTING_TIMP_TOUCH_THRESHOLD_OFF,
SETTING_FREQ_HOPPING,
SETTING_TEST_CONTROL,
SETTING_HAPTIC_MASTER_GAIN_DB,
SETTING_THUMB_TOUCH_THRESH,
SETTING_DEVICE_POWER_STATUS,
SETTING_HAPTIC_INTENSITY,
/* 80 */
SETTING_STABILIZER_ENABLED,
SETTING_TIMP_MODE_MTE,
};
/* Input report identifiers */
enum
{
ID_CONTROLLER_STATE = 1,
ID_CONTROLLER_DEBUG = 2,
ID_CONTROLLER_WIRELESS = 3,
ID_CONTROLLER_STATUS = 4,
ID_CONTROLLER_DEBUG2 = 5,
ID_CONTROLLER_SECONDARY_STATE = 6,
ID_CONTROLLER_BLE_STATE = 7,
ID_CONTROLLER_DECK_STATE = 9
};
/* String attribute idenitifiers */
enum {
ATTRIB_STR_BOARD_SERIAL,
ATTRIB_STR_UNIT_SERIAL,
};
/* Values for GYRO_MODE (bitmask) */
enum {
SETTING_GYRO_MODE_OFF = 0,
SETTING_GYRO_MODE_STEERING = BIT(0),
SETTING_GYRO_MODE_TILT = BIT(1),
SETTING_GYRO_MODE_SEND_ORIENTATION = BIT(2),
SETTING_GYRO_MODE_SEND_RAW_ACCEL = BIT(3),
SETTING_GYRO_MODE_SEND_RAW_GYRO = BIT(4),
};
/* Trackpad modes */
enum {
TRACKPAD_ABSOLUTE_MOUSE,
TRACKPAD_RELATIVE_MOUSE,
TRACKPAD_DPAD_FOUR_WAY_DISCRETE,
TRACKPAD_DPAD_FOUR_WAY_OVERLAP,
TRACKPAD_DPAD_EIGHT_WAY,
TRACKPAD_RADIAL_MODE,
TRACKPAD_ABSOLUTE_DPAD,
TRACKPAD_NONE,
TRACKPAD_GESTURE_KEYBOARD,
};
/* Pad identifiers for the deck */
#define STEAM_PAD_LEFT 0
#define STEAM_PAD_RIGHT 1
#define STEAM_PAD_BOTH 2
/* Other random constants */
#define STEAM_SERIAL_LEN 0x15
struct steam_device {
struct list_head list;
spinlock_t lock;
struct hid_device *hdev, *client_hdev;
struct mutex report_mutex;
unsigned long client_opened;
struct input_dev __rcu *input;
unsigned long quirks;
struct work_struct work_connect;
bool connected;
char serial_no[STEAM_SERIAL_LEN + 1];
struct power_supply_desc battery_desc;
struct power_supply __rcu *battery;
u8 battery_charge;
u16 voltage;
struct delayed_work mode_switch;
bool did_mode_switch;
bool gamepad_mode;
struct work_struct rumble_work;
u16 rumble_left;
u16 rumble_right;
};
static int steam_recv_report(struct steam_device *steam,
u8 *data, int size)
{
struct hid_report *r;
u8 *buf;
int ret;
r = steam->hdev->report_enum[HID_FEATURE_REPORT].report_id_hash[0];
if (!r) {
hid_err(steam->hdev, "No HID_FEATURE_REPORT submitted - nothing to read\n");
return -EINVAL;
}
if (hid_report_len(r) < 64)
return -EINVAL;
buf = hid_alloc_report_buf(r, GFP_KERNEL);
if (!buf)
return -ENOMEM;
/*
* The report ID is always 0, so strip the first byte from the output.
* hid_report_len() is not counting the report ID, so +1 to the length
* or else we get a EOVERFLOW. We are safe from a buffer overflow
* because hid_alloc_report_buf() allocates +7 bytes.
*/
ret = hid_hw_raw_request(steam->hdev, 0x00,
buf, hid_report_len(r) + 1,
HID_FEATURE_REPORT, HID_REQ_GET_REPORT);
if (ret > 0)
memcpy(data, buf + 1, min(size, ret - 1));
kfree(buf);
return ret;
}
static int steam_send_report(struct steam_device *steam,
u8 *cmd, int size)
{
struct hid_report *r;
u8 *buf;
unsigned int retries = 50;
int ret;
r = steam->hdev->report_enum[HID_FEATURE_REPORT].report_id_hash[0];
if (!r) {
hid_err(steam->hdev, "No HID_FEATURE_REPORT submitted - nothing to read\n");
return -EINVAL;
}
if (hid_report_len(r) < 64)
return -EINVAL;
buf = hid_alloc_report_buf(r, GFP_KERNEL);
if (!buf)
return -ENOMEM;
/* The report ID is always 0 */
memcpy(buf + 1, cmd, size);
/*
* Sometimes the wireless controller fails with EPIPE
* when sending a feature report.
* Doing a HID_REQ_GET_REPORT and waiting for a while
* seems to fix that.
*/
do {
ret = hid_hw_raw_request(steam->hdev, 0,
buf, max(size, 64) + 1,
HID_FEATURE_REPORT, HID_REQ_SET_REPORT);
if (ret != -EPIPE)
break;
msleep(20);
} while (--retries);
kfree(buf);
if (ret < 0)
hid_err(steam->hdev, "%s: error %d (%*ph)\n", __func__,
ret, size, cmd);
return ret;
}
static inline int steam_send_report_byte(struct steam_device *steam, u8 cmd)
{
return steam_send_report(steam, &cmd, 1);
}
static int steam_write_settings(struct steam_device *steam,
/* u8 reg, u16 val */...)
{
/* Send: 0x87 len (reg valLo valHi)* */
u8 reg;
u16 val;
u8 cmd[64] = {ID_SET_SETTINGS_VALUES, 0x00};
int ret;
va_list args;
va_start(args, steam);
for (;;) {
reg = va_arg(args, int);
if (reg == 0)
break;
val = va_arg(args, int);
cmd[cmd[1] + 2] = reg;
cmd[cmd[1] + 3] = val & 0xff;
cmd[cmd[1] + 4] = val >> 8;
cmd[1] += 3;
}
va_end(args);
ret = steam_send_report(steam, cmd, 2 + cmd[1]);
if (ret < 0)
return ret;
/*
* Sometimes a lingering report for this command can
* get read back instead of the last set report if
* this isn't explicitly queried
*/
return steam_recv_report(steam, cmd, 2 + cmd[1]);
}
static int steam_get_serial(struct steam_device *steam)
{
/*
* Send: 0xae 0x15 0x01
* Recv: 0xae 0x15 0x01 serialnumber
*/
int ret = 0;
u8 cmd[] = {ID_GET_STRING_ATTRIBUTE, sizeof(steam->serial_no), ATTRIB_STR_UNIT_SERIAL};
u8 reply[3 + STEAM_SERIAL_LEN + 1];
mutex_lock(&steam->report_mutex);
ret = steam_send_report(steam, cmd, sizeof(cmd));
if (ret < 0)
goto out;
ret = steam_recv_report(steam, reply, sizeof(reply));
if (ret < 0)
goto out;
if (reply[0] != ID_GET_STRING_ATTRIBUTE || reply[1] < 1 ||
reply[1] > sizeof(steam->serial_no) || reply[2] != ATTRIB_STR_UNIT_SERIAL) {
ret = -EIO;
goto out;
}
reply[3 + STEAM_SERIAL_LEN] = 0;
strscpy(steam->serial_no, reply + 3, reply[1]);
out:
mutex_unlock(&steam->report_mutex);
return ret;
}
/*
* This command requests the wireless adaptor to post an event
* with the connection status. Useful if this driver is loaded when
* the controller is already connected.
