In commit 4e1a720d03 ("Bluetooth: avoid killing an already killed
socket"), a check was added to sco_sock_kill to skip killing a socket
if the SOCK_DEAD flag was set.
This was done after a trace for a use-after-free bug showed that the
same sock pointer was being killed twice.
Unfortunately, this check prevents sco_sock_kill from running on any
socket. sco_sock_kill kills a socket only if it's zapped and orphaned,
however sock_orphan announces that the socket is dead before detaching
it. i.e., orphaned sockets have the SOCK_DEAD flag set.
To fix this, we remove the check for SOCK_DEAD, and avoid repeated
calls to sco_sock_kill by removing incorrect calls in:
1. sco_sock_timeout. The socket should not be killed on timeout as
further processing is expected to be done. For example,
sco_sock_connect sets the timer then waits for the socket to be
connected or for an error to be returned.
2. sco_conn_del. This function should clean up resources for the
connection, but the socket itself should be cleaned up in
sco_sock_release.
3. sco_sock_close. Calls to sco_sock_close in sco_sock_cleanup_listen
and sco_sock_release are followed by sco_sock_kill. Hence the
duplicated call should be removed.
Fixes: 4e1a720d03 ("Bluetooth: avoid killing an already killed socket")
Signed-off-by: Desmond Cheong Zhi Xi <desmondcheongzx@gmail.com>
Signed-off-by: Luiz Augusto von Dentz <luiz.von.dentz@intel.com>