*/
static inline int steam_request_conn_status(struct steam_device *steam)
{
int ret;
mutex_lock(&steam->report_mutex);
ret = steam_send_report_byte(steam, ID_DONGLE_GET_WIRELESS_STATE);
mutex_unlock(&steam->report_mutex);
return ret;
}
/*
* Send a haptic pulse to the trackpads
* Duration and interval are measured in microseconds, count is the number
* of pulses to send for duration time with interval microseconds between them
* and gain is measured in decibels, ranging from -24 to +6
*/
static inline int steam_haptic_pulse(struct steam_device *steam, u8 pad,
u16 duration, u16 interval, u16 count, u8 gain)
{
int ret;
u8 report[10] = {ID_TRIGGER_HAPTIC_PULSE, 8};
/* Left and right are swapped on this report for legacy reasons */
if (pad < STEAM_PAD_BOTH)
pad ^= 1;
report[2] = pad;
report[3] = duration & 0xFF;
report[4] = duration >> 8;
report[5] = interval & 0xFF;
report[6] = interval >> 8;
report[7] = count & 0xFF;
report[8] = count >> 8;
report[9] = gain;
mutex_lock(&steam->report_mutex);
ret = steam_send_report(steam, report, sizeof(report));
mutex_unlock(&steam->report_mutex);
return ret;
}
static inline int steam_haptic_rumble(struct steam_device *steam,
u16 intensity, u16 left_speed, u16 right_speed,
u8 left_gain, u8 right_gain)
{
int ret;
u8 report[11] = {ID_TRIGGER_RUMBLE_CMD, 9};
report[3] = intensity & 0xFF;
report[4] = intensity >> 8;
report[5] = left_speed & 0xFF;
report[6] = left_speed >> 8;
report[7] = right_speed & 0xFF;
report[8] = right_speed >> 8;
report[9] = left_gain;
report[10] = right_gain;
mutex_lock(&steam->report_mutex);
ret = steam_send_report(steam, report, sizeof(report));
mutex_unlock(&steam->report_mutex);
return ret;
}
static void steam_haptic_rumble_cb(struct work_struct *work)
{
struct steam_device *steam = container_of(work, struct steam_device,
rumble_work);
steam_haptic_rumble(steam, 0, steam->rumble_left,
steam->rumble_right, 2, 0);
}
#ifdef CONFIG_STEAM_FF
static int steam_play_effect(struct input_dev *dev, void *data,
struct ff_effect *effect)
{
struct steam_device *steam = input_get_drvdata(dev);
steam->rumble_left = effect->u.rumble.strong_magnitude;
steam->rumble_right = effect->u.rumble.weak_magnitude;
return schedule_work(&steam->rumble_work);
}
#endif
static void steam_set_lizard_mode(struct steam_device *steam, bool enable)
{
if (steam->gamepad_mode)
enable = false;
if (enable) {
mutex_lock(&steam->report_mutex);
/* enable esc, enter, cursors */
steam_send_report_byte(steam, ID_SET_DEFAULT_DIGITAL_MAPPINGS);
/* reset settings */
steam_send_report_byte(steam, ID_LOAD_DEFAULT_SETTINGS);
mutex_unlock(&steam->report_mutex);
} else {
mutex_lock(&steam->report_mutex);
/* disable esc, enter, cursor */
steam_send_report_byte(steam, ID_CLEAR_DIGITAL_MAPPINGS);
if (steam->quirks & STEAM_QUIRK_DECK) {
steam_write_settings(steam,
SETTING_LEFT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */
SETTING_RIGHT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */
SETTING_LEFT_TRACKPAD_CLICK_PRESSURE, 0xFFFF, /* disable haptic click */
SETTING_RIGHT_TRACKPAD_CLICK_PRESSURE, 0xFFFF, /* disable haptic click */
SETTING_STEAM_WATCHDOG_ENABLE, 0, /* disable watchdog that tests if Steam is active */
0);
mutex_unlock(&steam->report_mutex);
} else {
steam_write_settings(steam,
SETTING_LEFT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */
SETTING_RIGHT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */
0);
mutex_unlock(&steam->report_mutex);
}
}
}
static int steam_input_open(struct input_dev *dev)
{
struct steam_device *steam = input_get_drvdata(dev);
unsigned long flags;
bool set_lizard_mode;
/*
* Disabling lizard mode automatically is only done on the Steam
* Controller. On the Steam Deck, this is toggled manually by holding
* the options button instead, handled by steam_mode_switch_cb.
*/
if (!(steam->quirks & STEAM_QUIRK_DECK)) {
spin_lock_irqsave(&steam->lock, flags);
set_lizard_mode = !steam->client_opened && lizard_mode;
spin_unlock_irqrestore(&steam->lock, flags);
if (set_lizard_mode)
steam_set_lizard_mode(steam, false);
}
return 0;
}
static void steam_input_close(struct input_dev *dev)
{
struct steam_device *steam = input_get_drvdata(dev);
unsigned long flags;
bool set_lizard_mode;
if (!(steam->quirks & STEAM_QUIRK_DECK)) {
spin_lock_irqsave(&steam->lock, flags);
set_lizard_mode = !steam->client_opened && lizard_mode;
spin_unlock_irqrestore(&steam->lock, flags);
if (set_lizard_mode)
steam_set_lizard_mode(steam, true);
}
}
static enum power_supply_property steam_battery_props[] = {
POWER_SUPPLY_PROP_PRESENT,
POWER_SUPPLY_PROP_SCOPE,
POWER_SUPPLY_PROP_VOLTAGE_NOW,
POWER_SUPPLY_PROP_CAPACITY,
};
static int steam_battery_get_property(struct power_supply *psy,
enum power_supply_property psp,
union power_supply_propval *val)
{
struct steam_device *steam = power_supply_get_drvdata(psy);
unsigned long flags;
s16 volts;
u8 batt;
int ret = 0;
spin_lock_irqsave(&steam->lock, flags);
volts = steam->voltage;
batt = steam->battery_charge;
spin_unlock_irqrestore(&steam->lock, flags);
switch (psp) {
case POWER_SUPPLY_PROP_PRESENT:
val->intval = 1;
break;
case POWER_SUPPLY_PROP_SCOPE:
val->intval = POWER_SUPPLY_SCOPE_DEVICE;
break;
case POWER_SUPPLY_PROP_VOLTAGE_NOW:
val->intval = volts * 1000; /* mV -> uV */
break;
case POWER_SUPPLY_PROP_CAPACITY:
val->intval = batt;
break;
default:
ret = -EINVAL;
break;
}
return ret;
}
static int steam_battery_register(struct steam_device *steam)
{
struct power_supply *battery;
struct power_supply_config battery_cfg = { .drv_data = steam, };
unsigned long flags;
int ret;
steam->battery_desc.type = POWER_SUPPLY_TYPE_BATTERY;
steam->battery_desc.properties = steam_battery_props;
steam->battery_desc.num_properties = ARRAY_SIZE(steam_battery_props);
steam->battery_desc.get_property = steam_battery_get_property;
steam->battery_desc.name = devm_kasprintf(&steam->hdev->dev,
GFP_KERNEL, "steam-controller-%s-battery",
steam->serial_no);
if (!steam->battery_desc.name)
return -ENOMEM;
/* avoid the warning of 0% battery while waiting for the first info */
spin_lock_irqsave(&steam->lock, flags);
steam->voltage = 3000;
steam->battery_charge = 100;
spin_unlock_irqrestore(&steam->lock, flags);
battery = power_supply_register(&steam->hdev->dev,
&steam->battery_desc, &battery_cfg);
if (IS_ERR(battery)) {
ret = PTR_ERR(battery);
hid_err(steam->hdev,
"%s:power_supply_register failed with error %d\n",
__func__, ret);
return ret;
}
rcu_assign_pointer(steam->battery, battery);
power_supply_powers(battery, &steam->hdev->dev);
return 0;
}
static int steam_input_register(struct steam_device *steam)
{
struct hid_device *hdev = steam->hdev;
struct input_dev *input;
int ret;
rcu_read_lock();
input = rcu_dereference(steam->input);
rcu_read_unlock();
if (input) {
dbg_hid("%s: already connected\n", __func__);
return 0;
}
input = input_allocate_device();
if (!input)
return -ENOMEM;
input_set_drvdata(input, steam);
input->dev.parent = &hdev->dev;
input->open = steam_input_open;
input->close = steam_input_close;
input->name = (steam->quirks & STEAM_QUIRK_WIRELESS) ? "Wireless Steam Controller" :
(steam->quirks & STEAM_QUIRK_DECK) ? "Steam Deck" :
"Steam Controller";
input->phys = hdev->phys;
input->uniq = steam->serial_no;
input->id.bustype = hdev->bus;
input->id.vendor = hdev->vendor;
input->id.product = hdev->product;
input->id.version = hdev->version;
input_set_capability(input, EV_KEY, BTN_TR2);
input_set_capability(input, EV_KEY, BTN_TL2);
input_set_capability(input, EV_KEY, BTN_TR);
input_set_capability(input, EV_KEY, BTN_TL);
input_set_capability(input, EV_KEY, BTN_Y);
input_set_capability(input, EV_KEY, BTN_B);
input_set_capability(input, EV_KEY, BTN_X);
input_set_capability(input, EV_KEY, BTN_A);
input_set_capability(input, EV_KEY, BTN_DPAD_UP);
input_set_capability(input, EV_KEY, BTN_DPAD_RIGHT);
input_set_capability(input, EV_KEY, BTN_DPAD_LEFT);
input_set_capability(input, EV_KEY, BTN_DPAD_DOWN);
input_set_capability(input, EV_KEY, BTN_SELECT);
input_set_capability(input, EV_KEY, BTN_MODE);
input_set_capability(input, EV_KEY, BTN_START);
input_set_capability(input, EV_KEY, BTN_THUMBR);
input_set_capability(input, EV_KEY, BTN_THUMBL);
input_set_capability(input, EV_KEY, BTN_THUMB);
input_set_capability(input, EV_KEY, BTN_THUMB2);
if (steam->quirks & STEAM_QUIRK_DECK) {
input_set_capability(input, EV_KEY, BTN_BASE);
input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY1);
input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY2);
input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY3);
input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY4);
} else {
input_set_capability(input, EV_KEY, BTN_GEAR_DOWN);
input_set_capability(input, EV_KEY, BTN_GEAR_UP);
}
input_set_abs_params(input, ABS_X, -32767, 32767, 0, 0);
input_set_abs_params(input, ABS_Y, -32767, 32767, 0, 0);
input_set_abs_params(input, ABS_HAT0X, -32767, 32767,
STEAM_PAD_FUZZ, 0);
input_set_abs_params(input, ABS_HAT0Y, -32767, 32767,
STEAM_PAD_FUZZ, 0);
if (steam->quirks & STEAM_QUIRK_DECK) {
input_set_abs_params(input, ABS_HAT2Y, 0, 32767, 0, 0);
input_set_abs_params(input, ABS_HAT2X, 0, 32767, 0, 0);
input_set_abs_params(input, ABS_RX, -32767, 32767, 0, 0);
input_set_abs_params(input, ABS_RY, -32767, 32767, 0, 0);
input_set_abs_params(input, ABS_HAT1X, -32767, 32767,
STEAM_PAD_FUZZ, 0);
input_set_abs_params(input, ABS_HAT1Y, -32767, 32767,
STEAM_PAD_FUZZ, 0);
input_abs_set_res(input, ABS_X, STEAM_DECK_JOYSTICK_RESOLUTION);
input_abs_set_res(input, ABS_Y, STEAM_DECK_JOYSTICK_RESOLUTION);
input_abs_set_res(input, ABS_RX, STEAM_DECK_JOYSTICK_RESOLUTION);
input_abs_set_res(input, ABS_RY, STEAM_DECK_JOYSTICK_RESOLUTION);
input_abs_set_res(input, ABS_HAT1X, STEAM_PAD_RESOLUTION);
input_abs_set_res(input, ABS_HAT1Y, STEAM_PAD_RESOLUTION);
input_abs_set_res(input, ABS_HAT2Y, STEAM_DECK_TRIGGER_RESOLUTION);
input_abs_set_res(input, ABS_HAT2X, STEAM_DECK_TRIGGER_RESOLUTION);
} else {
input_set_abs_params(input, ABS_HAT2Y, 0, 255, 0, 0);
input_set_abs_params(input, ABS_HAT2X, 0, 255, 0, 0);
input_set_abs_params(input, ABS_RX, -32767, 32767,
STEAM_PAD_FUZZ, 0);
input_set_abs_params(input, ABS_RY, -32767, 32767,
STEAM_PAD_FUZZ, 0);
input_abs_set_res(input, ABS_X, STEAM_JOYSTICK_RESOLUTION);
input_abs_set_res(input, ABS_Y, STEAM_JOYSTICK_RESOLUTION);
input_abs_set_res(input, ABS_RX, STEAM_PAD_RESOLUTION);
input_abs_set_res(input, ABS_RY, STEAM_PAD_RESOLUTION);
input_abs_set_res(input, ABS_HAT2Y, STEAM_TRIGGER_RESOLUTION);
input_abs_set_res(input, ABS_HAT2X, STEAM_TRIGGER_RESOLUTION);
}
input_abs_set_res(input, ABS_HAT0X, STEAM_PAD_RESOLUTION);
input_abs_set_res(input, ABS_HAT0Y, STEAM_PAD_RESOLUTION);
#ifdef CONFIG_STEAM_FF
if (steam->quirks & STEAM_QUIRK_DECK) {
input_set_capability(input, EV_FF, FF_RUMBLE);
ret = input_ff_create_memless(input, NULL, steam_play_effect);
if (ret)
goto input_register_fail;
}
#endif
ret = input_register_device(input);
if (ret)
goto input_register_fail;
rcu_assign_pointer(steam->input, input);
return 0;
input_register_fail:
input_free_device(input);
return ret;
}
static void steam_input_unregister(struct steam_device *steam)
{
struct input_dev *input;
rcu_read_lock();
input = rcu_dereference(steam->input);
rcu_read_unlock();
if (!input)
return;
RCU_INIT_POINTER(steam->input, NULL);
synchronize_rcu();
input_unregister_device(input);
}
static void steam_battery_unregister(struct steam_device *steam)
{
struct power_supply *battery;
rcu_read_lock();
battery = rcu_dereference(steam->battery);
rcu_read_unlock();
if (!battery)
return;
RCU_INIT_POINTER(steam->battery, NULL);
synchronize_rcu();
power_supply_unregister(battery);
}
static int steam_register(struct steam_device *steam)
{
int ret;
unsigned long client_opened;
unsigned long flags;
/*
* This function can be called several times in a row with the
* wireless adaptor, without steam_unregister() between them, because
* another client send a get_connection_status command, for example.
* The battery and serial number are set just once per device.
*/
if (!steam->serial_no[0]) {
/*
* Unlikely, but getting the serial could fail, and it is not so
* important, so make up a serial number and go on.
*/
if (steam_get_serial(steam) < 0)
strscpy(steam->serial_no, "XXXXXXXXXX",
sizeof(steam->serial_no));
hid_info(steam->hdev, "Steam Controller '%s' connected",
steam->serial_no);
/* ignore battery errors, we can live without it */
if (steam->quirks & STEAM_QUIRK_WIRELESS)
steam_battery_register(steam);
mutex_lock(&steam_devices_lock);
if (list_empty(&steam->list))
list_add(&steam->list, &steam_devices);
mutex_unlock(&steam_devices_lock);
}
spin_lock_irqsave(&steam->lock, flags);
client_opened = steam->client_opened;
spin_unlock_irqrestore(&steam->lock, flags);
if (!client_opened) {
steam_set_lizard_mode(steam, lizard_mode);
ret = steam_input_register(steam);
} else
ret = 0;
return ret;
}
static void steam_unregister(struct steam_device *steam)
{
steam_battery_unregister(steam);
steam_input_unregister(steam);
if (steam->serial_no[0]) {
hid_info(steam->hdev, "Steam Controller '%s' disconnected",
steam->serial_no);
mutex_lock(&steam_devices_lock);
list_del_init(&steam->list);
mutex_unlock(&steam_devices_lock);
steam->serial_no[0] = 0;
}
}
static void steam_work_connect_cb(struct work_struct *work)
{
struct steam_device *steam = container_of(work, struct steam_device,
work_connect);
unsigned long flags;
bool connected;
int ret;
spin_lock_irqsave(&steam->lock, flags);
connected = steam->connected;
spin_unlock_irqrestore(&steam->lock, flags);
if (connected) {
ret = steam_register(steam);
if (ret) {
hid_err(steam->hdev,
"%s:steam_register failed with error %d\n",
__func__, ret);
}
} else {
steam_unregister(steam);
}
}
static void steam_mode_switch_cb(struct work_struct *work)
{
struct steam_device *steam = container_of(to_delayed_work(work),
struct steam_device, mode_switch);
unsigned long flags;
bool client_opened;
steam->gamepad_mode = !steam->gamepad_mode;
if (!lizard_mode)
return;
if (steam->gamepad_mode)
steam_set_lizard_mode(steam, false);
else {
spin_lock_irqsave(&steam->lock, flags);
client_opened = steam->client_opened;
spin_unlock_irqrestore(&steam->lock, flags);
if (!client_opened)
steam_set_lizard_mode(steam, lizard_mode);
}
steam_haptic_pulse(steam, STEAM_PAD_RIGHT, 0x190, 0, 1, 0);
if (steam->gamepad_mode) {
steam_haptic_pulse(steam, STEAM_PAD_LEFT, 0x14D, 0x14D, 0x2D, 0);
} else {
steam_haptic_pulse(steam, STEAM_PAD_LEFT, 0x1F4, 0x1F4, 0x1E, 0);
}
}
static bool steam_is_valve_interface(struct hid_device *hdev)
{
struct hid_report_enum *rep_enum;
/*
* The wired device creates 3 interfaces:
* 0: emulated mouse.
* 1: emulated keyboard.
* 2: the real game pad.
* The wireless device creates 5 interfaces:
* 0: emulated keyboard.
* 1-4: slots where up to 4 real game pads will be connected to.
* We know which one is the real gamepad interface because they are the
* only ones with a feature report.
*/
rep_enum = &hdev->report_enum[HID_FEATURE_REPORT];
return !list_empty(&rep_enum->report_list);
}
static int steam_client_ll_parse(struct hid_device *hdev)
{
struct steam_device *steam = hdev->driver_data;
return hid_parse_report(hdev, steam->hdev->dev_rdesc,
steam->hdev->dev_rsize);
}
static int steam_client_ll_start(struct hid_device *hdev)
{
return 0;
}
static void steam_client_ll_stop(struct hid_device *hdev)
{
}
static int steam_client_ll_open(struct hid_device *hdev)
{
struct steam_device *steam = hdev->driver_data;
unsigned long flags;
spin_lock_irqsave(&steam->lock, flags);
steam->client_opened++;
spin_unlock_irqrestore(&steam->lock, flags);
steam_input_unregister(steam);
return 0;
}
static void steam_client_ll_close(struct hid_device *hdev)
{
struct steam_device *steam = hdev->driver_data;
unsigned long flags;
bool connected;
spin_lock_irqsave(&steam->lock, flags);
steam->client_opened--;
connected = steam->connected && !steam->client_opened;
spin_unlock_irqrestore(&steam->lock, flags);
if (connected) {
steam_set_lizard_mode(steam, lizard_mode);
steam_input_register(steam);
}
}
static int steam_client_ll_raw_request(struct hid_device *hdev,
unsigned char reportnum, u8 *buf,
size_t count, unsigned char report_type,
int reqtype)
{
struct steam_device *steam = hdev->driver_data;
return hid_hw_raw_request(steam->hdev, reportnum, buf, count,
report_type, reqtype);
}
static const struct hid_ll_driver steam_client_ll_driver = {
.parse = steam_client_ll_parse,
.start = steam_client_ll_start,
.stop = steam_client_ll_stop,
.open = steam_client_ll_open,
.close = steam_client_ll_close,
.raw_request = steam_client_ll_raw_request,
};
static struct hid_device *steam_create_client_hid(struct hid_device *hdev)
{
struct hid_device *client_hdev;
client_hdev = hid_allocate_device();
if (IS_ERR(client_hdev))
return client_hdev;
client_hdev->ll_driver = &steam_client_ll_driver;
client_hdev->dev.parent = hdev->dev.parent;
client_hdev->bus = hdev->bus;
client_hdev->vendor = hdev->vendor;
client_hdev->product = hdev->product;
client_hdev->version = hdev->version;
client_hdev->type = hdev->type;
client_hdev->country = hdev->country;
strscpy(client_hdev->name, hdev->name,
sizeof(client_hdev->name));
strscpy(client_hdev->phys, hdev->phys,
sizeof(client_hdev->phys));
/*
* Since we use the same device info than the real interface to
* trick userspace, we will be calling steam_probe recursively.
* We need to recognize the client interface somehow.
*/
client_hdev->group = HID_GROUP_STEAM;
return client_hdev;
}
static int steam_probe(struct hid_device *hdev,
const struct hid_device_id *id)
{
struct steam_device *steam;
int ret;
ret = hid_parse(hdev);
if (ret) {
hid_err(hdev,
"%s:parse of hid interface failed\n", __func__);
return ret;
}
/*
* The virtual client_dev is only used for hidraw.
* Also avoid the recursive probe.
*/
if (hdev->group == HID_GROUP_STEAM)
return hid_hw_start(hdev, HID_CONNECT_HIDRAW);
/*
* The non-valve interfaces (mouse and keyboard emulation) are
* connected without changes.
*/
if (!steam_is_valve_interface(hdev))
return hid_hw_start(hdev, HID_CONNECT_DEFAULT);
steam = devm_kzalloc(&hdev->dev, sizeof(*steam), GFP_KERNEL);
if (!steam) {
ret = -ENOMEM;
goto steam_alloc_fail;
}
steam->hdev = hdev;
hid_set_drvdata(hdev, steam);
spin_lock_init(&steam->lock);
mutex_init(&steam->report_mutex);
steam->quirks = id->driver_data;
INIT_WORK(&steam->work_connect, steam_work_connect_cb);
INIT_DELAYED_WORK(&steam->mode_switch, steam_mode_switch_cb);
INIT_LIST_HEAD(&steam->list);
INIT_WORK(&steam->rumble_work, steam_haptic_rumble_cb);
/*
* With the real steam controller interface, do not connect hidraw.
* Instead, create the client_hid and connect that.
*/
ret = hid_hw_start(hdev, HID_CONNECT_DEFAULT & ~HID_CONNECT_HIDRAW);
if (ret)
goto hid_hw_start_fail;
ret = hid_hw_open(hdev);
if (ret) {
hid_err(hdev,
"%s:hid_hw_open\n",
__func__);
goto hid_hw_open_fail;
}
if (steam->quirks & STEAM_QUIRK_WIRELESS) {
hid_info(hdev, "Steam wireless receiver connected");
/* If using a wireless adaptor ask for connection status */
steam->connected = false;
steam_request_conn_status(steam);
} else {
/* A wired connection is always present */
steam->connected = true;
ret = steam_register(steam);
if (ret) {
hid_err(hdev,
"%s:steam_register failed with error %d\n",
__func__, ret);
goto input_register_fail;
}
}
steam->client_hdev = steam_create_client_hid(hdev);
if (IS_ERR(steam->client_hdev)) {
ret = PTR_ERR(steam->client_hdev);
goto client_hdev_fail;
}
steam->client_hdev->driver_data = steam;
ret = hid_add_device(steam->client_hdev);
if (ret)
goto client_hdev_add_fail;
return 0;
client_hdev_add_fail:
hid_hw_stop(hdev);
client_hdev_fail:
hid_destroy_device(steam->client_hdev);
input_register_fail:
hid_hw_open_fail:
hid_hw_start_fail:
cancel_work_sync(&steam->work_connect);
cancel_delayed_work_sync(&steam->mode_switch);
cancel_work_sync(&steam->rumble_work);
steam_alloc_fail:
hid_err(hdev, "%s: failed with error %d\n",
__func__, ret);
return ret;
}
static void steam_remove(struct hid_device *hdev)
{
struct steam_device *steam = hid_get_drvdata(hdev);
if (!steam || hdev->group == HID_GROUP_STEAM) {
hid_hw_stop(hdev);
return;
}
cancel_delayed_work_sync(&steam->mode_switch);
cancel_work_sync(&steam->work_connect);
hid_destroy_device(steam->client_hdev);
steam->client_hdev = NULL;
steam->client_opened = 0;
if (steam->quirks & STEAM_QUIRK_WIRELESS) {
hid_info(hdev, "Steam wireless receiver disconnected");
}
hid_hw_close(hdev);
hid_hw_stop(hdev);
steam_unregister(steam);
}
static void steam_do_connect_event(struct steam_device *steam, bool connected)
{
unsigned long flags;
bool changed;
spin_lock_irqsave(&steam->lock, flags);
changed = steam->connected != connected;
steam->connected = connected;
spin_unlock_irqrestore(&steam->lock, flags);
if (changed && schedule_work(&steam->work_connect) == 0)
dbg_hid("%s: connected=%d event already queued\n",
__func__, connected);
}
/*
* Some input data in the protocol has the opposite sign.
* Clamp the values to 32767..-32767 so that the range is
* symmetrical and can be negated safely.
*/
static inline s16 steam_le16(u8 *data)
{
s16 x = (s16) le16_to_cpup((__le16 *)data);
return x == -32768 ? -32767 : x;
}
/*
* The size for this message payload is 60.
* The known values are:
* (* values are not sent through wireless)
* (* accelerator/gyro is disabled by default)
* Offset| Type | Mapped to |Meaning
* -------+-------+-----------+--------------------------
* 4-7 | u32 | -- | sequence number
* 8-10 | 24bit | see below | buttons
* 11 | u8 | ABS_HAT2Y | left trigger
* 12 | u8 | ABS_HAT2X | right trigger
* 13-15 | -- | -- | always 0
* 16-17 | s16 | ABS_X/ABS_HAT0X | X value
* 18-19 | s16 | ABS_Y/ABS_HAT0Y | Y value
* 20-21 | s16 | ABS_RX | right-pad X value
* 22-23 | s16 | ABS_RY | right-pad Y value
* 24-25 | s16 | -- | * left trigger
* 26-27 | s16 | -- | * right trigger
* 28-29 | s16 | -- | * accelerometer X value
* 30-31 | s16 | -- | * accelerometer Y value
* 32-33 | s16 | -- | * accelerometer Z value
* 34-35 | s16 | -- | gyro X value
* 36-36 | s16 | -- | gyro Y value
* 38-39 | s16 | -- | gyro Z value
* 40-41 | s16 | -- | quaternion W value
* 42-43 | s16 | -- | quaternion X value
* 44-45 | s16 | -- | quaternion Y value
* 46-47 | s16 | -- | quaternion Z value
* 48-49 | -- | -- | always 0
* 50-51 | s16 | -- | * left trigger (uncalibrated)
* 52-53 | s16 | -- | * right trigger (uncalibrated)
* 54-55 | s16 | -- | * joystick X value (uncalibrated)
* 56-57 | s16 | -- | * joystick Y value (uncalibrated)
* 58-59 | s16 | -- | * left-pad X value
* 60-61 | s16 | -- | * left-pad Y value
* 62-63 | u16 | -- | * battery voltage
*
* The buttons are:
* Bit | Mapped to | Description
* ------+------------+--------------------------------
* 8.0 | BTN_TR2 | right trigger fully pressed
* 8.1 | BTN_TL2 | left trigger fully pressed
* 8.2 | BTN_TR | right shoulder
* 8.3 | BTN_TL | left shoulder
* 8.4 | BTN_Y | button Y
* 8.5 | BTN_B | button B
* 8.6 | BTN_X | button X
* 8.7 | BTN_A | button A
* 9.0 | BTN_DPAD_UP | left-pad up
* 9.1 | BTN_DPAD_RIGHT | left-pad right
* 9.2 | BTN_DPAD_LEFT | left-pad left
* 9.3 | BTN_DPAD_DOWN | left-pad down
* 9.4 | BTN_SELECT | menu left
* 9.5 | BTN_MODE | steam logo
* 9.6 | BTN_START | menu right
* 9.7 | BTN_GEAR_DOWN | left back lever
* 10.0 | BTN_GEAR_UP | right back lever
* 10.1 | -- | left-pad clicked
* 10.2 | BTN_THUMBR | right-pad clicked
* 10.3 | BTN_THUMB | left-pad touched (but see explanation below)
* 10.4 | BTN_THUMB2 | right-pad touched
* 10.5 | -- | unknown
* 10.6 | BTN_THUMBL | joystick clicked
* 10.7 | -- | lpad_and_joy
*/
static void steam_do_input_event(struct steam_device *steam,
struct input_dev *input, u8 *data)
{
/* 24 bits of buttons */
u8 b8, b9, b10;
s16 x, y;
bool lpad_touched, lpad_and_joy;
b8 = data[8];
b9 = data[9];
b10 = data[10];
input_report_abs(input, ABS_HAT2Y, data[11]);
input_report_abs(input, ABS_HAT2X, data[12]);
/*
* These two bits tells how to interpret the values X and Y.
* lpad_and_joy tells that the joystick and the lpad are used at the
* same time.
* lpad_touched tells whether X/Y are to be read as lpad coord or
* joystick values.
* (lpad_touched || lpad_and_joy) tells if the lpad is really touched.
*/
lpad_touched = b10 & BIT(3);
lpad_and_joy = b10 & BIT(7);
x = steam_le16(data + 16);
y = -steam_le16(data + 18);
input_report_abs(input, lpad_touched ? ABS_HAT0X : ABS_X, x);
input_report_abs(input, lpad_touched ? ABS_HAT0Y : ABS_Y, y);
/* Check if joystick is centered */
if (lpad_touched && !lpad_and_joy) {
input_report_abs(input, ABS_X, 0);
input_report_abs(input, ABS_Y, 0);
}
/* Check if lpad is untouched */
if (!(lpad_touched || lpad_and_joy)) {
input_report_abs(input, ABS_HAT0X, 0);
input_report_abs(input, ABS_HAT0Y, 0);
}
input_report_abs(input, ABS_RX, steam_le16(data + 20));
input_report_abs(input, ABS_RY, -steam_le16(data + 22));
input_event(input, EV_KEY, BTN_TR2, !!(b8 & BIT(0)));
input_event(input, EV_KEY, BTN_TL2, !!(b8 & BIT(1)));
input_event(input, EV_KEY, BTN_TR, !!(b8 & BIT(2)));
input_event(input, EV_KEY, BTN_TL, !!(b8 & BIT(3)));
input_event(input, EV_KEY, BTN_Y, !!(b8 & BIT(4)));
input_event(input, EV_KEY, BTN_B, !!(b8 & BIT(5)));
input_event(input, EV_KEY, BTN_X, !!(b8 & BIT(6)));
input_event(input, EV_KEY, BTN_A, !!(b8 & BIT(7)));
input_event(input, EV_KEY, BTN_SELECT, !!(b9 & BIT(4)));
input_event(input, EV_KEY, BTN_MODE, !!(b9 & BIT(5)));
input_event(input, EV_KEY, BTN_START, !!(b9 & BIT(6)));
input_event(input, EV_KEY, BTN_GEAR_DOWN, !!(b9 & BIT(7)));
input_event(input, EV_KEY, BTN_GEAR_UP, !!(b10 & BIT(0)));
input_event(input, EV_KEY, BTN_THUMBR, !!(b10 & BIT(2)));
input_event(input, EV_KEY, BTN_THUMBL, !!(b10 & BIT(6)));
input_event(input, EV_KEY, BTN_THUMB, lpad_touched || lpad_and_joy);
input_event(input, EV_KEY, BTN_THUMB2, !!(b10 & BIT(4)));
input_event(input, EV_KEY, BTN_DPAD_UP, !!(b9 & BIT(0)));
input_event(input, EV_KEY, BTN_DPAD_RIGHT, !!(b9 & BIT(1)));
input_event(input, EV_KEY, BTN_DPAD_LEFT, !!(b9 & BIT(2)));
input_event(input, EV_KEY, BTN_DPAD_DOWN, !!(b9 & BIT(3)));
input_sync(input);
}
/*
* The size for this message payload is 56.
* The known values are:
* Offset| Type | Mapped to |Meaning
* -------+-------+-----------+--------------------------
* 4-7 | u32 | -- | sequence number
* 8-15 | u64 | see below | buttons
* 16-17 | s16 | ABS_HAT0X | left-pad X value
* 18-19 | s16 | ABS_HAT0Y | left-pad Y value
* 20-21 | s16 | ABS_HAT1X | right-pad X value
* 22-23 | s16 | ABS_HAT1Y | right-pad Y value
* 24-25 | s16 | -- | accelerometer X value
* 26-27 | s16 | -- | accelerometer Y value
* 28-29 | s16 | -- | accelerometer Z value
* 30-31 | s16 | -- | gyro X value
* 32-33 | s16 | -- | gyro Y value
* 34-35 | s16 | -- | gyro Z value
* 36-37 | s16 | -- | quaternion W value
* 38-39 | s16 | -- | quaternion X value
* 40-41 | s16 | -- | quaternion Y value
* 42-43 | s16 | -- | quaternion Z value
* 44-45 | u16 | ABS_HAT2Y | left trigger (uncalibrated)
* 46-47 | u16 | ABS_HAT2X | right trigger (uncalibrated)
* 48-49 | s16 | ABS_X | left joystick X
* 50-51 | s16 | ABS_Y | left joystick Y
* 52-53 | s16 | ABS_RX | right joystick X
* 54-55 | s16 | ABS_RY | right joystick Y
* 56-57 | u16 | -- | left pad pressure
* 58-59 | u16 | -- | right pad pressure
*
* The buttons are:
* Bit | Mapped to | Description
* ------+------------+--------------------------------
* 8.0 | BTN_TR2 | right trigger fully pressed
* 8.1 | BTN_TL2 | left trigger fully pressed
* 8.2 | BTN_TR | right shoulder
* 8.3 | BTN_TL | left shoulder
* 8.4 | BTN_Y | button Y
* 8.5 | BTN_B | button B
* 8.6 | BTN_X | button X
* 8.7 | BTN_A | button A
* 9.0 | BTN_DPAD_UP | left-pad up
* 9.1 | BTN_DPAD_RIGHT | left-pad right
* 9.2 | BTN_DPAD_LEFT | left-pad left
* 9.3 | BTN_DPAD_DOWN | left-pad down
* 9.4 | BTN_SELECT | menu left
* 9.5 | BTN_MODE | steam logo
* 9.6 | BTN_START | menu right
* 9.7 | BTN_TRIGGER_HAPPY3 | left bottom grip button
* 10.0 | BTN_TRIGGER_HAPPY4 | right bottom grip button
* 10.1 | BTN_THUMB | left pad pressed
* 10.2 | BTN_THUMB2 | right pad pressed
* 10.3 | -- | left pad touched
* 10.4 | -- | right pad touched
* 10.5 | -- | unknown
* 10.6 | BTN_THUMBL | left joystick clicked
* 10.7 | -- | unknown
* 11.0 | -- | unknown
* 11.1 | -- | unknown
* 11.2 | BTN_THUMBR | right joystick clicked
* 11.3 | -- | unknown
* 11.4 | -- | unknown
* 11.5 | -- | unknown
* 11.6 | -- | unknown
* 11.7 | -- | unknown
* 12.0 | -- | unknown
* 12.1 | -- | unknown
* 12.2 | -- | unknown
* 12.3 | -- | unknown
* 12.4 | -- | unknown
* 12.5 | -- | unknown
* 12.6 | -- | unknown
* 12.7 | -- | unknown
* 13.0 | -- | unknown
* 13.1 | BTN_TRIGGER_HAPPY1 | left top grip button
* 13.2 | BTN_TRIGGER_HAPPY2 | right top grip button
* 13.3 | -- | unknown
* 13.4 | -- | unknown
* 13.5 | -- | unknown
* 13.6 | -- | left joystick touched
* 13.7 | -- | right joystick touched
* 14.0 | -- | unknown
* 14.1 | -- | unknown
* 14.2 | BTN_BASE | quick access button
* 14.3 | -- | unknown
* 14.4 | -- | unknown
* 14.5 | -- | unknown
* 14.6 | -- | unknown
* 14.7 | -- | unknown
* 15.0 | -- | unknown
* 15.1 | -- | unknown
* 15.2 | -- | unknown
* 15.3 | -- | unknown
* 15.4 | -- | unknown
* 15.5 | -- | unknown
* 15.6 | -- | unknown
* 15.7 | -- | unknown
*/
static void steam_do_deck_input_event(struct steam_device *steam,
struct input_dev *input, u8 *data)
{
u8 b8, b9, b10, b11, b13, b14;
bool lpad_touched, rpad_touched;
b8 = data[8];
b9 = data[9];
b10 = data[10];
b11 = data[11];
b13 = data[13];
b14 = data[14];
if (!(b9 & BIT(6)) && steam->did_mode_switch) {
steam->did_mode_switch = false;
cancel_delayed_work_sync(&steam->mode_switch);
} else if (!steam->client_opened && (b9 & BIT(6)) && !steam->did_mode_switch) {
steam->did_mode_switch = true;
schedule_delayed_work(&steam->mode_switch, 45 * HZ / 100);
}
if (!steam->gamepad_mode)
return;
lpad_touched = b10 & BIT(3);
rpad_touched = b10 & BIT(4);
if (lpad_touched) {
input_report_abs(input, ABS_HAT0X, steam_le16(data + 16));
input_report_abs(input, ABS_HAT0Y, steam_le16(data + 18));
} else {
input_report_abs(input, ABS_HAT0X, 0);
input_report_abs(input, ABS_HAT0Y, 0);
}
if (rpad_touched) {
input_report_abs(input, ABS_HAT1X, steam_le16(data + 20));
input_report_abs(input, ABS_HAT1Y, steam_le16(data + 22));
} else {
input_report_abs(input, ABS_HAT1X, 0);
input_report_abs(input, ABS_HAT1Y, 0);
}
input_report_abs(input, ABS_X, steam_le16(data + 48));
input_report_abs(input, ABS_Y, -steam_le16(data + 50));
input_report_abs(input, ABS_RX, steam_le16(data + 52));
input_report_abs(input, ABS_RY, -steam_le16(data + 54));
input_report_abs(input, ABS_HAT2Y, steam_le16(data + 44));
input_report_abs(input, ABS_HAT2X, steam_le16(data + 46));
input_event(input, EV_KEY, BTN_TR2, !!(b8 & BIT(0)));
input_event(input, EV_KEY, BTN_TL2, !!(b8 & BIT(1)));
input_event(input, EV_KEY, BTN_TR, !!(b8 & BIT(2)));
input_event(input, EV_KEY, BTN_TL, !!(b8 & BIT(3)));
input_event(input, EV_KEY, BTN_Y, !!(b8 & BIT(4)));
input_event(input, EV_KEY, BTN_B, !!(b8 & BIT(5)));
input_event(input, EV_KEY, BTN_X, !!(b8 & BIT(6)));
input_event(input, EV_KEY, BTN_A, !!(b8 & BIT(7)));
input_event(input, EV_KEY, BTN_SELECT, !!(b9 & BIT(4)));
input_event(input, EV_KEY, BTN_MODE, !!(b9 & BIT(5)));
input_event(input, EV_KEY, BTN_START, !!(b9 & BIT(6)));
input_event(input, EV_KEY, BTN_TRIGGER_HAPPY3, !!(b9 & BIT(7)));
input_event(input, EV_KEY, BTN_TRIGGER_HAPPY4, !!(b10 & BIT(0)));
input_event(input, EV_KEY, BTN_THUMBL, !!(b10 & BIT(6)));
input_event(input, EV_KEY, BTN_THUMBR, !!(b11 & BIT(2)));
input_event(input, EV_KEY, BTN_DPAD_UP, !!(b9 & BIT(0)));
input_event(input, EV_KEY, BTN_DPAD_RIGHT, !!(b9 & BIT(1)));
input_event(input, EV_KEY, BTN_DPAD_LEFT, !!(b9 & BIT(2)));
input_event(input, EV_KEY, BTN_DPAD_DOWN, !!(b9 & BIT(3)));
input_event(input, EV_KEY, BTN_THUMB, !!(b10 & BIT(1)));
input_event(input, EV_KEY, BTN_THUMB2, !!(b10 & BIT(2)));
input_event(input, EV_KEY, BTN_TRIGGER_HAPPY1, !!(b13 & BIT(1)));
input_event(input, EV_KEY, BTN_TRIGGER_HAPPY2, !!(b13 & BIT(2)));
input_event(input, EV_KEY, BTN_BASE, !!(b14 & BIT(2)));
input_sync(input);
}
/*
* The size for this message payload is 11.
* The known values are:
* Offset| Type | Meaning
* -------+-------+---------------------------
* 4-7 | u32 | sequence number
* 8-11 | -- | always 0
* 12-13 | u16 | voltage (mV)
* 14 | u8 | battery percent
*/
static void steam_do_battery_event(struct steam_device *steam,
struct power_supply *battery, u8 *data)
{
unsigned long flags;
s16 volts = steam_le16(data + 12);
u8 batt = data[14];
/* Creating the battery may have failed */
rcu_read_lock();
battery = rcu_dereference(steam->battery);
if (likely(battery)) {
spin_lock_irqsave(&steam->lock, flags);
steam->voltage = volts;
steam->battery_charge = batt;
spin_unlock_irqrestore(&steam->lock, flags);
power_supply_changed(battery);
}
rcu_read_unlock();
}
static int steam_raw_event(struct hid_device *hdev,
struct hid_report *report, u8 *data,
int size)
{
struct steam_device *steam = hid_get_drvdata(hdev);
struct input_dev *input;
struct power_supply *battery;
if (!steam)
return 0;
if (steam->client_opened)
hid_input_report(steam->client_hdev, HID_FEATURE_REPORT,
data, size, 0);
/*
* All messages are size=64, all values little-endian.
* The format is:
* Offset| Meaning
* -------+--------------------------------------------
* 0-1 | always 0x01, 0x00, maybe protocol version?
* 2 | type of message
* 3 | length of the real payload (not checked)
* 4-n | payload data, depends on the type
*
* There are these known types of message:
* 0x01: input data (60 bytes)
* 0x03: wireless connect/disconnect (1 byte)
* 0x04: battery status (11 bytes)
* 0x09: Steam Deck input data (56 bytes)
*/
if (size != 64 || data[0] != 1 || data[1] != 0)
return 0;
switch (data[2]) {
case ID_CONTROLLER_STATE:
if (steam->client_opened)
return 0;
rcu_read_lock();
input = rcu_dereference(steam->input);
if (likely(input))
steam_do_input_event(steam, input, data);
rcu_read_unlock();
break;
case ID_CONTROLLER_DECK_STATE:
if (steam->client_opened)
return 0;
rcu_read_lock();
input = rcu_dereference(steam->input);
if (likely(input))
steam_do_deck_input_event(steam, input, data);
rcu_read_unlock();
break;
case ID_CONTROLLER_WIRELESS:
/*
* The payload of this event is a single byte:
* 0x01: disconnected.
* 0x02: connected.
*/
switch (data[4]) {
case 0x01:
steam_do_connect_event(steam, false);
break;
case 0x02:
steam_do_connect_event(steam, true);
break;
}
break;
case ID_CONTROLLER_STATUS:
if (steam->quirks & STEAM_QUIRK_WIRELESS) {
rcu_read_lock();
battery = rcu_dereference(steam->battery);
if (likely(battery)) {
steam_do_battery_event(steam, battery, data);
} else {
dbg_hid(
"%s: battery data without connect event\n",
__func__);
steam_do_connect_event(steam, true);
}
rcu_read_unlock();
}
break;
}
return 0;
}
static int steam_param_set_lizard_mode(const char *val,
const struct kernel_param *kp)
{
struct steam_device *steam;
int ret;
ret = param_set_bool(val, kp);
if (ret)
return ret;
mutex_lock(&steam_devices_lock);
list_for_each_entry(steam, &steam_devices, list) {
if (!steam->client_opened)
steam_set_lizard_mode(steam, lizard_mode);
}
mutex_unlock(&steam_devices_lock);
return 0;
}
static const struct kernel_param_ops steam_lizard_mode_ops = {
.set = steam_param_set_lizard_mode,
.get = param_get_bool,
};
module_param_cb(lizard_mode, &steam_lizard_mode_ops, &lizard_mode, 0644);
MODULE_PARM_DESC(lizard_mode,
"Enable mouse and keyboard emulation (lizard mode) when the gamepad is not in use");
static const struct hid_device_id steam_controllers[] = {
{ /* Wired Steam Controller */
HID_USB_DEVICE(USB_VENDOR_ID_VALVE,
USB_DEVICE_ID_STEAM_CONTROLLER)
},
{ /* Wireless Steam Controller */
HID_USB_DEVICE(USB_VENDOR_ID_VALVE,
USB_DEVICE_ID_STEAM_CONTROLLER_WIRELESS),
.driver_data = STEAM_QUIRK_WIRELESS
},
{ /* Steam Deck */
HID_USB_DEVICE(USB_VENDOR_ID_VALVE,
USB_DEVICE_ID_STEAM_DECK),
.driver_data = STEAM_QUIRK_DECK
},
{}
};
MODULE_DEVICE_TABLE(hid, steam_controllers);
static struct hid_driver steam_controller_driver = {
.name = "hid-steam",
.id_table = steam_controllers,
.probe = steam_probe,
.remove = steam_remove,
.raw_event = steam_raw_event,
};
module_hid_driver(steam_controller_driver);